While that kind of thing isn't really to my tastes, I don't mind it provided it is consistent with the rest of the armour in the setting. If all armour is ridiculously OTT like that, then fine. You have a world in which the armour is demonstrated to function differently to how it does in ours. The problem for me comes when you mix armour that looks practical with armour that looks like that in the same setting. Because then you have a massive inconsistency in how the world functions. If "impractical" armour works fine, why bother with practical stuff? If practical armour works properly, how does the guy in your picture survive. Likewise, I'm fine with loincloths and chain-mail bikinis when watching Conan and Red Sonja, because that's how that setting is. But if you've got a woman wearing metal underwear and not much else fighting alongside someone in full late-medieval plate armour, then there's something wrong.
Ahhh, the rest of the armor in this game I'd say is fairly consistent with it's defense ratings and appearances. It's just that set, that happens to be the most defense rating that I know of, with the exposed belly and back to help show off that fantastic set of abs and muscles. The point I'm going for is it doesn't all have to be silly or unrealistic. Some of it could exist, as long as there is some.
I believe armor serves more than just protecting for example. Mind games for appearance sake or terrifying someone. I.e., I've never been more terrified of an invader before until I saw them with a minotaur helmet (the one I'm wearing) in a similar set of armor gesturing, pumping his fist high up in the air with his twin blade, and then pointing at me as if he's coming for my humanity. It's a mind screw man.
I win more 'invasions' whether on the defense, or hunting down 'sinners' as a blue invader than I lose some by the way. It's generally nerves that cost me a match more than just being out played through skill. I'm pretty cocky, but my ability to bait someone into making a mistake is pretty good.





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