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Spirit mage / Shadow custom class UPDATED with videos


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#1
ottffsse

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Updated Videos, and thread title as I see now going full mage Spirit tree plus shadow plus assassin is best, no blood mage needed:

-@lvl 15 Xebenkeck Room Forbidden Ones in 2:30 aka "House of flying daggers and walking bombs":
(flying daggers because of the look of the Robes of the Void)



-Orsino in under 2:30 aka "What a mess":


both in Vanilla nightmare difficulty - I now mainly use mods to go to nightmare ultra with this as then it becomes more balanced.

Other kills:

(not uploaded yet but you get the idea from those vids)

Hybris in 2:15
Arishok duel in about 3:15 (no kiting just rogue tactics) - I'll maybe upload this one later.

The big somewhat unfair advantage of this killing machine is you have the ability to destroy single targets like an assassin as you are an assassin and also destroy mobs with walking bomb. Also you can spam spirit bolt as that is a mage mechanic glitch when dual wielding but don't do it it is unfair and just stupid, for more style points try this instead:

in the later Orsino video I took speed (specialist tree) as I like that ability but you would get more "Style" if you take the Evade ability and do this: Decoy, attack mob enemy at center of mob, tag him with walking bomb (he is disoriented from you attack anyways), hit EVADE: DO A COOL BACKFLIP :) hit spirit bolt. Watch said enemy and all his buddies explode in lots of blood.



This might be old but there are new ways to enjoy this game. I felt a bit nostalgic to I replayed the game this time using the console to customize Hawke to be a blood mage / shadow specialization. This requires you to add shadow and dual wield through the debug console. It was pretty fun though it really starts to shine at lvls 18+. Untill then I did not truly respec.

I played nightmare before with a party focused on maximizing spirit damage in the full spirit tree for both Hawke and Merill, and setting off walking bomb and blood slave explosions (and good old spirit resist runes on any tanks). No healers. Hawke - Merill - Tank (usually Aveline) plus ranged dps support rogue (Varric or Sebastian). I looked at the Shadow spec in rogues and saw that I can maximize crit chance and damage even more through the Shadow abilities and passives. So this is what happens (lvl 20):

http://s1196.photobu...eenda2.jpg.html

9191 damage crit from stealth/ or was it simply concealment? From spirit bolt - an ability on very short cooldown.

Note: you need a second support rogue to set up the field with fatiguing fog. all your gold will go on really expensive shop items to max your dex to about 40 to equip the best end game daggers (you are still a mage so you need magic for dps). Also runes of valiance on all your secondary armor gloves boots to get dex that high. Do all evil things like take Turpor's offer to max ability points. I still raised my base Dex to 23 so thats 13 points into dex, the rest goes into magic and constitution since I played a blood mage. Excellent single target damage + massive aoe damage through blood mage. Being in the thick of actions makes Graverobber fun ;). dual daggers do more base dps than one staff. On nightmare you are still on the edge though without a healer as my party can do lots of dps quickly but we have a few glass cannons. Death siphon is good too but if you are really paranoid get rock armor as well - I used it for most game until respecing for shadow and did not have the extra ability point. Take stealth if you want to go more rogue than mage though it not really necessery with shadow. Plus I use a dlc ring and boots of the void to have a 6% chance to go into stealth on being hit. Interesting way to play this again.

yeah but this requires a bit of "work" to make it work and is really not as direct as just playing either a mage or a rogue. But once it works oha!

#2
ottffsse

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Well, I tweaked my skill ability selection somewhat better and at lvl 21 was able to do crits in the 20-40k! range using spirit bolt. I think that is doable earlier if one does not bother to take walking bomb and upgrades but the spirit tree mastery which increases spirit damage by 25 percent really is good. The +10 percent to crits chance is also good but most of the time you are stealthed or concealed or flanking which generates auto crits :). So now it is on paar with rogue assassin shadow except better since spirit bolt is way cheaper than twin fangs or assassinate and on way shorter cool down. Plus I can easily regenerate health via graverobber when facing mobs. And eventually take horror plus upgrade which is really good on a spirit damage mage. Against single targets with stealth and decoy there are no problems. This is a solo grade class. I can generate disoriented spirit bolt crits consistently alone without other party members. It only is a chore to kill wraiths. But the shadow blood mage blade absolutely murders everything else.

#3
Abraham_uk

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Interesting.

Do you have any videos?

Also what skill trees does your Shadow Blood Mage combo have?



#4
ottffsse

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I may post videos once I am at a place with good internet but idk this game is so old. the 20k-40k crits were against hurlock alphas and shield bearers in the legacy dlc, at lvl 21 Hawke)

HERE IS THE FULL GUIDE

IMPORTANT: if you are a mage Hawke, you have to add at least dual wield, subterfuge, and shadow rogue ability trees through the console. see here:
http://dragonage.wik...(Dragon_Age_II)

if your are a rogue Hawke you have to do the same but for the mage trees (Spirit, entropy, blood, maybe force, depending what you want to do)

Tipp: make sure you also runscript removetalent on ability trees you will never use (creation, spirit healer, elemental, arcane, maybe primal etc) to make sure you do not get too many ability trees in your abilities menu otherwise they begin to stack in a weird visual glitch which makes it really hard to select individual ability trees to slot your points.

This build at its core has the following engine:

-Stealth (rogue suberfuge tree)
-Spirit Bolt + upgraged to spirit strike (mage spirit tree)
-shadow obscure disorient and crit passives (rogue shadow specialization)

basically self disorient the target through a stealth attack and crits and then hit them for massive spirit damage using spirit strike. or have a second support rogue in the party to apply fatiguing fog to the battle area. TAKES full advantage of mage spirit tree dps abilities like spirit strike and walking bomb. Awesome against anything, mediocre though against enemies with spirit damage immunity (nightmare) as you will have to kill them the "old fashioned way" of auto attacking them like 100 times or having a different party member who is not a spirit damage specialist take care of them.

Ok in the middle of act 2 (lvl 14) my ability trees look as following, for a more mid game idea, I did buy the tomes and elixers up to that point which give extra ability and stat points. :

rogue - dual wield - nothing, except for dual wield base ability so I can equip daggers.
rogue - subterfuge - stealth (unupgraded) - need this to set up combos and is a good opening move. plus a "mage" with stealth ability??? lolz

shadow - (first specialization to unlock) - pinpoint precision, inconspicuous (unupgraded), decoy (unupgraded), disorienting criticals!!!! (very important), shadow veil.
-> to not have predator yet but that is the next ability to take! - guarantees a crit when flanking ;)

mage - spirit- sprit bolt+strike (your low cost spammable assassinate/ vendetta in one, 300% dmg against disoriented targets, 10s cooldown, cost 15 mana!!!), death syphon+vortex (remember that assassin passive that regens your stamina on kill??? this is your alternative+it gives you back health ;)), virulent corrosive walking bomb - (faced with an army of enemies???-use this- best of all even if they die around you and you have death syphon active you will be regening health even as you take damage from the bomb explosion), spirit mastery (aka best mage passive ever: +25% spirit damage, +10 mana/ stamina regen rate, +10% crit chance!!!!).

mage-entropy - hex of torment (your mark of death), horror + despair (your secondary massive dps ability which also stuns).
For instance I am not sure if that is base dps unmodified yet with my bonus to spirit damage but my horror ability currently (lvl 14) reads: spirit damage: 323 every 1 second, stun chance vs ANY enemy: 100%, duration: 10s. Practical results are not as spectacular as the line suggests, may stun lock 5 seconds typically? but is is still a very good ability. Very few enemies even bosses are immune to horror (maybe like 3 in the whole game).

For best results, use at least one spirit based dagger (you should be using lots of equipment to max out and increase your spirit damage).

Side notes:

Ability point distribution: (maybe with very slight modifiers from items currently (lvl 14). 11 str, 29 dex, 44 mag, 14 cun, 14 wil, 22 con. crit chance 42%, crit damage 104%

NoteS!: my "base" character Hawke was and is a mage, so I have to pump magic to increase dps. If you play a base rogue and just add the spirit, entropy and later blood or force mage ability trees via console you might have an easier time as you will do the typical thing in increasing dex / cunning and get your crit % and crit dmg even higher. Of course that may be a bit cheezy /OP considering I consider you need magic to be able to cast spells from a RPing perspective, plus those same magic point increase your magic resistance. But your "base class" will determine if you pump dex or magic for more dps. Since this Hawke is a mage, I have to add to both magic and dex - the magic for dps, the extra dex to equip the daggers which at first limits your dps but the dual daggers more than make up for it. EDIT: SCREW DEX (IF YOUR BASE CLASS IS A MAGE WHICH MINE IS) JUST PUT ENOUGH DEX TO EQUIP DAGGERS WITH SOME DEX ENHANCING ITEMS EQIPED PUT YOUR POINTS INTO MAGIC AND CUNNING NOTHING ELSE EXCEPT AS FEW AS POSSIBLE INTO DEX TO KEEP EQUIPING THE BEST DAGGERS AND A FEW INTO CON UNLESS YOU WANT TO GO FULL GLASS CANNON MODE. PUT AT LEAST 20 TO 25 POINTS INTO CUNNING ESPECIALLY IF YOU GO SPIRIT ASSASIN SHADOW AS I NOW SUGGEST. SCREW WILL YOU HAVE THE PASSIVES THAT STAMINA IS NEVER A PROBLEM (HELLO BLOOD SIPHON AND BLOODLUST) Point: lvl 14, with two good mid game daggers my base damage is 72 and dps 133. in late game it gets to 100-110 base damage. dps in the 190s. That is really significant for a mage casting powerful aoes. (hemorrhage will be dealing 900+ damageb base, plus 500% to staggered in a 10m radius if you go blood mage in late game).

BUG / exploit: it seems in the dual build spirit bolt has "no cooldown" - do not exploit that as that is just plain wrong / god mode. And if you decide to spam it without taking 10 seconds (usual cooldown) into account eventually it will lead to all your passives and statuses being cancelled (blood magic, dog, death syphon, rock armor etc) go off if you spam spirit bolt without regard to its natural cooldown.

YOUR Second Specialization beyond shadow: In principal, all your abilities are really cheap (Spirit Strike, stealth, horror) so you can get by on little mana / stamina. IMO 3 specs are viable as a second spec beyond shadow: 1. Blood mage (for RPing/ further mind control element (blood slave), aoe damage - as stated 900 base hemorrhage with 500% bonus against staggered in 10m radius, graverobber instantly regen the health bar (if decoy+stealth was not enough to stay alive). 2. Force mage - (much less aoe dps than blood mage but in this build you rather disable / CC whole groups of enemies while AT THE SAME TIME single-handedly take down that elite in <15s.), 3. Assassin - for those who want an uber burst dps build, never mind crowd control, if you take assassin it will be just plain scary how much dps you can throw at a non-spirit resistant target in a manner of seconds. mark of death / hex of torment->stealth->attack (disorient)->spirit strike->assassinate->horror (you get the idea).

Your typical <15s elite kill (sometimes 5s): stealth->attack (apply disorient)->spirit bolt (byebye 50-70% health)->horror (you won't be using that health pot, you won't be going into stealth assassin) -> finish elite off. stealth is still on cooldown, but spirit bolt off, you decoy and reposition, continue onslaught. EDIT OF COURSE IF YOU PLAY ASSASIN INSTEAD OF BLOOD MAGE ANY ELITE GOES DOWN IN 5S. MARK OF DEATH THE DISORIENT THE SPIRIT BOLT OR ASSASSINATE. THEN HORROR IF THEN HAVE THE CHANCE TO HEAL AND FINNISH THEM OFF. WITH RAGE DEMONS AND ASSASSINS I FREQUENTLY HIT THEM WITH HORROR FIRST SO THEY DON'T GO INTO STEALTH THEN I FINNISH THEM OFF.

further skills of note:

blindside (scoundrel) +45% damage with spirit master on spirit based attacks.
speed (specialist) - more speed, more dps.
evade / ambush (subterfuge) - evade is good on a blood mage shadow in late game nightmare when fights are dangerous and you have to reposition. not so good on force mage shadow, you just knock those enemies around with other means. ambush is good is you have a skill point to spare but I think predator takes care of your crit needs better.

#5
ottffsse

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Soloed high dragon at lvl 18. Will try to solo legacy dlc now. Then sky horror. That may prove a big challenge.

Update:

So went through both mark of assassin and legacy. Mark of assassin with tallis and legacy alone UNTIL the last with Cory which is bugged and cannot be finished alone. Tallis died in most difficult encounters anyway at some point except surprisingly the last fight in mark of assassin where she held up surprisingly well. I usually take 5-7 restoration potions with me on a dlc run and 2 lifewards. So enough to have something with me for really challenging fights bit not enough that I can just spam drink potions.

Mark of assassin with two characters on nightmare is a blast and was a really challenging tactical experience. Harder than legacy for sure. Note: I tried the spirit shadow assassin mage variation and played with that and it rocks. Sure I loose graverobber and hemorrhage so no more infinite health but I gain assassinate-so faster kills but greater chance of being overwhelmed and dying.

Some fights and how they went.

Sky horror - still got pasted the first time but then I refined my tactics and killed it three straight times. Note: get out of its aoe asap, kill it's adds first and ignore it so as not to get overwhelmed, kite around and decoy while you wait for assassinate to come off cool down as 3 hits from assassinate = dead sky horror.

Alpha wyvern: what a b****. !!! Tallis dies in seconds usually, you also die in seconds if you are 1/2 second late in running sideways as it charges at you. This is like arishok if arishok had 5x health and hit 5x harder. Evade would not help. Basically I had to be very careful here and keep my characters alive as while one kited it the other one was hacking away at the flank. Still took like 10 tries. Yuck. But seriously no tank = two hits you dead. Plus they knock you down. Maybe a decent warrior with solid defense and good offence can solo the thing. For all glass cannons good luck. Hardest fight for sure.

The final boss : tricky and not easy. As a rogue mage you cannot engage the big wyvern directly without getting pasted. (in the phase before it starts charging at you at least) That means keeping tallis alive was priority for hawke so you would alway have one character alive to distract the thing. Killing all adds fast also is a priority. Thankfully you can mostly charge in, decoy, attack disorient than tag the disoriented target in the middle of a group of enemies with a walking bomb and follow up with a spirit bolt to blow them all up. But this was easier than the alpha wyvern.

Legacy:

Secret boss. Don't know it was evening and I was tired and died 4 tries and quit then next morning I beat him easily on first try. Ghost archers-you can't take them all on at once without seriously using up all your potions which is not good for the rest of the dlc. So go on little scouting attacks-decoy tag a target with w bomb spirit bolt bum stealth retreat. If you go to the far corner of the pavilion in stealth they don't follow and don't attack so you can wait for decoy and walking bomb to come off cool down for you next mini strike.

Ok, malvernis - first phase is a battle of attrition. Kill his adds (they give me at least health and stamina thanks to death syphon and bloodlust). Don't get close to him unless you can assassinate immediately and after a few hits do a tactical retreat. His ranged spells are easy to avoid.
Dragon - this part pasted me several times the night before. Stupid thing eventually can hit you for 100+ damage when near death. Not as bad as the alpha wyvern but still really dangerous in close quarters. So run around and try to dodge some meteors, kill it's rage demon buddies and than go for it. The important thing here was to be careful - sure with pinpoint strikes and Mark of death and hex of torment on the target you can deal some serious damage to it but as you are hacking away at it you need to retreat on occasion stealth etc cause you have no tank to draw it's attention away from you and those 100 dmg hits hurt.

Cory - what an annoying buggy battle. After his health down to 1% several times and see it regenerate and finally when he got himself stuck in the middle throwing infinite flames at me + ice + lightning and no end shades would spawn I had to reload the dlc and do it with a companion to finish it. Note:bring someone along to legacy.

Note : the most difficult battle for squishy melee glass canon along with alpha wyvern was the 3 golems in legacy if siding with janeka. Absolutely killer because of their resistances.

#6
ottffsse

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Updated with videos at the top.

D*** I wish bioware would give us a legit mage dual wield dagger spy or infiltrators class in the next dai dlc. I love dual wield combat but I also love the disabling spells mages have. It's somehow much cooler to disable an enemy with gripping horror than throwing a stupid canister on the ground and it's nicer to just infect an enemy with blood slave or something like that throwing another cannister which covers the ground with lolfog.