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Super Early Wants for Dragon Age 4


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#1
cancerboi

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I know this is early but after three playthroughs with Dragon Age Inquisition with the DLC Jaws of Hakkon I thought I might as well try to see if I can give ideas that might work to Bioware, if they do read these kind of posts.  I hope no one else mentioned them or started a broad post like this.  I only have one major want for the next Dragon Age 4 and a few minor stuff.  Less bugs and a fixed Dragon Age Keep are too obvious of a want.  Spoiler Warning on some parts with previous and current Dragon Age games.

 

1.  What I really want for Dragon Age 4 is for the story that you have two or three main characters like Grand Theft Auto V.  Only the two main characters I had in mind were a king/queen and his/her agent/general and you could switch between the two easily and at most times like Grand Theft Auto V.  Dragon Age has always been escalating the responsibilities and situation of the main character from a hero to a champion to a ruler of his/her own little fiefdom in the mountains with nationwide reach and power.  Now in DA4 I would like to think your character would immediately be the ruler and your story is trying to hold on to what you got in the midst of assassination, regicide, plots, and such like in the Last Court but with more sparks flying on your monitor than words. I thought being a King would be too restrictive and the Hero of Ferelden (if you chose the king option) wasn't a true king yet and the king in the Last Court didn't fight much or do too much for that matter but the solution could be is to have a second main character who acts as the king's/queen's agent.  It could be possible to have the two main characters interact like NPCs and even fall in love with the same romantic interest causing tension between ruler and agent.  Heck, at times the two characters could complete each other's side quests or work together in one party or the ruler could impede the agent's completion into the quest because it's beneficial to the kingdom.  For example: the ruler having to royally marry to someone rich and powerful but the agent finds the person to be utterly corrupt but you can choose for the ruler to still go along with the marriage because the person is still rich and powerful.  Kind of like the Iron Bull's personal quest, the fact that in the end you're screwed either way.  Like any Dragon Age game some times your only choices left are the really screwed up ones and that would make sense for the main characters to voluntarily and involuntarily impede each other.  I'm still wondering if the player should control both characters in a conversation or not, the latter being in the same vein as the game Heavy Rain when two main characters were together and you only controlled one the whole time.  As for the third main character, potentially it would have to be an ambassador since a ruler can't just freely travel as his/her own ambassador, unless the agent is the ambassador then that would weaken the possibility a third main character.  Could call this game Dragon Age the New Age or Dragon Age Triumvirate if a third main character is found.  Maybe even Dragon Age Empire if the game would allow the ruler to start a war and invade other cities or kingdoms to expand into an empire.  Give Tervinter a run for its money.  Heck, let's make Tervinter the bad guys and invade them, or even be the Imperium.  Might have to call the game Dragon Age Imperium.  If that happens, would simplify the switching character challenge by making the main character the new Black Divine or a Magister.  That would be very interesting.  Remember the "[Black Divine] killed a magister", that's a pretty powerful person to be.  Though make sure you wait until the dance finishes before killing the magister.  Would be ironic or coincidental or both if you danced with the magister and killed him/her right there where Dorian's mentioned magister died. 

 

2.  A lot more spells needed.  I thought the spells, and some class abilities, were severely limited in numbers.  I understand why it was done but I would like a lot more added anyway.  Like shapeshifting into a dragon would be one of the top ones.  Like in Dragon Age 2 cinematic trailer the pulling-your-victim-apart spell.  Summon ghosts from the Fade to attack your enemies.  A literal tornado to throw your enemies around.  A malleable elemental weapon like an ice sword can be extended into a spear or a sword made of fire turning into a whip like the Balrog in Fellowship of the Ring.  Summon a golem out of the ground made of earth and have it run amok.  But I would really love to have a combo-teamwork-like-spell like one spellcaster can summon a tsunami and another spellcaster can summon a thunderstorm and electrify the water causing massive area damage, sure works in Bioshock.  Or Have a spellcaster summon a ball of fire and another spellcaster blast wind at it and cause the ball of fire to expand.  

 

3.  Different kinds of weapon would be nice, though I understand there would be a balancing issue or just plain issues.  I have yet to see a spear or halberd in Dragon Age.  A meteor hammer or a flail.  Heck, add a garrote for the rogues or go Assassin's Creed and add a hidden blade.  If Varric can have a special weapon there should be other characters with special weapons.  Why not give every character a special weapon they would be good to have like Aveline's shield or Fenris's greatsword?  Only this time you can continuously buff them more than an average weapon with more slots.  Would be funny if Cassandra slapped enemies with her book.  

 

4.  Completely selfish but I would like to have that massive slot bar line thing from Dragon Age Origins back.  There's just not enough slots in Dragon Age Inquisition.  Kind of overpowering but when it comes to the nightmare difficulty I prefer overpowering than running around like a coward with hands flying in the air.  

 

5.  Another selfish want but I would like to have more prettier characters.  The characters in Dragon Age Inquisition were great but aesthetically at times I would like them to be prettier.  I know there are mods but sometimes I feel the mods don't really fit in well at times.  Also I'm more of a vanilla person cause it gives me less problems as some mods have broken my games to the point I had to reinstall.  I think I once heard Yvonne Strahovski commented on her character, Miranda Lawson, being physically abnormal from reality or something like that but I thought her character was aesthetically pleasing (personal opinion).  

 

6.  More cameos and more returning characters.  I really want to know what happened to some previous characters like Velanna or Oghren or Anders (if alive) or others that haven't really been featured in Dragon Age Inquisition.  The setting of Dragon Age 4 might be too far into the future for them to be alive but who knows.  But as for the main character's party, I would like to have Kieran (Morrigan's son) as a potential.  Add Sandal as a potential recruit, where the heck is he anyway?  If possible have Oghren's child as a recruit.  Would be nice to have a dragon as a party member who shapeshifts into a human.  Would be funny to have Flemeth as a party member, and a bit creepy but at least the banter would be funny.  It would make more sense for another of Flemeth's daughters or granddaughter (if such a person exist) to be a party member and love interest.  Maybe even a Qunari female.  Wouldn't be too far-fetched to start your own harem if your main character is a ruler.  

 

7.  Make every character special.  Give each one their own movements.  Everyone moves the same in the games, make them special.  Like one spellcaster shoots a column of fire out of the hand and another will shoot fire out of the mouth like a dragon (the dragon party member).  Bring back cinematic kills from Dragon Age Origins.

 

These are all the super wants I want in Dragon Age 4.  Hope you like the ideas and support them.  Especially you Bioware.  Please comment with your own ideas to have in Dragon Age 4, I love reading new ideas and wants for the next game.  


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#2
Baalthazar

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1. DA:O - style control scheme and interface for PC users (or at least DA II - style), including camera, auto-attack, and looting

 

2. Healing spells

 

3. Crushing Prison

 

4. More skills in the skill bar (I think we had about 16 or 20 in DA:O)

 

5. DA:O - style inventory screens (or at least DA II - style). I want to look at everything my character has equipped at the same time.  Also, anything my character has equipped should not also be in the backpack.  (At least, that's what I think was happening in DA:I, it was confusing, so I wasn't sure.)

 

6. No jumping

 

7. DA:O - style (or at least DA II - style) tactical combat, and not Diablo III - style point-and-click attacking

 

8. Less confusing crafting system

 

9. Dialogue options that amount to "No, I won't help"

 

10. Less emphasis on guard/barrier

 

11. Customizeable ability scores, like in DA:O


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#3
Darkly Tranquil

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A better ratio of main story to side quests. In other words, a lot more story and a lot less faffing about doing fetch quests and collecting doodads.
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#4
Inex

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Definitely want more interesting side quests and more skill variety. Also better controls/inventory/UI for PC and no 8 skill limit.

 

I remember a guy asking for more bears and look what we got. So be careful about what you are asking for...


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#5
cancerboi

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1. DA:O - style control scheme and interface for PC users (or at least DA II - style), including camera, auto-attack, and looting

 

2. Healing spells

 

3. Crushing Prison

 

4. More skills in the skill bar

 

5. DA:O - style inventory screens (or at least DA II - style)

 

6. No jumping

 

7. DA:O - style (or at least DA II - style) tactical combat, and not Diablo III - style point-and-click attacking

 

8. Less confusing crafting system

I miss crushing prison.  That's a great idea to bring back.  Be funny if you could stab the prisoner in the back Dark Souls style.  Yeah, I can do without the jumping, got me in enough trouble.  And the crafting system could have been less confusing.  



#6
cancerboi

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A better ratio of main story to side quests. In other words, a lot more story and a lot less faffing about doing fetch quests and collecting doodads.

Would be great if the side quests had more impact on the main story.  Like if one side quest involved you burning a crop of wheat against competitors and the main story involved a trade agreement and they note the less available wheat cause of recent burning.  Would like to not harvest herbs anymore, really distracted me.


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#7
10K

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1. ELVES WITH BEARDS!!

 

That is all  



#8
cancerboi

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Definitely want more interesting side quests and more skill variety. Also better controls/inventory/UI for PC and no 8 skill limit.

 

I remember a guy asking for more bears and look what we got. So be careful about what you are asking for...

You think the UI would be better if all the slots were available like in Dragon Age Origin which included putting potions into those slots or putting those potions elsewhere while keeping all them slots open for skills?  I would certainly like to have thirty skills ready to go at the click of a mouse.  

 

Yeah, the bears might have been overdone.  Though the Jaws of Hakkon bear was amusing to treat in the end.  There should be more dragon fight variety, not a straight up fight like they all are but doing little things like getting ballistae ready to shoot the wings off or something or a very big net or somehow pull a dragon into quicksand (though there goes your loot).  



#9
cancerboi

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1. ELVES WITH BEARDS!!

 

That is all  

I bet you liked that if you ever played Witcher 2, even if was only for a moment.


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#10
b10d1v

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There is no shortage of folks hoping Bioware will succeed  :D   

 

If I may suggest, a wall of text may lose your audience, break it up in to clear and concise points- easier to digest, so to speak.

 

That someone at Bioware reads it? -Just step out of line and see how fast you get squashed-or simply trust that it is.



#11
b10d1v

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You could also reformat your thoughts based on game development topics for example:

1.  How you would like the story to evolve?

2.  How would you like the world dynamics changed?

3.  How do you want NPC behaviors changed?

4.  NPC animation modeling?  

5. How would you improve controls?

 

Ect.


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#12
HM Vengeance

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1: For my actions to actually mean something and have a visual impact upon the world.

 

2: Stupid fetch quests to be removed, leader of an army and we're herding animals and placing flowers..... -_-

 

3: More armour choices and race specific armour. No Qunari armour Bioware......seriously............

 

4: A boss that actually fights back and doesn't just stand there for me to knock down his gigantic health bar.

 

5: Class advantages, Mages should be able to blow open doors and make people explode. Warriors should be able to chop off limbs and Rogues should be able to throw knives and fight hand to hand.

 

6: Free aim for bows, hit an enemy in the head and it's critical strike (instant kill on lower level enemies)

 

7: No armour restrictions, you should be allowed to wear what you want without needing a specific metal.

 

8: Dragons should burn down villages and eat NPCs making them the talk of the town. Currently they are boring to fight, serve no other purpose than loot.

 

9: More hair options, Bioware fail every time..........

 

10: NPCs react to your race, Qunari= fear etc......

 

11: Conversation interrupts as seen in Mass Effect.



#13
Saphiron123

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A story, and sidequests that actually matter and are fun to play.

Tactics. For the mother of god, tactics. And a tactical cam where i can issue orders my team will actually follow. "Revive? Screw you player, I'm running half way there and I'm shooting the dragon in the ass, and Solas can just lay there".

Wouldn't say no to HoF returning either.

And darkspawn, not as reskinned heavy fighters/archers/light fighters, but real darkspawn including broodmothers, the architect, the magisters from the golden city and the arcdemons etc.

Real conversations, no more "Slight zoom" crap.

Attribute points, I'm amazed how much I miss building my own characters instead of having EA do it for me because I'm too dumb to comprehend it myself.



#14
themageguy

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Id like the return of entropy and creation spells.

i feel they nailed dragon age style elemental spells, but need to work on the other two magic schools.

Patrick Weekes wrote an excellent description on creation aura spell like heroic offense, glyph of repulsion and the entropic hex spells (black energy surrounds the target)

Id also like to see plant spells too.

Also i think Tempest is an awesome rogue specialisation. Would love them to expand on this, with the flasks either adding elemental damage or effects to your basic attacks.

#15
Elfyoth

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1: Npcs react to you like pepole not some robots, it means, somone being robbed, and old lady screaming at children.

 

2: Urban territory and BIG cities, as well as big areas of nature ofc. I want GREY not black or white.

 

3: Ships, Idk I want ships... :P

 

4: Open world

 

5: Swimming it was annoying as hell that we couldnt swim.

 

6: Isabela and Sandal lol

 

7: Exactly what HM Vengence said, that dragons should burn villages and eat pepole. 

 

8: Playable races. 

 

10: More villages throught the world.

 

11: More npcs throught the world (Those who can talk to you instead of saying "What?!")

 

12: A fight outcome, I mean we already have it in some places against dragons in DAI, but imagine if you would fight and do a fire storm or some **** and the grass will be burned, or if you fight against a troll or somthing and he throws stones at me, I want to see some bloody trees falling, or walls. Ofc we had it with some chests in DAI, and with old ruines that fall when we fight Dragons, but I want to see more of it! :)



#16
Digger1967

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Well, on my wish list - I hope they keep with the notion of the main character being one you generate yourself and the ability to customize that character.  

 

I'd like to see more weapons and armor styles in the next one, particularly heavy armor as at the moment my choices are defender/vanguard/battlemaster mail which all look pretty much the same, or I can run around looking like Fonzie.  Not really much in between unless I want to play an Elf or a Dwarf and even they only have one additional choice.  The choice of one handed swords really needs improvement.  It would also be nice if the final stats of an item were based completely on the crafting materials and not on the schematic itself.  There are a couple of weapons out there that I'd love to use but their stats are so pathetic even at low levels that there would be no point in building one.  It gets worse at higher levels of course.

 

I would love to see them remove level restrictions, it makes zero sense that my fighter can use defender armor from the get go but reinforced defender armor or vanguard?  Well if I get lucky enough to run across those I'm often waiting for 2 or 3 levels before I can actually use them.  Its irritating in the extreme and makes zero sense.  

 

I'd like to see a much better random loot generator.  I'm still trying to figure out why nearly every treasure chest in the Hinterlands seems to contain Qunari face paint.  It just kills a lot of the immersion factor.  I'd also like to see a lot more quests that tie back to the main story line, or have some influence on it.  As it is after my first play through I felt a little let down, I spent a godawful amount of time picking up every weed I ran across in almost every location and other than helping to resolve a couple of small side quests or fulfill a requisition or two they had no effect.

 

Same thing for all the work I did building the power and influence of the Inquisition - my choices pretty much had zero effect on the final battle.  I would have much preferred to have seen those have an effect in game rather than waiting for the 30 second "here's what happened afterward" wrap up.  

 

Also, if your going to offer a romance option - don't make it so limited.  If my Inquisitor is a human hetro male, I have two romance choices.  If he's a non-human hetro male, I have one.   So I'd love to see that expanded and given a lot more consideration.  It's also pretty annoying to be given romantic conversation options for NPC's that cannot actually be romanced.  

 

I'd love to be given the option of continuing to play my current Inquisitor(s) at there current level and continue that story, or start from scratch with a new Inquisitor and have the game adjust for levels accordingly.  Not sure how possible that might be from a design standpoint but It would be great if they could make it work.



#17
PhroXenGold

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If I could have one thing in as a design principle form the word go, it would be for BW to introduce more divergent, mutually exclusive content. I want my choices to actually effect how the game plays. I want stuff like In Hushed Whispers vs Champions of the Just where I have to chose between two major quests that occur in completely different areas, with different enemies and different stories. I don't want my choices to lead to a bit of different dialogue and maybe a single fight happening with me on the other side, I want them to lead to genuienly different content. I want the main plot to have genuine variation based on my actions - not just the cosmetic differences we usually get in BW games, but actual divergence. When I play through the game a second time, I want a different experience from the first. Even if this reaults in a single playthough not being as long, the depth it will add when replaying will make it more than worth it.


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#18
Rawgrim

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1: For my actions to actually mean something and have a visual impact upon the world.

 

2: Stupid fetch quests to be removed, leader of an army and we're herding animals and placing flowers..... -_-

 

3: More armour choices and race specific armour. No Qunari armour Bioware......seriously............

 

4: A boss that actually fights back and doesn't just stand there for me to knock down his gigantic health bar.

 

5: Class advantages, Mages should be able to blow open doors and make people explode. Warriors should be able to chop off limbs and Rogues should be able to throw knives and fight hand to hand.

 

6: Free aim for bows, hit an enemy in the head and it's critical strike (instant kill on lower level enemies)

 

7: No armour restrictions, you should be allowed to wear what you want without needing a specific metal.

 

8: Dragons should burn down villages and eat NPCs making them the talk of the town. Currently they are boring to fight, serve no other purpose than loot.

 

9: More hair options, Bioware fail every time..........

 

10: NPCs react to your race, Qunari= fear etc......

 

11: Conversation interrupts as seen in Mass Effect.

 

12. Combat that isn't completely dumbed down.


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#19
JeffZero

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A better ratio of main story to side quests. In other words, a lot more story and a lot less faffing about doing fetch quests and collecting doodads.

 

A hundred times this.

 

Inquisition could have been a 9.5 for me. It's like a 7, and a large part of that unfortunate fact is owed to my feeling like the critical path was gutted. Whether or not it was, that's what it feels like. Oh, what two to three fewer regions being offed in favor of two to three more story quests could have done.

 

Also, full cinematic conversations far more frequently. I don't care that there are still a fair few (well that's an exaggeration; I do "care"). What matters here is how frustratingly impersonal so many discussions felt. It's bad enough I didn't feel particularly attached to almost any side content in a game that's 80% side content. I felt absurdly detached from it since the camera refused to give me that sweet, sweet BioWare goodness I'd fallen in love with in the first place. Is it ultimately just talking heads? Sure, usually, but talking heads offer a heck of a lot more emotional attachment what with their expressive faces. The design decision to give players "immersion", as was stated in marketing, via overhead views and whatnot was something I was very lukewarm about going in, and felt completely dissatisfied with in practice.

 

Tactics. Give us back the real McCoy. Please. I first experienced this setup in FFXII, and I loved it. Finding out that Dragon Age: Origins hosted it when I finally played it back in January 2014 was an absolute delight. Losing it for Inquisition was... augh.

 

More consistent cutscene quality. Some of what the game offered was breathtaking to behold. Some of it looked strangely cheap. As in, worse than anything I've seen from the company since ME1. Iron Bull's personal quest is a good, spoiler-free example. There's a boat in there at a certain point, and boy does that that entire sequence look choppy as hell.

 

A real city, not the miniature representation of one that is Val Royeux. Veterans of the pre-release board here may remember my old thread about fearing there'd be no true city in the game. I compiled my evidence, linked it together, and reminded the community how much I'd have loved to have been proven wrong come launch. Plenty of folks were hoping there'd be not just a full-sized Val Royeux, but "surely" there'd need to be Denerim again, and oh, Ostagar is probably confirmed, right? And maybe another big Orlesian city; oh, how grand it shall be. I could tell from the marketing-speak and all the concept art focusing and so forth that it wasn't happening. Again, I wish I was wrong. It seems developers try to shy away from real settlements these days because they can sort of disrupt the open world. Well I have about an essay-and-a-half ready at any given moment on how much I don't care at all about "the open world", but I know that's an argument I won't win. Gaming industry's totally behind it, and it's not going away, so I'll deal. But yeah, let's just say I have a nasty habit of blaming the obsession with it for a lot of my problems with the medium right now, and I dare say at least a couple of those problems are well-founded.

 

Fittingly, my last point is for the love of Andraste, do a better job with the endgame. It felt like the devs treated the finale as an afterthought because they spent most of their core development time fine-tuning the midgame regions instead. The last "big" mission felt more like a penultimate one, increasing lore intrigue but failing to feel especially dramatic or conclusive in any way, and then it's two really short disconnected pieces and a denouement. The final quest in particular is just... incredibly anticlimactic. It's pretty, but good golly gosh is it over in a flash and oh my gobrino does it lack weight.

 

I want to conclude this lengthy message by reiterating that it is still about a 7 in my book. There was a fair bit I liked. The characters are strong, several main quests deliver the goods like nothing in Origins and 2, the romances are lovely, the aesthetics are quite pleasing, and every so often, even I, the internet's most apathetic individual re: open world game design, stopped for a moment and marveled at the beauty of the regions I was exploring. It happened. I was there. I admit it.


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#20
SACanuckin Oz

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Please have it made by another game designer.

#21
9TailsFox

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I bet you liked that if you ever played Witcher 2, even if was only for a moment.

I guess you referring to this? Sexy elf. :lol:

Tw2_screenshot_ilonawithbeard.jpg



#22
cancerboi

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I guess you referring to this? Sexy elf. :lol:

Tw2_screenshot_ilonawithbeard.jpg

Yes I am.  Next thing you know they put a dwarf on stilts.



#23
cancerboi

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Everyone, thank you for adding to this post despite how super early it is from an official announcement of Dragon Age 4.  Though there is little doubt in my mind that they are working on it, even if it is conceptual stages or chitchat around a Starbucks table.  All of you have spoken a good deal of ideas and wants that should be added or removed from Dragon Age Inquisition to be implemented in the sequel, even the little things because everything matters for an excellent RPG story (unsure about a bearded elf though unless I got the option to shave it by force Brooklyn Nine-Nine style Season 2 Episode 18).  Certainly would like a good boss battle like facing the Arishok but with a parry system like in Batman Arkham Origins against Deathstroke (though I didn't really endear myself to that game).  More reactions from NPCs, more environmental influences like dragons attacking villages like in Skyrim would be a plus though those Skyrim dragons are real pushy, and more of everything would be lovely.  Whoever said the little things don't matter should be charged with video game treason.  Shame I don't have cloning technology to clone myself and mob Bioware with printed sheets of all your posts.  I hope more ideas can be added to this topic and hopefully Bioware listens.  Much as I would like Dragon Age 4 to come out the next second I sort of wouldn't mind they take ten years to perfect it (though I wouldn't mind some Fade time magic to grab it in the next ten seconds).  



#24
sandalisthemaker

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It's not really super early OP.  I'm sure they are working on DA4 in some capacity as we speak and have been for some time now.



#25
The Hierophant

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JeffZero, and Rawgrim mostly covered what i was about to post, especially the tactics. Though i'd love it if the team used Mocap, and created new animations in the next title. The character animations looked either rigid or awkward, while the reuse of ME's, and DAO's animations made it seem like there were no improvements that were made throughout the course of the franchise.