There are a lot of female characters in that box 'beautiful but terrifying" Leliana, Mythal, Anora...
'beautiful but terrifying" Leliana, Mythal, Anora...
Anora...
Anora! Oh good grief, don't tempt me, Mihura! Anora is one of my most hated characters in all of video game history. She was neither terrifying, nor beautiful, she was simply a horribly annoying brat! *rant devolves into incoherent rambling*
Aaaaaaaanyway... *ahem*
there are various types of intimating presences of course but overall physical ones are most of the time put on the male characters.
Yes, that I agree with, and I actually consider that problematic for the image of both male and female characters because it is indeed an overwhelming tendency (1). That said...
I still think DA overall is a lot more conservative when it comes to gender design, it got a lot better in DA:I but still needs work.
I think that trying to 'design' all this stuff is a bad idea. It makes stuff stale, boring, horribly complex, and despite -- or perhaps even because of -- all this, bound to offend. I want diverse characters, and I want characters that I can 'fall in love with' (figuratively speaking of course). They need to breathe, to be made of flesh and blood, and a checklist poured into character design is anathema to that.
(1) Which is kinda interesting. Going OT here, but it's surprising to me to see how strongly gender stereotypes are enforced by the very gender (sex) that is stymied by them. E.g. men calling other men weak/'gay'/... or simply turning their nose when they show emotions or pick a caring profession, for example, or women calling other women slutty for choosing provocative clothing or for displaying the same behaviour men have not faced nearly as much criticism for (e.g. being promiscuous). I really wish we could leave all these 'boxes' behind and finally learn that we are all individuals that defy being put into neat little boxes. This is also the reason why I hate the idea inherent in calls for representation -- they reinforce, not abolish, the idea of boxes. However that may be, though, a game is not the right medium to enforce change. That would be like asking a single farmer to solve world famine. In both cases, we first need to study and change the seed to see results.