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Will multiplayer ever get new maps/gear


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#1
sondoor

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is the multiplayer ever going to get some love or is this it?


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#2
AbyssMessiah

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Eventually...



#3
SofaJockey

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SoonTM



#4
sondoor

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thnx...im just happy to know at all kinda felt like they were leaving multiplayer in the dirt



#5
TormDK

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I'm very sure each of the devs would love nothing more to share everything with the community. It's very easy to see that DA:I is a labour of much love.

 

However, they also live in the real world, where there are business considerations to remember, and armies of lawyers making compliancy rules.

 

So I don't envy their situation, because it must be tough going to work every day making games that excite hundreds of thousands of users for years at a time, and not be able to share the tiniest thing when the same users ask for some information breadcrumbs.



#6
sondoor

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I dont care about specifics I just wanted to know if any thing was being done at all

#7
TormDK

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The problem is, that even a simple "Yes", would go against their policy, due to accounting principles set by EA.



#8
TheThirdRace

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I'm very sure each of the devs would love nothing more to share everything with the community. It's very easy to see that DA:I is a labour of much love.
 
However, they also live in the real world, where there are business considerations to remember, and armies of lawyers making compliancy rules.
 
So I don't envy their situation, because it must be tough going to work every day making games that excite hundreds of thousands of users for years at a time, and not be able to share the tiniest thing when the same users ask for some information breadcrumbs.

The problem is, that even a simple "Yes", would go against their policy, due to accounting principles set by EA.

EA and Bioware should wake up. Going on your official forum and engaging your community by saying "we're looking to include this or that, what do you think?" or "we're looking into the bug reports right now" or even "we plan in launching our next DLC in a month, no promise though" is not liable by law in any country since the dawn of time. The fact they sacrifice their community to please their marketing department is simply showing their true color. End of story...

#9
TormDK

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It's a matter of accounting the revenue such a statement might cause thats the problem. Look up the Twitter tweeks on the subject from the devs.



#10
Billy Buskell

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http://www.dragonage...layer-announced


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#11
AwesomeBabyLion

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Problem is that due to a broken loot system they aren't making money of the multiplayer the way Mass Effect did therefore it's not profitable and we won't be seeing a lot of big MP DLC's like we did with ME3MP.

 

It all ties back in to the loot system- people aren't going to spend 50 bucks to get a level 17 common dagger.

 

Edit: To be clear, this is all speculation on my part.


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#12
TormDK

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You will, of course, be citing your sources for statements like that BabyLion?



#13
AwesomeBabyLion

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You will, of course, be citing your sources for statements like that BabyLion?

 

No citations - no fact to back it up. Just wild speculations on my end. I should probably have said as much. For all I know they might actually be making a good sum on the multiplayer (though I would personally hope not, as I hope most people would realize that paying for possibly nothing is a bad deal, but also to signalize to BioWare that their current format of loot is decisely poorer choice then the previous one used by ME3MP).

 

Also, you forgot to add the "Awesome" part of my name =D



#14
TormDK

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No, I did not forget :P

 

Speaking for my purchasing behaviour in DAIMP compared to ME3MP I've spent 3x the amount on ME3MP than I've done so far in DAIMP - purely due to the time vs chest cost.

 

In DAIMP, I have to play and extract on two threatening games to buy a large chest. In ME3, I have to extract on 4 (I only played silver there) in order to buy a Premium spectre pack. Plus a match in DAIMP does not take as long as it did in ME3MP.

 

However, the cost of those packs in Platinum is the same - so I get more than twice the value of "real time grinding" in ME3 compared to DAIMP.

 

So in order to get people like me, with more money than sense, to spend more in the store, they need to add more chests with better loot chances, and adjust the platinum price accordingly on the old chests. 250 Plat is a fair price for saving me ~1.5/2 hours worth of grinding, and something I would start tossing money at right away.



#15
graythegeek

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No, I did not forget :P

 

Speaking for my purchasing behaviour in DAIMP compared to ME3MP I've spent 3x the amount on ME3MP than I've done so far in DAIMP - purely due to the time vs chest cost.

 

In DAIMP, I have to play and extract on two threatening games to buy a large chest. In ME3, I have to extract on 4 (I only played silver there) in order to buy a Premium spectre pack. Plus a match in DAIMP does not take as long as it did in ME3MP.

 

However, the cost of those packs in Platinum is the same - so I get more than twice the value of "real time grinding" in ME3 compared to DAIMP.

 

So in order to get people like me, with more money than sense, to spend more in the store, they need to add more chests with better loot chances, and adjust the platinum price accordingly on the old chests. 250 Plat is a fair price for saving me ~1.5/2 hours worth of grinding, and something I would start tossing money at right away.

 

This is all so very true. I'm not against the idea of paying for loot and since I have a disposable income, platinum *would* be tempting if not for the RNG elements.

I think the player base at large may applaud Bioware for eschewing a clear-cut pay2win model, but purely from an economics standpoint it's not working.

 

Since they've ruled out MP DLC with a cost I can't see how this is going to be fixed any time soon without overhauling the loot system.



#16
TormDK

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Well, ME3MP also had RNG loot, so the DAIMP chest model comes from there.

 

To me, as I note, it's simply a matter of time saved vs cost of chest in gold.

 

I'm not paying 250 plat to save two runs on threatening's worth of time, but I would be more willing if I was saving 4-5 runs worth of time.



#17
AwesomeBabyLion

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Well, ME3MP also had RNG loot, so the DAIMP chest model comes from there.

 

To me, as I note, it's simply a matter of time saved vs cost of chest in gold.

 

I'm not paying 250 plat to save two runs on threatening's worth of time, but I would be more willing if I was saving 4-5 runs worth of time.

 

Difference is that you get some guranteed form of progression. Sure, you might had to play more times - but each chest brought you closer to end loot. I just got MY 9TH LONGBOW OF THE GRIFFON!!! REALLY?!?!? REALLY?!?!?!?!? Not a single unique 1 hander, but 9 longbow of the griffon? And im not the only one. Everyone keeps getting it. You know what that says? The game isn't really random. BioWare is lying - that is not random. It's s faulty scatter rng module that DOES NOT WORK! (Speaking off, someone at BioWare should not have a "work" anymore either for this "quality").

 

I would not mind paying - but I need to know it's not for a few materials. I want loot progression - this faulty (and worst possible quality I have seen in my life time) random loot system is pretty much hindering me. Each ME3MP I would invest money into the game because they had a system that worked, a good game and I wanted to support it. This game, though fun - has a system that is designed to ruin any sense of accomplishment and fun you can get out of it if you are unlucky. I am betting you have been lucky and got good gear all around and therefore you will always defend them.

 

Do me a favor - scrap everything you have that is over level 15 and make sure you have 0 gold and then start over. Tell me how it is... I sincerely hope you have no more luck in the game and you get to experience the other side of the coin.



#18
AbyssMessiah

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Nah, they aren`t lying. But they aren`t completely honest either.

 

You see, they told the truth - the chances ARE better. But - yeah, everything has "but"s inside - we only graduated from "Lottery 6 out of 49" odds to "served Blackjack" odds. But hey, when you`ve been starving for a year, you would be grateful for half a sandwich and say Thank You, completely forgetting about the 3 steaks you`ve been eating before the drought - the brain is a funny machine, I give you that.

 

They aren`t completely honest either, because they are singing this as the greatest thing ever, when they fullly well know it will only mean you get more Purple OVERALL drop chance, not specific drop odds - so you`ll get more crap you already have instead of what you`d need.

 

The only honest truth is about the better odds from Perilous dragon - which is not for everybody anyway. But you also need to put your "Lawyer Glasses" on - they never said you`ll get specifics. All they said is you`ll get slightly better above lvl 15 odds and lesser under 15 lvl junk, IF above a certain threshold or more. And it could be argued that the Caliban IS better than the Dragon one hander :)


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#19
TormDK

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Lets leave the logical faccacy at home Babylion.

 

The only "Garantee" you ever got in ME3MP was that if you put in an obscene amount of hours, you would be able to fill your manifest to the point where ultra rares somewhat easier to get.

 

Many of my friends that put in 100+ hours in ME3MP never got the Typhoon for instance, while I was lucky and pulled it in a chest somewhat early on (and since I liked the N7 Devastator alot, it was a perfect match for me that kept me playing much longer than I originally intended.)

 

I'm at about ~180 hours played in DAIMP, with 439K gold collected, and from an end game ultra rare perspective I have exactly three such weapons; Longbow of the Griffon (Which I don't use, as I don't play Hunter), Punched by the Maker and Dagger of the Dragon. Thats it.

 

I have some decent Level 21-22 rares though for the other classes, so overall I can't complain too loudly - however, my point is this; Even if you were to completely scrap the current chest model (Which is not going to happen at this point in the products lifecycle), you would still be getting raider greatswords, just as a consumable (Hi! Warp Ammo 4) or as a higher level grey. There's plenty of those greys to level up, enough that the end result for most casuals is exactly the system we have in place now, just with Raider Longsword X's included.

 

Since they are the vast majority of players exactly why should the system be changed? There's no net gain since the heavy users typically do not spend money on platinum since they have no need, and a ton of dev work will be required.



#20
AwesomeBabyLion

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They made a system that is completely broken and not vaguely random (seriously, why does everyone have 10+ griffon bows, but hardly anyone has calibans and what not?). It's so bad that people (me among them) are getting frustrated and mad. It's boiled to the point where I don't just hate the loot system-  I hate the people who developed it. (Chose to remove this, because what used to be here was maybe a bit extreme and overdramatic XD)

 

Edit; TormDK - Didn't notice your reply until after. First off - in regards to ME3MP -

 

ALL WEAPONS WERE VIABLE!!!!! You were guranteed to get common ones to level 10 and they worked!!! I CANT BRING A LEVEL 15 AXE TO PERILOUS!!! Understand this basic concept first please, and then we might actually be able to have a discussion!

 

Secondly - in regards to the loot in DAIMP - Here you could put in 1000 hours of gameplay and still have a level 15 axe only. I just opened 40 something chest and got nothing of use. It's at the point where I would just spend 100 bucks just to get a handful of select items that I want, but noop - even if I did, I would most likely not get them anyway. I have had an insane amount of bad luck - a friend of mine has had even worse. If you got any level 23 uniques that you feel you can use and are worthwhile - you will never understand, because you at least got something.



#21
AbyssMessiah

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Moon Axe, a lvl 17, is almost the perfect weapon for a Legio that has the "HP tanking" build, as it gives crit chance for cooldowns. The recommended build for Perilous tanking is the "HP tanking" one. 



#22
AwesomeBabyLion

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Moon Axe, a lvl 17, is almost the perfect weapon for a Legio that has the "HP tanking" build, as it gives crit chance for cooldowns. The recommended build for Perilous tanking is the "HP tanking" one. 

 

Never had it, never seen it. Anything that would heal would be great, but have never gotten any of that..



#23
AbyssMessiah

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Never had it, never seen it. Anything that would heal would be great, but have never gotten any of that..

It has really nice stats for the level and its DPS is irrelevant as you are supposed to be "the tank", so you won`t need the best damage output, just crit chance. HoK rings should be used on anything I`d guess, but that is an universal "bad luck streak" for purples.



#24
TormDK

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They made a system that is completely broken and not vaguely random (seriously, why does everyone have 10+ griffon bows, but hardly anyone has calibans and what not?). It's so bad that people (me among them) are getting frustrated and mad. It's boiled to the point where I don't just hate the loot system-  I hate the people who developed it. My hate is at this point that should they all die horridly, I wouldn't fell a single tear; and if I did - it be a tear of joy.

 

Edit; TormDK - Didn't notice your reply until after. First off - in regards to ME3MP -

 

ALL WEAPONS WERE VIABLE!!!!! You were guranteed to get common ones to level 10 and they worked!!! I CANT BRING A LEVEL 15 AXE TO PERILOUS!!! Understand this basic concept first please, and then we might actually be able to have a discussion!

 

Secondly - in regards to the loot in DAIMP - Here you could put in 1000 hours of gameplay and still have a level 15 axe only. I just opened 40 something chest and got nothing of use. It's at the point where I would just spend 100 bucks just to get a handful of select items that I want, but noop - even if I did, I would most likely not get them anyway. I have had an insane amount of bad luck - a friend of mine has had even worse. If you got any level 23 uniques that you feel you can use and are worthwhile - you will never understand, because you at least got something.

 

Sure you can (regarding the axe), although I would argue that you should stay in threatening as you would likely earn more gold that way, and thus get more chests.

 

While you claim to be able to bring in a common level 10 weapon into a Gold match (our version of Perilous) in ME3MP, that was because of how the powers themselves worked (They did not work off weapon damage as DAIMP does) - you would not be killing anything with that weapon in any decent amount of time regardless.

 

St. Luke is already looking at the loaded dice algorythm (You have a higher chance of getting better loot as you open more chests, it tops out at around 400K gold though), so the system at large has developer attention.



#25
AwesomeBabyLion

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It has really nice stats for the level and its DPS is irrelevant as you are supposed to be "the tank", so you won`t need the best damage output, just crit chance. HoK rings should be used on anything I`d guess, but that is an universal "bad luck streak" for purples.

 

The mystical healing ring seems to be an absolute for many classes and I have never seen it. None of the people I play with have seen it. While others on here have had duplicates of it. This is BOGUS! The ring should be at the very least, made craftable! I've scavenged a thousand lvl 10 and below useless items so I have more then enough materials.

 

And thanks for the advice on the weapon, I will keep an eye out for it should it ever ever appear for me.

 

 

While you claim to be able to bring in a common level 10 weapon into a Gold match (our version of Perilous) in ME3MP, that was because of how the powers themselves worked (They did not work off weapon damage as DAIMP does) - you would not be killing anything with that weapon in any decent amount of time regardless.

 

Yet another argument - DAIMP is completely loot dependant - which makes an exceptionally bad loot system even worse. Mass Effect worked without gear and although they were still usable - sure you would rather go with a claymore, but a level 10 Katana would do the job.

 

At this point, maybe it would be better just to buy other peoples account and go with some illegal trade market - pay 150 bucks and get an account stocked full of awesome items. Or you could support the developers and pay 500 bucks and get possibly nothing =|