I will admit, I liked Soldier in ME1, when Immunity tanking was a thing,
Me, too. I was not a happy camper upon learning that my soldier would be very cover dependent in ME2.
Playing as a soldier is like "Let's play the entire game in slow motion." I hated the time dilation effect of Adrenaline rush. I'd like to see all the time dilation removed for the next mass effect.
Even though AR is presented as the soldier's signature power, I rarely used it. If the enemies move too fast to target them reliably, then perhaps they ought to throttle down the enemy movement a bit.
I'd love to be able to snipe again. I mean, actually use a sniper rifle when the enemy is not aware of your presence. One of my fondest memories from Fallout 3 was perching on a hill overlooking a raider outpost and picking them off one by one. They seemed to realize they were under attack, but never did figure out where I was hiding. Another time, I snuck around a corner in the subway tunnels and blasted a couple of raiders in their beds. Good times.
With the promise of exploration in MENext, I'm hoping to break out of the shooting galleries of the last couple of titles, and have more opportunities for different strategies and approaches.





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