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Am I the only one who finds the Inquisitor's personality satisfying?


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#251
Phoenix_Also_Rises

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Interesting. And, following what others, namely,Torgette and vertigomez, have said, I would like to add a few things to my above opinion.

 

Originally, I was not going to bring up Mass Effect, seeing as this is a Dragon Age dicussion, but it is relevant, as far as character background and its effects on gameplay itself are concerned. As Torgette has mentioned, there are ripples your background selection makes on the entire gameplay. It also gives the character context within the universe and themselves, and provides you, the player, with certain base information that serves as reference points when you are making your decisions regarding certain issues. For example, would a Colonist/War Hero Shepard make the same decision about freeing the Rachni Queen as the Earthborn/Ruthless? Would it make sense for a person who has had certain prior experiences in their life to take a certain route? I present to you, fellow forumites, that this is how to balance character background and player agency well - this is what we need more of and I dearly, dearly hope that the background choice remains something that is available with Mass Effect Next (and, just maybe, even gets implemented into Dragon Age Next).

 

Furthermore, the mention of family that vertigomez made was definitely right on the money. Again, giving the player character context can provide "reference material", if you will, that the player can use in order to determine character behavior. For example, given her origins (har har), my Cousland Warden, although generally mild-mannered and sweet (and sometimes angry, because she decidedly did NOT want to become a Grey Warden and wanted precisely nothing to have to do with them), always, ALWAYS went the angry/I WILL MURDER EVERYTHING YOU ARE route whenever it came to talking about or dealing with Arl Howe or in issues pertaining to her family.

 

What I am trying to say in this long-winded manner is that, if some you perhaps got the impression from my previous post that I was anti-player choice, that was very decidedly not what I was trying to get across. I am not saying that player agency is bad; player agency is wonderful - it is, to a large extent, why a lot of us play BioWare games in the first place. But extending player agency to the point that it precludes and eliminates the existence of any pre-determined characteristics on the ground of "we will not include this because this is not what the player personally chose" seems a bit like throwing the baby out with the bath water. As evidenced by the examples I brought up, player agency is used to its best when exercised with regards to certain reference points, with regards to certain cntext. Yes, these reference points and context would have to be pre-established and entirely outside the players (but entirely inside the developers) domain of control, but the difference here is between giving a kid a box of legos to play with and giving that kid the raw materials that legos are made out of, expect them to manufacture the legos and then play with them. This, I think, is why so many people have an issue with the Inquisitor and find the character lacking in depth.

 

And since I did bring up Shepard and this is an "I enjoy the Inquisitor" thread, I want to say one more thing. As much as I loved the character of Shepard, the Pragon/Renegade system was rather restrictive when it came to the personality. Even if I did feel like, given the situation, a, say, Renegade option was the appropriate human reponse that would also make sense in context with the background of my character, I very rarely took it due to being worried that my Paragon/Renegade ratio gets messed up and I will lose some important red text/blue text options and mess up key plot points. Hawke and the personalities also did this and I do not necessarily care for the forced dynamic.

 

The Inquisitor, on the other hand, felt unrestricted in this regard. Her personality could literally be anything at any given time. Yes, it can be argued that this makes the character sound schizophrenic at times, but I was so happy that I could be nice to my friends, angry at my enemies, sassy and snarky when levity was required, determined when it was not, and weary when I could afford to let my guard down and admit that there is a very tired person behind that glowing hand. This is something I think the Inquisitor did perfectly - balancing personality and player agency. Also, as someone has mentioned, expressing your views on yourself as the Herald and belief having effect on dialogue was pretty great also.

 

The more I think about, the more it seems to me that the Inquisitor was done just right when it comes to little touches like this. It is just that in the broad strokes, in the bigger and more fundametal aspects of character origin and context, the Inquisitor is lacking. 


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#252
ask_again_later

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While I was pleased with the Inquisitor, I find that the countless options as to their background made them less of a character. Hawke was always a human with the same background, though we still had options. It gave him/her a stronger character, and it made me more attached to Hawke whereas the Inquisitor I'm like, meh, I don't really care what happens with you.

This. Oddly enough I didn't feel the same with Origins. Probably because you got to see the backgrounds unlike with Inquisition where it just gives you an extremely generic background that you get to learn about in a short paragraph.


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#253
Majestic Jazz

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.... Which is exactly why I think of my Inquisitor's family and relations before I begin another playthrough - just like I do with any other character I create.

Just because the game offers limited information on character's background doesn't mean that he or she is defined "just" by content available in the game. In fact, I treat all interactions and responses she or he has in game as expressions of their already fairly well-formed character (they can change under the influence of events or people they meet, but they're not blank-slates per se).


Again, another defense claiming that we must head canon our IQ in order to have an interesting character. Basically we are "fantasizing" about an IQ that really isnt presented in such way. That is a failure on Bioware for us having to goto such extremes especially when past characters such as Hawke and Shepard didnt require a deep "imagination".

This is why the IQ is Bioware's most bland character.

#254
ApocAlypsE007

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The inquisitor is somewhat bland, the sarcastic was especially not enough sarcastic. Nothing beats Sarcastic FemHawke, not even Shep.


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#255
Torgette

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Again, another defense claiming that we must head canon our IQ in order to have an interesting character. Basically we are "fantasizing" about an IQ that really isnt presented in such way. That is a failure on Bioware for us having to goto such extremes especially when past characters such as Hawke and Shepard didnt require a deep "imagination".

This is why the IQ is Bioware's most bland character.

 

I still had to use my imagination with those as well (and the warden), in fact the only Bioware character in recent memory I didn't have to use my imagination with to some extent was Revan once the revelation happened (obviously).

 

I don't think the Inquisitor is a bland character on paper - you have a rather big character arc, you noticely mature throughout, if you're a dalish elf it adds a lot to the experience, etc. I do think the nature of the Inquisition puts you in a bubble and makes you feel like an actor/actress on a stage play rather than really in the world, hence why I liked the idea of a personal quest that removes you from all of that for a least a little bit. That's something they could address in DLC, and should address in future games. I remember having the same problem with Shepard in ME1, in the end it was having to make tough decisions and face failure that made Shepard feel more real in that game and the sequels built off of that really well (maybe the 'Quiz just doesn't face enough failure, being in that bubble and all?).



#256
Fredward

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Sometimes I'm dissatisfied if I'm not playing the low-key manipulator archetype but then I think of PoE and I feel better.



#257
Majestic Jazz

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I still had to use my imagination with those as well (and the warden), in fact the only Bioware character in recent memory I didn't have to use my imagination with to some extent was Revan once the revelation happened (obviously).

I don't think the Inquisitor is a bland character on paper - you have a rather big character arc, you noticely mature throughout, if you're a dalish elf it adds a lot to the experience, etc. I do think the nature of the Inquisition puts you in a bubble and makes you feel like an actor/actress on a stage play rather than really in the world, hence why I liked the idea of a personal quest that removes you from all of that for a least a little bit. That's something they could address in DLC, and should address in future games. I remember having the same problem with Shepard in ME1, in the end it was having to make tough decisions and face failure that made Shepard feel more real in that game and the sequels built off of that really well (maybe the 'Quiz just doesn't face enough failure, being in that bubble and all?).


Still does not change the fact that we were able to physically interact with Shepard's past unlike the IQ.

A Spacer Shepard was able to talk to his/her mother.

A Earthborn Shepard was confronted by a longtime gangmember turned anti-Alien.

A Colonist Shepard had to relive the horrors of Bartarian slavery on his/her home colony of Mindoir as an escaped slave with PTSD confronts Shepard.

-----☆

A Sole Survivor Shepard must deal with the truths behind what really happened and how it connects with Cerberus.

A War Hero and Ruthless Shepard also has special dialog/conversations that is referrenced in all 3 games.

------

With DAO you had the Origin stories which allowed you to physically interact in your own personal "prequel" to Dragon Age: Origins. Later in the game you are also confronted again with your origins through various parts of the game such as a City Elf dealing with the missing elves or a Dalish Elf dealing with the Warewolves or a Circle Mage saving the tower from demons.


The IQ on the other hand had none of this. The game starts with us being interrogated and our past being vague. We can have one conversation with Jospehine about our past and a War table mission or 2 and thats it. No other physical interaction/repercussions of our past.

I fail to see how you can believe how the IQ was no different then the approach of Shepard in which we had more "in your face" interactions with his or her past.
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#258
Torgette

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Still does not change the fact that we were able to physically interact with Shepard's past unlike the IQ.

A Spacer Shepard was able to talk to his/her mother.

A Earthborn Shepard was confronted by a longtime gangmember turned anti-Alien.

A Colonist Shepard had to relive the horrors of Bartarian slavery on his/her home colony of Mindoir as an escaped slave with PTSD confronts Shepard.

-----☆

A Sole Survivor Shepard must deal with the truths behind what really happened and how it connects with Cerberus.

A War Hero and Ruthless Shepard also has special dialog/conversations that is referrenced in all 3 games.

------

With DAO you had the Origin stories which allowed you to physically interact in your own personal "prequel" to Dragon Age: Origins. Later in the game you are also confronted again with your origins through various parts of the game such as a City Elf dealing with the missing elves or a Dalish Elf dealing with the Warewolves or a Circle Mage saving the tower from demons.


The IQ on the other hand had none of this. The game starts with us being interrogated and our past being vague. We can have one conversation with Jospehine about our past and a War table mission or 2 and thats it. No other physical interaction/repercussions of our past.

I fail to see how you can believe how the IQ was no different then the approach of Shepard in which we had more "in your face" interactions with his or her past.

 

Sure, in fact I brought up the whole CC backstory customization request in this thread or another recent thread already. As for origin stories I do think DAI got off on the right foot by starting with the explosion and not really addressing anybody's personal cares until they initially close the rift, hence why a personal quest after that initial threat has passed would've worked well imo. Leaving your old history behind should've been a theme with becoming Inquisitor when you reach Skyhold (as it is, it's just about proving your worth to others... you yourself are still a mystery though).



#259
AlexiaRevan

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The Inquisitor have their background tied to the specie you choose (ex: Qunari --> Merc , dwarf--->Carta) . and even if you are a warrior or a Mage , there isn't much difference . 

Sure when you talk to Josie , you have different reply to who you were and how you felt . But I found the background choice rather boring . 

 

You are a Qunari Merc who lived outside of the Qun , and you would think you'have more to say about that beside 'what was your last mission and what kind of squad you had' . 

 

The dialogue wheel while deeper in comparison to Mass effect , no matter what I choose I felt like it wasn't emotional enough . (as in Angry , sarcastic , sad , puzzled) . 

 

And Last , I felt like the Quizzie was there to Listen to everyone go on about themself....and you could just ask a little for someone to talk on no stop about their personal Biography . God..that was boring ! 


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#260
Tinxa

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I was very satisfied with Inquisitor's personality.

 

I think people just like to complain about the new game and the new PC more. When DA2 came out Hawke was absolutely HATED and there were endless complaints about how uninteresting Hawke was compared to the Warden and how sarcastic Hawke was too much of a tasteless comedian but now people put Hawke on a pedestal and say that Inquisitor is too bland  :rolleyes:


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#261
AlexiaRevan

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I was very satisfied with Inquisitor's personality.

 

I think people just like to complain about the new game and the new PC more. When DA2 came out Hawke was absolutely HATED and there were endless complaints about how uninteresting Hawke was compared to the Warden and how sarcastic Hawke was too much of a tasteless comedian but now people put Hawke on a pedestal and say that Inquisitor is too bland  :rolleyes:

That is not true . Since you can't know if the peoples who hated hawke are the same who liked him (later) . 

 

I loved Hawke more then the Warden , and I liked DA2 more then DAO . And it didn't change since DA2 came out . Heck , I even find Hawke in DAI completely irresistible . I was just dissapointed that no matter what personality I choose in the Keep (aka sarcastic , angry or Noble)..Hawke seem to be angry always . 



#262
KaiserShep

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Yeah, Sarc-Hawke was too serious. It would've been nice if Hawke was more flippant when all this heavy stuff was happening. Heck, a fully sarcastic Hawke in DA2 would have made a joke while a guy was weeping over his dead son XD


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#263
AlexiaRevan

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Yeah, Sarc-Hawke was too serious. It would've been nice if Hawke was more flippant when all this heavy stuff was happening. Heck, a fully sarcastic Hawke in DA2 would have made a joke while a guy was weeping over his dead son XD

Indeed!! Hawke made funny comments in the worst possible moments ! thats why it doesn't make sense why so serious in DAI ! 



#264
Torgette

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Indeed!! Hawke made funny comments in the worst possible moments ! thats why it doesn't make sense why so serious in DAI ! 

 

I do remember people complaining about Hawke being part of the problem with DA2 being so flippant and whimsical compared to DAO. They toned Hawke back for DAI for a reason. I think the Inquisitor was created with a broader brush in mind, I do think the choices given to you and the "arrogant/outrage/confusion/etc." wheel add some emotion ie: after well of sorrows I can reassure Solas, try and make excuses or put him in his place and the voice acting for all 3 feels right, or when you hear everybody's suggestions for what to do with the Empress during the ball you can straight up chew out Leliana. That said compared to the highs and lows of the side characters you can come across as somewhat neutral, and I think the "bubble" that the Inquisitor is in with the nature of the Inquisition taking away a lot of danger and failure opportunities doesn't help that "neutral/safe" impression.



#265
midnight tea

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Again, another defense claiming that we must head canon our IQ in order to have an interesting character. Basically we are "fantasizing" about an IQ that really isnt presented in such way. That is a failure on Bioware for us having to goto such extremes especially when past characters such as Hawke and Shepard didnt require a deep "imagination".

This is why the IQ is Bioware's most bland character.

 

You're acting as if I said that we have to imagine our Inquisitor from the scratch and have no way to express them or establish what they are in game, which is simply not true. What I said was that IQ isn't defined "just" by content available in the game.

 

And why should it??? RPGs were always about putting our imagination to work and fantasizing about how our characters are. Why should a game (or any other medium, in fact) do all the job for me? 

 

Also - "deep imagination"? Thinking out a bit of background, history and predicted responses is hardly deep. It only requires a bit of creativity. I'm all for people being at least somewhat required to train theirs, instead of being offered a replacement for it; our entertainment industry is already very guilty of that as it is.



#266
AlexiaRevan

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I do remember people complaining about Hawke being part of the problem with DA2 being so flippant and whimsical compared to DAO. They toned Hawke back for DAI for a reason. I think the Inquisitor was created with a broader brush in mind, I do think the choices given to you and the "arrogant/outrage/confusion/etc." wheel add some emotion ie: after well of sorrows I can reassure Solas, try and make excuses or put him in his place and the voice acting for all 3 feels right, or when you hear everybody's suggestions for what to do with the Empress during the ball you can straight up chew out Leliana. That said compared to the highs and lows of the side characters you can come across as somewhat neutral, and I think the "bubble" that the Inquisitor is in with the nature of the Inquisition taking away a lot of danger and failure opportunities doesn't help that "neutral/safe" impression.

I do not denie peoples complained about DA2 and Hawke . But it doesn't mean they are the same peoples who are complaining about DAI and the Inquisitor . 

 

Take me for exemple , I wasn't here during mass effect serie or even the Origins Games . Just started when DAI was about to be released  ;)

 

I do think the old DA2 friend/Rival would have been a nice addition (even though some hated it) , but it added in replying the game . At least to me . I would play and friend everyone , then rival everyone . Then do some research and look up who are best as friend and who are best as rivals . 

 

Here , no matter what...I just can't bring myself to play again . It just feel..like watever you do or say it doesn't have any impact at all . 



#267
Majestic Jazz

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The Inquisitor have their background tied to the specie you choose (ex: Qunari --> Merc , dwarf--->Carta) . and even if you are a warrior or a Mage , there isn't much difference . 

Sure when you talk to Josie , you have different reply to who you were and how you felt . But I found the background choice rather boring . 

 

You are a Qunari Merc who lived outside of the Qun , and you would think you'have more to say about that beside 'what was your last mission and what kind of squad you had' . 

 

The dialogue wheel while deeper in comparison to Mass effect , no matter what I choose I felt like it wasn't emotional enough . (as in Angry , sarcastic , sad , puzzled) . 

 

And Last , I felt like the Quizzie was there to Listen to everyone go on about themself....and you could just ask a little for someone to talk on no stop about their personal Biography . God..that was boring ! 

 

 

I think there are really two types of people when it comes to liking the IQ or not. Those who LOVE to RP their characters like in MMO games and those who would rather the game itself through dialog have their characters fleshed out. Those who love the RP/MMO approach are more prone to be satisfied with the IQ while the latter is more prone to not like the IQ's personality that much.

 

When my Shepard's mother spoke to him on the Normandy or when Talitha (PTSD ex-slave from Mindoir) dealt with Shepard, it really gave Shepard a more....human and personable side. No longer was he/she just the 1st Human Spectre sent out to destroy Saren and his Geth army, but he/she was someone who had a past and is still shaped by that past. This allowed me to further shape my Shepard throughout the rest of the trilogy.  Yes, even Commander Shepard required a bit of RP at times, but not as nearly to the extreme of that of the IQ in DAI which requires MUCH RP/Head Canon to really enjoy.

 

Perhaps if DAI had more cinematic conversations, the IQ would have came across as more....personable to me but that wasn't the case and the camera angles during conversations really disconnected me from his facial expressions/reactions during conversations. Seeing those subtle head tilts and eyebrows being raised really goes a long way for me in establishing the feel/personality of my Shepard. This was difficult to do because 80% (hyperbole estimate) of the conversations were not cinematic/close-ups. 


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#268
Elhanan

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The Inq matched my male Human Mage fairly well for personality (ie; Noble with a noble heart).

#269
Majestic Jazz

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Also the fact that we even have this thread does explain how there is a rift in between us in regards to the IQ being boring or not.

You NEVER saw theads like this after ME1 was released asking the people if they were the only one who found Shepard interesting.

The fact that this thread exist speaks volumes.

#270
AlexiaRevan

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I think there are really two types of people when it comes to liking the IQ or not. Those who LOVE to RP their characters like in MMO games and those who would rather the game itself through dialog have their characters fleshed out. Those who love the RP/MMO approach are more prone to be satisfied with the IQ while the latter is more prone to not like the IQ's personality that much.

 

When my Shepard's mother spoke to him on the Normandy or when Talitha (PTSD ex-slave from Mindoir) dealt with Shepard, it really gave Shepard a more....human and personable side. No longer was he/she just the 1st Human Spectre sent out to destroy Saren and his Geth army, but he/she was someone who had a past and is still shaped by that past. This allowed me to further shape my Shepard throughout the rest of the trilogy.  Yes, even Commander Shepard required a bit of RP at times, but not as nearly to the extreme of that of the IQ in DAI which requires MUCH RP/Head Canon to really enjoy.

 

Perhaps if DAI had more cinematic conversations, the IQ would have came across as more....personable to me but that wasn't the case and the camera angles during conversations really disconnected me from his facial expressions/reactions during conversations. Seeing those subtle head tilts and eyebrows being raised really goes a long way for me in establishing the feel/personality of my Shepard. This was difficult to do because 80% (hyperbole estimate) of the conversations were not cinematic/close-ups. 

Exactly . I admit I can't role play like some peoples can and build this whole background story from nothing and run with it . 

 

And I don't think its a matter of adding more cutscene , but more like adding basic content . A more fleshed out background , more options and more dialogues that are tied to the choice you made . 

 

In mass effect you had 3 birth places plus 3 career background . And while like it doesn't seem like much . Thanx to mix matching and seeing what others players made from them..I was able to make many shepards that to me were all different from each others  :)

 

Of course background alone isn't enough , but being Paragons or Renegade and different quest choices flesh out a shepard more . one shepard would kill someone cose..and another won't for reasons . All of this combined and you have something interesting and you can play endlessly to make a new charachter . 



#271
AresKeith

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Yeah, Sarc-Hawke was too serious. It would've been nice if Hawke was more flippant when all this heavy stuff was happening. Heck, a fully sarcastic Hawke in DA2 would have made a joke while a guy was weeping over his dead son XD

 

That's part of the reason why I disliked the dominant personality aspect of DA2



#272
AresKeith

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Also the fact that we even have this thread does explain how there is a rift in between us in regards to the IQ being boring or not.

You NEVER saw theads like this after ME1 was released asking the people if they were the only one who found Shepard interesting.

The fact that this thread exist speaks volumes.

 

There's always been a rift between the fanbase at everything


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#273
KaiserShep

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Also the fact that we even have this thread does explain how there is a rift in between us in regards to the IQ being boring or not.

You NEVER saw theads like this after ME1 was released asking the people if they were the only one who found Shepard interesting.

The fact that this thread exist speaks volumes.

 

Actually, people have argued in the past the Shepard is boring. I've seen criticism that s/he is a plank with zero personality, on top of also being a moron, the latter of which is not really a criticism without merit, since Shepard can say some rather foolish things.



#274
stop_him

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I find the middle (sassy) and bottom (assy) satisfying personality types, but the top, which is the diplomatic? option a bit boring. 



#275
Torgette

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I do not denie peoples complained about DA2 and Hawke . But it doesn't mean they are the same peoples who are complaining about DAI and the Inquisitor . 

 

Take me for exemple , I wasn't here during mass effect serie or even the Origins Games . Just started when DAI was about to be released  ;)

 

I do think the old DA2 friend/Rival would have been a nice addition (even though some hated it) , but it added in replying the game . At least to me . I would play and friend everyone , then rival everyone . Then do some research and look up who are best as friend and who are best as rivals . 

 

Here , no matter what...I just can't bring myself to play again . It just feel..like watever you do or say it doesn't have any impact at all . 

 

I definitely agree about the friend/rival system, I brought that up on the Mass Effect boards saying they should add that to the next game in that series.

 

I find the middle (sassy) and bottom (assy) satisfying personality types, but the top, which is the diplomatic? option a bit boring. 

 

This too, diplomatic can be snarky or forceful - it doesn't always need to be reassuring/neutral it's more about appealing to conscious.