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Class Design Hopes for ME:N


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#51
Steppenwolf

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I play on PC so I guess it is a bit different.


And you use mouse and keyboard for ME3? Ewww.

In short, only in ME3 (because there were so many), and even then if you were prepared to ignore a few (ie let the squadmate choose which power to use), no.


ME1 had the most powers, and you can easily ignore some powers if you don't want to use them.

The game is much more fluid and much faster if you don't pause.


And shooters like Call of Duty are even faster and more fluid. So what?

I really think Bioware should design the game so it doesn't need to be even on consoles.


The console versions outsell the PC versions many, many times over. There's no money in PC-exclusive AAA games.
 

Perhaps build some DA2 style tactics? (although that could make the game too easy).


I don't know what that means.

#52
wolfhowwl

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People should abandon the idea of omni weapons, they were ****** stupid in ME3

 

The N7 Paladin shield is cool.


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#53
wolfhowwl

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And you use mouse and keyboard for ME3? Ewww.


Other than the spacebar thing it plays just fine.
 

I don't know what that means.

 
sKG7F9Q.jpg

#54
GalacticWolf5

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People should abandon the idea of omni weapons, they were ****** stupid in ME3


Omni-weapons are actually pretty awesome IMO. They're one of my favorite things in the MEU, I hope to see more in ME:Next.

#55
marcelo caldas

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I hope they stick with all the powers from ME3, allowing the player to choose from a bunch depending on the class.
Ammo and granades should be equiped and not occupy power slots.
Return of heavy armor, all classes could use them but buying/learning the upgrade. Power armor should give super human strenght, super jumps, damage reduction, while lighter ones rely on dexterity, speed/agility, climbing. Improved meelee tecniques. You could have a heavy biotic or a very fast gunman or vice versa.
All classes should be able to use all guns, the soldier should carry more weapons, ammo and granades, and maybe have a few heavy weapons avaliable only to them or upgrades like a underbarrel gyroc launcher, fast draw pistols, maybe double wield weapons and bonus accuracy.
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#56
Torgette

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Omni-tool weapons fine, I hated the concept when first revealed but they're a fun addition to gameplay. That said an omni-warrior sounds a bit like too much like batman and his (magic) utility belt.

#57
GalacticWolf5

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Omni-Warrior should be a specialization. Maybe for Sentinels, Soldiers or even Engineers.

#58
Mcfly616

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Stealth mechanic. That is all.


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#59
Steppenwolf

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Tactics_-_Merrill1.jpg


What am I looking at? That pic is tiny.

#60
wolfhowwl

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Dragon age 2 tactics screen

http://img3.wikia.no..._-_Merrill1.jpg

#61
Steppenwolf

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Dragon age 2 tactics screen

http://img3.wikia.no..._-_Merrill1.jpg


That's the same tiny pic. Just tell me what you're trying to say.
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#62
wolfhowwl

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Are you on mobile?

 

It's the Dragon Age II tactics screen where you can set AI behavior for a party member.

 

Ex.

 

Enemy : Staggered -> Chain Lighting

Self: being attacked by a melee attack -> Mindblast

Ally: Health <25 -> Heal



#63
marcelo caldas

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Are you on mobile?

It's the Dragon Age II tactics screen where you can set AI behavior for a party member.

Ex.

Enemy : Staggered -> Chain Lighting
Self: being attacked by a melee attack -> Mindblast
Ally: Health <25 -> Heal


No
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#64
StealthGamer92

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Stealth mechanic. That is all.

If this is anounced=instant pre-order!



#65
Steppenwolf

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Are you on mobile?


Bro, that pic is 200 x 185.
 

It's the Dragon Age II tactics screen where you can set AI behavior for a party member.
Ex.
Enemy : Staggered -> Chain Lighting
Self: being attacked by a melee attack -> Mindblast
Ally: Health <25 -> Heal


So just add Dragon Age-style tactics for squadmates? What's all this about DA2-style and posting tiny pictures?
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#66
wolfhowwl

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Malanek may have preferred the DA2 tactics over DA:O's.

 

I don't know why it is small. It looks fine on my end or I wouldn't have posted it.



#67
ImaginaryMatter

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Stealth mechanic. That is all.

 

What kind of stealth mechanic is the problem though. I doubt the technology is strong enough to make intelligent enough squadmates (I guess you could just do TLoU thing where followers are just invisible to enemies). There's also the problem of overloading the game with too many mechanics that the control scheme becomes wonky (which BioWare already has problems with), your spending time adding mechanics that don't necessarily improve the gameplay, or the learning curve and level design becomes too wonky.

 

I would love stealth, I think it's sort of needed in a way. But it can go wrong very easily.


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#68
StealthGamer92

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What kind of stealth mechanic is the problem though. I doubt the technology is strong enough to make intelligent enough squadmates (I guess you could just do TLoU thing where followers are just invisible to enemies). There's also the problem of overloading the game with too many mechanics that the control scheme becomes wonky (which BioWare already has problems with), your spending time adding mechanics that don't necessarily improve the gameplay, or the learning curve and level design becomes too wonky.

 

I would love stealth, I think it's sort of needed in a way. But it can go wrong very easily.

I always thought just a option to go out solo(ala DAO) and suppressors with AI that don't auto detect after the first shot if you use suppresed gun. Also maybe re-add manual crouch so you can use line of sight stealth. My 2 cents on it anyway.



#69
Mcfly616

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What kind of stealth mechanic is the problem though. I doubt the technology is strong enough to make intelligent enough squadmates (I guess you could just do TLoU thing where followers are just invisible to enemies). There's also the problem of overloading the game with too many mechanics that the control scheme becomes wonky (which BioWare already has problems with), your spending time adding mechanics that don't necessarily improve the gameplay, or the learning curve and level design becomes too wonky.

 

I would love stealth, I think it's sort of needed in a way. But it can go wrong very easily.

 Just command squadmates to hang back (which is another thing they should work on "commands"). I'm sick of having to shoot my way through every single mission. Gets a bit monotonous. They should retool enemy AI and implement a stealth mechanic. Stealth takedowns (and not the clunky crap from ME3), I want to be able to get through entire sections of a combat zone with nothing but sneaking and/or omnitool neck stabs and biotic neck snaps.


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#70
Malanek

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And you use mouse and keyboard for ME3? Ewww.


ME1 had the most powers, and you can easily ignore some powers if you don't want to use them.


And shooters like Call of Duty are even faster and more fluid. So what?


The console versions outsell the PC versions many, many times over. There's no money in PC-exclusive AAA games.
 

I don't know what that means.

Yes, a Mouse and keyboard are more accurate and have more keys than a controller. What is your point? I suspect you don't have one.

 

ME1 also had the worst game play by some margin.

 

I haven't played a recent edition of CoD but ME3 was pretty fluid if you didn't pause or camp. Get rid of time dilation effects, separate the sprint from cover command and I think you would be good to go. Obviously you can play ME3 SPer in quite a cautious cover hugging manner, but higher level MPer got rid of camping as a viable tactic. I'm pretty confident about this for ME4. Fluid is good, I think you will find the vast majority of players would like it to be more fluid.

 

I am actually thinking of the console versions. Most console players want a more fluid game.

 

Tactics (from DAO and DA2) were a set of instructions you could set for each squadmate to tell him/her what to do in specific instructions. They were quite a popular game feature. I mentioned DA2 specifically because it was more recent and more refined. It was a better implementation.



#71
Mcfly616

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Even though ME3 had the smoothest and most fluid combat of the series, it's still damn clunky compared to other shooters. Which is why they should stop trying to make it a full-blown shooter and start fleshing out their rpg mechanics and other aspects that don't involve shooting.


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#72
Malanek

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Even though ME3 had the smoothest and most fluid combat of the series, it's still damn clunky compared to other shooters. Which is why it should stop trying to be a full-blown shooter and start fleshing out their rpg mechanics and other aspects that don't involve shooting.

What exactly was so clunky about it?



#73
ImaginaryMatter

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I always thought just a option to go out solo(ala DAO) and suppressors with AI that don't auto detect after the first shot if you use suppresed gun. Also maybe re-add manual crouch so you can use line of sight stealth. My 2 cents on it anyway.

 

Crouch, I think, would be an absolute necessity. Probably a jump/climb function as well.

 

 Just command squadmates to hang back (which is another thing they should work on "commands"). I'm sick of having to shoot my way through every single mission. Gets a bit monotonous. They should retool enemy AI and implement a stealth mechanic. Stealth takedowns (and not the clunky crap from ME3), I want to be able to get through entire sections of a combat zone with nothing but sneaking and/or omnitool neck stabs and biotic neck snaps.

 

I know the feeling. The biggest problem is that squadmates are such a large component of the ME series (the best), so I feel really hesitant about any stealth options that only work by removing them. The only stealth system I can think of wouldn't really be even a stealth system -- at least in the noise, light, LoS sense. Instead it would be more of simply having non-lethal alternatives and path ways to every mission.



#74
Steppenwolf

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What exactly was so clunky about it?


Cover-based shooters/action games are inherently clunkier than than straight-up shooters like CoD, but when you throw powers, squadmate control and a healing system into the mix the game is not going to play very smooth.
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#75
Malanek

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Cover-based shooters/action games are inherently clunkier than than straight-up shooters like CoD, but when you throw powers, squadmate control and a healing system into the mix the game is not going to play very smooth.

Using powers can actually make it more fluid. How many shooters have things like Biotic Charge, Poison strike, teleport dodge etc? The better players use cover infrequently. Do a platinum (or even gold) solo and you will find you won't be using cover very much at all. You can play ME SP in a very fluid manner as well if you want.