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Why isn't the Hinterlands overrun by abominations?


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#1
PapaCharlie9

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Pardon if this is well-covered ground, but I was recently struck by the realization that there ought to be some abominations running around in the Hinterlands. Take a bunch of mages, oppress them for generations so that they internalize the suspicion and fear that surrounds them in the Circle, then let them free and put them into a pitched battle with their oppressors. Seems to me the temptation to use blood magic would be overwhelming, and with little or no training in it's "safe" (Tevinter-style) usage, there ought to be plenty of cases of possession and abomination.

 

Not to mention that the Breach has wreaked havoc with the Veil.

 

Did I miss a detail of lore that explains this?



#2
SgtSteel91

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Mages are not as weak as people expect them to be. Simple as that.


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#3
KaiserShep

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Abominations are actually very rare. A lot of the rebels were also mixed with mundanes, as they were getting help from hired swords. The other two games, DA2 in particular, skewed this by throwing a ton of them at us.


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#4
thetinyevil

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I think it is a combination of a couple of things. One like SgtSteel91 said mages aren't as weak as people think and the second is that demons really didn't need mages anymore to get into the real world. The rifts were open doors for them.


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#5
Master Warder Z_

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The rifts drew them in against their will.

Plus Cory had a massive amount bound to him personally.

Beyond that, Bioware didn't comment on it.

I personally think, they didn't even think of it.

#6
leaguer of one

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The rifts drew them in against their will.

Plus Cory had a massive amount bound to him personally.

Beyond that, Bioware didn't comment on it.

I personally think, they didn't even think of it.

They thought of it...there was one locked in a hut. 



#7
The Hierophant

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The rifts drew them in against their will.

Plus Cory had a massive amount bound to him personally.

Beyond that, Bioware didn't comment on it.

I personally think, they didn't even think of it.

I think the demons didn't need meat suits like what tinyevil mentioned in their post. Notice how in Barris' wartable mission in Val Colline that there was no mention of possession, but only a small army of demons going on a murder spree.
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#8
thetinyevil

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I think the demons didn't need meat suits like what tinyevil mentioned in their post. Notice how in Barris' wartable mission in Val Colline that there was no mention of possession, but only a small army of demons going on a murder spree.

The Exalted Plains too. You can't go a hundred feet without running into demons.



#9
The Hierophant

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Exactly.

#10
Steelcan

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Probably because BioWare couldn't be bothered to model them, also stuff about demons already being able to enter the physical world and this not need ending hosts
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#11
Master Warder Z_

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I think the demons didn't need meat suits


They might not have.

It doesn't matter ultimately until Bioware explains it.

An abomination free game is just odd.

#12
KaiserShep

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There actually is an instance of mages going all demony, but unfortunately, they use the regular shade model rather than their own special abomination like in the previous games. During In Hushed Whispers, we see those two mages at the docks in Redcliffe castle.



#13
thats1evildude

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There is a quest called Conscientous Objector where you learn about an Isolationist mage hiding out in the Hinterlands. When you get to his cabin, you are attacked by a Greater Terror Demon. I strongly suspect the mage was possessed by the demon.
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#14
Aimi

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they also probably lack sufficient dragon's teeth for the huskification process
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#15
Xilizhra

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There is a quest called Conscientous Objector where you learn about an Isolationist mage hiding out in the Hinterlands. When you get to his cabin, you are attacked by a Greater Terror Demon. I strongly suspect the mage was possessed by the demon.

I think that was just a trap that the mage set, having bound the demon there to lie in wait for an ambush.



#16
Sifr

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As has been said before, with the Rifts, possession is no longer needed for demons to enter Thedas... unfortunately, this also means that with every Rift the Inquisitor closes, the more demons will be forced to look for meat suits again to enter Thedas, so the reprieve from abominations running around is probably only temporary?



#17
thats1evildude

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I think that was just a trap that the mage set, having bound the demon there to lie in wait for an ambush.


That strikes me as a rather elaborate trap with the potential for very little payoff.

#18
TheKomandorShepard

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Bad and inconsistent writing in dai ,developers ignored abomnations and blood magic issue (save for grey wardens) entirely ,as it never existed in first place.Pretty much not suprising when we have outright ridiculous things like mary sue leliana uniting world with power of rainbows , completely removing any complexity of mage problem. 


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#19
Sifr

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Bad and inconsistent writing in dai ,developers ignored abomnations and blood magic issue (save for grey wardens) entirely ,as it never existed in first place.Pretty much not suprising when we have outright ridiculous things like mary sue leliana uniting world with power of rainbows , completely removing any complexity of mage problem. 

 

Except that as has been said before, demons don't need to possess people anymore to enter Thedas?

 

The only abominations are only going to be those who got themselves possessed before the Breach, but it's unlikely they lasted long since the various abominations we've encountered previously don't really have that much subtly when it comes down to it. With packs of Templars roaming around and killing anything that so much looks like it might be magical, I doubt that any abomination would not attract attention for long?

 

We do actually see several types of abominations in the game, the demon possessed (or enthralled) wolves in the Hinterlands, Undead, Revenants and Arcane Horrors, while JOH gives us Inquisition scout possessed by a Rage Demon, the reveal that all Avvar mages-in-training house spirits, as well as the dragon possessed by Hakkon.

 

As for blood magic, there's a good reason why we weren't allowed to have it as a pseudo-religious icon and as Josephine comments, even us learning Necromancy is going to be kept hidden because it's stigmatised everywhere outside of Nevarra.

 

I think that blood magic was implied to have been used by the Venatori or some of the rogue apostates, but sadly we didn't get any special animations that made it clear that it was indeed being used by them? The only times we otherwise see it definitely being performed are by the Venatori in the Future Redcliffe, as well as being used by the Tevinter mages frozen in time in the Still Ruins.



#20
Medhia_Nox

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Damn shame too - I found the abomination "agenda" in The Broken Circle to be far more intriguing than... whatever demons were doing in DA:I.  

 

- The mages in Redcliff were likely being assessed by Tevinter mages for aptitude and either taken away, Tranquilized or killed. 

 

- The mages wandering around the Hinterlands are mobs. 

 

- Demons didn't need body suits.  



#21
KaiserShep

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Bad and inconsistent writing in dai ,developers ignored abomnations and blood magic issue (save for grey wardens) entirely ,as it never existed in first place.Pretty much not suprising when we have outright ridiculous things like mary sue leliana uniting world with power of rainbows , completely removing any complexity of mage problem. 

 

The bad writing excuse only goes so far. There's no rule that establishes that for every certain number of mages, a percentage of them always turn into abominations. It seems to me like some might just want them to freak out and transform so that they can say "See you can't trust the mages. They're just abominations lying in wait!"


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#22
Statare

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DA:O and DA2 explored the risks mages pose when pressed, desperate, and driven (the Broken Circle in DA:O, and Blood Magic/Possession in Kirkwall in response to the Gallows system). Hence the presence, and then over representation in DA2, of abominations (which literally rose up from the ground in DA2, making zero sense). It made sense to have Abominations because the "dangers of magic" being explored in both games was isolated largely to the "mages" plot lines. 

 

DA:I explores the dangers of a magical world. Corypheus, the Seekers, the Templars, the Rebel Mages, Elven Scrap Metal, and the Wardens. No longer was the plot of "magic is dangerous" isolated to those born with magic, but expanded to those who use non-intrinsic forms of magic like the Red Templars. 

 

Abominations are best used as a plot device in personalized, built up, and highly emotional moments, which DAI did not have an abundance of. Having abominations in DAI would either get overshadowed by Red Templars (who are basically abominations) or would have become gratuitous like Red Templars/Venatori in DAI or when abominations would rise up out of the ground in DA2. Which would have been a shame.

 

Also, from a game mechanic perspective, what is the functional difference between fighting an abomination and some of the templar mooks? Than some of the demon types? It would have been more repetition in an already repetitious game.


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#23
Sifr

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The bad writing excuse only goes so far. There's no rule that establishes that for every certain number of mages, a percentage of them always turn into abominations. It seems to me like some might just want them to freak out and transform so that they can say "See you can't trust the mages. They're just abominations lying in wait!"

 

Yeah, the lore only has ever stated that every mage has the potential to become an abomination, not that they ever will.

 

The most at risk of possession are those who are desperate and fear for their lives (usually excerbated by overzealous Templars), those who foolishly make deals with demons in exchange for power, or those who believe they were more capable of dealing with them than they actually were? The rest if lucky can go their entire lives without any problems, aside from a few bad dreams that they can eventually learn to block out anyway?


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#24
MisterJB

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No character model


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#25
TheKomandorShepard

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Except that as has been said before, demons don't need to possess people anymore to enter Thedas?

 

The only abominations are only going to be those who got themselves possessed before the Breach, but it's unlikely they lasted long since the various abominations we've encountered previously don't really have that much subtly when it comes down to it. With packs of Templars roaming around and killing anything that so much looks like it might be magical, I doubt that any abomination would not attract attention for long?

 

We do actually see several types of abominations in the game, the demon possessed (or enthralled) wolves in the Hinterlands, Undead, Revenants and Arcane Horrors, while JOH gives us Inquisition scout possessed by a Rage Demon, the reveal that all Avvar mages-in-training house spirits, as well as the dragon possessed by Hakkon.

 

As for blood magic, there's a good reason why we weren't allowed to have it as a pseudo-religious icon and as Josephine comments, even us learning Necromancy is going to be kept hidden because it's stigmatised everywhere outside of Nevarra.

 

I think that blood magic was implied to have been used by the Venatori or some of the rogue apostates, but sadly we didn't get any special animations that made it clear that it was indeed being used by them? The only times we otherwise see it definitely being performed are by the Venatori in the Future Redcliffe, as well as being used by the Tevinter mages frozen in time in the Still Ruins.

You don't know what you are talking about in first place ,it is established that demons possess mages not only because that allows them go through veil but also because that allows them experience human life ,as well another factor is power that possesing mage offer them.

 

Second doesn't change fact it isn't just dealt with it is completly ignored as well blood magic.

 

Wolves, undead and revenants aren't abomnations (abomnations are mages) only abomnation in entire game is Imshael who is character from book whole mage-templar war ingnored such things as blood magic and abomnations.

 

 

The bad writing excuse only goes so far. There's no rule that establishes that for every certain number of mages, a percentage of them always turn into abominations. It seems to me like some might just want them to freak out and transform so that they can say "See you can't trust the mages. They're just abominations lying in wait!"

There is ,at this point we know how that works as we saw through whole series ,we saw how bad conditions are more than enough for mage to end as abomnation we saw that despair, revenge , love and power-hunger (as well many other reasons) can push people into blood magic or even deal with demons .Now mages are in war and free so they don't have to fear repercussions of being blood mage on templar side ,and you want to tell me that despite mages lives become way worse than it was somehow numbers of abomnations and blood mages dropped to zero ,yeah because it makes sense . It is just bad writing ,because in that time period numbers of blood mages and abomnations should be higher than ever.  

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