Except in the end, the beacon scene was only the start of the story. Shepard did not die. It's fair to say "My Shepard wouldn't act like that" (though it would be a poor commander who doesn't even make an attempt to keep squadmates in line and safe) but the story continues, and there are other chocies to be made. SOme railroaded, some not.
But the final choice of the game ending in 1) death 2) death 3) death 4) death 5) death 6) death or 7) "ray of hope" is still poor balance as far as character agency goes.
Original point still stands: the series only exists because of a railroaded, sacrificial decision and cutscene beyond the player's control.
Passive observer. And yup, far from the only time throughout the entire trilogy.





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