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Weird glitch about injuries and Alistair.


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#1
andy6915

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So I... Cheat... Against the high dragon. There's 2 spots on the map that somehow revive party members if you're on the spot when it flies somewhere else, and I exploit that to have my party slowly wittle it down. I was playing on nightmare, and everyone managed to hit the MAXIMUM NUMBERS OF INJURIES POSSIBLE due to them dying literally a few dozen times since they'd revive with like 40% of their health and last long enough to do a few measly hits before dying instantly again. Now this is where it gets strange®. The other 3 party members (my warden I keep out of the fight so they can run around using the revival exploit) got an extra injury that shouldn't be possible.

 

http://dragonage.wik...i/Alistair_Doll

 

See how that can give really weird injuries to Alistair? Well, those injuries happened to all 3 party members and not just Alistair. And I never gave the doll to Morrigan and never even bought it from Bodahn in the first place. And each member could only get 1 injury from that list. Alistair and Wynne got "suddenly wet" and Leliana got "burning sensation". Yes, it's as you're thinking, I didn't even have Morrigan in the party to even use the doll. The high dragon gave them the doll injuries, but only a single one.

 

So everyone had every injury on this list-

 

http://dragonage.wik...m/wiki/Injuries

 

plus a single randomly chosen one from the A:doll list, without having the doll or Morrigan or anything. It's like somehow after the game gave every injury it could, it still had a strange empty spot in the code to fit another injury onto everyone and pulled injuries from the only place it could to give everyone another one (namely the doll injuries).

 

 

Really freaking weird :huh:.



#2
correctamundo

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What's the point of playing on nightmare if you're going to make it easy with exploits?


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#3
andy6915

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What's the point of playing on nightmare if you're going to make it easy with exploits?

 

I do whatever it takes to win. I bet you're mad that I use Sten to constantly revive people with his Qunari prayers for the death when fighting Flemeth too? It's not like I can't win legit, the even harder Archdemon fight on nightmare is easy enough for me, and that's me intentionally choosing to not use the ballistas at all.

 

Your post was worthless and had nothing to do with the topic :rolleyes:.



#4
MerAnne

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What's the point of playing on nightmare if you're going to make it easy with exploits?

I agree.   Failing to see how Nightmare is 'easy enough' when your party members are being revived so many times that you've maxed out injuries. :whistle:

 

I'm never maxed out all of the injuries (and I don't use the ballistas or the exploit you mention) on any party member so I have never seen the issue that you're describing.  I would keep some "injury kits" handy so that you don't have to worry about the injuries so much.  If they are revived at 40% each time they can't be very useful.


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#5
andy6915

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I agree.   Failing to see how Nightmare is 'easy enough' when your party members are being revived so many times that you've maxed out injuries. :whistle:

 

I'm never maxed out all of the injuries (and I don't use the ballistas or the exploit you mention) on any party member so I have never seen the issue that you're describing.  I would keep some "injury kits" handy so that you don't have to worry about the injuries so much.  If they are revived at 40% each time they can't be very useful.

 

Actually, it was on purpose. I wanted to see how many injuries the game would allow before it stopped counting. I went from using strategy to intentionally just throwing them at it as much as possible no matter how little their health was, once I decided I wanted to do that. Normally everyone only has a couple injuries, tops. Besides is it really that different from just chugging potions and making Wynne spam revive and simply keeping her out of the fight and focused on healing, if I did need the exploit to win? Hell, Wynne had her spirit healing skill to activally remove injuries of anyone near her (cleansing aura), and I specifically kept her from turning it on. So I actually didn't allow injuries to be cured even when Wynne could easily have done do, and chose not to and even kept it turned off in tactics during the battle... Pretty easy to see this wasn't a lack of ability.

 

And it was worth it, letting the game give the maximum number of injuries got me an interesting result that this topic is about. But no, everyone decided to turn this into a "get good" topic <_<.



#6
correctamundo

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I do whatever it takes to win. I bet you're mad that I use Sten to constantly revive people with his Qunari prayers for the death when fighting Flemeth too? It's not like I can't win legit, the even harder Archdemon fight on nightmare is easy enough for me, and that's me intentionally choosing to not use the ballistas at all.

 

Your post was worthless and had nothing to do with the topic :rolleyes:.

 

Why would I be mad? What you do in your game is your choice. I just don't understand why. It just seems like convoluted way to get to easy-mode. Regards to the "glitch", why would the game not take injuries from the doll thing?



#7
Blazomancer

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Check, if you will, what happens after disabling Feastday Gifts and Pranks, save-reloading and doing it all over again.

#8
andy6915

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Check, if you will, what happens after disabling Feastday Gifts and Pranks, save-reloading and doing it all over again.

 

I... Could do that. I still have the Flemeth fight on this playthrough, and using Sten I could probably max out the injuries again if I remove everyone's weapons. But it will be a pain the butt to have to reinstall the DLC. Not to mention that my save file won't be loadable without the DLC, since I'll have some of the DLC items in my inventory from the Feastday thing.

 

So possible, but hardly feasible.



#9
Jeffonl1

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I'm pretty curious... but too lazy to play it through...Can you tell us, Blaze?



#10
Blazomancer

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^I don't know, never tried that.

#11
MerAnne

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I'm pretty curious... but too lazy to play it through...Can you tell us, Blaze?

I'm with Blaze on this one; I've never tried maxing out injuries.   I'm WAY too lazy to play through to experiment with this glitch.  An event that only occurs after maxing out the number of injuries?  I'm content to let this remain unexplored.  I can......admire(?) andy's enthusiasm for testing (wish EA & Bioware felt the same), but feel no desire to spend that kind of time on a glitch that I will never see.

 

andy - just disable feastday gifts & pranks, do a forced load, and test.  You will want to delete any saves after you defeat Flemeth but 'uninstalling' and 'reinstalling' is just a checkbox.  Or, since the DAO is easy for you on Nightmare, just do your next playthrough without Feastday installed.  You don't have to get all of the injuries in one 'go', you can always just avoid Camp until someone maxes out the number of injuries.



#12
andy6915

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I'm with Blaze on this one; I've never tried maxing out injuries.   I'm WAY too lazy to play through to experiment with this glitch.  An event that only occurs after maxing out the number of injuries?  I'm content to let this remain unexplored.  I can......admire(?) andy's enthusiasm for testing (wish EA & Bioware felt the same), but feel no desire to spend that kind of time on a glitch that I will never see.

 

andy - just disable feastday gifts & pranks, do a forced load, and test.  You will want to delete any saves after you defeat Flemeth but 'uninstalling' and 'reinstalling' is just a checkbox.  Or, since the DAO is easy for you on Nightmare, just do your next playthrough without Feastday installed.  You don't have to get all of the injuries in one 'go', you can always just avoid Camp until someone maxes out the number of injuries.

 

Do a forced load? Is this a PC thing? I use the console versions. And I'm already past Flemeth and saved.

 

And yes, it will be easy to handle difficulty without the DLC. I don't actually really use those items, Sten's is the only joke item I ever make use of and only for the Flemeth fight (even when I bring Sten to the Archdemon, I don't have him using it). The rest are just too ridiculous to use. But... I do like being able to buy thoughtful gifts and sugar cakes. Those are the main thing I love that DLC for. It's how I can bring Morrigan along everywhere having her disapproving of every damn thing I do and yet still keeping her approval maxed. Not to mention if you screw up and raise someone's affection too high, it's good to be able to drop them back down easily with the onions and stuff. Not vital, but I've gotten to used to the convenience of being able to pretty much put everyone's approval where I want it to be. Not to say I can't do a playthrough without them, just that it will definitely be a less convenient playthrough. I'll think about it.

 

And you know why I use exploits for the dragon fights? Not because they're too hard, but because I have a specific idea of who should get the final blow for those fights. My Warden gets the high dragon kill... Period. That means keeping out of the fight and just reviving everyone with the exploit, so that I am the only one left standing and uninjured to take the last tiny hit of its health to get the kill animation. And Sten always gets the Flemeth kill, so I make him keep reviving everyone while keeping him out of the fight while everyone wears her down enough for him to be the only one left standing to take the final blow. I'm weird about kill counts and everyone having impressive "strongest enemy killed" listings. The glitch exploit against the dragon and the feasterday exploit for Flemeth makes it easy to make sure the one who kills them is the one who does. Without these exploits, everyone has a chance of getting the kill and making me have to do the whole thing over. That's the thing about the Archdemon, it always has everyone but me and maybe one other person dead by the time I finish it, so I don't really need to cheat against it to be sure I'm the finisher. And it doesn't have that damn-near-definite-kill bite and thrash thing high dragons have, so it's a lot easier to simply not let my Warden go down so I'll be the one to take the final hit for that fight than the other high dragon fights.



#13
MerAnne

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Do a forced load? Is this a PC thing? I use the console versions. And I'm already past Flemeth and saved.


And you know why I use exploits for the dragon fights?

Yes, forced loads are a PC thing - maybe, not sure how the console version works/looks.

 

I don't care why you use exploits for the dragon fights. :huh:   I really and truly don't.  You can use them as much or as little as you like.  :rolleyes:  You found a glitch that can only be found if you max out the number of injuries.  congratulations.  If you want to investigate it more, you are MORE than welcome to.  I, however, have absolutely no interest in spending the time to figure out if this glitch exists in the PC version and what happens if Feastday isn't installed and the injuries are maxed out.

 

The only reference that I have seen to your use of exploits was because everyone thought that you had a problem killing the Archdemon to get so many injuries.  Because, really, no one CARES that you are using exploits.



#14
andy6915

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Yes, forced loads are a PC thing - maybe, not sure how the console version works/looks.

 

I don't care why you use exploits for the dragon fights. :huh:   I really and truly don't.  You can use them as much or as little as you like.  :rolleyes:  You found a glitch that can only be found if you max out the number of injuries.  congratulations.  If you want to investigate it more, you are MORE than welcome to.  I, however, have absolutely no interest in spending the time to figure out if this glitch exists in the PC version and what happens if Feastday isn't installed and the injuries are maxed out.

 

The only reference that I have seen to your use of exploits was because everyone thought that you had a problem killing the Archdemon to get so many injuries.  Because, really, no one CARES that you are using exploits.

 

I don't get why you can't test this easier than me. Can't you just pull up the console and add every injury through commands, and then go let everyone but 1 person get knocked out and see if the feasterday injury was added?



#15
MerAnne

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I don't get why you can't test this easier than me. Can't you just pull up the console and add every injury through commands, and then go let everyone but 1 person get knocked out and see if the feasterday injury was added?

If I already knew how to do that, maybe.  But I don't so it is not easier for me to do it than it is for you.