This was actually my favorite part about ME2.
I played it so many times, I did eventually look up the "proper" team and used it a couple of times, but it was much more fun just sending the people I thought should be able to do the job. The only thing I just did once was not going after the crew soon enough. For some reason, that was harder on me than losing some of my team.
Yes, "what just happened" in ME3 was my reaction the first time I finished it. I had been working towards destroying them for years and then - the kid shows up and while I had plenty of war assets there was a glitch or bug with destroy and the MMO was required for the breath. It was fixed, but my first ME3 ending was disappointing. OK, it would have still be disappointing but not quite as frustrating.
I did play a couple of times after that and once my depressed Shepard picked synthesis for Joker and Edi. Now I play on the pc with the things I hated. Not the 3 choices, but the "I know your alive" smile on the face of whoever is getting ready to put up the memorial sign. ME3 was not star wars with the jedi telepathy.
That was one of my favourite parts of ME2 too! I just have to facepalm when I remember some of the mistakes I made.
I loved trying different combinations until I figured out who was right for the job. Even now I'm looking forward to trying new combos (maybe Legion as a team leader?
). I think losing the crew is harder because you have more time to think about their rescue, whereas it's sudden with the team. Plus being liquefied into a Reaper is so horrible.
True! The way the whole thing was presented bothered me more than the actual choices.