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The Ferocious Raider Fury


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#1
NuclearTech76

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I feel somewhat IDK stupid making a build thread about a game that is this old but to hell with it. I want to share a build with BSN that is ridiculously fun and a wee bit OP at the same time. Some have probably already played this combination and seen the power of it but for those who haven't I'll run through each of the powers, why I choose them and what consumables I run as well. Feel free to share any insight, questions or criticism as well.

 

http://kalence.drupa...24N53384!GAED.G

 

Annihilation Field

Pretty much the cookie cutter spec on this power. I go radius which allows you to get things into the field quicker and hits more things which allows drain to work better on shielded enemies and also makes unprotected enemies panic which can save your ass from being shot off. Evolution 5 is one where you can go either way IMO but movement speed I think is better. Being able to quickly get enemies into the annihilation field is important for generating BEs which are the Fury's primary means of DPS and survivability by draining shields or panicking enemies. 6B Drain is a no brainer IMO and allows you to be more reckless which you should be while playing the class.

 

Dark Channel

I go with the standard damage on 4A. On 5B you want recharge because the Raider is a little beefy and you're going to use DC a lot on heavy armor. 6B pierce because primarily, you will be using this against armor and barrier enemies. 

 

Throw

Pretty standard again except on evolution 6 some might take the extra damage and force option typically but we're going to take 6B for recharge because Raider.

 

Passives

All weight reduction and power damage. Mainly we're focusing on bring the weight down to generate BEs quickly and be able to use the Raider. 

 

Fitness

None. Why? Because it's really underwhelming on the Fury anyways. You're not going all in on it and even if you did you're getting an extra 325 in barriers (forget red bar health because it doesn't matter). If going 66644 you're getting an extra 200 barriers which is again underwhelming. Shield restore delay isn't going to matter 90% of the time because you have drain and should be in the enemies anus kicking it in. Cyclonic is going to fill the gap for us and bring her up to 1250 barriers. 

 

Why the Raider?

The Raider fills a gap that the Fury has.  Being able to quickly dispense heavy armor and it's not that CD restrictive. Since the weight glitch is effective on the Raider, you're looking at a CD of 2.67 secs on Dark Channel, 1.23 secs on Throw, and 3.02 secs on Annihilation Field when you need to refresh it. The Raider puts out high burst damage which makes it very effective for a character that will be played at arms length from most enemy spawns. And probably the most important thing is it's satisfying to use. What's better than a fast and sexy witch with space magic? One with space magic and a double barreled shotgun.

 

Equipment & Gear

Go with the highest level Warp Rounds you can as most things are going to be primed and this is the highest damage you can hit with the build. Shotgun rail amp of course. Cyclonic Iv because you're going to be up in the enemy spawn most of the time. Geth Scanner in the gear slot because it allows you to locate the enemy spawn and figure out your plan of attack, also allows your dodge to be more effective in getting into and out of trouble.

 

Playstyle

It's pretty much typical Fury play. Any mook level you're running up to and BEing it. If it pisses you off you can throw it a double barrel shot to the face (Rocket Troopers) before hand but that's it for most mook level enemies. Things in your annihilation field are less likely to kill you than ranged enemies (phantoms of course can be the exception). You're giving up about 0.2 secs on your throw which isn't noticeable to me personally in game. The difference is armor like Brutes, Scions, Crabs, Atlases, etc. Dark Channel>Raider two shot>Throw> BE> they're in your AF>Raider again>Throw>BE. You need things to be primed to maximize the damage of the Raider and Warp Rounds. Most mid level enemies can be dispensed in two BE cycles with Raider shots in between. 

 

 

 


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#2
Kenny Bania

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I invented this build. Nobody out there was playing it this way until I did. It's one of my crowning achievements.


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#3
NuclearTech76

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I invented this build. Nobody out there was playing it this way until I did. It's one of my crowning achievements.

Well the Kenny Bania Fury just doesn't roll of the tongue as well.   :lol:


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#4
Kenny Bania

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Well the Kenny Bania Fury just doesn't roll of the tongue as well.   :lol:

 

A bit of context...

 

I'm mocking someone on the DAIMP forums who made a similar statement.

 

Raider Fury is awesome though.



#5
JRandall0308

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Why Cyclonic instead of Adrenaline Module?

 

If you're going to go 0 Fitness, may as well go all in on 0 Fitness.


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#6
NuclearTech76

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Why Cyclonic instead of Adrenaline Module?

If you're going to go 0 Fitness, may as well go all in on 0 Fitness.

Ravager ****.
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#7
The NightMan Cometh

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My only critique is a small one..I would go with Shredder mod over High Velocity barrel..just for the lesser recharge speed    It is a very solid build you made there.



#8
Deerber

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Ravager ****.


Which is also the reason why skipping DC is bettah :P
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#9
MaxCrushmore

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My only critique is a small one..I would go with Shredder mod over High Velocity barrel..just for the lesser recharge speed    It is a very solid build you made there.

 

You can cancel the weight of the HVB barrel, so no extra will apply



#10
Marksmad is waving goodbye

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It's one of my crowning achievements.

Would you go so far as to rate it above the semi-infinite LOOOOOOOOL ?



#11
DaemionMoadrin

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Why the Raider?

The Raider fills a gap that the Fury has.  Being able to quickly dispense heavy armor and it's not that CD restrictive. Since the weight glitch is effective on the Raider, you're looking at a CD of 2.67 secs on Dark Channel, 1.23 secs on Throw, and 3.02 secs on Annihilation Field when you need to refresh it. The Raider puts out high burst damage which makes it very effective for a character that will be played at arms length from most enemy spawns. And probably the most important thing is it's satisfying to use. What's better than a fast and sexy witch with space magic? One with space magic and a double barreled shotgun.

 

Yeah, and the 1 in 10 times the glitch doesn't work, you're fucked. :P



#12
NuclearTech76

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Yeah, and the 1 in 10 times the glitch doesn't work, you're fucked. :P


You're still only at 1.45 secs on throw. Which isn't that bad.

#13
DaemionMoadrin

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You're still only at 1.45 secs on throw. Which isn't that bad.

 

No, it's workable... but it would annoy me the entire game. :D



#14
Quarian Master Race

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Yeah, and the 1 in 10 times the glitch doesn't work, you're fucked. :P

hardly, your effortless victory attained by just spamming one button while moving the character around will take slightly longer.


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#15
NuclearTech76

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hardly, your effortless victory attained by just spamming one button while moving the character around will take slightly longer.

Hey now we do have to refresh annihilation field between waves. Do you have any idea how taxing that is?
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#16
ClydeInTheShell

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You forgot the Acolyte. Every biotic has to have an Acolyte sidearm.


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#17
Miniditka77

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This build looks like fun, I think I'll try it sometime.  Still, I think just slapping the Hurricane on the Fury is a much lazier (albeit less fun) way to get pretty close to the same end result.



#18
GruntKitterhand

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Hey now we do have to refresh annihilation field between waves. Do you have any idea how taxing that is?

 

Some scrubs (me) even have to refresh it mid-wave from time to time.  :lol:

 

In all seriousness, that is my measure of whether a game is going to plan.  If early waves take longer than a 6b AF cycle, someone (probably me, again) is doing something wrong.  AF is pretty buggy off-host, so faster is always better with her to avoid confusing glitched animation shenanigans.

 

My biggest problem with the Fury always comes if I play her soon after the Valkyrie, who is more forgiving off-host.  By the same token I can probably score higher with the Fury on-host.  I've never gone No Fitness, specifically because of Ravager goo, but I wouldn't be averse to swapping an Adrenaline Mod for a Cyclonic.  And using a Raider off-host would offer some kind of compensation for delayed BEs, so I might give this a go - cheers. 


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#19
BurningLiquor

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hardly, your effortless victory attained by just spamming one button while moving the character around will take slightly longer.

 

Why do I read all your posts in Admiral Xen's voice?


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#20
Quarian Master Race

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Hey now we do have to refresh annihilation field between waves. Do you have any idea how taxing that is?

not nearly as taxing as me having to press a second button constantly on my QMI before spamming my I win button. Hell, I actually have to use the other buttons and my gun against the big enemies and *groan* either press ANOTHER button or run out of my way to these stupid little boxes every now and again to keep the victory train steaming ahead.



#21
Quarian Master Race

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Why do I read all your posts in Admiral Xen's voice?

you're supposed to. Those precise directions used to be my sig, actually. However, as you can see now I'm totally not-Admiral Xen.


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#22
Deerber

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You forgot the Acolyte. Every biotic has to have an Acolyte sidearm.


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#23
Marksmad is waving goodbye

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Why do I read all your posts in Admiral Xen's voice?

What voices do you use for reading other posts?


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#24
BurningLiquor

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What voices do you use for reading other posts?

 

If you must know, I read Jack's posts in Grunt's voice and your posts in the TF2 Sniper's voice. It makes them infinitely more entertaining to read.


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#25
NuclearTech76

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I read qmr posts in Gilbert Gottfried's voice.
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