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Am I the only one who finds the Inquisitor's personality satisfying?


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#301
Funkier_Than_Thou

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The Inquisitor is, all in all, a pretty terrible protagonist. Not because of his personality or dialogue, which were decent enough, but for where the story attempts to place him.

 

The narrative constantly, and frankly, rather clumsily tries to sell him or her as the pinnacle of heroism and pretty much completely fails to offer any evidence to back it up.

 

He was a good protagonist/hero. But a hero can only be as good as his villains. Let's face it. Corypheus isn't a strong villain. The  main villain in Carebears had more going for him than Cory in the series...

Human Warden had Howe.
City Elf Warden had the Arl of Denerim's son.
Dwarven Noble Warden had Bhelen.
Dwarven Commoner Warden had Beraht and Jarvia.
Mage Warden had Uldred.
 

Granted they weren't the main baddie in DAO but they had more personality than Corypheus.


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#302
Funkier_Than_Thou

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that makes no sense. Character growth is a choice for the player. It how the player feels about character should feel about the events around them. Character growth is deturmine by what the person feels about the people around them and the events around them. it's not just a mechanic. And dai has many events going on to effect the characters feels, beleifs and choices.

 

Example: A person can play a dalish elf who blames humans for everything wrong that happen to the elves and make choices based on that. but later they find out what really happen to start the war in the dales and the fall of the ancient elves, that it was pride and arrogance that undid all that they were and lose all their faith in what they were and later lessen there hate for humans.

If you want character growth with you pc then you must give them their own reaction to the events in the story. if you don't they become unchanged.

I remember back in DAO when I played a Dalish Elf. My Warden went to the priestess and asked her if he didn't accept her blessing would she kill his people and take their land. The priest called my warden a heathen and gave him the cold shoulder after. Smalls gems like these would have enhanced the Dragon Age Inquisition game play and put more meat in the Inquisitor's personality. 

I think it was a clear miss for the Dragon Age Inquisition's writing team. What I suggest is for them to play DAO again. Go back to basics. :D


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#303
Funkier_Than_Thou

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I don't know, I liked it. I just wish there was more to their backstories though.

 

I agree. Wanted my inquisitor to have a more fleshed out background just like in Origins. But that would change a lot of things in the story. More backstories for all the characters is always better. :)



#304
Elhanan

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I remember back in DAO when I played a Dalish Elf. Was not yet a Warden when I went to the priestess and asked her that same question. It was a memorable moment.

Now I wonder if the encounter would have gone the same if I had been made the leader of the Wardens with a glowing green mark on my palm capable of destroying rifts and demons. Would I have been more diplomatic? Would she have responded the same to the same question? Guess we will never know; two separate games with entirely different roles.

Perhaps this is a clear miss for some DA Players, and they should remember context; go back to basics.

On a personal note, enjoyed Cory in DA2 and DAI; terrific choice for a villain.
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#305
Majestic Jazz

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I'd take any bet that the DA teams would have greatly preferred to make all these conversations as cinematic dialogue scenes. The thing is, they're much more expensive to make. Just consider how an eye angle off by 5% can effect such a scene. I take it the question was "Do we want to cut these other five conversations in order to make one more cinematic scene?" and the decision was made in favor of the five.

Bioware did it with DAO and DA2 ad well as the ME games. So it isnt like something they never tried before. I can understand if this was Bethesda which isnt known for that type of thing.

Also Witcher 3 has an open world that is FAR larger and more immersive than DAI and yet it features majority cinematic dialog.

#306
dsl08002

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I found the inquisitor bland
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#307
leaguer of one

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I remember back in DAO when I played a Dalish Elf. My Warden went to the priestess and asked her if he didn't accept her blessing would she kill his people and take their land. The priest called my warden a heathen and gave him the cold shoulder after. Smalls gems like these would have enhanced the Dragon Age Inquisition game play and put more meat in the Inquisitor's personality. 

I think it was a clear miss for the Dragon Age Inquisition's writing team. What I suggest is for them to play DAO again. Go back to basics. :D

So it's a missed chance  to allow a dalish play to kill the empress and put a elf in charge? *Mod edit*


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#308
In Exile

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Eh, Inquisitor works on a two axis of [eager-hesitant] and [kind-some times ruthless]. You're obviously not the only one who likes his/her personality, but for some of us it's ridiculously bland and narrow. Not enough. The range is not nearly enough.


Aside from DA2 that had range this is every single Bioware protagonist. I suppose ME occasionally had frothing at the mouth lunatic as an option but it isn't better for it.

#309
dreamgazer

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I greatly enjoyed the versatility Inquisition offered with the Inquisitor's personality. Had Origins-style character intros been included, I'd have zero complaints whatsoever.
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#310
Uccio

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Nnnnnot entirely. Arryn Flynn hinted something darkspawn or deep roads-related in Kotaku Asks

 

user question: How about some DLC on the Darkspawn and Deep Roads? The caves in Inquisitions were pretty cool but there wasn't enough of them!

 

Arryn Flynn response: Funny you should ask... :)

 

Another memory destroyed then, fighting those respawning 3+ miniature mooks in the tunnels will ruin Deep Roads for good.



#311
rashie

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It works for the game, my only complaint at this point is the somewhat lacking options to be evil.


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#312
Cobra's_back

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I love this game and character. The character I didn't like was Hawk.



#313
dreamgazer

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I love this game and character. The character I didn't like was Hawk.

SarcasticHawke is a blast.

AnythingElseHawke is kind of a drag.
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#314
Elhanan

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SarcasticHawke is a blast.

AnythingElseHawke is kind of a drag.


I avoided most choices that were brutal, but enjoyed the rest of them. What I did not like was being somewhat locked into one role based on an initial response; much prefer to avoid the Paragon/ Renegade extremes, and RP the personality I want.

#315
TevinterSupremacist

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Aside from DA2 that had range this is every single Bioware protagonist. I suppose ME occasionally had frothing at the mouth lunatic as an option but it isn't better for it.

This is plainly untrue. The Warden could be utterly self-serving and immoral at times.

And that's not counting previous bioware protagonists from Kotor or NVN, or even some of the classes in SWTOR.



#316
Shadeling

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SarcasticHawke is a blast.

AnythingElseHawke is kind of a drag.

 

 

If it hadn't been for Sarcastic Hawke dialogue options, I doubt I'd have been able to finish DA2 at all because I just can't stand her voice to begin with, to me it's just one or two tones shy from sounding like full on babytalk. Blech.

 

I'm still not a huge fan of having a fully voiced protagonist for that reason alone because listening to a voice that constantly annoys me with no other options available can easily go a long way to ruining a game for me.  At least for the Inquisitor we got two options because I just can't bring myself to use the female American accent voice, I disliked it immediately and if that had been my only option for the Inquisitor I would have been screwed.  OTOH, I was shocked to find out that American voice belonged to Sumalee Montero who I have always enjoyed in other games (She was great as the Boss in Saints Row 4) but yeesh, not this time.



#317
KotorEffect3

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The inquisitor works fine for me.  Having four different accents to choose from doesn't hurt.



#318
In Exile

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This is plainly untrue. The Warden could be utterly self-serving and immoral at times.
And that's not counting previous bioware protagonists from Kotor or NVN, or even some of the classes in SWTOR.


We're talking dialogue options here, not mental fantasy. The Warden had the same nice/mean options since KoTOR and they generally were just diplomatic/rude with the rare psychotic murderer option. We can say any character was self-serving and immoral via headcanon.

#319
TevinterSupremacist

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We're talking dialogue options here, not mental fantasy. The Warden had the same nice/mean options since KoTOR and they generally were just diplomatic/rude with the rare psychotic murderer option. We can say any character was self-serving and immoral via headcanon.

No, when you get to "sacrifice slaves with blood magic" or "make a deal with demon to leave kid posessed" for personal power or for making your companions like you more (brainwashing through demon magic) you move past "self-serving and immoral via headcanon".

And that's not taking into account the NVN mc option of becoming the ruler of hells and the SWTOR option with a quizie that'd make DA:I quizie look like a boy/girlscout.

No. Bioware mcs have not always been like "that". That was plain incorrect.


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#320
In Exile

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No, when you get to "sacrifice slaves with blood magic" or "make a deal with demon to leave kid posessed" for personal power or for making your companions like you more (brainwashing through demon magic) you move past "self-serving and immoral via headcanon".

And that's not taking into account the NVN mc option of becoming the ruler of hells and the SWTOR option with a quizie that'd make DA:I quizie look like a boy/girlscout.

No. Bioware mcs have not always been like "that". That was plain incorrect.

I thought it was clear we were talking about dialogue, not content. Your first post that I replied to said: "Inquisitor works on a two axis of [eager-hesitant] and [kind-some times ruthless]. "

 

That's entirely divorced from what you're allowed to express. "Personality" expressed is separate from choices. This is why people are talking about Sarcastic Hawke and not siding with the Sloth demon in the Fade in DA2 when it comes to Feynriel. 


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#321
TevinterSupremacist

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I thought it was clear we were talking about dialogue, not content. Your first post that I replied to said: "Inquisitor works on a two axis of [eager-hesitant] and [kind-some times ruthless]. "

 

That's entirely divorced from what you're allowed to express. "Personality" expressed is separate from choices. This is why people are talking about Sarcastic Hawke and not siding with the Sloth demon in the Fade in DA2 when it comes to Feynriel. 

This is disingenuous. What matters is what kind of person can we see the quizzie being. It can be expressed in a number of ways, dialogue and actions. Inquisitor "works" refers to both what the quizzie can say and what the quizzie can do. Why on earth would you assume "works" only refers to dialogue? That's beyond absurd. It refers to the total of stuff he/she can do. And he/she can do far less self-serving/immoral stuff than a number of his/her predecessors.

And even if I accept your bizarre  fixation on dialogue, no, in SWTOR you could definately be very different than that small axist the quizie has, in nvn too. Again, even with the dialogue only premise -why would you focus only on that though-, bioware mcs have not always been like that. You're still wrong.

 

Uhm, since this was edited by a mod, can said mod via pm point out what I said that was edited? I don't really notice a difference in how my post was before and how it is now and I'd rather avoid overstepping the forum's limits again, but I haven't exactly figured out what I said that was questionable. As I said, I don't even notice a difference. Thanks for your time.


Modifié par TevinterSupremacist, 23 mai 2015 - 02:41 .
Removed profanity

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#322
leaguer of one

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No, when you get to "sacrifice slaves with blood magic" or "make a deal with demon to leave kid posessed" for personal power or for making your companions like you more (brainwashing through demon magic) you move past "self-serving and immoral via headcanon".

And that's not taking into account the NVN mc option of becoming the ruler of hells and the SWTOR option with a quizie that'd make DA:I quizie look like a boy/girlscout.

No. Bioware mcs have not always been like "that". That was plain incorrect.

So basically, it's not role playing until I can be super insane evil.



#323
TevinterSupremacist

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So basically, it's not role playing until I can be super insane evil.

Read the thread, this isn't the point I'm making.



#324
Medhia_Nox

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I think a pre-explosion scenario at the Temple of Sacred Ashes would have changed everything.  

In fact - I think they should add a Prologue DLC with such an event.  

 

Each character - being connected with the people that died at the explosion and to their race/class/history - would have changed a lot about the Inquisitor in my opinion.  

 

End with the Inquisitor walking in on the Divine... don't show Corypheus (or do show him and still give the Inquisitor mild amnesia) - then the explosion.  Cut to scene in the Fade where you awaken on the slab.  

 

Bioware - you created the "Origin" concept - you should be using it, because it was brilliant. 



#325
leaguer of one

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Read the thread, this isn't the point I'm making.

it's the point you been using. How does it sound when every example of player character freedom you use is an evil choice?