N7 is for humans. Let the other species have their own designation for their military
I'm glad that we play as only human
#101
Posté 07 mai 2015 - 04:03
#102
Posté 07 mai 2015 - 04:06
"for the sake of humanity"...hmmm
That's interesting because that could imply that there is a unique threat to humans as opposed to other races.
"...to establish a new home for humanity" and "...determine the fate of humanity", to be precise.
Perhaps, but it could just mean that you're representing the human side of establishing a new home while everyone's searching for a new home.
#103
Guest_StreetMagic_*
Posté 07 mai 2015 - 04:08
Guest_StreetMagic_*
"...to establish a new home for humanity" and "...determine the fate of humanity", to be precise.
Perhaps, but it could just mean that you're representing the human side of establishing a new home while everyone's searching for a new home.
Knowing Bioware, it's probably something more nefarious and epic than that.
But maybe they'll surprise me with something mundane.
#104
Posté 07 mai 2015 - 05:33
Mass Effect is and always has been about the human journey (and struggle) to the stars. It really wouldn't make sense to add playable races in the story mode unless BW does a major shift in the premise.
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#105
Posté 07 mai 2015 - 05:42
The races shared voice actors, so the only time there's actually a difference is when you straight up say "but I'm a human" and that's not what good, character building conversations are based on.
As mentioned earlier, the speech patterns of most races only require a basic voice effect
No, the issue is rather more complex. Every race has their own expressions and sometimes unique uses of e.g. personal pronouns (geth and hanar). A protagonist of several possible races would have to have all their lines severely restricted to not be potentially out-of-character. For instance, how do you express surprise? An asari would say '(By the) Goddess!', but that only works for them.
Another problem, in my mind, is how differently the races would usually react to you based on your race. I loved the way the turian councillor hinted at Shepard being biased towards helping humans after Feros. There's some history there that adds a layer to the experience when you know of the First Contact War. Sure, with multiple playable races we could still get these moments, but it's naive to think they won't be lessened overall from all the extra work required. In all likelihood, the PC would overall become more generalised to accommodate the different possible races. Is it really worth it?
I love Shepard. I don't need to be human specifically, I just want another clear-cut protagonist that can unfold him-/herself without restrictions and be met with favour or dislike depending on who we are. And although I agree that the auto-dialogue went a bit too far in ME3 at times, overall I'd rather have a bit of auto-dialogue for a character that displays more personality than a bland PC that can fit into a number of different race molds.
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#106
Posté 07 mai 2015 - 06:17
No, the issue is rather more complex. Every race has their own expressions and sometimes unique uses of e.g. personal pronouns (geth and hanar). A protagonist of several possible races would have to have all their lines severely restricted to not be potentially out-of-character. For instance, how do you express surprise? An asari would say '(By the) Goddess!', but that only works for them.
Another problem, in my mind, is how differently the races would usually react to you based on your race. I loved the way the turian councillor hinted at Shepard being biased towards helping humans after Feros. There's some history there that adds a layer to the experience when you know of the First Contact War. Sure, with multiple playable races we could still get these moments, but it's naive to think they won't be lessened overall from all the extra work required. In all likelihood, the PC would overall become more generalised to accommodate the different possible races. Is it really worth it?
I love Shepard. I don't need to be human specifically, I just want another clear-cut protagonist that can unfold him-/herself without restrictions and be met with favour or dislike depending on who we are. And although I agree that the auto-dialogue went a bit too far in ME3 at times, overall I'd rather have a bit of auto-dialogue for a character that displays more personality than a bland PC that can fit into a number of different race molds.
I didn't mind the autodialogue when it fits, especially time-crunching moments where it makes little sense for you to stand around thinking about an answer. I do think autodialogue should be influenced by past choices, ie: if you're predominantly renegade then the autodialogue would be the equivalent of renegade, or barring para/gade system then go by reputation and have the other characters react differently to the autodialogue.
#107
Posté 07 mai 2015 - 06:18
"...to establish a new home for humanity" and "...determine the fate of humanity", to be precise.
Perhaps, but it could just mean that you're representing the human side of establishing a new home while everyone's searching for a new home.
Ugh, I hope that this isn't the mindset of the new game.
"We are all in this journey to Andromeda together, but humanity is the most important!" That smacks very much of the whole "Take back Earth!" in ME 3 despite our planet having zero significance in the greater war effort until the last hour of the game, when the Reapers plot forces us to go back there. ![]()
I would really like to see the story (if we are indeed going to Andromeda) focusing on the refugees as a whole, rather than humanity's importance within said group. It would make no sense for all of these species to get to a new galaxy and then immediately focus on their own problems to the exclusion of all the other races. It would be like (the new) Battlestar Galactic show focusing only on the people from Caparica, and shoving all the other refugees from the other colonies to the background, with each of them taking their ships from the fleet and going their own way.
- Will-o'-wisp et KrrKs aiment ceci
#108
Posté 07 mai 2015 - 06:22
Ugh, I hope that this isn't the mindset of the new game.
"We are all in this journey to Andromeda together, but humanity is the most important!" That smacks very much of the whole "Take back Earth!" in ME 3 despite our planet having zero significance in the greater war effort until the last hour of the game, when the
Reapersplot forces us to go back there.
I would really like to see the story (if we are indeed going to Andromeda) focusing on the refugees as a whole, rather than humanity's importance within said group. It would make no sense for all of these species to get to a new galaxy and then immediately focus on their own problems to the exclusion of all the other races. It would be like (the new) Battlestar Galactic show focusing only on the people from Caparica, and shoving all the other refugees from the other colonies to the background, with each of them taking their ships from the fleet and going their own way..
If the leak is true I think it's more marketing speak, all 3 Mass Effect games were very heavy on the humanity angle for marketing but the actual stories/plots always put you on equal footing - even when ME2 featured Cerberus you still recruited aliens and Cerberus was made out to be hilariously evil.
- Heimdall aime ceci
#109
Posté 09 mai 2015 - 08:28
Bah... humans, humans, humans it's like the other races are there as extra... OK, I will accept another human protagonist grudgingly, but I hope that the other races won't be irrelevant.
#110
Posté 09 mai 2015 - 08:45
I'm fine with playing human as long as they give us freedom to shape our protagonist. But I really hope there won't be human centered plot again. Other races must care for their own interests and leadership first, their authorities shouldn't accept your orders like it's something natural. And it would be nice if humans weren't 90% of Galaxy's population or game wouldn't make it look that way.
very heavy on the humanity angle for marketing but the actual stories/plots always put you on equal footing
Uhh, no? I can complain about it for hours. Short version is
ME: Starts with some talks that human move to Council faster than all other minor races. May end with entirely human Council and all other races (which have few times larger army) just make okay face.
ME2: Humans are captured because they are the only suitable race. Enough said.
ME3: At first we just go to destroyed Thessia to make turians defend Earth ("Yeah, I see your homeworld is having it ten times harder, but Earth. Earth!"), then it becomes place for decisive battle. So unexpected, wow.
- AgentMrOrange aime ceci
#111
Posté 10 mai 2015 - 01:33
I actually really looked forward to playing as another race. If they include origins and/or different reactions and choices for the races, this could've given the game a lot more of replayability. I also like to take roles in a RPG and not always project myself into the character. It seems that this is sadly no option for ME again.
You win, human-only players.
#112
Posté 10 mai 2015 - 01:55
I actually really looked forward to playing as another race. If they include origins and/or different reactions and choices for the races, this could've given the game a lot more of replayability. I also like to take roles in a RPG and not always project myself into the character. It seems that this is sadly no option for ME again.
You win, human-only players.
I wouldn't be so sure if I were you. The decision to once again focus on a human protagonist more than likely has roots in the story they intend to tell; it's possible they figured adding multiple playable races would compromise this vision.
#113
Posté 10 mai 2015 - 06:58
I also like to take roles in a RPG and not always project myself into the character. It seems that this is sadly no option for ME again.
You win, human-only players.
Huh... I've never recreated myself when playing Mass Effect, so it was certainly an option in the original trilogy. Just because you're playing a human doesn't mean you have to be yourself. Just roleplay a different human ![]()
#114
Posté 12 mai 2015 - 05:52
Mass Effect has always been centralized on Humanity's place in the galaxy. It would be odd to play as anything but a Human in single player, at least for now.
Maybe once we see where the new story begins, and where it goes from there.
#115
Posté 15 mai 2015 - 12:55
if we're stuck playing as a human again bioware should at least make them unique and interesting in someway. Maybe humans are the only species to embrace cybernetics and AI. and allow us the player to choose between a meatbag, cyborg, heavily gene modify human or a full body prosthetic cyborg.
#116
Posté 15 mai 2015 - 02:12
Playing as another species might be cool, but the problem is that alien races are invariably constructed as extreme caricatures of human cultures, so the story could never be as complex or innovative as it would be with a human protagonist. It might be cool though to have some solo missions for squadmates rather than seeing everything through the eyes of the protagonist all the time. The degree to which the Mass Effect universe centers on Shepard is absurd to immersion breaking levels, the other characters need chances to exhibit agency and initiative as well.
#117
Posté 15 mai 2015 - 03:43
Playing as another species might be cool, but the problem is that alien races are invariably constructed as extreme caricatures of human cultures, so the story could never be as complex or innovative as it would be with a human protagonist. It might be cool though to have some solo missions for squadmates rather than seeing everything through the eyes of the protagonist all the time. The degree to which the Mass Effect universe centers on Shepard is absurd to immersion breaking levels, the other characters need chances to exhibit agency and initiative as well.
Doesn't work. You aren't roleplaying the squadmate's race, you're just playing as the squadmate. They already have an established personality. It's like in ME2 with the Joker segment. You weren't roleplaying as a different character, you were playing as Joker. No room for roleplaying.
- RIPRemusTheTurian aime ceci
#118
Posté 15 mai 2015 - 04:09
if we're stuck playing as a human again bioware should at least make them unique and interesting in someway. Maybe humans are the only species to embrace cybernetics and AI. and allow us the player to choose between a meatbag, cyborg, heavily gene modify human or a full body prosthetic cyborg.
Hard to imagine a good reason why humans would be the only ones to embrace cybernetics. It's clear from the original trilogy that it can be used by anyone. Garrus has cybernetics as a result from his injuries on Omega.
N7 is for humans. Let the other species have their own designation for their military
Pretty much, for the same reason you don't see turians or asari in the STG, or anything but asari in their commando units.
#119
Posté 15 mai 2015 - 05:07
Hard to imagine a good reason why humans would be the only ones to embrace cybernetics. It's clear from the original trilogy that it can be used by anyone. Garrus has cybernetics as a result from his injuries on Omega.
Not to mention Quarians, who have extensively embraced cybernetics.
Really every race has, from biotic amps to neural implants that translate alien languages.
#120
Posté 15 mai 2015 - 08:00
Hard to imagine a good reason why humans would be the only ones to embrace cybernetics. It's clear from the original trilogy that it can be used by anyone. Garrus has cybernetics as a result from his injuries on Omega.
Besides, Shepard was heavily implanted with cybernetics after ME1, to the point that David Archer can sort of hack them. So it's not like that would make the protag more unique.
#121
Posté 15 mai 2015 - 11:53
It would be cool if we could genetically/cybernetically modify our PC to the extent of something like XCOM:EW, or Deus Ex.
#122
Posté 15 mai 2015 - 12:24
The only way multiple playable species could perhaps work was if Bioware kept it very limited. It might be doable if you limited it to the human default, and maybe two playable humanoid alien species. Say for example Turians and Asari. By keeping the options limited it might leave room for some unique dialogue and backstories so that each version of the protagonist doesn't seem like a bland carpon copy of the other.
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#123
Posté 15 mai 2015 - 12:38
The only way multiple playable species could perhaps work was if Bioware kept it very limited. It might be doable if you limited it to the human default, and maybe two playable humanoid alien species. Say for example Turians and Asari. By keeping the options limited it might leave room for some unique dialogue and backstories so that each version of the protagonist doesn't seem like a bland carpon copy of the other.
Honestly speaking there is no switch for blank\personalized character. Even character with fully determined origin can be made blank. But since we speak about Bioware's resources and looking at DA:I I think different (even human-like) races cost too much. They've made some nice mentions here and there, but in the end you realise that former qunari mercenary just can't speak like that. Or dalish elf. Or anyone who is not 90% noble human like dialogs are.
#124
Posté 15 mai 2015 - 12:39
Doesn't work. You aren't roleplaying the squadmate's race, you're just playing as the squadmate. They already have an established personality. It's like in ME2 with the Joker segment. You weren't roleplaying as a different character, you were playing as Joker. No room for roleplaying.
There could be a slight degree of roleplaying.
Maybe have so that as you are playing as the squadmate you are interacting with your created protagonist. During those conversations you get to pick what your avatar says, but you get to see how the squadmate you are currently playing as would react. It wouldn't really be roleplaying per-say, but it might help flesh out your companions a bit more if you got to see how they react when our main character sends them off to do different objectives.
#125
Posté 15 mai 2015 - 01:15
Honestly speaking there is no switch for blank\personalized character. Even character with fully determined origin can be made blank. But since we speak about Bioware's resources and looking at DA:I I think different (even human-like) races cost too much. They've made some nice mentions here and there, but in the end you realise that former qunari mercenary just can't speak like that. Or dalish elf. Or anyone who is not 90% noble human like dialogs are.
I don't think you can take DAI as being representative on that front. It was designed for a human character from the start with other race options added late in development. What we got might have been quite different had it been designed for multiple races from the start.
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