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Why not set the game in both the Milky Way AND Andromeda?


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#26
CirusTheVirus666

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Bioware did however write itself into a corner regardless of how that ends up resolved in ME: Next. It is nearly impossible to craft a sequel from Mass Effect 3 without either anointing one ending choice the sole basis for a sequel, retconning the endings all together, or setting the sequel entirely outside the Milky Way relay network to a region unaffected by the Crucible. No matter what they choose it is going to generate some controversy. 

 

This is so true, bioware created a universe so amazing that everyone who plays the series, believes its their own universe, individually, and to a point it is. No matter what they do, people are going to complain about this and that. But I believe this new Mass Effect game will actually be set during ME3, fearing the end of the universe, a group selected by the council embarks on an out of this universe mission on ARK theories and untested technology(like Javik's prothean sleeping pod) to save their species from extinction. They leave before the end of ME3(so no ending is canon) and any major events that may affect certain species, for example, leaving before you choose the geth over the quarians or vice versa. This why all major species are in the new ME game and some of YOUR choices can be ignored. The trip takes hundreds of years(or thousands, I have no idea how long it takes to travel to another galaxy) and then BAM, fresh start, new game, all those choices you made can be ignored, or at least most. People might not like it,but in the end, its Bioware's property and they can pretty much do what they want. Because they wrote themselves into a corner, there's no way they can add the milky way, no matter how many billions of planets there are left to discover. At least, that's my opinion lol


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#27
Han Shot First

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If a ship left the Milky Way for Andromeda at the present rate of 12 light years per day, it would be a journey that would take five centuries. 



#28
Big I

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If a ship left the Milky Way for Andromeda at the present rate of 12 light years per day, it would be a journey that would take five centuries. 

 

It'd probably take longer, eezo drives build up static charge when in use and have to be safely discharged into atmospere or ground after a certain point. Hard to do that in the gulf between galaxies.



#29
Kabooooom

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It'd probably take longer, eezo drives build up static charge when in use and have to be safely discharged into atmospere or ground after a certain point. Hard to do that in the gulf between galaxies.

Yes, we've discussed that problem at length. I haven't seen one thing discussed here very much though:

Relativistic velocity. If you make a ship travel at relativistic speeds fast enough, you can make the journey to Andromeda in less than a hundred years from the point of view of the traveler. Millions would pass on earth, obviously. The math I just ran would require this to be very near c. Obviously the energy required would be enormous.

So, it is possible to reach Andromeda in a reasonable timeframe without breaking real life physics - just pushing them to their limits.

The Reapers can also make the journey in 230 years as they dont have the drive discharge problem.

And then there are wormholes, another example from real life theoretical physics.

Multiple ways to do it. Multiple ways to screw the story up too. If the leak was true,Bioware should be careful.
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#30
Heimdall

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I kinda doubt Bioware would touch the time dilation question.  They haven't yet and my general experience is that writers not actively attempting to create "hard" science fiction aren't comfortable with the idea because its a bit hard for most people to wrap their heads around.  And it makes juggling plot timelines difficult when time is passing differently for different characters in the setting.  Or they use it as a one off plot device, which they could do I guess but then people would start asking why this never happened to vessels in the Milky Way.



#31
SwobyJ

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I'd be good with a game that takes place in both galaxies, yes.

 

Or hell, I'd personally love if the main game was Andromeda and the DLC were trips (pre and post ending) to Milky Way, to prey on fans' nostalgia. Whatever. I'll roll with it.



#32
Drone223

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Why would it be better? Retreading old ground is better just because? If the story is in the Andromeda then what is the point of wasting time and resources on the Milky Way besides satiating your nostalgia?

99% of the milky way is unexplored, exploring said 99% is not even close to retreading old ground, moving to another galaxy is just unnecessary. 


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#33
Malanek

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At first I didn't really see the point of using Andromeda except to avoid the endings. But I do acknowledge it does allow a somewhat different story to be told. It is likely that both the Khet and the Remnant as species would not work in the milky way assuming they are both extremely advanced. We also have to consider the part of the leak that claimed you could determine the fate of humanity. Is it simply a pretentious marketing line or is there actually something to it? If it is an accurate line the game has to somehow effect the milky way.

 

Perhaps the Khet are a threat to the Milky way. They learn of humanities presence there by the their presence in Andromeda and start planing a galactic invasion that the player has to try to stop without ever actually returning to the milky way.

 

But I think they should be very careful about what level of technology they introduce. Spanning galaxies could allow the story to get out of hand very quickly.



#34
Big Magnet

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Andromeda! Ok I wanna see chars based on Kevin Sorbo and Lexa Doig  :3



#35
Drone223

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But I think they should be very careful about what level of technology they introduce. Spanning galaxies could allow the story to get out of hand very quickly.

That's one of the biggest problems with moving to another galaxy, the galaxy suddenly has the technology to travel to different galaxies it'll have no build up or foreshadowing, it just happens. When that sort of thing happens its often poorly written and very contrived, the series doesn't need any more plot devices like the Lazarus project.



#36
Malanek

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That's one of the biggest problems with moving to another galaxy, the galaxy suddenly has the technology to travel to different galaxies it'll have no build up or foreshadowing, it just happens. When that sort of thing happens its often poorly written and very contrived the series doesn't need any more plot devices like Lazarus project.

Accidental wormhole leaving ships stuck in Andromeda solves that problem (and many others).



#37
Drone223

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Accidental wormhole leaving ships stuck in Andromeda solves that problem (and many others).

Even then that'll open up another can of worms.



#38
Malanek

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Even then that'll open up another can of worms.

What and why?



#39
Drone223

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What and why?

Even though wormholes are naturally occurring it would come of as a bit convenient.



#40
Malanek

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Even though wormholes are naturally occurring it would come of as a bit convenient.

What do you mean convenient? As a plot device or convenient for the characters in the story?

 

The way I envisage it happening it is massively inconvenient for the characters. Right after Shep activates the crucible the wormhole opens up and swallows a bunch of ships then closes leaving them stuck in Andromeda at the moment of victory.

 

As a plot device I guess I can see where you are coming from but I feel it is significantly more robust than the more popular ark theory. What a wormhole theoretically needs is a massive amount of energy, and voila, that has already been established in the plot thanks to the crucible. It even looks a little bit like Joker is escaping from a wormhole in the ending cutscene. Originally I actually thought that was how the Normandy ended up on the jungle planet. I wouldn't personally consider it a surprise at all so I don't think it is too convenient.



#41
Majestic Jazz

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It's worth noting OP that many in here are major advocates of the Ark theory and they believe it to be true. Thus, regardless of what you say, they will support this move away from the Milky Way even if the Ark theory, in its most basic understanding, is not practical nor feasible with what we know about the MEU.

Even though it has been established long ago that only 1% of the Milky Way has been discovered and there are billions of stars that have never been explored, these supporters of the Ark theory would rather reboot and start over with a blank slate because BioWare "wrote themselves into a corner" apparently.

Inevitably, there is no means of compromise. Mass Effect up to this point has never been about intergalactic travel or exploring the universe. It has been about the civilizations in the Milky Way that are known. I'm more inclined to believe it's far more likely we will be exploring a new region of the Milky Way rather than going to an entirely new galaxy. The rumor/survey is hardly credible and the Ark theory fails to actually explain or address anything without major assumptions and leaps in logic.

The only entity who will be able to come up with any sensible argument for why going to Andromeda, or wherever, makes "sense" will be BioWare. We'll see soon enough just how "true" these rumors are with E3 rapidly approaching. I can assure you the likelihood of the setting taking place in more than one galaxy is highly unlikely.



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#42
Hanako Ikezawa

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Perhaps the Khet are a threat to the Milky way. They learn of humanities presence there by the their presence in Andromeda and start planing a galactic invasion that the player has to try to stop without ever actually returning to the milky way.

If they can do that, there is no way the races of the Milky Way could win other than like the Reapers giving the Khet the Idiot Ball and giving us another Deus Ex Machina device. 



#43
Drone223

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What do you mean convenient? As a plot device or convenient for the characters in the story?

 

The way I envisage it happening it is massively inconvenient for the characters. Right after Shep activates the crucible the wormhole opens up and swallows a bunch of ships then closes leaving them stuck in Andromeda at the moment of victory.

 

As a plot device I guess I can see where you are coming from but I feel it is significantly more robust than the more popular ark theory. What a wormhole theoretically needs is a massive amount of energy, and voila, that has already been established in the plot thanks to the crucible. It even looks a little bit like Joker is escaping from a wormhole in the ending cutscene. Originally I actually thought that was how the Normandy ended up on the jungle planet. I wouldn't personally consider it a surprise at all so I don't think it is too convenient.

The fact the ship just happens to stumble of upon a worm hole is rather convenient. But I understand that your trying not to resort to contrivances or hand waving (which ark theory relies too much on) in order to progress the plot which is admirable.



#44
Malanek

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The fact the ship just happens to stumble of upon a worm hole is rather convenient. But I understand that your trying not to resort to contrivances or hand waving (which ark theory relies too much on) in order to progress the plot which is admirable.

Well the wormhole would form in the vicinity of the crucible, when it is activated, due to the massive surge of energy. Which is where the ships are already established to be so they are not really stumbling upon it.



#45
Steppenwolf

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The fact the ship just happens to stumble of upon a worm hole is rather convenient. But I understand that your trying not to resort to contrivances or hand waving (which ark theory relies too much on) in order to progress the plot which is admirable.


No plot set in the Milky Way after ME3 could exist without wrist-breaking levels of hand waving.

#46
Drone223

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No plot set in the Milky Way after ME3 could exist without wrist-breaking levels of hand waving.

Not really since staying in the milky way would be more consistent since it doesn't resort to ditching a lot of the established lore. Leaving the galaxy on the other hand will involve a lot of hand waving and contrived writing.

#47
Steppenwolf

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Not really since staying in the milky way would be more consistent since it doesn't resort to ditching a lot of the established lore. Leaving the galaxy on the other hand will involve a lot of hand waving and contrived writing.


You're ignoring the ending. How do you account for each ending without hand waving and throwing out our choices? The lore is whatever they say it is. Our choices are ours and what we did to the galaxy was supposed to have weight and consequences.

#48
Drone223

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You're ignoring the ending. How do you account for each ending without hand waving and throwing out our choices? 

Leaving the galaxy does the exact same thing since it defeats the purpose of saving it in the first place. There's also the fact that leaving the galaxy more akin to running away from the issues of the ending rather than dealing with them, since its going to make Bioware look bad in the long run.As for dealing with the endings Bioware will either have to reevaluate the endings or make one the endings (destory) canon. Bioware has made certain choices canon before Udina being made councilor in retribution is an example of this.

 

In KOTOR 2 there was certain dialogue options that allowed players to choose if Revan was male or female and if he/she was jedi or sith. This can be done with the genophage rachni and geth arcs. Something akin to DA:keep could also be another way account for player choices.

 

 

The lore is whatever they say it is.

 

That doesn't excuse it from criticism, if there is something wrong with the lore it should be pointed out.
 

 

Our choices are ours and what we did to the galaxy was supposed to have weight and consequences.

 

To be frank most choices only affected a handful of individuals and the only choices that affect the galaxy as a whole are the genophage, rachni and geth.



#49
Helios969

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You're ignoring the ending. How do you account for each ending without hand waving and throwing out our choices? The lore is whatever they say it is. Our choices are ours and what we did to the galaxy was supposed to have weight and consequences.

Yep, ignoring...or trying to force a canonized ending.  I shutter to think of a game where everyone has green glowing eyes and IC pathways woven into all organic life. Just, no.



#50
Drone223

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Yep, ignoring...or trying to force a canonized ending.  I shutter to think of a game where everyone has green glowing eyes and IC pathways woven into all organic life. Just, no.

The thing is Bioware are going to have to deal with the endings sooner or later. Running away from them isn't going to solve anything since the issues of the endings since they'll still be there. It's also going to make bioware look bad since it shows that they'd rather run away from the problems they created instead of dealing with them.