I don't know, I liked it. I just wish there was more to their backstories though.
Am I the only one who finds the Inquisitor's personality satisfying?
#101
Posté 30 avril 2015 - 04:26
- Funkier_Than_Thou aime ceci
#102
Posté 30 avril 2015 - 04:33
It's not "just [an] opinion," however. The Inquisitor, in terms of flexibility and personality, was railroaded on a neutral disposition of being a default "good guy."
And some how I got the chance to say what i felt about the mark, the chantry, spirits, being declared the sapossive herald, and many reactions to the actions of the character to the game like...
https://www.youtube.com/watch?v=cPSZGhNx_Xw
or
https://www.youtube.com/watch?v=HLKLsEA7Z4I
#103
Posté 30 avril 2015 - 05:17
They should just go back to DA2 style system tbh. They could just have one lot of acting be neutral and the next lot have personality.
- wright1978 et ESTAQ99 aiment ceci
#104
Posté 30 avril 2015 - 06:22
#105
Posté 30 avril 2015 - 07:08
Yes, I was satisfied with the Inquisitor's dialogue and personality options. They definitely cut down on the autodialogue from ME3, and I tend to prefer voiced protags over silent ones.
#106
Posté 30 avril 2015 - 07:32
And some how I got the chance to say what i felt about the mark, the chantry, spirits, being declared the sapossive herald, and many reactions to the actions of the character to the game like...
*snip*
Saying and it having an actual impact in the story are two different things. If anything the mild denying you can do causes a Life of Brian kind of feeling since it has zero effect.
#107
Posté 30 avril 2015 - 07:39
Saying and it having an actual impact in the story are two different things. If anything the mild denying you can do causes a Life of Brian kind of feeling since it has zero effect.
I guess it really just comes down to building the character as you see fit, regardless of whether or not it actually changes the story. Typically, the opinions expressed by the PC tend to have little impact beyond changing how companions consider him/her. In Origins, my Cousland had zero interest in being a Warden, and refused Duncan, forcing him to conscript her. The story didn't change, but it did affect how I saw the character. Although, what you say in Inquisition does have more of an effect than previous games, since how you consider the Chantry can effect the election of the Divine, whereas in the other games, if you said the Chantry was a dusty old mausoleum for finger bones, decrepit mothers and lyrium junkies that was spiraling toward irrelevance, no one would care and nothing would happen as a result, except maybe an NPC objecting to your heathen remarks, or perhaps a more irreverent companion approving.
#108
Posté 30 avril 2015 - 07:48
I understood that the chantry effect was caused more with the mage/templar decision and companions friendship than anything else.
The setting works much better in Origin than in DAI though. Even you get conscripted by force in DAO and you have little to say about it the premise is much better done. Not having a option kind of works there. In DAI you are just slapped with a stigma of jebus 2.0 and the story itself does nothing besides people saying to you at the war table how you can´t leave, even if you protest. All the characters I´ve played so far in DA games would have actually taken their change and ran at that point.
#109
Posté 30 avril 2015 - 07:56
I understood that the chantry effect was caused more with the mage/templar decision and companions friendship than anything else.
The setting works much better in Origin than in DAI though. Even you get conscripted by force in DAO and you have little to say about it the premise is much better done. Not having a option kind of works there. In DAI you are just slapped with a stigma of jebus 2.0 and the story itself does nothing besides people saying to you at the war table how you can´t leave, even if you protest. All the characters I´ve played so far in DA games would have actually taken their change and ran at that point.
I have to disagree there. The one and only time the Warden-to-be is ever truly trapped is when being accompanied by Duncan on the way to Ostagar, but once Duncan and the PC part ways at the camp, there's nothing preventing the character from skipping out on the Warden recruitment and heading for the hills. After all, at that moment, there are still a number of Wardens, and one less may not make any difference at all, and the King's army is still intact. Would Duncan leave Ostagar again on the eve of battle to hunt down a single recruit? Who knows? I doubt it, though. Although, it's also possible that the soldiers stationed around Ostagar may be able to keep possible deserters at bay, but the same would be true of the Inquisition, and the latter has even greater incentive to give special focus to this character, given the need. The "Herald" has a better reason to have no options, because s/he is basically the one and only thing that the Inquisition needs to solve Thedas' problem.
Ultimately, both characters are bound by the plot, since nothing really stops the Warden from skipping out permanently from the group or the Inquisitor from just taking a nice long trip to the ass-end of the Anderfels, though the Warden would have an easier time, because no one would actually be hunting for the Warden if s/he left, whereas Leliana would probably cast her net of spies across Thedas to find the rift key.
- Phoe77 et Cha0sEff3ct aiment ceci
#110
Posté 30 avril 2015 - 08:35
Duncan was ready to kill for skipping the joining so I would guess he was ready to hunt down any run-away too. The pc will be declined entry even to the base camp in the beginning and there is a deserted locked up so we can assume the army and wardens are aware of some people wanting to ditch the combat, not just joining. Also pc is accompanied by a actual warden and two other recruits. It is harder to run with them around.
Contrary to that Inq simply is told not to leave, that is hardly in any way comparable to Origins. We can only assume what would happen, as we are only told that the Inq is somehow a hated character (thought who would know who or what Inq is if he/she would run?). Haven isn´t exactly a closed combat camp, more like a village in disarray.
Also I personally think that slapping a holy stamp on a character would require a lot more assuring to stay than just saying "you are the holy one and can´t leave" since people most likely will have strong opinions on that. Warden in the other hand was more a neutral character with a rather well built beginning.
#111
Posté 30 avril 2015 - 10:55
The Inquisitor's personality should be up to the player, not a default. DA:I failed miserably at this.
- ESTAQ99 aime ceci
#112
Posté 30 avril 2015 - 11:10
Saying and it having an actual impact in the story are two different things. If anything the mild denying you can do causes a Life of Brian kind of feeling since it has zero effect.
Then you forget that your actions and what you say decides who becomes divine.
#113
Posté 30 avril 2015 - 11:11
The Inquisitor's personality should be up to the player, not a default. DA:I failed miserably at this.
Wait..What?
#114
Posté 30 avril 2015 - 11:37
Duncan was ready to kill for skipping the joining so I would guess he was ready to hunt down any run-away too. The pc will be declined entry even to the base camp in the beginning and there is a deserted locked up so we can assume the army and wardens are aware of some people wanting to ditch the combat, not just joining. Also pc is accompanied by a actual warden and two other recruits. It is harder to run with them around.
Contrary to that Inq simply is told not to leave, that is hardly in any way comparable to Origins. We can only assume what would happen, as we are only told that the Inq is somehow a hated character (thought who would know who or what Inq is if he/she would run?). Haven isn´t exactly a closed combat camp, more like a village in disarray.
Also I personally think that slapping a holy stamp on a character would require a lot more assuring to stay than just saying "you are the holy one and can´t leave" since people most likely will have strong opinions on that. Warden in the other hand was more a neutral character with a rather well built beginning.
Sure, Duncan might be inclined to hunt after the recruit, but at this point, it's literally the day before the battle. Duncan does make foolish decisions though, so I can't say I'd totally put it past him to abandon Cailan just to hunt a deserter. But anyway, that doesn't really matter. Once the Warden is out of Ostagar and reaches Lothering, the only thing keeping the Warden from simply heading north and abandoning Alistair and Morrigan to flee Ferelden is the plot. The companions are powerless to stop you. Alistair can try, but he'd probably die. Morrigan might not put any effort into it at all beyond possibly admitting her knowledge of the darkspawn taint as an attempt to stop you. You can skip all recruitment or tell them to leave so it's only those two to deal with.
The Inquisition, on the other hand, is an ever-present entity that spans across Thedas. Leliana's spy network in concert with Cullen's forces can easily invest all of their resources into hunting this one person down, because they have no choice but to. Without the one person that can close the rifts, there's nothing else to do anyway, whereas Alistair is the one and only thing standing between the Warden and getting the hell outta dodge.
Ultimately, they are no different. Neither can leave because we can't have a game that goes on for hours with every major quest locked out because we deserted, just fleeing Ferelden while it gets consumed at a distance.
#115
Posté 30 avril 2015 - 12:41
I don't have a poor imagination, so I like the Inquisitor.
- Exile Isan aime ceci
#116
Posté 30 avril 2015 - 01:16
It's not "just [an] opinion," however. The Inquisitor, in terms of flexibility and personality, was railroaded on a neutral disposition of being a default "good guy."
In DAII, you had three strikingly different personalities (diplomatic/sarcastic/aggressive). This significantly changed how NPCs responded to you and the overall experience of the game. Whereas the Inquisitor did not have this same level of variance with only several options that largely were not all that different.
Again, I like DAI. I just find that it has the weakest story and protagonist out of all of the BioWare games. The reason it is redeemed is because of the great supporting cast sa well as the overabundance of fan service we receive from DAO and DAII. I'm not trying to "ruin your experience," but merely suggest that we aren't explicitly referring to the same thing.
The issue is nuanced, but it is there and it's worth explaining.?
Oh, look here, the Grammar Police! Where should I pay the fine? (sarcasm)
Your opinion couldn't possibly ruin my gaming experience whatsoever. Enjoying a game is as much related to personal preferences and taste as it is to the game content and execution, IMO.
I wouldn't get into deep discussion here about why I don't agree with your statement on the overabundance of fan service in DAI, since you started another thread about that.
#117
Posté 30 avril 2015 - 04:14
I don't know. I love my Inquisitor. She's probably my favorite DA protagonist. The only thing I really wanted was more in-game opportunities to cement her backstory.
DAII was like Mass Effect. There were very set and distinctive personalities and once you chose one you felt rather pressured to keep to it. In Mass Effect, you lost dialogue opportunities if you didn't have enough Paragon or Renegade and in DAII, your character would feel wildly unstable if you didn't stick to one. I love purple!Hawke, but deviating too much felt discouraged. With my Inquisitor, I felt like she was permitted to react appropriately to any situation. She could be angry at one thing and confused at another without feeling like her personality suffered for it.
But that's the thing. People have different preferences. Some like clear, distinct personalities and some like ambiguity.
- roselavellan et Ashaantha aiment ceci
#118
Posté 30 avril 2015 - 04:31
On my first playthrough, I had no problem with my first Inquisitor's personality. However, if I ever want to continue my "evil world state," I definitely will have issues. There are not very many jerk face dialog options in the game.
But then again, DA2 wasn't the greatest in that respect, either. I was extremely disappointed when my evil Inquisitor who was a resentful jerk to Bethany the whole first Act was forced to be all, "I love you" and grieving when she left her to die in the deep roads.
#119
Posté 30 avril 2015 - 04:37
I like the Inquisitor, too. When I roleplay a character I've made, I want a good degree of freedom an malleability to do my own thing and then do something quite different with a different character, cause that's what roleplaying is for me. It's interactive. I bring my own creativity to the table with my character, and the game provides the rest, and it works together to spin a unique story. I also happen to love the Elder Scrolls series, so I'm quite happy with the influence here in as far as it got in.
Shep and Hawke were both way too pre-defined for me, and especially with Hawke I couldn't get myself to care about the people and issues I was supposed to care about.
With the different Inquisitors I can dive into the different viewpoints and different reactions to the world, and the world in turn reacts differently to my characters, and that's fun to see.
The voice acting varies, and seems to be a huge matter of taste (personally I prefer the male British voice by far), which is why it's good that there are options.
#120
Posté 30 avril 2015 - 05:02
How is character growth "not" head canon in DA:0 or DA:2?
#121
Posté 30 avril 2015 - 05:07
#122
Posté 30 avril 2015 - 05:09
No, I liked how my Inquisitor turned out a lot actually...I like how subtle and inquisitive I was able to play her. It's not every game where you get to play a nuanced protagonist like that.
I do see where people feel more limited though, in not being able to play a more aggressive, dark, or evil character. There is no equivalent to, say, a renegade Shepard, or a wild and over the top sarcastic Hawke.
In my opinion, the Inquisitor's personality leans more diplomatic, and comes off as more of a classic hero type than an anti hero...and you can't play the bad guy. But it fits the story, I think.
This!!!!
What I find most interesting and I believe is "the point" is that the inquisitor is this "deus ex machina". Regardless of whether your character(whatever the race or gender) is for or against certain ideals and philosophies presented to you in the game, your character overcomes every obstacle. The reason your character to rise victorious each time is yours to explain. As mentioned, to play such a nuanced protagonist was extremely fun and completely immersing for me. If you see your character as a boring default hero then your character is a boring default hero, I'm sorry that's your own damn fault. Mine have been all fun exciting heroes.
Your character is essentially this nobody thrown into the chaotic world of Thedas. You've become a "god" in a sense like it or not. It's yours to play whether you believe the hype or you don't. I remember reading somewhere I think the developers made it a big focus on how the game specifically deals with faith in a lot of ways. And I like how it lets you play with that mentally. Is what you've been granted a boon, a gift, a curse, or just random? As a human noble that is possibly devout, does becoming a herald of the people solidify your faith in the maker? As a mage, is what marks you as touched seen more as a curse and reinforce that all magic is evil or does this help show that there are good and bad sides to magic, do you feel obliged to be the poster boy/girl for mages? As another race, how deep do your cultural beliefs run, as an elf when you come to learn about what really happened between Tevinter and the elves, or a tal-vashoth Qunari who cements an alliance with the Benn-Hassrath, etc.? After the truth Justinia reveals to you in the Fade what do you believe? Are you still the Herald? At Halamshiral do you feel it is your duty to decide the fate of Orlais? Do you allow the status quo? or elevate the elves to power? join Gaspard in expansionism? Fate in this game is what you make of it.
I genuinely enjoyed this game from beginning to end and it has been one game that has made me more excited to do multiple playthroughs. I do love the Warden as mentioned after your backstory in the beginning everyone essentially defaults to being just the warden. I personally feel the inquisitor is so much more.
- dixophilia et SerendipitousElf aiment ceci
#123
Posté 30 avril 2015 - 05:16
People who tend to play diplo or good characters probably found the Quiz to be perfectly fine. I tend to play diplo characters as well, so I had no problem with the Quiz at first.
In my third playthrough I decided to mix it up and play as a shem-hating elf mage. And it was there that I realized the inconsistency that bothers some people. The game really funnels you into diplomatic routes at times, and sometimes gives you little option to mold the character. I think because they went with a tone that fits the vast majority of players, it's not something that a lot of people will notice or care about.
I hear a lot of defense for it saying "oh, but the Quiz is a good guy, he can't be as evil as previous games" but to me that's kind of hollow. He's been thrust into a powerful position based on the widespread belief that he's a messiah figure. That kind of thing leads often leads to evil, or at least misguided application of power. I was surprised at how little opportunity there was to play as a firebrand religious zealot, given the nature of the story.
- Karai9, Aren et MoonDrummer aiment ceci
#124
Posté 30 avril 2015 - 05:17
I love my Inquisitor, and I'm very glad that Bioware didn't try to force a strong personality on me that, more likely than not, would have been at odds with how I imagine my Inquisitor to be. This, to me, is the point of an RPG, where you are able to shape the personality/development of your protagonist, and that would probably not be possible if we were given something very specific.
#125
Posté 30 avril 2015 - 05:27
@Jaquio: The funny thing is that it's called "diplomatic" - but in reality, that's the demeanor of a leader. "Snarky" and "A-hole" are not demeanors of leaders - people don't follow people like that. There's a difference between a cruel tyrant and the douchecanoes that are cruel Warden and Hawke.
- SerendipitousElf aime ceci





Retour en haut





