=____=...
It IS an issue when writers/developers work for years to establish the world (through games, books, comics, etc) and then stop caring about its internal consistency whatsoever. That's NOT how effective storytelling works. You can't just introduce things on a whim, especially if they don't fit the established world at all, just like you suddenly don't add the fifth wheel (mounted sideways) to a car.
I mean, it would be as silly to try and force-introduce the magic system from DA into Fairy-Tail. I mean... what for? It makes no sense.
The whole world was introduced on a whim. DG or whoever at Bioware was like welp how about this? Witcher's never existed, it was by definition a creation of some kind, therefore, by your logic, it was silly for Andrzej Sapkowski, to introduce elements of Slavic history into a book about fantasy. You might as well get rid of magic entirely, it's not real, none of these things are real.
The only reason you wouldn't do one thing or another is because it wouldn't make the game fun (which I find hard to believe, DA is frequently too conservative IMO).
No, they wouldn't and both you and I know that if suddenly DA4 was released in a "full blown anime style", people will be screaming "BETRAYAL!" or at least asking "Where the hell did that come from?".
I mean, they can have an anime featurette or maybe even a separate short story - they've done that already after all with "Dawn Of The Seeker" didn't they? (from what I heard, it doesn't have a good reputation).
But adopting anime style and - to be more specific - bombastic and over-the-top style of drawing or storytelling of Hiro Mishima to a main game with its continued story-line or plot elements, for no rhyme or reason, would be a recipe for disaster.
Berserk is unique, even among anime. But even if Berserk is similar to GOTY compared to OTHER anime, it still is told in a Japanese way. Mind you, I'm not saying that it's a bad way - just different. Detail-wise, they focus on somewhat different elements, different ways of telling the story and different things that matter for target (in case of Berserk, Japanese) audience. There are too many differences even between Berserk and DA, and many, MANY more differences between DA and FairyTail.
Various JRPGs are also even more similar to DA or GotY, as I mentioned, Ogre Battle, I mean you haven't played it obviously but it certainly exists. Also the connection between Fairy Tail and DA isn't that dissimilar at all still, such as having a plot focused on the indomitable rise of a superhero, guilds, knights, the similarities all over the place, left and right.
Everything tells the same story, really, one way or another.
.... That's not a good enough reason to introduce it to DA
Like, AT ALL. As far as we know there are no Superman-like superhumans in DA, nor there's any indication that Superman-like beings wouldn't be anything other than lore-breaking.
The Archdemon? Andraste? The Maker? Plenty of super powerful things, they're all over the place actually, it's a struggle to find anything that isn't super powered.
If DA wanted to find a way to introduce Fairy Tail style everything or combine the two it's totally possible, if they wanted to, of course.
In fact I'm pretty sure at any point they could just have The Maker come down and go "We're doing this over!" Bam, now you can do anything you want out of nowhere.
I'm not sure who the equivalent entity is in TW, perhaps the djinns or something.
It's the same in Warcraft, there's a bajillion Titan gods and they can do essentially anything they want whenever they want.
If you really wanted to I'm sure you could combine Sailor Moon, Fear and Loathing in Las Vegas, with Fairy Tail and Berserk.





Retour en haut










