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Bioware please find and rescue Shep. in The Remastered ME3 version.........good gosh please!


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#101
Iakus

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Yeah like they spent all their time designing a scene to give dead Shep's loads of closure and clarification, then decided to troll the 'live Shep' scenario by forcing them to endure the same scene of their crew writing off Shep as dead with only a tiny bizarre pause in the funeral ceremony. Mods have shown how simple it is to reflect scenario with integrity.

Both MEHEM and JAM have demonstrated that, yes.


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#102
themikefest

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But there's a lot of doubt in this mission too. Garrus talks about meeting up in heaven if this goes sideways, and a romanced Kaidan is also not hopeful ("We know this is goodbye."). It goes both ways. For me Priority: Earth always had a very dark tone to it.

I never cared about the goodbyes in London. They were out of place especially when Shepard says to Anderson, "Every minute wasted here, the reapers gather strength". The goodbyes would be better suited on the Normandy while heading to Earth. Besides that, everyone sounded like cry babies thinking this is the last fight. Heck every fight could be the last fight.

 

The suicide mission was only a few words and none of that goodbye stuff even though everyone knew there was a possibility they all could die


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#103
Winterking

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I never cared about the goodbyes in London. They were out of place especially when Shepard says to Anderson, "Every minute wasted here, the reapers gather strength". The goodbyes would be better suited on the Normandy while heading to Earth. Besides that, everyone sounded like cry babies thinking this is the last fight. Heck every fight could be the last fight.

For Shepard every fight could have been the last fight but for the player, Priority Earth is the last fight. I think that's why Bioware included the goodbyes in the FOB.

 

Personally I think that going around saying goodbye to your squadmates is the only reedeming feature of Priority Earth. Everything else was a just another regular mission.



#104
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I would've preferred them using the whole squad in the Priority Earth sequence. Let me have a last fight with them instead. Or some scenes. Like this stuff with Zaeed or Jack. Saying goodbye to a hologram is weak. This is a game...put in some action and gameplay.



#105
wright1978

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I would've preferred them using the actual squad in the whole Priority Earth sequence. Let me have a last fight with them instead. Like this stuff with Zaeed or Jack. Saying goodbye to a hologram is weak. This is a game...put in some action and gameplay.

 

Yeah not a fan of the hologram sequences. Just highlighted how poor priority earth was, with its failure to use the squad or key former squaddies in an interesting manner, especially in comparison with ME2.



#106
dreamgazer

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Both MEHEM and JAM have demonstrated that, yes.

 

JAM? Sure. It mostly visualizes headcanon. I think that's a fine mod.

 

MEHEM? Nope, not with that shuttle rescue during the Reaper dogfight.



#107
themikefest

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For Shepard every fight could have been the last fight but for the player, Priority Earth is the last fight.

Did you know it would be the last fight on your first playthrough? Yes the squadmates say it, but how do they know?
 

Personally I think that going around saying goodbye to your squadmates is the only reedeming feature of Priority Earth.

The majority of my playthroughs, I just ignored them all.

 

I enjoyed listening to Wreav talk more than doing the goodbyes



#108
Iakus

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JAM? Sure. It mostly visualizes headcanon. I think that's a fine mod.

 

MEHEM? Nope, not with that shuttle rescue during the Reaper dogfight.

I was actually referring to the memorial scene, which bothmods have.

 

Shepard is shown clearly alive.  Even without Shep speaking, it provided the "clarity and closure" a lot of people craved.


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#109
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Yeah not a fan of the hologram sequences. Just highlighted how poor priority earth was, with its failure to use the squad or key former squaddies in an interesting manner, especially in comparison with ME2.

 

Yeah, I don't complain about the endings themselves much, but I could complain all day about Priority Earth. It goes beyond the lack of secondary squad too. Even the squad you can bring with you doesn't talk (until you get to the missles). And there are no real action sequences... unless you count that one moment when that Mako rolled 5 feet before the Harvester blew it up. It's all very half-assed. Not really the way i wanted to leave Mass Effect.

 

I'm not asking for the finale to an Avengers movie, but goddamn... 



#110
Sanunes

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The chances of any real change happening to the game are as close to zero as you can without being zero, for there is always a chance that a person will buy BioWare from EA and make them create a new ending.

 

I get that people want to see an ending that is what they wanted to see, but I guarantee that no matter what BioWare will do to change the ending these very forums will explode with the intensity of a thousand suns because they won't be able to give everyone the ending they want for even the fan made mods have criticisms towards them for they focus on one element or another.



#111
dreamgazer

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I was actually referring to the memorial scene, which bothmods have.

 

Shepard is shown clearly alive.  Even without Shep speaking, it provided the "clarity and closure" a lot of people craved.

 

I understand that, but putting Shepard in front of the wall is only part of maintaining "integrity".  The shuttle extraction works against that, immensely.


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#112
wolfhowwl

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Why not let people role-play a RPG how they prefer. Just saying...if a person wants the cliche happy ending that should be offered.

 

Maybe that's not the story the developers felt like telling?


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#113
fhs33721

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Did you know it would be the last fight on your first playthrough? Yes the squadmates say it, but how do they know?
 

Well to be fair it kind of is the last battle even from the squadmates perspective. Everyone throws  all their assests at the Reapers in an last ditch effort to win. Either the superweapon against the Reapers works and we win or we loose the battle and there won't be another one because we threw everything we had at the Repaers in that one. No matter the outcome, the "war" is over after the battle for earth.


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#114
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I think I got a cliche happy ending. I just wasn't presented one. Slight difference. I got the "idea" of a happy ending. :P



#115
dreamgazer

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What about Shepards who don't want to be involved in that memorial wall scene? 


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#116
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What about Shepards who don't want to be involved in that memorial wall scene? 

 

You're not replying to me, are you? Because I'm on Xbox/don't play with mods.

 

Just checking.



#117
dreamgazer

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You're not replying to me, are you? Because I'm on Xbox/don't play with mods.

 

Negative. 



#118
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Negative. 

 

In any case, I'm glad that kind of stuff isn't in the game. Those mods seem to offer too much exposition.

 

On the flipside, Casey Hudson is on the other extreme end... it seemed like he was determined to have everything "high level". I'm inferring this from an interview with Mac Walters... where he talked about Hudson cutting out dialogue with the Catalyst, or coming in every day telling him to make Anderson's last conversation shorter. It makes me wonder what other areas he was doing this. Because Priority Earth seems to follow this whole "less is more" rule in it's entire presentation. And it sucks.



#119
themikefest

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Well to be fair it kind of is the last battle even from the squadmates perspective. Everyone throws  all their assests at the Reapers in an last ditch effort to win.

Would it be the last fight if the beam is shutoff? Would it be the last fight if the reapers decided to move the Citadel to another location? That would be interesting if they move it to Hong Kong or maybe to Vancouver. Heck they could move it to another planet
 

Either the superweapon against the Reapers works and we win or we loose the battle and there won't be another one because we threw everything we had at the Repaers in that one. No matter the outcome, the "war" is over after the battle for earth.

Why can't they retreat and regroup if things get bad or doesn't work in their favor?



#120
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Sure it was dark.  So was the Suicide Mission.  At his most optimistic Jacob says "We have a chance.  A small one.  But a chance"  And you know what?  I could get everyone out alive.

 

This isn't the Suicide Mission. It's useless to put them in the same context, as they both had different intents.

 

You don't have a chance here. Unless you use the Crucible. And if you do, you need to accept that there are some drawbacks to it.

 

Even then, looking back, I think it shouldn't have been possible to get everyone out alive. Not due to anything Shepard does or doesn't due, but some people have to die and not get a good ending.



#121
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Why not let people role-play a RPG how they prefer. Just saying...if a person wants the cliche happy ending that should be offered.

 

Because that aspect of RP'ing went against what the developers felt was an acceptable and fitting conclusion (thematically).

 

I agree with the developers. A cliche happy ending would have ruined the game. 

 

Make it bloody, make it dark, make it seem hopeless.

 

The game is better for it. Make the players squirm that (some) of their ideology and beliefs aren't going to fly. 

 

Doesn't affect me. My Shepard is too ubermensch for that.



#122
dreamgazer

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How many other humans were left on the Collector base when/if it was blown? 

 

Collector_base_-_pod_victims.png



#123
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How many other humans were left on the Collector base when/if it was blown? 

 

Collector_base_-_pod_victims.png

 

All of the colonists. Hundreds of thousands.

 

 

As for Earth.. I like the idea of the beam run (even though it looks goofy). And a lot of people will have to die in that one...


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#124
fraggle

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I would've preferred them using the whole squad in the Priority Earth sequence. Let me have a last fight with them instead. Or some scenes. Like this stuff with Zaeed or Jack. Saying goodbye to a hologram is weak. This is a game...put in some action and gameplay.

 

In any case, I'm glad that kind of stuff isn't in the game. Those mods seem to offer too much exposition.

 

On the flipside, Casey Hudson is on the other extreme end... it seemed like he was determined to have everything "high level". I'm inferring this from an interview with Mac Walters... where he talked about Hudson cutting out dialogue with the Catalyst, or coming in every day telling him to make Anderson's last conversation shorter. It makes me wonder what other areas he was doing this. Because Priority Earth seems to follow this whole "less is more" rule in it's entire presentation. And it sucks.

 

The holo stuff was weak, yes. Sure, at least people who loved/romanced some of these characters had a chance to say goodbye to them, but they were still neglected in comparism to the "main squad".

However, I blame time constraints, at least partly. I mean, they obviously had some bigger ideas with the audio clips flowing around youtube, sad that they had to abandon this.

Maybe that's also the reason for the shortening you mentioned from Casey Hudson.



#125
dreamgazer

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I think they might have had bigger ideas, but it would've reached the same end, similar to Dragon Age: Origins.

 

You'd see different forces in action, adding variation that I'd love to see more of in P:E, but it wouldn't actually change anything.