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The Ferocious Raider Fury


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#51
JGDD

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TBs, FEs, BEs... Makes no difference to me. I just keep chucking out throws when using any adept that has it. Something is going to explode sooner or later.

 

TBs are about on part with BEs so you're not losing much in the way of damage when you set one off. FEs on the other hand are the most damaging of the lot and it's just cool to see stuff go up in flames.



#52
DaemionMoadrin

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So in all seriousness, why it is OK for a class like the Fury to use Incendiary Ammo to set up its own FEs (which block the BEs), but it's not OK for someone else to use Disruptor Ammo which... sets up TBs.

 

It is because TBs are less cool than FEs?

 

I don't think it's okay to use Incendiary on a class that uses fast BEs. Disruptor -is- much worse though because it drains shields before the Fury can drain them herself.



#53
DaemionMoadrin

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TBs, FEs, BEs... Makes no difference to me. I just keep chucking out throws when using any adept that has it. Something is going to explode sooner or later.

 

TBs are about on part with BEs so you're not losing much in the way of damage when you set one off. FEs on the other hand are the most damaging of the lot and it's just cool to see stuff go up in flames.

 

Wait... wait... what? Are you honestly telling me that Tech Bursts from ammo do about the same damage as BEs? And that FEs do even more? ... eh. Wow.



#54
Quarian Master Race

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A Furry complaining about which explosion they are getting through spending the massive effort of pressing a single button literally every .8 of a second or whatever is the best example I can think of for a first world problem in ME3MP.

It's why I play arcnade kits with disruptor ammo when a Furry is in the lobby.



#55
JGDD

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Wait... wait... what? Are you honestly telling me that Tech Bursts from ammo do about the same damage as BEs? And that FEs do even more? ... eh. Wow.

Eh, no. Obviously ED or an overload prime. I'm still not going to whine about what some other person uses though. Most of the time they don't use any gear so it is what it is. If they are using some ammo that doesn't gel with my kit...big deal? Kill stuff. Move along.



#56
Miniditka77

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Someone using Disruptor Ammo? First Throw Tech Burst, second Throw BE. What's the problem?

 

I was talking specifically about carrying a Claymore and relying on Rank 5B in Throw for cooldowns.  When you're carrying a lot of weight and have a 3-second cooldown on Throw, and you're relying on an evolution that cancels your cooldown when you detonate a biotic explosion, you can be dead in the water if you get a 6x1 tech burst instead. 



#57
Deerber

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It's why I play arcnade kits with disruptor ammo when a Furry is in the lobby.

 

Well, the fury should just follow you around firing her Venom at your feet, really. Scrub.


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#58
Quarian Master Race

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Well, the fury should just follow you around firing her Venom at your feet, really. Scrub.

did you not read the part about arcnades? Venom only interferes with my ability to aim

Oh, and my sanity, but that's gone anyway by the end of wave 3, or the start of wave 1 vs geth.



#59
JGDD

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It's why I play arcnade kits with disruptor ammo when a Furry is in the lobby.

That's actually kind of funny because the Fury AF staggers whatever is left still standing without their shields. I'd play with you and your carpet bombing suit rat any day.

 

I know some awesome cheerleader routines between waves, too.


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#60
JRandall0308

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I know some awesome cheerleader routines between waves, too.

 

Do you prefer light, light, heavy or light, light, light?

 

I've also seen heavy, light, light but that's SO last year's routine.



#61
DaemionMoadrin

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Do you prefer light, light, heavy or light, light, light?

 

I've also seen heavy, light, light but that's SO last year's routine.

 

Light, light, light, sidestep. Light, light, light, sidestep. Set to classical music. ;)



#62
JGDD

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Do you prefer light, light, heavy or light, light, light?

 

I've also seen heavy, light, light but that's SO last year's routine.

Right, left, right, left, light, light, heavy, light, light, die by sneaky swarmer.



#63
Marksmad is waving goodbye

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I don't even own the Graal.

I'm going to be issuing you the Grall VII, and some extra Thermal Clips. I'll even throw in a Strength Enhancer.

 

;)


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#64
_Ares_

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It is because TBs are less cool than FEs?

 

YES. No fire, no bang.



#65
Alfonsedode

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WHy wld your skip weapon passive ? 4b is allready a bit useless, but 5a ?



#66
JRandall0308

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YES. No fire, no bang.

 

At last, an honest answer.



#67
NuclearTech76

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WHy wld your skip weapon passive ? 4b is allready a bit useless, but 5a ?

You could go 5a, I doubt it would matter much in the grand scheme. I don't get that many headshots though with the setup. 4b is mainly for weight reduction. Dark Channel does get a bit of benefit though as does AF. Over the course of the game I think this probably gives the power damage more killing power than the weapon damage which generally is plenty already with the Raider. 



#68
NuclearTech76

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So in all seriousness, why it is OK for a class like the Fury to use Incendiary Ammo to set up its own FEs (which block the BEs), but it's not OK for someone else to use Disruptor Ammo which... sets up TBs.

 

It is because TBs are less cool than FEs?

Neither FE nor TB are ideal when you're CQ with the Fury. I pretty much agree with you that with any other throw kit it doesn't matter but on the Fury it's a matter of physics as well as damage. A Tech Burst or Fire Explosion isn't going to do as much damage as a 6+6 BE especially with the Throw modifier on BEs. And the biggest thing is it's also not going to generate near the force as a BE with a modifier. It may not be a huge issue or it may cost you a medigel or two over the course of a game. I generally agree with you and QMR that there is a lot of bitching about a none issue with throw because it's easy to spam and has a super low cooldown but on a kit like the fury milliseconds sometimes count and being able to kill or ragdoll an entire spawn can be the difference between life and death. Typically it's not an issue and one teammate using tech or fire based ammo or abilities is easy to avoid though.



#69
Quarian Master Race

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carpet bombing suit rat

That's the most flattering thing anyone has ever said to me on here.


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#70
JGDD

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Neither FE nor TB are ideal when you're CQ with the Fury. I pretty much agree with you that with any other throw kit it doesn't matter but on the Fury it's a matter of physics as well as damage. A Tech Burst or Fire Explosion isn't going to do as much damage as a 6+6 BE especially with the Throw modifier on BEs. And the biggest thing is it's also not going to generate near the force as a BE with a modifier. It may not be a huge issue or it may cost you a medigel or two over the course of a game. I generally agree with you and QMR that there is a lot of bitching about a none issue with throw because it's easy to spam and has a super low cooldown but on a kit like the fury milliseconds sometimes count and being able to kill or ragdoll an entire spawn can be the difference between life and death. Typically it's not an issue and one teammate using tech or fire based ammo or abilities is easy to avoid though.

Obviously you would be aware that your CD is much higher and adjust your approach to a spawn vs. how you would if you were running a lightweight setup. Wouldn't you? If not then that's on the player and not someone else using a kit spraying disruptor ammo all over the place. I know I can't pull off stupid Fury tricks quite the same way when I run with either the Graal or the Raider over say an SMG.  <<  Just an overall observation.



#71
NuclearTech76

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Obviously you would be aware that your CD is much higher and adjust your approach to a spawn vs. how you would if you were running a lightweight setup. Wouldn't you? If not then that's on the player and not someone else using a kit spraying disruptor ammo all over the place. I know I can't pull off stupid Fury tricks quite the same way when I run with either the Graal or the Raider over say an SMG.  <<  Just an overall observation.

Well yeah, your whole approach changes somewhat with a lightweight setup. You can take down  mid level armor, etc with a Hurricane which has great DPS but not the burst damage of the Raider. With Hurricane/Acolyte setup, I would argue your time is maximized pursuing smalls and killing them instead of focusing any energy on boss type enemy or Brutes or Scions. With the Raider you can kill almost any enemy without a significant time investment. 



#72
JGDD

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That's probably true enough. I typically go after the wave budget that way if I can anyway.

 

More derailing of your thread (sorry).

 

I find the one thing when using the Graal that has some difficulty dealing with is an Atlas. It's generally the last thing I will engage if I can. In some of my recent testing the Raider was clearly superior for that lone enemy. Organic armored units was pretty much a wash and the Graal has the uncanny ability to stagger Banshees often when nailing them in the head. Even Praetorians didn't give me as much grief as that walking tin can.



#73
Terminator Force

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I feel somewhat IDK stupid making a build thread about a game that is this old but to hell with it. I want to share a build with BSN that is ridiculously fun and a wee bit OP at the same time.

 

OP?! Stopped reading.  :rolleyes:

 

 

 

But yeah. Your build is legit (yes, I read it all) and everything makes sense. But also remember the Raider is not that heavy with the weight glitch. So you could still drop one or two points off passives for that tinny extra health and shields for better mook pew, pew survival action or if you don't always want to waste a Cyclonic mod IV, and instead go for a Cyclonic mod III instead.

 

Otherwise I too prefer Cyclonic mods over Power amps on her.



#74
NuclearTech76

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That's probably true enough. I typically go after the wave budget that way if I can anyway.

 

More derailing of your thread (sorry).

 

I find the one thing when using the Graal that has some difficulty dealing with is an Atlas. It's generally the last thing I will engage if I can. In some of my recent testing the Raider was clearly superior for that lone enemy. Organic armored units was pretty much a wash and the Graal has the uncanny ability to stagger Banshees often when nailing them in the head. Even Praetorians didn't give me as much grief as that walking tin can.

Actually welcome discussion. 

 

Graal can put all projectiles on the head for the most part. Almost impossible with the Raider to put all the pellets in the headshot box but it hits like a ****** truck even to the body especially with warp rounds. Scions, Brutes, Ravagers, Praetorians, Basically anything with a decent size hit box can be dealt with at moderate range to open and close with a close range finish. You're talking a very short period on most stuff, hell with Ravagers a DC Raider shot and throw will generally finish them or put them at a couple of bars and DC will finish. Just faster IMO for higher health point stuff.


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#75
NuclearTech76

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OP?! Stopped reading.  :rolleyes:

 

 

 

But yeah. Your build is legit (yes, I read it all) and everything makes sense. But also remember the Raider is not that heavy with the weight glitch. So you could still drop one or two points off passives for that tinny extra health and shields for better mook pew, pew survival action or if you don't always want to waste a Cyclonic mod IV, and instead go for a Cyclonic mod III instead.

 

Otherwise I too prefer Cyclonic mods over Power amps on her.

It's just such a mediocre fitness tree, looking at the barriers that your getting which is really all that matters effectively in game. (Health gives you one effective gate once per life.) I guess I can see the point if you were going lower on the cyclonic level but on Gold or Plat I'm always going to roll a III or IV and usually I have most of my medigel left at the end of game. Adren Mod even with fitness I generally do not have that much because she's a straight motion spawn bomber instead of strafiing which makes adren mod more effective in terms of survivability, IMO.


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