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Am I the only one who finds the Inquisitor's personality satisfying?


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#276
Torgette

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Actually, people have argued in the past the Shepard is boring. I've seen criticism that s/he is a plank with zero personality, on top of also being a moron, the latter of which is not really a criticism without merit, since Shepard can say some rather foolish things.

 

Well they literally were a plank in the first game, I remember even thinking that them moving on from Shepard for ME2 would be fine for me. It literally took dying for me to get attached to that character.  :wacko:


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#277
Legion of 1337

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I think the Inquisitor's personality works for people who would play the game as that reserved, diplomatic, opinionated and sometimes witty type. People who want out-there kinds of PCs will be disappointed because most dialogue options don't allow for it.


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#278
Majestic Jazz

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Actually, people have argued in the past the Shepard is boring. I've seen criticism that s/he is a plank with zero personality, on top of also being a moron, the latter of which is not really a criticism without merit, since Shepard can say some rather foolish things.

Negative. After ME1 was released the only complaints were that Mark Meer's voice wasnt as......emotional as Jennifer Hale's. It was more of a VO war than an overall personality war.

The way people criticize the IQ 7 months after release is WAY different then how Shepard was viewed 7 months after released. Please do not equate Shepard to the IQ. You're better then that.
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#279
CronoDragoon

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Also the fact that we even have this thread does explain how there is a rift in between us in regards to the IQ being boring or not.

You NEVER saw theads like this after ME1 was released asking the people if they were the only one who found Shepard interesting.

The fact that this thread exist speaks volumes.

 

http://forum.bioware...ring-character/

 

Also, lol @ trying to correlate MMO players with people who like blank slate PCs. I think you need to play more old CRPGs.


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#280
Majestic Jazz

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http://forum.bioware...ring-character/

Also, lol @ trying to correlate MMO players with people who like blank slate PCs. I think you need to play more old CRPGs.

Fail!

That was an isolated view in which the majority of the people in that thread took the side that Shepard isnt boring.

That is vastly different from the past 7 months of it constantly coming up about the IQ being dull, bland, or boring.

Again like I said this thread was created out of the belief that the IQ is boring and thus the OP wanted to know if there are ANYONE out there that at least has a positive opnion of the IQ. Your link does not present the same picture that most people find Shepard boring in the same way this thread presents a picture that most/many people find the IQ.

As for your research effort....

tumblr_nn22oj5flh1tq4of6o1_250.gif

#281
Elhanan

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Also the fact that we even have this thread does explain how there is a rift in between us in regards to the IQ being boring or not.

You NEVER saw theads like this after ME1 was released asking the people if they were the only one who found Shepard interesting.

The fact that this thread exist speaks volumes.


Not really; so much complaining happens on the Forums that little is surprising any longer. Folks get annoyed and vent all the time over many small things.

#282
Torgette

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Negative. After ME1 was released the only complaints were that Mark Meer's voice wasnt as......emotional as Jennifer Hale's. It was more of a VO war than an overall personality war.

The way people criticize the IQ 7 months after release is WAY different then how Shepard was viewed 7 months after released. Please do not equate Shepard to the IQ. You're better then that.

 

I remember that debate being about ME2 not ME1, in ME1 Meer was objectively better than Hale who had a very neutral delivery in the first game. In ME2 and ME3 they let Hale loose and femshep hugely benefited from it.



#283
Torgette

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Again like I said this thread was created out of the belief that the IQ is boring and thus the OP wanted to know if there are ANYONE out there that at least has a positive opnion of the IQ.

 

It's hit and miss for me, my first playthrough was as a Qunari male warrior and everything about that Inquisitor was just boring - the delivery was deadpan at times and the character had zero connection to the world of thedas (playing as a tank is really boring too). It didn't help that I took a diplomatic approach to everything too as I had zero reason to be a jerk or make unexpected moves. My second playthrough has been with a Dalish Elf female dw rogue, the delivery similarly has been neutral but at least there's a lot of connection to the world in that game and it gave me motivation to make very different choices and justifiably be a jerk to people when need be. So I guess i'm more satisfied with my second 'Quiz.



#284
CronoDragoon

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As for your research effort....

 

Which you clearly didn't read, instead hoping I hadn't read through the thread and would accept your inability to provide support for your evidence.

 

The majority of people in that thread either think ME1 Shep was too boring, or like that he's a blankish slate. Neither position supports your agenda.

 

But if anyone else would care to read through the thread I linked, they can come to their own conclusion.

 

Anyone who's spent awhile on these boards know that many people found ME1 Shepard boring. The majority? Who knows. Again, I'll leave that to the forum to chime in themselves.



#285
Majestic Jazz

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It's hit and miss for me, my first playthrough was as a Qunari male warrior and everything about that Inquisitor was just boring - the delivery was deadpan at times and the character had zero connection to the world of thedas (playing as a tank is really boring too). It didn't help that I took a diplomatic approach to everything too as I had zero reason to be a jerk or make unexpected moves. My second playthrough has been with a Dalish Elf female dw rogue, the delivery similarly has been neutral but at least there's a lot of connection to the world in that game and it gave me motivation to make very different choices and justifiably be a jerk to people when need be. So I guess i'm more satisfied with my second 'Quiz.


I do see a lot from people that playing as a Qunari and in some cases, a Dwarf is really boring and disconnected in comparison to playing as a Human or even Elf. Hell, I have seen much that playing a an Elf is the most interesting way to play as a IQ.

#286
VelvetV

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I think there are really two types of people when it comes to liking the IQ or not. Those who LOVE to RP their characters like in MMO games and those who would rather the game itself through dialog have their characters fleshed out. Those who love the RP/MMO approach are more prone to be satisfied with the IQ while the latter is more prone to not like the IQ's personality that much.

 

There's also a third type of people: those who love to RP their character but think that given the high status and respect, the main char's responses were generally too meek for it. I felt no drive, no sense of purpose in her, such a passive personality didn't fit a leader of an organization.

 

And I really don't care for backgrounds, origins, and histories. I just don't like that responses are so sheepish for a leader who should carry some authority while speaking.

 

In the beginning of the game Josephine said that Cassandra could be the leader of Inquisition, but alas, she lacks charisma for it. Excuse me, I thought, Cassandra is a lot more charismatic than our char! She's actually very driven and noble, how can you even compare that to the blandness and passiveness of ours.

 

Again, I do not mind the diversity of dialogue reactions, it just feels jarring to me that no matter what I choose, main char is being meek and sheepish instead of a leader. It prevents me from RPing my char, because her responses clash with a personality of a leader that I'm desperately trying to imagine.


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#287
ApocAlypsE007

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Well if I think about it, a male Inquisitor with American voice when you choose the bottom responses, does sound pretty badass, almost like Renegade Shep in ME2.



#288
Torgette

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I do see a lot from people that playing as a Qunari and in some cases, a Dwarf is really boring and disconnected in comparison to playing as a Human or even Elf. Hell, I have seen much that playing a an Elf is the most interesting way to play as a IQ.

 

Yeah, Qunari and Dwarf feel like afterthoughts, maybe that will change for dwarves with the deep roads dlc they're doing.



#289
TevinterSupremacist

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Eh, Inquisitor works on a two axis of [eager-hesitant] and [kind-some times ruthless]. You're obviously not the only one who likes his/her personality, but for some of us it's ridiculously bland and narrow. Not enough. The range is not nearly enough.


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#290
Majestic Jazz

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Yeah, Qunari and Dwarf feel like afterthoughts, maybe that will change for dwarves with the deep roads dlc they're doing.

 

So it is confirmed that Bioware is working on a Deep Roads DLC? Or is this BSN speculation?



#291
Shechinah

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So it is confirmed that Bioware is working on a Deep Roads DLC? Or is this BSN speculation?

 

The latter, I believe.
 



#292
midnight tea

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Nnnnnot entirely. Arryn Flynn hinted something darkspawn or deep roads-related in Kotaku Asks

 

user question: How about some DLC on the Darkspawn and Deep Roads? The caves in Inquisitions were pretty cool but there wasn't enough of them!

 

Arryn Flynn response: Funny you should ask... :)



#293
Balek-Vriege

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I enjoyed my Elf Inquisitor.  The others I didn't really get into.

 

I think there was a lot of emotional opportunities tied to the plot with Elves.  They convey more depth and complexity than any other race through their well written special dialogue and special NPC interaction.  My Elven Inquisitor felt more like a real person than some person that likes to listen to everyone else tell stories. :P

 

Plus, one of the best scenes for character depth in any Bioware game has to be the final (semi-tragic) romance scene between a Female Elven Inquisitor and Solas.  The emotional differences in the dialogue and how radically different the conversation/arguments go was very well done.  It probably includes the most emotionally charged dialogue in the entire game from a PC perspective.

 

It's one of the rare instances where most of the conversation is completely controlled by the player with the focus being on PC dialogue/emotion progressing the scene.  Instead of the usual, where the NPC is doing all the professing and the PC is nodding yes or no in 4 not so different ways.

 

There's actually a few other places in DA:I where there's great emotional and in-depth voice-acting/writing for the Inquisitor.  Unfortunately, a lot of it was wasted in dialogues that weren't setup as cutscenes which greatly lessened the impact on players.  If a lot more character interaction at Skyhold was done in cutscenes, I think we would have had very different opinions about our Inquisitors' personalities.  Mother Giselle dialogue should have all been cutscenes for example, since it delt with our Quizzy's personality and beliefs almost exclusively.  The way it was done we just stared at the back of our PC's head or watched NPCs walk around the garden.


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#294
KaiserShep

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That's part of the reason why I disliked the dominant personality aspect of DA2

 

Well, to be fair, this is only if you really push the sarcasm to the max and go purple at every opportunity. I always avoided that line, but laughed at it on YouTube. But I guess I connect more to characters that prefer to make light of as much as possible, which is something I felt was sorely missed.

 

Like, with all this blood mage crap going on in the Western Approach, I would've loved if Hawke said something like "Crazy blood mages? Sacrifice? Sigh. I think I'm feeling homesick."



#295
Ieldra

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DAI's Inquisitor gave me what I want from a roleplaying game: the ablity to infuse her with a personality to a satisfying degree. I agree that some of her lines appeared somewhat noncommital, but I prefer that to having to fight personality aspects I don't want. Hawke I could never play anything else but sarcastic, because that was the only option I could stand. The Inquisitor I can actually vary.

 

My only complaints are that the game is not reactive enough to some statements I can make about thematically important things, such as faith, and that some important things I would really like to say about plot-critical elements such as Corypheus are not present even as a hint.

 

I have played my main Inquisitor as one who wants to build that "new empire" the soldier in one encounter mentions, and I could do that, most of the time, convincingly. There is a great deal of room for improvement, but the experience was satisfying enough, if not exactly great. 


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#296
KaiserShep

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Hawke I could never play anything else but sarcastic, because that was the only option I could stand. The Inquisitor I can actually vary.

 

Actually, I feel the same. I prefer some diplomatic or aggressive options here and there, but I loathe the dominant tones for both.



#297
Majestic Jazz

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There's actually a few other places in DA:I where there's great emotional and in-depth voice-acting/writing for the Inquisitor. Unfortunately, a lot of it was wasted in dialogues that weren't setup as cutscenes which greatly lessened the impact on players. If a lot more character interaction at Skyhold was done in cutscenes, I think we would have had very different opinions about our Inquisitors' personalities. Mother Giselle dialogue should have all been cutscenes for example, since it delt with our Quizzy's personality and beliefs almost exclusively. The way it was done we just stared at the back of our PC's head or watched NPCs walk around the garden.

Yet again, another person suggesting that the choice to go with non cinematic conversations for most of the game DID play a part in many people not finding their IQ interesting. I agree with you.

Many defenders of this would say that they werent essential conversations anyway. Really? So the majority of the conversations in DAI are not essential? Cause the majority of conversations in DAI all have the non cinematic camera style. Also as you just explained, there were many conversations in the game that helped build the IQ's personality but failed cause we as a player/viewer felt disconnected from the conversation. More like an evesdropper rather than an actual participant.

I really hope Bioware has seen our frustrations with this and changes it up for DA4.

I cant imagine the forum uproar if ME4 has these same disconnected camera angles for conversations.
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#298
Torgette

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Yet again, another person suggesting that the choice to go with non cinematic conversations for most of the game DID play a part in many people not finding their IQ interesting. I agree with you.

Many defenders of this would say that they werent essential conversations anyway. Really? So the majority of the conversations in DAI are not essential? Cause the majority of conversations in DAI all have the non cinematic camera style. Also as you just explained, there were many conversations in the game that helped build the IQ's personality but failed cause we as a player/viewer felt disconnected from the conversation. More like an evesdropper rather than an actual participant.

I really hope Bioware has seen our frustrations with this and changes it up for DA4.

I cant imagine the forum uproar if ME4 has these same disconnected camera angles for conversations.

 

I didn't mind the non-cinematic convos with random people in the zones, but when it came time to talk to generals or researchers or anybody in the winter palace for example - it really should have been cinematic. Mass Effect 2 and 3 did have the non-cinematic convos as well, but they were only with guards or people without any story purpose.


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#299
Majestic Jazz

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I didn't mind the non-cinematic convos with random people in the zones, but when it came time to talk to generals or researchers or anybody in the winter palace for example - it really should have been cinematic. Mass Effect 2 and 3 did have the non-cinematic convos as well, but they were only with guards or people without any story purpose.


And thats fine. When it was first revealed to us through that leaked PAX video when they first showed off the non cinematic conversations, I assumed (as many probably did) that these would be limited to non essential quest givers and merchants. However that wasnt the case and as it turned out, it was actually the default camera angle used most of the time throughout the game, even when talking to companions at skyhold and critical zone plotline quest such as the ones in the Exalted Plains.

#300
Ieldra

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Yet again, another person suggesting that the choice to go with non cinematic conversations for most of the game DID play a part in many people not finding their IQ interesting. I agree with you.

Many defenders of this would say that they werent essential conversations anyway. Really? So the majority of the conversations in DAI are not essential? Cause the majority of conversations in DAI all have the non cinematic camera style. Also as you just explained, there were many conversations in the game that helped build the IQ's personality but failed cause we as a player/viewer felt disconnected from the conversation. More like an evesdropper rather than an actual participant.

I really hope Bioware has seen our frustrations with this and changes it up for DA4.

I cant imagine the forum uproar if ME4 has these same disconnected camera angles for conversations.

I'd take any bet that the DA teams would have greatly preferred to make all these conversations as cinematic dialogue scenes. The thing is, they're much more expensive to make. Just consider how an eye angle off by 5% can effect such a scene. I take it the question was "Do we want to cut these other five conversations in order to make one more cinematic scene?" and the decision was made in favor of the five.