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Am I the only one who finds the Inquisitor's personality satisfying?


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#176
Phoe77

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I think that the Inquisitor gets at least a bit of character development throughout the game.  At the very least, it seems as though he becomes comfortable and confident assuming his role as leader as the game progresses.  By the time you're preparing to march on the Arbor Wilds he seems to be more clear-headed than the advisers to me.

 

 Well my issues with the Inquisitor's personality are this...

 

First off, the Inquisitor just kind of comes into the story out of nowhere. You can touch on your past a bit in one convo with Josephine. Other than that, not much in the way of character development. Hawke, for instance, did not have this issue at all. You could express your feelings on leaving your home behind and how you felt about Kirkwall many times. Having a family you interact with also added lots of depth. In Origins, you had those things as well.

 

To be fair, you have the opportunity to talk about whether or not you want to go back to Ostwick.  You have the chance to talk not only about your faith, but also how that faith is tested or reaffirmed by the events in the game.  On a related note, you get a few opportunities to discuss the impact of being a symbol to the people and how that status weighs on you.  The amount of opportunities that you get to define your character's beliefs and feelings seem comparable to me among all three games.



#177
Medhia_Nox

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I appreciated that people were asking my character to accept that he was special, chosen, and that I could say that I really didn't believe that - but that it would be a nice fiction.  

 

The funny thing is, as the game proceeded - the more I found that events had simply conspired to end me up where I was - the more I felt like the "hand of the Maker" might have been involved.  I'm not a literalist, I find it primitive - I don't find value in such interpretation of anything.  So I tend to believe that if there were a Maker type being - working through the world and not through beams of light and booming voices - would communicate in more abstract means.  

 

So my Inquisitor had plenty of personality and character growth - I'm sorry others didn't get the type of growth they required.  I will say thought - there's plenty of games that provide those types of personalities... I appreciate that the Inquisitor could be closer to the type of personality I would like to play in a video game (couldn't care less what others think about that personality)



#178
Majestic Jazz

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I was actually RP'ing recently as a mildly-cured tranquil Inquisitor and it was kind of sad how well that character played. It may as well have been the canon protagonist for this game.


LMAO!!!!

You have won this thread!!!
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#179
Medhia_Nox

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He's certainly won a medal for best hyperbole of the day. 


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#180
rapscallioness

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Eh, not really satisfied with the Quiz. They were alright, but if i never play as the Quiz again, I will be happy. That's a first for me with a Bioware PC.

 

Someone mentioned the consistent Business Casual tone of the Quiz and I agree. Except for the occasional "aggressive"--I think--tone. Omg. I picked that a couple times and it did not come out as strong and authoritative, but rather this...shrilly, stammering hysterical sounding thing. It was god awful. I could not stand it. I decided then I would never pick that type of option again because I could not bear to listen to it.


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#181
BansheeOwnage

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They specifically stated that the Third wheel (because the Second is the one Where you make a determinate choice, like the one in the prologue about the path to follow) was about emotional responses. Gaider made a lenghty post back then. They never mentioned a subwheel like the one in Ukki's post (expecially because Gaider in the same post said the three tones of DA2 were scrapped).

Well, that's hardly innovative. The wheel you make decisions with is the exact same as the normal wheel, with a re-skin. You can even still use it the same way, to ask questions or use special dialogue choices! Wow. The emotional response wheel is the same too. So no, Bioware, there is one wheel. Also, DA2's tones weren't really scrapped.



#182
BansheeOwnage

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To be fair, you have the opportunity to talk about whether or not you want to go back to Ostwick.

When? I don't remember that :huh:



#183
X Equestris

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When? I don't remember that :huh:


I think it might be Cassandra that brings it up.

#184
Phoe77

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Yep, Cassandra asks about what you want to do after the Breach is closed and if you'd go back to the Free Marches.



#185
BansheeOwnage

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I think it might be Cassandra that brings it up.

Yep, Cassandra asks about what you want to do after the Breach is closed and if you'd go back to the Free Marches.

Hmm... sounding vaguely familiar now. Do you remember when exactly?



#186
The Elder King

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Well, that's hardly innovative. The wheel you make decisions with is the exact same as the normal wheel, with a re-skin. You can even still use it the same way, to ask questions or use special dialogue choices! Wow. The emotional response wheel is the same too. So no, Bioware, there is one wheel. Also, DA2's tones weren't really scrapped.

The choices in it are different, with a different goal. That's why they called if a different wheel.
They were. The tones in DAI are Noble, Clever and Direct.

#187
Heimdall

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Hmm... sounding vaguely familiar now. Do you remember when exactly?

First time you talk to her, or one of the first anyway, I think.



#188
In Exile

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Well, that's hardly innovative. The wheel you make decisions with is the exact same as the normal wheel, with a re-skin. You can even still use it the same way, to ask questions or use special dialogue choices! Wow. The emotional response wheel is the same too. So no, Bioware, there is one wheel. Also, DA2's tones weren't really scrapped.


The names are different because the functionality is different. It's like saying DAI has one menu because they all look similar.

#189
Augustei

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I found The Inquisitor to be a vast improvement over Hawke tbh



#190
kracken96

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I like my Inquisitor as  I liked Hawke. :wub:  They are different characters, each one with his own  strong personality  thanks to the dialogue options.

My Hawke was wild, bossy and sarcastic,  while my Inquisitor is more...wise, confident and with a sense of humor. I appreciated that he can be also atheist.

Both of them   playfully seductive  and loyal  to friends and family. One(Hawke) brutally straightforward and roguish, the other(Inquisitor) diplomatic and more cunning than a fox.

Obviously there is always room for improvement... ;)

One thing that I don't like in DA:I is  that you don't have a real reason to play as an Elf ...because there is no..difference.  In a world where Elven race is discriminated...and being a mage is a little..inconsequential. In a world where mages are despised and dreaded. :(

My Hawke was a mage because in DA2  this ''status'' mattered, a lot, it made the things difficult and dramatic for  an heretic Hawk ...being a mage  complicated his  relationships with family, lovers(Fenris...) and people  in general.   This was a very very good thing...


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#191
BansheeOwnage

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The names are different because the functionality is different. It's like saying DAI has one menu because they all look similar.

Point taken. I guess what I was trying to say was we made decisions in many previous Bioware games using dialogue, without the wheel temporarily changing appearance (but remaining the same in function).

 

First time you talk to her, or one of the first anyway, I think.

Thanks, though I still can't remember that, unfortunately. Does she ask after you say that's where you're from? Sorry for having such a bad memory :P

 

The choices in it are different, with a different goal. That's why they called if a different wheel.
They were. The tones in DAI are Noble, Clever and Direct.

I disagree. The top, middle, and bottom options each have varying tones in varying instances, just as they did in DA2.

 

Edit: The ones in DA2 even had more icons in addition to the standard 3 for each row, and you could probably see my point if Inquisition had icons.



#192
PsychoBlonde

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I quite enjoyed playing as the Inquisitor.  I, personally, would prefer a more intellectual character, but I'm well aware that anything that specific would be basically impossible.  But overall I think Inquisition has a good balance between the extremes of "Nameless/faceless/mute who burps questions" and "you love this person we dumped on you 5 seconds ago and will spend the rest of the game agonizing about them at every possible opportunity until you actually start to hate YOURSELF".  There's no perfect level of "assigned backstory/personality" that's going to work for everyone.

 

Shepard actually pissed me off to the degree that I couldn't keep playing the ME series after the first one.  I didn't really like the character premise that much in the first place and they did a spectacularly awful job of making me buy the "military" premise so that when ME2 rolled around and I was all "ooh, we can get rid of that dipshit so-called space marine . . . whoops no, guess not . . . and . . . now we're working for the comically inept racial purity guys?  Da fuq?" I threw in the towel.

 

For a counter-example, I REALLY liked the personality traits system in Pillars of Eternity.  I liked how I could build up such a huge reputation for being honest that people would just *take my word* for outrageous stuff.  Or once I had a big stack of Benevolent, they'd be like "yah, okay, people say you're a nice lady, I'll put the sword down".  I really thought that entire system was awesomesauce.  It was a little like the personalities from DA2 but much more freeform and with much better feedback to the player.  You didn't have just a single "dominant" personality, you could (and I did) easily build up big cred in multiple dimensions and they interacted in an interesting way if you wanted to go that way.  I was so invested in my character being Ms. Honesty that I started picking conversation options where I was like "this is going to end badly but imma let the dice fall where they may".

 

If I could have ANYTHING for DA4, it'd be something like that.

 


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#193
In Exile

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Point taken. I guess what I was trying to say was we made decisions in many previous Bioware games using dialogue, without the wheel temporarily changing appearance (but remaining the same in function).

 

I don't think you're wrong per se - and Bioware was likely using the name in part as a marketing tool - so much as it is that I think there's merit to the name despite the UI being the same as always. 



#194
BansheeOwnage

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I don't think you're wrong per se - and Bioware was likely using the name in part as a marketing tool - so much as it is that I think there's merit to the name despite the UI being the same as always. 

Yes, I think it's partly marketing. It's not bad to have a specific name by any means, but saying "look we have 3 dialogue wheels!" while technically correct, implies something a lot more in-depth. I understand that marketing always makes everything seem as good as it can possibly be interpreted, and that's not wrong, but it's annoying.



#195
The Elder King

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I don't think you're wrong per se - and Bioware was likely using the name in part as a marketing tool - so much as it is that I think there's merit to the name despite the UI being the same as always.

  

Yes, I think it's partly marketing. It's not bad to have a specific name by any means, but saying "look we have 3 dialogue wheels!" while technically correct, implies something a lot more in-depth. I understand that marketing always makes everything seem as good as it can possibly be interpreted, and that's not wrong, but it's annoying.

But marketing hardly Used it. As far as I recall Gaider mentioned if One time vaguely in Fall 2013, and then made a lenghty post explaining what it was.
I can agree that it wasn't exactly a new one, but We knew exactly what the 'third dialogue wheel' was about before release.

#196
The Elder King

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For reference,This is the post Where they explained the third wheel

Just to be clear as to what Mike was and was not referring to:What is the same about Inquisition's writing style, compared to DA2:

  • Dialogue options are picked from paraphrases, off a wheel interface.
  • The player character is voiced, and dialogue is written with that in mind.
What is new:
  • No dominant tone. Meaning your most-selected tone does not carry through to influence other lines outside of the conversation in which you selected it. In DA2, dominant tone changed the actual line the PC spoke when action choices were made as well as those spoken inside of cutscenes ("auto-dialogue", as people like to refer to it here). In Inquisition, those are all relayed in neutral tone.
  • A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2 (and it is always neutral-toned, as mentioned above). This is generally just used in situations where the PC is saying something innocuous ("Go on" or "What is that?" ...things that don't really call for a wheel).
  • Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.
  • Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.
  • The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.
  • Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Some people will find these things very different. Some will hardly notice, as these are largely structural and procedural differences for writing. Ultimately, as Mike says, the writing style is the same--but your mileage may vary. Nothing else is really referred to by "writing style" than how the dialogue itself is functionally written.


#197
Heimdall

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But marketing hardly Used it. As far as I recall Gaider mentioned if One time vaguely in Fall 2013, and then made a lenghty post explaining what it was.
I can agree that it wasn't exactly a new one, but We knew exactly what the 'third dialogue wheel' was about before release.

I actually think it was a term mostly used by the developers internally while designing the game's conversations. "This is part for emotional flavor choice, this is the part for action, etc."

#198
aphelion4

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Better than the Warden, but Hawke remains my favourite.


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#199
Shadeling

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I found The Inquisitor to be a vast improvement over Hawke tbh

 

Me too!  Had absolutely no interest playing Hawke a second time.



#200
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While I was pleased with the Inquisitor, I find that the countless options as to their background made them less of a character. Hawke was always a human with the same background, though we still had options. It gave him/her a stronger character, and it made me more attached to Hawke whereas the Inquisitor I'm like, meh, I don't really care what happens with you.