I'm in the midst of replaying as a mage Inquisitor with my first playthrough as warrior and I see some differences in terms of dialogs options and responses. It also differs in terms of the specialization that Inquisitor could take, which is pretty refreshing.
Few thoughts came in with regards to ideas that I would share here, which I believe I will regret if I didn't, ideas that I believe make DA:I the game it should have been and possibly be applied to future DA series.
The War Table
There's lack of interactiveness with the current War Table. What if Bioware implement troop movement, which include Cullen soldiers and Leliana scout from Inquisition side, Orleis and Ferelden troops as well as the enemies such as Corypheus darkspawn/red templars troops? I believe this will open up a lot more dynamic missions that Inquisitor could participate in, for example jumping to save Inquisition soldiers protecting one of the explored established camps in say Storm Coast.
Do away with Fetch quests
Fetch quests such as deliver flower, crematic bodies,etc shouldn't be the work of Inquisitor. It's still fine to have those quests around, but make it so that the Inquisitor could assign errand boy/girl to do the job after which the Inquisitor will get a pop up message that says that the job is done, in which, rewards will then be awarded. Make use of those happily standing Inquisition soldiers in each of the liberated villages!
Investigative mission is an idea I have in mind that would better suit the Inquisitor. It could be as simple as finding a ring from a dead farmer, which opens up sequences of missions that can be undertaken as side quests or could be part of the main plots. Errand boy that was sent to do mundane fetch quests could also give chain missions for the Inquisitor to follow up.
Changes to schematics and introduce replica system
Remember that Inquisitor is not the one that make those armors and weapons, instead he/she lets Gerett the blacksmith to do all the job in Skyhold. He should be able to make all standard weapon and armor up to Tier 2(he's seasoned blacksmith), in which, Masterwork is introduced for Tier 3 obtained either from rare schematics or have Gerett replicate rare Tier 3 weapon/armor the Inquisitor found.
Day and Night cycle and weather cycle
I honestly feel that Dragon Age world could use day and night cycle and weather system. It will make the world more alive and certainly open up more missions and skirmishes. Venturing Creswood in the night will certainly feel more refreshing but one must be cautious with the different dangers that might be lurking in the night. Also, there's a valid reason to own a luxurious Orleis bed the Inquisitor has in Skyhold...
Skyhold skirmishes
With day and night cycle implemented, Bioware could implement assassination skirmishes on the Inquisitor. I would reckon there are numerous opposition to the Inquisition that can't wait to see the Inquisitor dead. It's already stated in the game that the Inquisitor has many enemies right?
Skyhold activities
There should be more activities that the Inquisitor can do within Skyhold. We hear lady Montilyet speak of guests that have come to visit the Inquisitor in Skyhold but the actual lunch/dinner meet up never happened. So why don't make this happen? I think it's good way to build reputation this way.
Also, holding Skyhold feast would also be good idea to implement to boost morale. This would also make players feel that they are really playing as the leader of the Inquisition.
So those are few ideas I'm sharing with you guys. I don't think Bioware could implement even one of them for DA:I but I can always hope. Thus, would be appreciated if they can be put into consideration. I really don't want Bioware to repeat the blunder in DA:I ![]()
Rgds
Elleria





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