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Bring back boob plate armor.


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#951
Joseph Warrick

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Boob plate never looks functional. Breasts don't work like that.


This does while at the same time acknowledging females exist.
http://fc03.devianta...per-d6cm093.png

This however is sculpted after male pectorals. This is not gender neutral, it's cramming a female in a male armor.
http://img689.images...01301220048.jpg

The male form is not inherently superior.
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#952
Han Yolo

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This does while at the same time acknowledging females exist.
http://fc03.devianta...per-d6cm093.png

This however is sculpted after male pectorals. This is not gender neutral, it's cramming a female in a male armor.
http://img689.images...01301220048.jpg

The male form is not inherently superior.

 

That first one looks more like some sort of cat suit to me. I just meant the boob plate. Metal or whatevs. Yikes. 

And I agree, the second armour is lame. But metal armour can look feminine with out two balloons on it. 



#953
Hanako Ikezawa

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Fair warning, Bioware said somewhere that they are aiming for more "realistic" armors for the next Mass Effect game. 


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#954
AresKeith

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Fair warning, Bioware said somewhere that they are aiming for more "realistic" armors for the next Mass Effect game. 

 

If it's more armor like this

 

MassEffect32012-11-2023-03-58-39.jpg

 

or better yet, armor like this badass  B)

 

ArkhamKnight01.jpg

 

Then I'm all for it


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#955
Hanako Ikezawa

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If it's more armor like this

 

*snip*

 

or better yet, armor like this badass  B)

 

*snip*

 

Then I'm all for it

The only one they revealed was this:

btgjtwrcmae9ga6.jpg

Or more close up:

Mass-Effect-4-Armor-570x321.png



#956
AresKeith

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The only one they revealed was this:

btgjtwrcmae9ga6.jpg

Or more close up:

Mass-Effect-4-Armor-570x321.png

 

Which I kinda find amusing because it looks like Halo 5 armor



#957
In Exile

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The only one they revealed was this:

btgjtwrcmae9ga6.jpg

Or more close up:

Mass-Effect-4-Armor-570x321.png

 

Like the armour, but hate the hell out of the helmet. It is a sensible design; I just don't like it. 



#958
casper7000

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I would support the boob armor ideal. Perhaps they would allow a third party to make optional mods for it later on.



#959
Hanako Ikezawa

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I would support the boob armor ideal. Perhaps they would allow a third party to make optional mods for it later on.

How would that help the console players? 



#960
KaiserShep

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Like the armour, but hate the hell out of the helmet. It is a sensible design; I just don't like it. 

 

I would be very surprised if we didn't have at least a couple of options. To be honest, I don't hate the one I see there. I'd love to be able to wear a helmet and still be able to have our PC's face in view during cut scenes.



#961
AlaskaThe1st

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The only one they revealed was this:

btgjtwrcmae9ga6.jpg

Or more close up:

Mass-Effect-4-Armor-570x321.png

It looks like they cut that right out of crysis 2-3.



#962
Shechinah

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Like the armour, but hate the hell out of the helmet. It is a sensible design; I just don't like it. 

For me, it is the opposite; love the helmet, do not like the rest of the armor.

 


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#963
Toasted Llama

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Sadly, as a professional artist myself, I have to weep at some people's naivete when it comes to amount of work put into making ideas real.

 

It's rather frequently assumed that things like drawings or designs can be done swiftly, with little to no effort - it doesn't work like that, especially not when we want a quality product (even in a world full of budding, young artists we have today).

 

It takes effort to even design a thing in 2D format - it takes even more to "translate" it into a functional model in the game and then scale it all to all (or most) available models.

It's actually pretty common during game development that the artists end up being done way before the actual game is even done. It is entirely possible to use that left over time to create things that had a lower priority. It's also possible to recycle or polish assets from previous installments to save up time during development. IIRC by the time a game moves from alpha to beta all the assets have to be there. Yet beta is still quite a major phase. Maybe it won't be there during the main release, but it could afterwards be released as a free or paid DLC.

Drawings and designs can't be done swiftly, but game development is a team effort and compared to programmers, it's less time consuming.

Of course, it could still be completely different for Bioware, not all game devs are the same, but this is just the general gist of it. Asking for more options in the artistic department is not naive.



#964
midnight tea

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Concept artists and designers may be - programmers aren't. Add to that the fact that at that point the art department may be busy with something different already, say, DLC content or assets for a new game. 



#965
Hanako Ikezawa

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I would be very surprised if we didn't have at least a couple of options. To be honest, I don't hate the one I see there. I'd love to be able to wear a helmet and still be able to have our PC's face in view during cut scenes.

Would the 'options' just be essentially the same outfit but with small differences like the 'options' for the player armor in DAI were? 



#966
Seraphim24

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I'm sure a lot of people won't like this one but I thought it was pretty cool, it's from some browser card game called Star Era totally random but yeah...

 

Mina.jpg


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#967
KaiserShep

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Styling is a bit incongruous to the general motif of DA, but something like it could easily be translated in a more mundane, less colorful manner. 



#968
KaiserShep

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Would the 'options' just be essentially the same outfit but with small differences like the 'options' for the player armor in DAI were? 

That's entirely possible, but it's also possible (and perhaps likely) that it may just do the same thing ME3 did and have a couple of options you can cycle through for companions that are specific to them, and whatever you buy can only be equipped by the protagonist. The most I expect in terms of armor that changes for the protagonist is a symbol on it, much like how the basic Onyx armor in ME1 only has N7 on the chest when equipped by Shepard. 



#969
Seraphim24

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Styling is a bit incongruous to the general motif of DA, but something like it could easily be translated in a more mundane, less colorful manner. 

 

Well yeah but I think the colors are what make it kind of cool honestly, anyway there's lots of random stuff like that in card games I found pretty cool.



#970
Xerxes52

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The only one they revealed was this:

btgjtwrcmae9ga6.jpg

Or more close up:

Mass-Effect-4-Armor-570x321.png

 

I do like that armor aesthetic, especially the cloth on the hands and forearms. It looks like a hybrid between Mass Effect armor and Halo 4 Spartan IV armor. I don't see that as a bad thing.



#971
PhroXenGold

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I'm sure a lot of people won't like this one but I thought it was pretty cool, it's from some browser card game called Star Era totally random but yeah...

 

Mina.jpg

 

As clothing I think that looks pretty cool. As armour...well...it isn't armour at all.


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#972
TheOgre

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As clothing I think that looks pretty cool. As armour...well...it isn't armour at all.

CGFBCcoVAAAaYXx.jpg

 

This is some of the best armor you can get in Darksouls 2. Yet for some reason in all that bulk and terrifying steel, I have a big "Come, poke me right here in my pretty muscular tummy and kill me" painted right there. I freaking love the design to be honest. Armor doesn't have to look practical IMO. Not in a game.



#973
PhroXenGold

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CGFBCcoVAAAaYXx.jpg

 

This is some of the best armor you can get in Darksouls 2. Yet for some reason in all that bulk and terrifying steel, I have a big "Come, poke me right here in my pretty muscular tummy and kill me" painted right there. I freaking love the design to be honest. Armor doesn't have to look practical IMO. Not in a game.

 

While that kind of thing isn't really to my tastes aesthetically, I don't mind it provided it is consistent with the rest of the armour in the setting. If all armour is ridiculously OTT like that, then fine. You have a world in which the armour is demonstrated to function differently to how it does in ours. The problem for me comes when you mix armour that looks practical with armour that looks like that in the same setting. Because then you have a massive inconsistency in how the world functions. If "impractical" armour works fine, why bother with practical stuff? If practical armour works properly, how does the guy in your picture survive. Likewise, I'm fine with loincloths and chain-mail bikinis when watching Conan and Red Sonja, because that's how that setting is. But if you've got a woman wearing metal underwear and not much else fighting alongside someone in full late-medieval plate armour, then there's something wrong.


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#974
KaiserShep

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As clothing I think that looks pretty cool. As armour...well...it isn't armour at all.

 

Something similar to it could arguably work for rogues, since they're meant to be agile attackers that strike hard before taking too many hits themselves. And then there's mages, who just adore to be draped in billowy fabric.



#975
KaiserShep

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CGFBCcoVAAAaYXx.jpg

 

This is some of the best armor you can get in Darksouls 2. Yet for some reason in all that bulk and terrifying steel, I have a big "Come, poke me right here in my pretty muscular tummy and kill me" painted right there. I freaking love the design to be honest. Armor doesn't have to look practical IMO. Not in a game.

 

It's actually kind of hilarious though, because it just looks like if he so much as leans too far in any direction, he'll break in two. 


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