So, Bioware used Iron Bull as a mouth-piece to establish what proper and practical armor should be and that the armor used in Origins is now ridiculous. Yet, they chose a warrior character with the most impractical armor of all to be said mouth-piece? It's almost as if Bioware was using a bit of irony and humor to poke a bit of fun at the stuff we argue about on the forums, huh? Also, as you stated, Iron Bull's body is full of scars which screams the armor he is wearing is impractical. Qunari might have some damage resistance, but they went down like every other enemy in DAO and DA2.
Problem with your argument is that his armor has been noted as being impractical in the game itself - so it's not like game devs or character himself are unaware of it and are committing a logical blunder. Far from it. Bull simply chooses this type of armor for personal reasons (thrill of fight) as well as cultural ones (he's been raised to believe that Qunari wear full armor only when they go on actual war/Qunari invasion). The reason he has scars I've pointed out already, so I'm not sure why you're repeating it and treating it as if it strengthens your argument, when it perfectly fits mine. The impracticality of some of his armor hhas been shown to have their consequences.
See, here is the issue with statements like this. You build your argument on "realism" to back up claims that this armor is nonsense, then use "fantasy mechanics" to back up those same claims when defending the use of other impractical armors. It's either one or the other. If we're going to discuss this armor being unrealistic in a fantasy world, you can't turn around and say, "Well, that armor would be okay because magic." Mages are supposed to be deadly--the games practically melt that into our brains. You don't think strategically, the enemy would have archers or other mages in wait to take out mages? They can't--by lore--hold barrier forever. Anyone worth their salt would just wait and pluck them from the battle. Ranged or not, wearing cloth armor is useless. As for rogues--same thing. Rogues only stay in stealth when not attacking. Once they make a move, their position is known and other rogues can easily take them out. Especially another rogue who can also use stealth. If you're a duel-wielder, you have to get right in the middle of the action. You might have a swiftness, but so do the enemy rogues. Wearing cloth is useless. Warriors also have the guard ability and thanks to enchantments, can utilize their guard to be stronger every time someone strikes them. The warrior won't take damage until the guard is depleted. Sounds like a barrier for a warrior to me.
Your black-and-white thinking amuses me - no, it's not either one or the other, because the world of Thedas isn't either FULLY magical or FULLY realistic, nor I've ever claimed is one or the other. It's a blend of both, with its own established rules which are - apparently - pretty consistent, and ultimately decide what is possible in a given world or not (based on lore, characterization, observations, etc.)
And there's nothing inconsistent or contradictory in what I said - there are rules within the 'real' (non-Fade'y) world that seem to be very similar or near identical to ours, as well as magical system that modifies those rules to certain extent. Runes, enchantments, special materials or techniques used in battles have been established, just like rules in the world that magic has hard time breaking or has little to no discernible effect on.
Also - no divisions or types of soldiers or warriors known for mobility (archers, light cavalry, etc) in real world wore full metal plate armor or even full leather armor. They've traded their safety for the sake of damage and speed, therefore sitting here and arguing that "wearing cloth/metal is useless on a battlefield" is just plain ignorant.
I know this wasn't replied to me, but armor can be interchangeable. A warrior can wear armor that protects against spells and improve his guard.
Only you forget to mention that armor was interchangeable only if was made out one type of special material. It also never provided bonuses equal to what more appropriate types provided for each class. So it was available, but if a different class picked it say, mage picked a heavy armor) it was at the expense of effectiveness in battle, which is my point.
As I said, it's almost as if they were having a bit of fun at our expense, doesn't it? Unless you think that is beyond them, in which case you'd have to believe that they also intended and established one to be able to protect themselves with cheese wheels and hams and bananas tied to sticks.
I have no doubt they had fun - but in this particular example, they have definitely been poking fun at unreasonable armor designs, that's for sure. Therefore it doesn't matter how serious or lighthearted they've been - the statement has been made.