https://answers.yaho...02113710AAcGS7h
Some people have said Mass Effect reminds them of Game of Thrones. Can it be said that Mass Effect is Game of Thrones in space? They are both epic and have characters we love.
https://answers.yaho...02113710AAcGS7h
Some people have said Mass Effect reminds them of Game of Thrones. Can it be said that Mass Effect is Game of Thrones in space? They are both epic and have characters we love.
Mass Effect doesn't remind me of Game of Thrones at all.
The politicians and politics of the ME universe are badly written in comparison, and we don't see about anywhere near the same about of scheming. Also characters in the ME universe tend to be more white hats than gray hats, and morally good actions nearly always result in a positive outcome. Also throughout the entire series, despite being in part set during the most destructive war in human history, you are guaranteed to lose at minimum three squadmates.
The series could have used a little more George RR Martin.
Judging from that response, I don't think they meant similar in terms of the actual plot... just in their reaction to it.
Thank God, no.
No, it is not.
The series could have used a little more George RR Martin.
It could use less George RR Martin.
Um, that's a really shallow comparison.
No, it is not.
It could use less George RR Martin.
We'll have to agree to disagree there. I'm not a big fan of always giving the players sunshine & rainbows.
Mass Effect 3 did aim for a more bittersweet tone, but the execution was a bit hit or miss. Thane and Mordin's deaths were hits, the endings however were poorly executed and a big miss.
We'll have to agree to disagree there. I'm not a big fan of always giving the players sunshine & rainbows.
Mass Effect 3 did aim for a more bittersweet tone, but the execution was a bit hit or miss. Thane and Mordin's deaths were hits, the endings however were poorly executed and a big miss.
It's not about sunshine and rainbows. DA:I gave the player no shortage of sunshine and rainbows and was awful.
It's about smart and stupid.
I'd argue Legion's Death was we'll done in all cases as well.We'll have to agree to disagree there. I'm not a big fan of always giving the players sunshine & rainbows.
Mass Effect 3 did aim for a more bittersweet tone, but the execution was a bit hit or miss. Thane and Mordin's deaths were hits, the endings however were poorly executed and a big miss.
It's not about sunshine and rainbows. DA:I gave the player no shortage of sunshine and rainbows and was awful.
It's about smart and stupid.
https://answers.yaho...02113710AAcGS7h
Some people have said Mass Effect reminds them of Game of Thrones. Can it be said that Mass Effect is Game of Thrones in space? They are both epic and have characters we love.
Um, maybe people we care about dying? Otherwise Game of Thrones to me was always "The Godfather + Fantasy", way too much scheming and politics to compare to Mass Effect.
It's not about sunshine and rainbows. DA:I gave the player no shortage of sunshine and rainbows and was awful.
It's about smart and stupid.
I think it also depends on the story being told. The Reaper War was too apocalyptic in nature not to have a little tragedy that strikes close to home for the protagonist. It just wasn't always well executed.
DA:I suffers because like ME3 it has as the backdrop a potentially apocalyptic war, but outside of Haven (where no one of note dies) there is never any sense of threat or personal loss experienced by the protagonist.
I think it also depends on the story being told. The Reaper War was too apocalyptic in nature not to have a little tragedy that strikes close to home for the protagonist. It just wasn't always well executed.
DA:I suffers because like ME3 it has as the backdrop a potentially apocalyptic war, but outside of Haven (where no one of note dies) there is never any sense of threat or personal loss experienced by the protagonist.
None of that would have addressed Inquisition's problems by itself.
Besides, how many heroic action stories can you think of that don't involve the imminent end of the world or something of the world?
Some people have said Mass Effect reminds them of Game of Thrones. Can it be said that Mass Effect is Game of Thrones in space? They are both epic and have characters we love.
https://answers.yaho...02113710AAcGS7h
Some people have said Mass Effect reminds them of Game of Thrones. Can it be said that Mass Effect is Game of Thrones in space? They are both epic and have characters we love.
They also have people in it that speak english. And the people do things. Like breathing oxygen and nitrogen. And they drink water and eat food, sleep when they're tired and have sex when they're in the mood. Some have jobs. Some don't. There's a lot of figthing too. And people go around in ships visiting different locations. And there are politicians. And there's this looming threat that doesn't have a lot of presence until right at the end.
Yeah, they're practically the same.
Mass Effect isn't anywhere near as dark and brutal as Game of Thrones.
Guest_john_sheparrd_*
Game of Thrones is overrated
Thank god ME isn't like it
Mass Effect doesn't remind me of Game of Thrones at all.
The politicians and politics of the ME universe are badly written in comparison, and we don't see about anywhere near the same about of scheming. Also characters in the ME universe tend to be more white hats than gray hats, and morally good actions nearly always result in a positive outcome. Also throughout the entire series, despite being in part set during the most destructive war in human history, you are guaranteed to lose at minimum three squadmates.
The series could have used a little more George RR Martin.
Since when was ME about the politics? It doesn't need scheming
Edgy and dark for the sake of it (like Game of Thrones always does) is not good, but hey I guess a blood bath and loosing almost all of your squadmates is what you want?
This is an RPG 3 "forced" deaths are already enough
Game of Thrones is overrated
Thank god ME isn't like it
Since when was ME about the politics? It doesn't need scheming
Edgy and dark for the sake of it (like Game of Thrones always does) is not good, but hey I guess a blood bath and loosing almost all of your squadmates is what you want?
This is an RPG 3 "forced" deaths are already enough
Mass Effect has never bothered itself too much with politics, but that doesn't mean it was utterly devoid of them. In broad strokes it outlined the ineffective yet mostly ethical sides of bureaucracy through the Council and contrasted their operation with the efficient but volatile methods of Cerberus. I honestly think it's a shame they never went much further.
Think what you want of A Song of Ice and Fire, but don't ignore the purpose "edginess." There is a very good point to all the grotesque sex and violence and even the deaths of major characters. Obviously, it breeds tension; not knowing who could die next makes each engagement potentially fatal. "The hero always wins," doesn't apply when the author seems to kill wantonly. It's a tension lacking in a lot of popular media, and even less present in videogames. Life is fragile and special, media that reflects that shouldn't be accused of pointless edginess. War is a bloody, gory affair where even the best don't survive and rather than depict protracted battle scenes, GRRM brings the violence into everyone's personal lives. People have a hard time relating to corpses scattered in mud, so hebuilds up characters, gives them everything to live for, almost hands them the victory they deserve, and then destroys them at the last moment. It feels like a blow to the gut, just like every death should.
More importantly, GRRM is trying to create a vividly dark world that evokes the reality of medieval times. Yes, he embellishes in places, but he's trying to subvert years of high fantasy indoctrination. Many only see the chivalrous age of knights and pretty princesses while avoiding the sexism, rape, and violence. The only way to deal with an issue is to face it straight on, and GRRM wants to deal with them all. I think Mass Effect has something to learn from GRRM. ASIF delivers on the morally grey and backstabby nature it's universe sets up. I wish I could say the same about Mass Effect.
Personally, I prefer political thrillers because you never really know what happens next. I don't necessarily have a problem with BioWare's straight forward approach to storytelling, but it leaves much to be desired in terms of plot. The only Mass Effect game with a completely competent main plot was ME1, and it only succeeded because the antagonist was so well written. If BIoWare built a deep, political thriller around their characters, then the story could only benefit.
Think what you want of A Song of Ice and Fire, but don't ignore the purpose "edginess." There is a very good point to all the grotesque sex and violence and even the deaths of major characters. Obviously, it breeds tension; not knowing who could die next makes each engagement potentially fatal. "The hero always wins," doesn't apply when the author seems to kill wantonly. It's a tension lacking in a lot of popular media, and even less present in videogames. Life is fragile and special, media that reflects that shouldn't be accused of pointless edginess. War is a bloody, gory affair where even the best don't survive and rather than depict protracted battle scenes, GRRM brings the violence into everyone's personal lives. People have a hard time relating to corpses scattered in mud, so hebuilds up characters, gives them everything to live for, almost hands them the victory they deserve, and then destroys them at the last moment. It feels like a blow to the gut, just like every death should.
More importantly, GRRM is trying to create a vividly dark world that evokes the reality of medieval times. Yes, he embellishes in places, but he's trying to subvert years of high fantasy indoctrination. Many only see the chivalrous age of knights and pretty princesses while avoiding the sexism, rape, and violence. The only way to deal with an issue is to face it straight on, and GRRM wants to deal with them all. I think Mass Effect has something to learn from GRRM. ASIF delivers on the morally grey and backstabby nature it's universe sets up. I wish I could say the same about Mass Effect.
What an absolute load of stupid nonsense.
If we're talking about 'realism,' Martin is not 'realistic' and he has absolutely no intention of being so. And he's a laughable hypocrite for clumsily claiming so.
'Realism' is not the hero getting his head cut off by the villain at the big climatic moment on top the mountain. 'Realism' is the climatic moment never happening altogether. 'Realism' is the villain's plan not moving forward for utterly boring reasons. 'Realism' is a world where things happen methodically by budgets, routine, and average uninteresting people going about their lives. 'Realism' is sitting in traffic, filling out paperwork, making dinner.
Guest_john_sheparrd_*
Mass Effect has never bothered itself too much with politics, but that doesn't mean it was utterly devoid of them. In broad strokes it outlined the ineffective yet mostly ethical sides of bureaucracy through the Council and contrasted their operation with the efficient but volatile methods of Cerberus. I honestly think it's a shame they never went much further.
Think what you want of A Song of Ice and Fire, but don't ignore the purpose "edginess." There is a very good point to all the grotesque sex and violence and even the deaths of major characters. Obviously, it breeds tension; not knowing who could die next makes each engagement potentially fatal. "The hero always wins," doesn't apply when the author seems to kill wantonly. It's a tension lacking in a lot of popular media, and even less present in videogames. Life is fragile and special, media that reflects that shouldn't be accused of pointless edginess. War is a bloody, gory affair where even the best don't survive and rather than depict protracted battle scenes, GRRM brings the violence into everyone's personal lives. People have a hard time relating to corpses scattered in mud, so hebuilds up characters, gives them everything to live for, almost hands them the victory they deserve, and then destroys them at the last moment. It feels like a blow to the gut, just like every death should.
More importantly, GRRM is trying to create a vividly dark world that evokes the reality of medieval times. Yes, he embellishes in places, but he's trying to subvert years of high fantasy indoctrination. Many only see the chivalrous age of knights and pretty princesses while avoiding the sexism, rape, and violence. The only way to deal with an issue is to face it straight on, and GRRM wants to deal with them all. I think Mass Effect has something to learn from GRRM. ASIF delivers on the morally grey and backstabby nature it's universe sets up. I wish I could say the same about Mass Effect.
Personally, I prefer political thrillers because you never really know what happens next. I don't necessarily have a problem with BioWare's straight forward approach to storytelling, but it leaves much to be desired in terms of plot. The only Mass Effect game with a completely competent main plot was ME1, and it only succeeded because the antagonist was so well written. If BIoWare built a deep, political thriller around their characters, then the story could only benefit.
Well if you like it good for you
I don't mind darker tales myself and I admit the first major character death was surprising and unpredictable (still don't like it though) but its just gotten silly at this point
killing main characters left and right because its "realistic" (lol) and dark
It worked the first time but thats about it
There is no need for everything to be like that (ME being a deep political thriller? hell no, ME doesn't need to learn at all from GRRM it has different issues)
btw I don't even hate GoT I just think its overrated
Let us clear the air. To copy and paste from another thread I wrote this in, ASOIAF and stories of its ilk are successes because they work as masturbatory fantasy indulgence.
How? It's really quite simple. Because it invites the reader to share in an illusion of competence.
The primary theme, if you could call it that, behind these sorts of stories, is crowning themselves 'realistic' and 'competent' for having moral characters generally be failures. They're not interested in just being tragic, they purport to be tragic and smart because of it. And when the reader smiles and nods along to that theme, they get to think themselves smart as well for doing so.
They get to pretend to understand the world for what it 'really is.' They get to pretend to be enlightened philosophers who not only acknowledge the 'brutality' and 'violence' and 'unfairness,' of life, but are able to and willing to play 'The Game.' They get to pretend to be one of the few strong willed and 'pragmatic' enough to face 'reality' and get ahead in a brutal, unfair world.
All of this from the air-conditioned comfort of their couch, of course.
This whole process is, above everything and all else, temporary. When the story is over, these 'convictions' must promptly be packed away in a box. They have no place in actual reality, obviously. The illusion fades. The reader returns to the real world, returns to being a person about a thousandfold more likely to whimper about the meanies and bullies of the world than to even face actual brutality, let alone respond to it in any sort of capable manner. Don't they now?
What is all this if not a masturbatory fantasy indulgence? It fits the mold like a glove. A story built upon what is very clearly pretend ideals, pretend convictions, and pretend competences, which attains success largely by stroking the ego of reader and allowing them to pretend to possess qualities they clearly do not?
Make no mistake. These sorts of stories push fiction away from maturity and 'realism' and closer to pretend-land.