In theory, DAI's approach to most dialogue should be insdistinguishable from cinematic dialogue, correct? The words and options are the same.
However, that is simply not true, in my opinion, for two main reasons.
1-There is a reason movies and tv series and games tend to have only the character who speaking on screen when he or she is speaking. Because humans communicates as much by their facial expressions and body movements as they do by their words.
Now, imagine watching this scene from a position where you can't see Peter Dinklage's facial expressions.
Same wrods, same acting, but it wouldn't be as powerful, would it?
2-If the character we are speaking to isn't even worth cinematic dialogue, we can already tell he or she isn't important. Thus, why should we care about them?
Both of these contribute to forgettable NPCs and when a great number of your side quests are already forgettable (clear this pit of corpses so soldiers you can't speak to will teleport here, find this letter which will take you to another letter, which will take you to another letter, quest completed) that makes thwe vast maps you have created a chore to get through on the way to Adamant or Halamshiral.





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