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I'm glad that we play as only human


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#126
Torgette

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Mass Effect has always been centralized on Humanity's place in the galaxy.  It would be odd to play as anything but a Human in single player, at least for now.

Maybe once we see where the new story begins, and where it goes from there.

 

I thought the humanity angle was the most interesting angle in the Mass Effect trilogy namely because we were newcomers and brought a lot of energy whereas the other races were mired in history and stagnant to an extent. Moving on to a new galaxy though everybody is a newcomer and history will be a blank slate, motivations will change and new grudges will form. So really all species will have equal opportunity for an interesting new story this go around.


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#127
RIPRemusTheTurian

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There could be a slight degree of roleplaying.

Maybe have so that as you are playing as the squadmate you are interacting with your created protagonist. During those conversations you get to pick what your avatar says, but you get to see how the squadmate you are currently playing as would react. It wouldn't really be roleplaying per-say, but it might help flesh out your companions a bit more if you got to see how they react when our main character sends them off to do different objectives.


I'd welcome a couple levels where you only play as your chosen companion, like in DAO and KOTOR.

But even if they allowed us to swap between characters mid-combat, it wouldn't satisfy my desire to have my own personal alien protagonist. (and I'd be against mid-combat pov swaps anyways)

#128
Nightshade715

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While I was hoping for at least playable Council races, I kinda already knew we'll be stuck as a human again. Oh well.



#129
Wolfryck

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I disagree. Having the ability to play as different races would be a benefit to the story rather than detrimental to it. Especially since we've already seen the Mass Effect universe through a human N7's eyes. 

 

Dragon Age: Origins and Dragon Age: Inquisition have shown that Bioware can have race selection without sacrificing but instead enhancing the story. 

 

I can safely say it's a huge different in matter of scope between the two universes. Also, Dragon Age started as a multi-thread story so it has a solid base regarding that. And to be fair and just, I'm not even a fan of Dragon Age so I don't know how to be rational.

I've seen how you defend in every thread your desire to play as an alien, and I respect that. But justifying that by saying "We already played as human, change that" I don't know how to reply to that :(



#130
Wolfryck

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Welcome to the forums :)

 

I agree with your general sentiment for reasons that have been listed elsewhere in several threads before. In short, I don't think the benefits outweigh the cost.

 

By the way, can you elaborate on what you mean by the bolded parenthesis quoted below? I'm not entirely sure what it's supposed to mean in this context :)

 

Dragon Age did have an under-powered story telling. So I'm afraid I was referring to that



#131
Wolfryck

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All the playable races use the exact same animation skeleton, so this argument has no merit.

Same voices with voice filters where they are appropriate. BioWare has also proven with Inquisition that they can include more than one player voice.

You're basing your argument on the structure and expectations of the story without at all knowing the structure and expectations of the story. Contending a popular idea is your right, but do not contend it with arguments that are built on thin air.

We have already explored them from that perspective. Players do not usually enjoy treading the same ground for four games in a row.

Looking at what you've posted, you have scarcely begun to cover all possible arguments.

That was what the original trilogy was for. Come the next game, we're no longer the most recent arrival, as it were. The "evolution" has already happened. The path has already been beaten.

In other words, since you lack a disinterest in playing other species, the notion of playing as other species is a frivolous one.

 

 

Thank you <3



#132
Ajensis

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Dragon Age did have an under-powered story telling. So I'm afraid I was referring to that

 

Right. I think it was the 'under progress' bit that confused me when I made the post :)

 

By the way, there's a multi-quote function for making everything a bit tidier when replying to several people :P just a tip.



#133
Wolfryck

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Right. I think it was the 'under progress' bit that confused me when I made the post :)

 

By the way, there's a multi-quote function for making everything a bit tidier when replying to several people :P just a tip.

 

Forgive my ignorance, I'm a krogan in these technicalities. :P



#134
RINNZ

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I don't understand why people are arguing about role-playing a different race in a role-playing game.

#135
goishen

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I don't understand why people are arguing about role-playing a different race in a role-playing game.

 

 

Because then BioWare would have to come up with all the little oddities.  How do they interact?  How did they overcome wars?  How did they overcome poverty?   It's just too much for an entire team to handle for a small percentage of people comprehending it without saying, "Great, so I'm a blue girl with a scaly head that looks almost human."   And then being written off as automatically space magic.



#136
Massa FX

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It's my personal preference to Role Play as my own species.

 

But if your inner self is a Krogan... it would be nice (for you) to be able to be a Krogan. However...  the costs to have multi-species and gender is high. I imagine something would need to be cut... like voice acting for the protagonist.

 

This isn't a cut I'd enjoy. I'm addicted to VO now.

 

edit: I see someone mentioned using filters to denote a different race. In MEU that may not work. Wrex/Grunt, Mordin, Liara... all so unique in their delivery. Adding a filter would diminish that uniqueness. I want that distinct flavor of Krogan to be very different from that distinct lilt of Asari or Salarian. It wouldn't be enough. For me anyway. 


Modifié par Massa FX, 25 mai 2015 - 04:35 .

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#137
Vortex13

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I would love to play as another species in the new game, but as others have said, it would either require something else to be cut (detailed side missions, origin stories, unique race specific dialogue, etc.). Or it will result in a watered down experience not unlike the barely noticeable differences between the playable races in DA:I (especially if you picked a Dwarf or Qunari).


Playing as an Asari or Salarian, or Krogan would be far more than a simple model swap and voice filter, there are nuances to their respective cultures and idioms that would make each one have a different perspective on the universe than a human would.


Really though, if we are going to have multiple species to play as in a Sci-Fi setting, I would prefer BioWare go all out and give us wildly divergent ones to play as; like Humans, Rachni, and Hanar.

#138
Ambivalent

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I loved my city elf from DA:O so being only human limits me so to speak.

 

But again it wasn't that "obvious" that my character was an elf except a few choices and dialogue here and there so it was all about having "long ears" in most of the time.

 

Well have it your way, Bioware. I don't mind either way.



#139
NCR Deathsquad

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I don't suggest having it in the cutscenes as well. My suggestion was from purely combat gameplay perspective. Some TPS games did that, notably Conflict series. Reviving main character is just one of the perks. You can move your sniper to a perch, then attack with your remaining squadmate while he provides covering fire from above. There are a lot of possibilities there. And when you get to a cutscene, it plays with your main character doing the talking. 

it is worth noting earlier builds of mass effect 1 had this feature but it was removed

 

P.S. i loved the conflict games


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#140
MissMayhem96

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I would rather keep Mass Effect human only, and keep playable alien races in multiplayer.


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#141
CirusTheVirus666

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I bet if there are different alien races, the next big thing people will be complaining about is not able to romance certain species/characters. That stuff you know will be race gated due to technical mumbo-jumbo similar to some of the romances in DA:I. Unfortunately that how it goes in the world, bioware are people too who probably want the same thing as you, but there are time lines, due dates that they have to met. For example purposes, would you rather have multiple species to pick from that can only romance say 1-2 characters, or a human who can do the dirty will all of them? Priorities people!

 

My personal preference is Human only ;) but thats just me!



#142
JamieCOTC

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You might as well write a single preconceived character if you're worried about the story. Go w/ Commander Dude and be done w/ it.



#143
Hanako Ikezawa

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I bet if there are different alien races, the next big thing people will be complaining about is not able to romance certain species/characters. That stuff you know will be race gated due to technical mumbo-jumbo similar to some of the romances in DA:I. Unfortunately that how it goes in the world, bioware are people too who probably want the same thing as you, but there are time lines, due dates that they have to met. For example purposes, would you rather have multiple species to pick from that can only romance say 1-2 characters, or a human who can do the dirty will all of them? Priorities people!

 

My personal preference is Human only ;) but thats just me!

Without a doubt I'd choose race options. 

 

But then I'm not a real fan with how the Mass Effect team has done romances, like premarital sex being a mandatory part of it. 



#144
RIPRemusTheTurian

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The title of this thread is rather discouraging...


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#145
CirusTheVirus666

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Without a doubt I'd choose race options. 

 

And that's fine :) we each play games for different reasons. From what I have been reading in the forums, it seems its pretty split in terms of human only or more races.  It will also come down to the characters that appear in the new Mass Effect as well. Say, we have 5 races to pick from at the start of the game, I would say most people pick the race that they relate too. Like if someone is brash and wants to wreck ****, they might choose a krogan.  Then down the road, they get a companion who they totally like, or fall in love with(in a videogame kinda of way i mean lol because bioware makes some amazing characters ) and then after some personal quests for that companion, they find that a krogan cannot romance them.  Would they restart with a race that can? would it make them think why did they make a krogan in the first place if stuff like that is gated? or continue with the story because in their head, this Krogan is them in videogame form. 

 

Looking back at the DA:I release, they announced romances months before the release and on the forums there was outrage, people wanted to play a certain race with a certain sexual orientation but found out that they cant romance a certain companion. Doesnt that take you out of the universe with those kind of choices? Makes you less hyped about the game? I am super excited for the next mass effect, I want it to be great but at the same time I want to pick the way my character grows throughout the game. In a perfect world, Bioware will have multiple races, with multiple romances and nice little prologues for each race. So people like me, can pick a human (and ignore everything else) and people who want to play as a krogan or quarian can do so as well.

 

Sorry for the rant and choosing romances as example lol they are pretty important in bioware games. My point is, I want the best game possible for the next mass effect and I feel like focusing on human's only will not only allow that and make it a human story that some people can relate too more but at the same time expand choices, decisions, romances, sexual orientation and have that carry over to the sequels and not worry about techno mumbo jumbo(different animations, diffferent body sizes for armor to model, different voice actors or voice synths to make a human sound like a turian, etc, etc) that would otherwise plague the game and in some instances, bioware may have to cut content from the game since they are unable to get it to work for all races.

 

Thats my opinion anyways, hope I didnt offend anyone!



#146
Pasquale1234

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The ability to play the trilogy as a non-human would have required a lot of changes. ME1 starts with Shepard as an Alliance officer and XO of the Normandy. There would be no reason for a non-human Shepard to be on board an Alliance ship - or have Anderson as a mentor / father figure, or any sort of relationship with Hackett, Udina, or Kahoku. Shepard would have needed a non-Alliance ship with a non-Alliance crew, and probably could not have recruited Ashley as is. Side missions would have been assigned by !Hackett. The entire sub-plot around becoming the first human Spectre and proving that humanity was ready to join the Council would have been moot. ME2&3 would also have been very, very different. None of them would have made a lick of sense without playable origins / backstories, since players would know nothing about a non-human race they may have chosen in the CC. Making everything generic to allow for multiple MC species would have watered it all down.

Both DAO and ME1 made each armor available for every species / gender, but BioWare has shown no interest in doing that since those first games. Shepard had quite a few different options wrt armor pieces and casual clothing in ME2&3, but if they needed to accommodate other species' body models, we would likely see fewer options.

A quick rundown of the some of the more obvious costs of supporting multiple races:

-- CC options. Spreading the resources over more species would have to result in fewer options for each. Fewer hairstyles, eye shapes, nose shapes, etc., and probably only a couple of different pattern choices for, say, Asari and Turian facial markings.

-- Armor / clothing customization options. Supporting more body models would result in fewer options for each.

-- Facial animations. They'd have to either design all facial structures with the same anchor points (which wouldn't really work on some faces), supply separate sets of all supported facial expressions for each race, or minimize the MC's facial expressions. Given the sheer quantity of cutscenes in these games, this would be extremely costly.

-- Other cutscene animations may need to be adjusted to accommodate different body models.

-- The MC could not be associated with any organization with species-specific overtones, and most missions and goals would need to be designed to be applicable to any playable species - perhaps with a few species-specific.

-- Generic treatment of the MC, with perhaps a few places where the MC's species is acknowledged.

-- Generic personality of the MC. There may be a few places where an Asari could say "by the goddess!" or a Turian "spirits help us" or a Drell go into a vivid memory recollection, but providing those options for species expression would likely result in fewer other options to express unique views of the PC.

Although I might enjoy the opportunity to play as a different species, I'd be pretty hard-pressed to want to make the sacrifices required to do so.
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