People staring blankly at you from several feet away while the camera is even farther away seems artistic to you? Having nothing to keep us focused while even important people drone at us seems artistic to you? Are you a tranquil or something?
That's just your opinion. A lot of people, myself included, have expressed that this "artistic decision" is one of the reasons why the game has such poor presentation and why it's so boring.
Or are you just being facetious?
I don't like cinematics. I think they detract from the game by presenting information directly to the player, rather than simply having events occur in a world the player is observing.
By implicitly acknowledging the player, cinematics interfere with the player's efforts to inhabit the character. The player, I think, should perceive the game world from his character's perspective, and only the player is qualified to determine what that perspective is. If the cinematic designers use camera tricks and post-processing effects to draw the player's attention (as movies do), the the cinematic designer is actively undermining the roleplaying aspect of the roleplaying game.
I would prefer not to be consciously aware that I am the player. The cinematics serve only to remind me that I am.
Are you a tranquil or something?
You're not the first person to ask.





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