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Is Reaver the weakest class?


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#1
ellpadre

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I find the Reaver very squishy. I have become a much better player, and count myself as above average, yet, I find the Reaver hard to play with. Is she very gear dependent? I would like some tips from good Reaver players.

 

Is she viable as a perilous character? The characters I often play is Elementalist and Hunter. I guess I have to become more used to be right in the thick of it.

 

Would still love some tips on how to effectively play her. I've heard people say she is not a tank, and thus don't play her as one, its just so hard when you have all that power, you want to kill everything. :)



#2
Texasmotiv

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Sadly she really is at a disadvantage with low levels of promotions. You have to treat her with respect. Use Line of sight and prioritize staying alive over dealing damage. Combat roll is your friend. Use it to evade as well as advance. Make sure you are not staying open to archers and make sure you don't attack an archer with DR unless you know you can kill them (evade one shot move they do).

 

I am by no means a GREAT player with reaver but I do okay. But she does make a lot of sense to me. Just practice knowing when to fight and when to flee. And when the right time to let loose with rampage is.



#3
Viking

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To me, the weakest is the Templar. Cant manage to make her stay alive.



#4
Theghostof_timmy

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With the reaver, as long as you're next to enemies, hacking away with rampage on, you'll be fine. Its when you aren't doing so that's the issue. I've never been able to master the reaver because of that. It's a high-risk, high-reward character.



#5
Robbiesan

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She is squishy, which is why there is advice to play her more like a flank attacker.  That's the trick with her.  Draw as little aggro as possible, while dealing huge damage.

 

How I play successfully as Reaver:

 

1. Allow other players to aggro

 

2. While the enemy is busy with your teammates, run in behind them and attack (they go down much quicker via flank attack)

 

3. Profit

 

4. Repeat

______________________

 

My go to build:

 

Dragon Rage

Rampage

Mighty Blow

Combat Roll


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#6
Kalas Magnus

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shes one of the best.

 

just "gear dependent"

get a sulevin blade. crit rings.



#7
Jkregers

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To me, the weakest is the Templar. Cant manage to make her stay alive.

 

Ur crazy bro! 75% guard with the two passives, unbowed, and some crit chance rings or a tournament axe! 

 

I realized halfway through writing the above that the templar is still gear/promotion dependent in order to survive well. 



#8
DrKilledbyDeath

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Don't forget that upgraded horn used when rampaging heals just like regular attacks. Plus everything gets feared for instant crits.



#9
Jkregers

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I think if you use auto-attack and switch to Dragon Rage mid-swing, you can glitch Dragon Rage into restoring health. This should help. Bioware please fix. 



#10
Viking

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Ur crazy bro! 75% guard with the two passives, unbowed, and some crit chance rings or a tournament axe! 

 

I realized halfway through writing the above that the templar is still gear/promotion dependent in order to survive well. 

Got shitty gear on every character + only like 10 promotions. Guess that's why.
But really, I'm able to help with every class... except Templar.



#11
Beerfish

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She is the wost class by a lot for me.  Lack of protection and a very good offense which is dependent of giving up health is a problem.

 

On threatening, no problem you can wreck things most of the match.  On perilous you can do well to a point.  The big problem is the last wave.  I've played enter matches doing really well with that class and on the last wave I'm dead in seconds.



#12
SomberXIII

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She was one of the strongest. Before the nerf lol.



#13
nibyl

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shes one of the best.

 

just "gear dependent"

get a sulevin blade. crit rings.

I'd go with axe of the dragon hunter if you're lucky enough to have it. +28% crit chance after all.



#14
yarpenthemad21

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I find the Reaver very squishy. I have become a much better player, and count myself as above average, yet, I find the Reaver hard to play with. Is she very gear dependent? I would like some tips from good Reaver players.

 

Is she viable as a perilous character? The characters I often play is Elementalist and Hunter. I guess I have to become more used to be right in the thick of it.

 

Would still love some tips on how to effectively play her. I've heard people say she is not a tank, and thus don't play her as one, its just so hard when you have all that power, you want to kill everything. :)

 

 

Try very effective combo

Rampage + Upgraded warhorn. It heals, panicks and damage enemies. 

Don't act as tank, reaver is more like a rogue. 


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#15
Drasca

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High Risk, Variable (up to very high) reward. As others said, learn to mitigate that risk.

 

Tamar (Reaver) is one of the squishiest with low gear & no clue how to play and one of the highest burst damaging / AoE support exp gaining with gear and learning her with a Rampage --> Warhorn build --> Dragon Rage  build, with the 4th often being Combat Roll (Mighty Blow being the second best option).

 

 

shes one of the best.

 

just "gear dependent"

get a sulevin blade. crit rings.

 

Specifically Critical Bonus Damage rings (not chance), for the Warhorn --> Deathblow synergy for guaranteed damage. You'll be doing 1.5k-2k+ per Dragon Rage swing before fervor at the high end of gear.


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#16
Rolenka

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Is it worth trying to use Ring of Pain and Dragon-Rage with Devour?

 

Even upgraded, RoP just drains so much stamina, you can really only turn it on, Devour and turn it off.

 

I'd make it a macro, but you'd be screwed if an enemy died or ran out of range and your Devour failed and you turned off RoP.

 

Dragon-Rage (an incorrect use of a hyphen if ever there was one) just seems a little too "high risk, high reward." But I haven't used it.



#17
Drasca

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Is it worth trying to use Ring of Pain and Dragon-Rage with Devour?

 

Short answer: No.

Longer answer: Those abilities were with SP in mind, and MP is not balanced with RoP.  You absolutely need dragon rage, so that leaves 35 stamina to play with outside of Warrior's resolve, Clear a Path, and Stamina amulets. You don't have enough of a stamina pool for RoP to be worth it, and you RoP's cast time causes the Reaver to be Vulnerable and lose time she could be using Dragon Rage with.


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#18
ellpadre

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Played a few hours now with the Reaver and like her. I have my technique down and am clearing threatening easily. I use dragon rage, devour, war horn and rampage. All upgraded. The use of Warn horn makes nearly all attacks crits, which in turn reduces my cooldown, meaning I can have Rampage up quite often. I always watch my toolbar to see when it is about to disappear as DR will milk your health quick, but she is a lot of fun.

 

I must also note, I have been playing with a friend who is a beast (Keeper) and keeps me barriered quite often. But the use of Rampage plus regular attack will regen your health, then I feel free to use DR.

 

My gear is good enough, but not great. Have a ring to make abilities 30% more damage, attack ring with 10% more damage.

 

Question about two axes I have. One is an AOE axe and the other direct damage. Both have around 210-212 damage. Which one is better? What is the difference between AOE and direct damage?. The one with AOE has 27% crit damage bonus as well, and its just a common



#19
Beerfish

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I whole heartedly agree about war horn, great ability for her.  (And I can finallyyyyyyyy use axe of the dragon hunter on her and my katari after completing my maul challenge which took forever.)


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#20
Beerfish

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Played a few hours now with the Reaver and like her. I have my technique down and am clearing threatening easily. I use dragon rage, devour, war horn and rampage. All upgraded. The use of Warn horn makes nearly all attacks crits, which in turn reduces my cooldown, meaning I can have Rampage up quite often. I always watch my toolbar to see when it is about to disappear as DR will milk your health quick, but she is a lot of fun.

 

I must also note, I have been playing with a friend who is a beast (Keeper) and keeps me barriered quite often. But the use of Rampage plus regular attack will regen your health, then I feel free to use DR.

 

My gear is good enough, but not great. Have a ring to make abilities 30% more damage, attack ring with 10% more damage.

 

Question about two axes I have. One is an AOE axe and the other direct damage. Both have around 210-212 damage. Which one is better? What is the difference between AOE and direct damage?. The one with AOE has 27% crit damage bonus as well, and its just a common

Having a good barrier caster will for sure launch her into the very good class of characters.  She can clean house decently on Threatening, when you move to perilous you will have a lot more face time with the floor if you don;t have your keeper.



#21
ellpadre

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Having a good barrier caster will for sure launch her into the very good class of characters.  She can clean house decently on Threatening, when you move to perilous you will have a lot more face time with the floor if you don;t have your keeper.

Thats what I fear. Its why I think the Keeper, Ele and AW are so strong, they are all viable by themselves on perilous. Whereas the Reaver may need the help of the team more, although a good reaver player may disagree. But its a hard class I would like to master, cause her armour is boss :)



#22
Laforgus

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She was one of the strongest. Before the nerf lol.

Yes but we have to agree that "Rampage+Dragon Rage Healing" was more OP than Fade Shield.

 

Many Reaver players have to understand that they are not Tankers, neither Initiators, they can't just be running ahead hitting everything around, they have to wait flank and assault.

 

Most of Reavers don't respect the Keepers and just move ahead without waiting for Barriers to end biting the dust caused by the pain of an "Arrow in the Knee"

 

Nope, the Reaver is not gear dependent, gear only gives you Defense, and Damage, but doesn't teach you how to move. i have said it again and again not all classes are facerolling as the Archer, where you just sit there and press keys with eyes closed, as a Reaver you have to learn how to Move, Shake, Rattle and Roll.

 

If you have no idea what these 4 things are, you are just playing Reaver Wrong.

 

 

 

peace!


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#23
Drasca

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Yes but we have to agree that "Rampage+Dragon Rage Healing" was more OP than Fade Shield.

 

Many Reaver players have to understand that they are not Tankers, neither Initiators, they can't just be running ahead hitting everything around, they have to wait flank and assault.

 

Most of Reavers don't respect the Keepers and just move ahead without waiting for Barriers out in the open, without cover end biting the dust caused by the pain of an "Arrow in the Knee"

 

FTFY. Cover is Reaver's best friend. Let the enemy come to you and ambush them.

 

Reavers can and should initiate, not the chain lightning or keeper staff attack to aggro. However, this should be done with rampage --> war horn. There is just enough time to do so, if the Reaver is first to approach a group, and the enemy is not aggroed by other means.  At the same time, they should be flanking and using cover when not in rampage or barrier.

 

Panic from War horn lasts long enough for the Reaver to clear any high threat targets that cannot be panicked (dagger rogues), if not clearing the entire group. Transitioning to cover in between Rampages / War horn however is essential.

 

 

the Reaver ... gear only gives ...  Damage, but doesn't teach you how to move

 

Demonstrates Reaver requires both Gear and L2P skill to do. If you don't have the gear, you cannot kill fast enough to make Rampage worth it (kill before you are killed), and you need to drop down difficulty a bit. However, the required gear for threatening is low. Perilous requires more in order to solo, though success can be readily had in a team environment with worse gear.


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#24
DrKilledbyDeath

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My gear is good enough, but not great. Have a ring to make abilities 30% more damage, attack ring with 10% more damage.

Just FYI, those rings are only specific to the skill listed in the name (Enchanced **skill name** ring). They will only increase that 1 ability.


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#25
DrakeHasNoFlow

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I really like the concept of the reaver, close range high dmg/high risk/low survivability in a nutshell. But even with the top of the line gear and some promotions, it's still going to be difficult for her to stay on her feet compared to other classes in perilous. At low difficulties, she dominates very easily but it's the complete opposite in perilous.

Even though I requested some adjustments to her health, it's tough to say what she exactly needs. If you make any more changes to dragon fangs than it can easily make players too selfish to stay with their group. But than again, it's really her go to ability since it does high burst dps with a loss of health in return.

I don't think reaver is the weakest class at all, she is actually pretty good in a nutshell, it's just that she has a bit of learning curve and as well as being gear and promotion dependent.