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Why isn't the Hinterlands overrun by abominations?


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#26
thats1evildude

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Creatures not seen in DAI that were in previous installments: abominations, werewolves, desire demons, golems, sylvans, genlocks, shrieks, ogres, darkspawn emissaries, bereskarn, blight wolves and rock wraiths (the Profane).

 

Creatures seen only in DAI thus far: giants, hyenas, quillbacks, phoenixes, varghests, gurns, terror demons, fear demons, wraiths, despair demons, great bears, snoufleurs, dracolisks, nuggalopes, tuskets, fennec foxes, rams, druffalo, Red Templar Horrors and Behemoths, and the Envy Demon.

 

We lost some, but we also gained a lot.


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#27
KaiserShep

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There is ,at this point we know how that works as we saw through whole series ,we saw how bad conditions are more than enough for mage to end as abomnation we saw that despair, revenge , love and power-hunger (as well many other reasons) can push people into blood magic or even deal with demons .Now mages are in war and free so they don't have to fear repercussions of being blood mage on templar side ,and you want to tell me that despite mages lives become way worse than it was somehow numbers of abomnations and blood mages dropped to zero ,yeah because it makes sense . It is just bad writing ,because in that time period numbers of blood mages and abomnations should be higher than ever.  

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This changes nothing. No lore is broken, and there's no contrivance in the narrative. There's simply no guarantee that any given mage is going to become an abomination, and it's as simple as that. And really, considering that a great many mages in the game are hostile, what is the difference? The game doesn't really reflect blood magic abilities anyway, even though we find that rebel mage in the Storm Coast with a hovel full of bodies in his basement for Maker knows why, not to mention the Venatori spellbinders, who are guaranteed to be bloodmages, considering the sacrificial altars we find in their camps, but again, the gameplay doesn't reflect it.


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#28
TheKomandorShepard

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This changes nothing. No lore is broken, and there's no contrivance in the narrative. There's simply no guarantee that any given mage is going to become an abomination, and it's as simple as that. And really, considering that a great many mages in the game are hostile, what is the difference? The game doesn't really reflect blood magic abilities anyway, even though we find that rebel mage in the Storm Coast with a hovel full of bodies in his basement for Maker knows why, not to mention the Venatori spellbinders, who are guaranteed to be bloodmages, considering the sacrificial altars we find in their camps, but again, the gameplay doesn't reflect it.

You are right it changes nothing because dai is simple inconsistent.Of course there is guarantee that mages will become abomnation ,just there is no guarantee which mage will become abomnation .It is simple truth that series established in series ,especially that circumstances in dai intensified several times reasons why mages turned into abomnations and reached for blood magic as well removed negative consequences from authorities for doing so.

 

Of course it makes difference as being attacked by wolf and tevinter maigster does , because it isn't in first place about hostility (blood mage doesn't have to be hostile),it is about consistency about in dragon age.
 
 

Not only gameplay neither gameplay neither story i already have pointed that in whole mage-templar plot abomnations and blood magic (what pretty much play major and most important part concerning mages in series) was simple ignored not only that but pretty much most game save for grey wardens that touches blood magic topic.



#29
KaiserShep

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Did you make the same complaint about the consistency of the other games, despite abominations essentially being super powerful but rare, yet they were pretty much thrown at us in droves?



#30
TheKomandorShepard

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Did you make the same complaint about the consistency of the other games, despite abominations essentially being super powerful but rare, yet they were pretty much thrown at us in droves?

Abomnations were never rare in first place unless you want tell me that those legions of abomnations were "rare".As for being super powerful they are in fact single abomnation crushed entire castle and village and would do much more if not protagonist , but that protagonist falls into super powerful territory as well is another matter.



#31
DarkKnightHolmes

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They're hanging out with Desire Demons.


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#32
KaiserShep

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Abomnations were never rare in first place unless you want tell me that those legions of abomnations were "rare".As for being super powerful they are in fact single abomnation crushed entire castle and village and would do much more if not protagonist , but that protagonist falls into super powerful territory as well is another matter.

 

You have it mixed around. I said that they're rare according to their background info, not in the game, which is what I mean by the inconsistency.

 

As for protagonist super power, that's not an excuse. An abomination should be at least on the level of a minor boss, but they're little more than slightly more powerful mooks. The fact that, say, Jarvia or Bartrand are vastly more powerful than abominations in the game should say something about the story gameplay segregation.


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#33
TheKomandorShepard

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You have it mixed around. I said that they're rare according to their background info, not in the game, which is what I mean by the inconsistency.

 

As for protagonist super power, that's not an excuse. An abomination should be at least on the level of a minor boss, but they're little more than slightly more powerful mooks. The fact that, say, Jarvia or Bartrand are vastly more powerful than abominations in the game should say something about the story gameplay segregation.

From what i recall their only background info that abomnations were rare was from in-universe codex that was wrong as we were proven in series.

 

Gameplay and story two separate things (of course there should be at least some consistency between two) , in story you get stabbed with dagger and you are out of the game in gameplay you can handle 20 hits with 2h sword (pretty much leliana song best example).



#34
PapaCharlie9

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FWIW, I find the "Rifts are path of least resistance, no meat suits needed" argument and the "DA:2 had a glut of abominations, DA:I's dearth averages them out" argument pretty compelling.

 

The "no models" argument doesn't hold water. Slap a few new textures on an Arcane Horror and good to go, right? /sarcasm



#35
KaiserShep

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From what i recall their only background info that abomnations were rare was from in-universe codex that was wrong as we were proven in series.

 

Gameplay and story two separate things (of course there should be at least some consistency between two) , in story you get stabbed with dagger and you are out of the game in gameplay you can handle 20 hits with 2h sword (pretty much leliana song best example).

 

Well this is rather contradictory. If we don't get any abominations to fight in the game, it's bad writing, but if we get practically a mob of them in various instances in previous games, it's just proving the background info wrong? Am I the only one that thinks it's kind of funny how the in-game reflection of abominations being rare in that we hardly ever see any is the one that's considered poor writing, despite there being no violation of any rules established by the story?

 

It's clear why these discussions don't really go anywhere.


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#36
Aimi

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It's clear why these discussions don't really go anywhere.


you should prolly know better by now

#37
KaiserShep

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you should prolly know better by now

 

I guess I'm just really keen on punishing myself.


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#38
TheKomandorShepard

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Well this is rather contradictory. If we don't get any abominations to fight in the game, it's bad writing, but if we get practically a mob of them in various instances in previous games, it's just proving the background info wrong? Am I the only one that thinks it's kind of funny how the in-game reflection of abominations being rare in that we hardly ever see any is the one that's considered poor writing, despite there being no violation of any rules established by the story?

 

It's clear why these discussions don't really go anywhere.

It isn't contradictory if you bothered think about it ,sadly you didn't.If you fail recognize difference between something that was written in-universe by chantry sister that have no idea about topic ,or simple noble that never saw abomnation and think they are rare and well actual things that happen in-universe i can't help here.So sorry something that person in-universe wrote isn't even near equal to what whole series established since first game.I guess if you find codex written by junkie that claims he is god you will think he is god and when proven he isn't god that will be lore-breaking for you.



#39
KaiserShep

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Whatever helps to keep the flimsy arguments afloat, I guess. Keep on truckin', chief.


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#40
TheKomandorShepard

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Whatever helps to keep the flimsy arguments afloat, I guess. Keep on truckin', chief.

:lol: flimsy oh you are talking about your arguments that you are unable support ,so you are forced to compare in-universe source writen by in-universe person that was proven wrong well since first game and through rest of the series to as i said what we saw in series as far.



#41
Bad King

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Should you ignore the rogue mage hideout in the Hinterlands and then return there after advancing in the main quest (completing Champions or Whispers), you'll find it abandoned by its original owners and full of dead mages and templars: the new occupants consist of some despair demons and a pride demon called 'Wounded Pride' which I assume is a pride abomination (like Uldred in DA:O). It sounded to me like the demon had possessed one of the rogue mages, feeding off their wounded pride (presumably because the Inquisitor ignored their lair?).



#42
ComedicSociopathy

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Cole says it himself, the demons in Inquisition were driven mad by the Breach, so much so that their usual desire to possess mages was replaced by a general need to destroy everything in sight. Besides, with the Breach and the rifts everywhere they don't need to possess anyone.

 

Also, yeah, Bioware probably didn't want to make the models. 



#43
TheKomandorShepard

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Cole says it himself, the demons in Inquisition were driven mad by the Breach, so much so that their usual desire to possess mages was replaced by a general need to destroy everything in sight. Besides, with the Breach and the rifts everywhere they don't need to possess anyone.

 

Also, yeah, Bioware probably didn't want to make the models. 

From what i recall that concerns only demons that were forced through veil (rifts) and there are still tons of demons in the fade,as well demons possessed mages not only to cross veil but to experience life as well for power. 



#44
sandalisthemaker

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Because they didn't make an abomination model in DA:I.

 

I'm curious as to why all the mages roaming around are male elves. To save resources? 



#45
The Baconer

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Because they didn't make an abomination model in DA:I.

 

Not really applicable. There are a ton of recycled models that simply got a spit-shine before being ported.


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#46
Yuyana

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The abominations tried their best in DA2. It did not work. Now they are depressed and tired. Let them rest, they will come back when they are ready.