Reductio ad absurdum aside, this has been going on for 3 years. The horse has been beaten into subatomic particles. The OP's argument is basically the same "I'm butthurt with the story you told so change it to please me" that has been going on ever since the game released. How is that any more valid? ME is Bioware's story, and Shepard its protaganist of which the player has some influence over. It's akin to complaining that Raskolnikov wasn't acquited of murder for being nice enough to confess and getting to live happily ever after with Sonya. It would have literally ruined the story and pissed on its themes for me if there were such an option.
I don't feel the need to ****** and moan on the DAO forums that it was way too easy to win against a supposedly indomitable threat so unconditionally, I simply don't play through the game again because that doesn't appeal to me. Perhaps if you don't like the game....you should try doing the same?
And the same people are crowing about how the ending is totally what they wanted and how dare anyone suggest options for those who don't. Calling them such mature names as "butthurt".
It might be "Bioware's story" but from the beginning they kept telling us we get to shape it without choices. We get to steer the story. You may be happy with a TPS with dialogue options. I expect a bit more for my money.
And frankly i don't see how you could complain about winning in DAO so unconditionally. Unless you think the Dark Ritual is an "I win" button. (I don't, and have only done that ending once)





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