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Game of Thrones in space?


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#51
Gwydden

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Simple. Because they don't preport to say anything about the actual audience. They're not concerned with how or good or bad, competent or clueless anyone is. It's irrelevant. It's not what the story is ever about. They're concerned with one character and perhaps his friends. The protagonist.

In contrast, stories like ASOIAF are always entirely about the audience. Whatever 'compliment' the narrative gives isn't to some vague notion of the hero that the reader might become if he makes the absolute most of himself. It's to the reader right now. As is. It's "You, the person reading this book, are 'pragmatic' and 'capable' for nodding along." Hence their popularity.

Y'know, one of my favorite books out there is Lev Grossman's The Magicians. I don't know if you've read it, but I get the feeling you wouldn't like it.

 

The protagonist is absolutely pathetic. He is very much your everyday man. His moral fiber is utterly unremarkable. That makes him uncomfortably relatable, but not in a likable way.

 

Which, in my opinion, makes the heroism going on about him and his eventual character growth all the more meaningful. Because it feels real (do remember, perception is everything) and like it could actually happen in the real world. More so than words on a page.

 

The only difference is which part the narrator points to and says "This is meaningful."

It should be meaningful. I find the opposite to be extremely dangerous.

 

Not getting people to care about death and destruction doesn't give you points as a storyteller. Quite the opposite.

 

Cynical?

Quite the opposite. Accepting the inevitable and necessity mundanities of life is paramount. It's an understanding that just about anything cool requires work, requires practice.

Let's take a look at this:

 

In the real world, war is decided by things like a nations GDP, the amount of trucks they have, their supply of fuel, how well they can ship grain to a certain area, how secure their supply of steel is for this asset. Decided on numbers in a ledger or a spreadsheet. Not because this politician is bent on 'backstabbing' this other politician for whatever moronic reason. Isn't that right?

Actually...

 

Quite a few wars have been heavily influenced, even decided, by backstabbing and assassination.

 

Your idea of what wins a war is actually... shall we say inaccurate? So the better equipped side always wins? The whole of human history suggests otherwise. Ask the picts. Ask the zulus. Ask Afghanistan, every time it has ever been invaded by anyone. Ask liberation movements in Africa and Latin America. Ask Vietnam. Ask half a million others.

 

I genuinely find it sad that you think real life is so boring and mundane. I have plenty of evidence to the contrary, both from my knowledge and personal experience.


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#52
Helios969

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Arishok: No.



#53
Anacronian Stryx

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Okay okay, I wanna play this game as well hmm.

 

Some people have said that Mass Effect reminds of the Daredevil tv series!



#54
Drone223

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While ME shouldn't be anything like GoT, it should never the less try to be more morally grey and have more unexpected deaths. For instance the morality system should be dropped altogether since its arbitrary and too simplistic. 



#55
Hanako Ikezawa

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While ME shouldn't be anything like GoT, it should never the less try to be more morally grey and have more situations were main characters die. For instance the morality system should be dropped altogether since its arbitrary and too simplistic. 

No. 



#56
Drone223

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No. 

Considering how most situations can be resolved with having x amount of paragon/renegade points and the fact that most deaths can easily be avoided. It'd be a huge step in the right direction by having more deaths and more morally ambiguous choices.
 



#57
Hanako Ikezawa

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Considering how most situations can be resolved with having x amount of paragon/renegade points and the fact that most deaths can easily be avoided. It'd be a huge step in the right direction by having more deaths and more morally ambiguous choices.
 

Again, no. 



#58
Display Name Owner

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While ME shouldn't be anything like GoT, it should never the less try to be more morally grey and have more unexpected deaths. For instance the morality system should be dropped altogether since its arbitrary and too simplistic. 

 

I don't know about the deaths - I mean, I feel like the 2 or 3 mandatory squaddie deaths we got in the trilogy were enough, really (although the suicide mission could've done with being a bit more tricky). But I'm definitely for more grey morality, although I do enjoy the whole alignment aspect, so I'm not sure about dropping it altogether. Don't ask me how to implement it though...

 

But yeah, I've always thought Paragon got away with being stupid entirely too much, and frankly it's a bit annoying. I do prefer stories where the results of your choices are realistic. Sometimes you should be rewarded for doing the harsh but realistic thing, and penalised for being overly optimistic.



#59
SNascimento

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It saddens me when people equates the Paragon/Renegade system with Good/Evil. Or that it implies a lack of ambiguity.


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#60
Vortex13

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I would like to see some definite moral ambiguity if the leaked survey/ark theory turns out to be true and the next game takes place in Andromeda. The refugees from the Milky Way are trying to make a new home for themselves, but they are essentially alien invaders to the natives of that galaxy. I would like to see the narrative treat that with nuance and grey morality, not have us as the brave white knights pushing back the evil alien monsters that get in our way.

 

 

According to the survey, the player will be helping to establish hundreds of colonies, and mining facilities throughout the Helius Cluster; that sounds more like the beginnings of an empire than a small haven to call home. If the situation would have been reversed, if some alien society was establishing hundreds of colonies in Alliance space, you know that they would have been cast as the bad guys.


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#61
BabyPuncher

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Considering how most situations can be resolved with having x amount of paragon/renegade points and the fact that most deaths can easily be avoided. It'd be a huge step in the right direction by having more deaths and more morally ambiguous choices.


Here's a simple question:

What should 'most situations' be resolved by, if not a skill tied to the protagonist, then? Because they have to be resolved by something.

It should be noted that, thematically, these conflicts are not resolved by a 'skill point' at all. Thematically, they're resolved by the qualities of the protagonist those 'skill points' crudely represent.

#62
Drone223

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Again, no. 

Morality in ME is meant to be morally grey which means there shouldn't be a truly good faction. Most situations in ME however took a black and white approach to morality which is way too simplistic. Ditching the morality systems is a good step in adding ambiguity since people will have to make choices based on their own judgment not some arbitrary morality system.

 

It saddens me when people equates the Paragon/Renegade system with Good/Evil. Or that it implies a lack of ambiguity.

Not really the main problem people have with it, is that its way too simplistic and arbitrary.

 

Here's a simple question:

What should 'most situations' be resolved by, if not a skill tied to the protagonist, then? Because they have to be resolved by something.

It should be noted that, thematically, these conflicts are not resolved by a 'skill point' at all. Thematically, they're resolved by the qualities of the protagonist those 'skill points' crudely represent.

Except that's very unrealistic and in real life its more complicated than you think David.



#63
dreamgazer

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It saddens me when people equates the Paragon/Renegade system with Good/Evil. Or that it implies a lack of ambiguity.


No need to worry about this one.

I support getting rid of the color-coded morality, but I absolutely agree that the P+R system doesn't equate to good and evil. None of my ReneSheps or NeutralSheps were "evil".
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#64
Ambivalent

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Actually ME is like Scarface without yeyo, 80's synths, Al Pacino, Spanish accent, Michelle Pfeiffer and based on space.

 

Also it missed the mansion so far but i'm sure Bioware is listening this time and bring it at next game.

 

PS: Tiger pet  shouldn't be Amazon exclusive, why Bioware?!1!1 QQ