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ME/Next/Series - Your Hero/Discussion


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#1
LordSwagley

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mass-effect-4-1.jpg

 

As per the Title - What kind of Hero did you play the Mass Effect series as?

Was he/she an idealistic Paragon or a cynical Renegade? Paragade?

What was his/her personality?

Your hopes for ME-Nexts Hero?

What kind of Hero will you likely be in ME4

AND Lastly - Which Mass Effect/Bioware Character embodied You/Your Hero Best?

 

The reason behind this thread is that I am a sucker for reading about how other people's own character developed and their interpretations/headcannon on how they're character developed. I also want to hear/read which character best embodied you? And your hopes for the "Next Mass Effect Games" Protagonist as far as personality/background/role-playing mechanics/voice acting goes.

 

Regrettably our information on ME4/Next's Hero is limited but here is what I and the community have dug up...

  • Human Male/Female Protagnist confirmed.
  • Hero will face a more "personal journey" than Shepard.
  • Hero will not start off as a reknown Hero such as Shepard (Could be the Hero of Illium/Eden Prime and the 1st Human Spector before the Prologue was done) but rather earn his/her fame over the course of their adventure.
  • Somehow affiliated with the N7 program.
  • Hero is skilled but inexperienced/unproven... yet (Odd considering N7's have to successfully lead multiple combat missions to gain N7 status).
  • Hero seems to be a scout/pathfinder rather than a regular soldier (Mentioned at ComiCon where Bioware said the Hero's Armor/Helmet were lighter/more geared towards exploration/EVA than combat)
  • You will get a Ship/Mako/Crew/and Romance is BACK!

As for my own Hero he was 100% Paragon and maybe 10-15% Renegade. He was basically a slightly less idealistic Kaiden and shared many of his traits such as being a sentinel/medic, friendly, open-minded and accepting of other races, loyal, and idealistic in ME1. As the series continued he became more and more cynical and disillusioned with the council/Alliance but more loyal and protective of his closest friends (Garrus/Tali/Kaiden/Joker/EDI) and wooped anyone who threatened them. He would do his best to save EVERYONE and when the time came he Synthesized the Galaxy (Then I couldn't get over his and Tali's last words so I wimped out and installed the Happy Ending mod and never looked back). Other Bioware characters he could relate to are the almighty King Alistair, "Ser" Blackwall, maybe a bit of Commander Cullen.

 

In ME-Next I would like to see the Hero have some backstory (similiar to Mass Effects/DA Origins backstories but with more fluff dialogue and effect on the Squads opinion of you), more opportunities to discuss my characters opinion/backstory and better dialogue wheel options that matter (In DAI we often get three slightly different ways to say the same thing and it often has NO effect ether way), and hopefully a competant voice actor (Mark Meer, Jennifer Hale, Harry Patton, Hawkes VO - My favourites) who is not shackled from expressing emotion during dialogue (DA2/ME3 did a great job at this). More opportunities for character development (eg: Squadmate asks you how your doing, if you expressed suspicion of aliens earlier you have the option to express your growing trust of other races or vice versa), I know its difficult to cater to the whims of so many fans but please do not give my another boring/blankslate Inquisitor (Only ever showed emotion during some story missions and romances).

 

In ME-Next I will likely build another Kaiden-like character who is a wide-eyed idealist during the start of the adventure, then perhaps depending on how the game unfolds he may become more cynical/prejudiced like Commander Cullen. I hate creating static Heroe's (especially when everyone else has character development) but alas since Mass Effect's future is cloudy so is my predictions on how my character will unfold.


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#2
Steppenwolf

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If the survey leak is accurate(hero is combat trained but untested) I would like for the "Pathfinder" to have to prove himself to his battle-tested squad after being appointed to lead the expedition for political reasons. Someone who has to prove their leadership and skill while also finding their own confidence after being thrust into a position of authority they did not earn.


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#3
LordSwagley

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If the survey leak is accurate(hero is combat trained but untested) I would like for the "Pathfinder" to have to prove himself to his battle-tested squad after being appointed to lead the expedition for political reasons. Someone who has to prove their leadership and skill while also finding their own confidence after being thrust into a position of authority they did not earn.

I could swear I heard the "skilled but untested" line from a dev before the "leak" so your idea about proving yourself may actually be likely ether way. Might account for the "Personal Journey" similiar to earning your teams loyalty in ME2.


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#4
wright1978

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Well my Shep was paragade infiltrator, had time for his friends but was willing to make hard pragmatic choices. Became disillusioned with the Alliance after coming back from the dead and fell in love with Miranda. Spent much of ME3 frustrated at narrow Earth focus when he had a much broader galaxy focus. He was determined to end the reapers and did via high EMS destroy, though that later became via MEHEM. Renegaded Garrus was quite close in outlook to him

 

Regarding MEN protagonist, I hope there's once again different pre-service backgrounds to help the player with hooks to nail their character to. I liked that DAI didn't have auto-dialogue but it seems to go to the extreme to try and remove tonal differences in responses. so i'm hoping for a more DA2/Me2 feel.

 

Hard to say who i want my next protaganist to be. If its set in Andromeda i could see a certain cowboyish authority bucking quality given the frontiersman quality to that setting.



#5
fraggle

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As for my own Hero he was 100% Paragon and maybe 10-15% Renegade. He was basically a slightly less idealistic Kaiden and shared many of his traits such as being a sentinel/medic, friendly, open-minded and accepting of other races, loyal, and idealistic in ME1. As the series continued he became more and more cynical and disillusioned with the council/Alliance but more loyal and protective of his closest friends (Garrus/Tali/Kaiden/Joker/EDI) and wooped anyone who threatened them.

 

Same here. I usually start off playing how I myself would more or less react, so my first Shep did that. I loved Kaidan throughout the entire series, I can relate to him so much and though many people find him boring I just see him as the "normal" person in there, just as I am.

 

My second Shep started out Renegade due to his background (running with gangs) but changed along the way to Paragon when his crew became the most important part of his life. He is loyal to those surrounding him (so in a sense the whole crew more or less and the Alliance).

My current Shep doesn't trust aliens, is super-loyal to the Alliance (I chose the colony background), but that will both change as she realises that aliens can be reliable and trusted, as will the loyalty to the Alliance be tested. She is ruthless in missions and makes the hard choices, and doesn't let peope come too close.

 

In ME-Next I would like to see the Hero have some backstory (similiar to Mass Effects/DA Origins backstories but with more fluff dialogue and effect on the Squads opinion of you), more opportunities to discuss my characters opinion/backstory and better dialogue wheel options that matter (In DAI we often get three slightly different ways to say the same thing and it often has NO effect ether way).

 

I support that!

As for how my next hero will be, I have no clue. Another version of Kaidan/myself too, probably ;) I share your approach to this actually.


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#6
daveliam

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I think it's too early for me to tell at this point.  I'm almost certainly going to play as a male for my cannon PC.  And I'll definitely lean heavily towards the paragon side, if that should return. 

 

Outside of that, it's too early to tell.  I'll definitely want him to be a bit different than my cannon Shep, who was kind of a stupidly heroic, goody-good, soldier.

 

I like the idea of the pathfinder type of character.  If the character is really a scout, then I'll likely play him as more thoughtful than my Shep. As in, he'll weigh out options and choose which is most beneficial for the team/mission versus just blindly going for the "Hero = Good" option, like my Shep did.  Maybe I'll play him a bit like my SWTOR smuggler, who was definitely LS, but certainly not above bending laws in order to line his pockets.  Maybe like a Mal Reynolds type of character?  Either way, I think I'll end up leaning towards the Infiltrator class (if the ME classes return), as I think it would make sense for the PC to have a background in both engineering and combat for this type of mission.



#7
StealthGamer92

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My Shepard was a ruthless tactician but treated his squad and Anderson & Hacket with respect, he also always played the "hang up game" with the Council. In short he was almost always Renegade decisions while always treating all but the Council in a Paragon way.



#8
Tonymac

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I'm not sure I want to be a Galactic Invader in a supposed Mass Effect game in a Galaxy that has no Mass Relays, no Citadel, no Earth, Thessia, Palaven..... 

 

Why would we be there?  Whats wrong with our own home?  Is there not a huge amount of the Milky Way left unexplored?  My only slight interest at all anymore with this game is whether or not the writers can make it plausible and interesting, yet keep it morally just.  

 

Evil begets more evil - much the same way artistic integrity begets bad endings; which leads to more bad writing.



#9
timebean

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I played a female paragon my first PT (cause I am female), with a very accepting view of other races, etc. 

 

Then I played through as the male Shepard and never looked back!  I love the male voice acting and the romance options and his default appearance.  My Shep is a paragon to his friends and a renegade when it comes to dealing with scum (as well as the council).  I see him as a tough guy who does what he has to do, but isn't a psycho. He has no great love of Batarains (cause of his past), but didn't enjoy killing a bunch of them to save the galaxy. Garrus is his bro and Kaiden is the voice of reason he listens to. Wrex is like his old, gnarled uncle. He has nightmares about sacrificing Ashley, because she was so young and naive.

 

Liara was his woman cause...he just adored her nerdiness and awkwardness. He did mess around with Jack, mostly because he was disillusioned with everything at the time and could relate to her difficult past.  But seeing Liara once again as the ShadowBroker...it helped him remember who he really was.

 

He chose Destroy in the end, though his last thoughts were of Legion. He really cared for him and the fate of the geth, but he wanted all life to have its own chance to either prosper or destroy itself.  Personal freedom means everything to him, and that was the price he paid to give that to all organics.

 

Oh...and he was an Infiltrator!


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#10
N7Jamaican

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I want our hero to be vulnerable, and for people to ACTUALLY hold you responsible for your actions.


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#11
CrutchCricket

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Whats wrong with our own home?

It got RGB'd.

 

Moving away from bad writing is a good idea. An entirely different galaxy certainly counts as "away". :P

 

My Shepard was a Ruthless Spacer. He was detached from most people, apart from who he considered his and cared only about getting the job done. Honestly I can't think of a better person to lead this expedition.

 

But since we're getting a rookie, I guess a reluctant hero might fit.



#12
RepHope

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I want more control over the character. I was not impressed with how Bioware tried to give Shepard a personality in ME3, If they want to explore the player character, I'm ok with how LotSB did it, where the development was player-chosen. I got to chose how Shepard felt, and if Bioware wants to avoid having the PC be a brick, I would like to get a say in how. I thought it was poorly done in ME3 with Shepard's reaction to Thessia, and acting like he wanted to die. I also hope the Paragon/Renegade point system go away, but keep the interrupt system, that was well-done imo.

 

I really liked how the companions would ask how you were doing in ME3, that was a great way to develop Shepard. Having companions ask your opinion, and being willing to challenge or disagree with you like Mordin, Ashley, and Zaeed did, would be fantastic. Not every character should worship the ground you walk on, but they don't need to to be needlessly hostile.

 

More class interrupts like in Omega would also be welcome. I was disappointed that, that was the only time your class had an effect.


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#13
Torgette

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My Shep was an earthborn sole-survivor who distrusted authority but was also pragmatic, she specialized as an infiltrator given her background in gangs and surviving akuze, in making up for past transgressions and mistakes she was paragon for the most part but couldn't help herself when pressed to not be a renegade. In the end her surviving made sense, as did romancing a fellow infiltrator and loner Garrus. She did preserve the collector base, and was betrayed, but pragmatically always wanted TIM on her side (whereupon she broke his indoctrination).

As for ME4, I continue to like the idea of a flawed cast & crew. I really liked the reputation system from ME3, hopefully they carry that further by having people call you out with disagreements or feeling you're being hypocritical.

#14
LordSwagley

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I want more control over the character. I was not impressed with how Bioware tried to give Shepard a personality in ME3, If they want to explore the player character, I'm ok with how LotSB did it, where the development was player-chosen. I got to chose how Shepard felt, and if Bioware wants to avoid having the PC be a brick, I would like to get a say in how. I thought it was poorly done in ME3 with Shepard's reaction to Thessia, and acting like he wanted to die. I also hope the Paragon/Renegade point system go away, but keep the interrupt system, that was well-done imo.

 

I really liked how the companions would ask how you were doing in ME3, that was a great way to develop Shepard. Having companions ask your opinion, and being willing to challenge or disagree with you like Mordin, Ashley, and Zaeed did, would be fantastic. Not every character should worship the ground you walk on, but they don't need to to be needlessly hostile.

 

More class interrupts like in Omega would also be welcome. I was disappointed that, that was the only time your class had an effect.

I agree. The auto-dialogue really irked me at some points, especially after Thessia where he/she justs starts brooding and acting out. Giving EDI the cold shoulder and telling Joker off. It really killed my immersion watching "my" Shepard ignoring his own character for the sake of drama.


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#15
Golden_Persona

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If Bioware could take Inquisition's creator and update it with actual unique hairstyles per gender (like seriously, why did 3/4 races share the same hairstyles lol? Only reason why Qunari didn't is because of the horns. If all Qunari were based on Sten you can be darn sure all 4 races would have had the same styles) and take away its stupid color sliders for hair and replace it with the color wheel I'll be very content. It should be up to me if I want my character to look normal or look like she's wearing a giant lemon.

 

I also kind of wish our MC's hairstyles were unique from NPC hairstyles to actual make our hero look distinct, but I doubt that will happen. When I played ME2 on the Xbox360 I used mods to give her hairstyles not selectable in the creator, made her hair white and gave her white Illusive Man eyes. She looked cool. Maybe allow for eye contact styles, but I'm really reaching here.

 

As for the character itself I hope Bioware lives up to its statements of a more personal story. I loved how ME2 gave every character their time to shine and also time to show their true selves beneath their battleborn masks. However, take our hero and put him/ her on the same level as our crew. Every character should feel truly vital to the mission, and feel like equals.It could make for a really awesome climax ala ME2 where decisions could cost your crew their lives. Our hero should be an average joe who rises up as the plot continues along, in a way we get to choose. It would make me really feel like my hero is my hero if I could choose how they grow through the story. Maybe have moments in the game where our heroes and crew actually lose sometimes, in ways that make sense and aren't forced like Thessia in ME3.

 

The way dialogue builds up and allows for customization of our character's personality really needs to evolve.


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#16
Karlone123

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As for the character itself I hope Bioware lives up to its statements of a more personal story. I loved how ME2 gave every character their time to shine and also time to show their true selves beneath their battleborn masks. However, take our hero and put him/ her on the same level as our crew. Every character should feel truly vital to the mission, and feel like equals.It could make for a really awesome climax ala ME2 where decisions could cost your crew their lives. Our hero should be an average joe who rises up as the plot continues along, in a way we get to choose. It would make me really feel like my hero is my hero if I could choose how they grow through the story. Maybe have moments in the game where our heroes and crew actually lose sometimes, in ways that make sense and aren't forced like Thessia in ME3.

 

The way dialogue builds up and allows for customization of our character's personality really needs to evolve.

 

I am hoping for a personal story that can give the player an emotional and insightful connection to their character and I hope Bioware can truely implement a means of letting us evolve our character without forcing him/her down a narrow path of one personalty with less room for customisation. It would go a long way to have the abilty to show emotion or remain impartial without having opinions forced on the character that much. There should be moments where the antagonists can gain victories over the protagonists so it can so that they are capable, and so it does not have to be shown the reason why an enemy wins simply cause the writer wills. More so in the way the enemy shows wit, intelligence and ruthlessness. Something to respect.


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#17
Tevinter Soldier

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My main-shep was a renegade to begin with, being a colonist and ruthless he was known for not only making the hard decision he was 100% dedicated to getting the job done no questions asked, his understand was simple when the alliance wanted something dead they called him. (and for this reason he hated being asked questions for him, questions were a waste of time)

somewhat of a racist towards turians and very xenophobic when it came to batarians. Over the course of ME1 he soften overtime and fell in love with Liara. Doggedly loyal to his crew he did everything he deemed necessary to do the job.

 

After lazarus brought him back he'd changed he, replace ruthless with callous and outright cruel. for him he looked at what he'd lost in order to stop Saren, what he'd sacrificed, who he'd sacrificed and now everybody even the alliance wanted to forget about him. he became short tempered and extremely violent. when he found liara had moved on he ended up sleeping with anything he could, aboard ship that meant jack but he refused to commit. but hey, at least he wasn't racist anymore. (unless you count machines) He never trusted cerberus and ultimately destroyed the collector base deeming it to risky to keep in tact.

 

By ME3 he no longer cared about anything, he'd once again done what was required to stop the reapers........ now they were here and suddenly he's the go too man again. in truth he didn't even want to live anymore, but to him, he had one duty, one thing he'd spent doing, stopping the reapers, he'd died doing it and if necessary he'd do it again. however is crusade had alienated all those around him except for the krogan, would he'd found to be honest and straight forward the only time he felt anything anymore was killing things, to him the krogan weren't all that bad. He destroyed the geth and only begrudgingly saved the qaurians. when it came down to it, wouldn't probably dying. he shuffled his way towards the tube and smiled, without hesitation he fired destroying the reapers the crucible the shackled AI EDI. he gladly welcomed death having completed his mission he could go gentle into that long good night.....

 

as for ME:Next i intend to make an optimistic believer who thinks everybody is inherently good and basically he's going to be the most stupid naive paragon in the history of stupid naive paragons  ............



#18
SwobyJ

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My Shepard was as inquisitive and cooperative as he was allowed to be by the story, but in ME3, this turned into a resentfulness about how people were behaving about the Reapers and the War.

 

My next protagonist will aim for moral ambiguity, trying to do the best for others, but may make some enemies along the way. And if allowed, will question their own motives and qualities.



#19
Podge 90

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My Shepard was flawed.

He saved the Council to show that Humanity is a force that can be relied upon. He saved the Collector base, knowing that any opportunity had to be taken to beat the Reapers, but believing Cerberus would use it to do good.

Events in ME2 take precedent over Grunt's 'coming of age', so while he is a trusted friend, Shep never gains his full loyalty. This leads to his old crew mate sacrificing his life to ensure Shepard's escape from the Reaper Rachni, but he went down with a fight.

He decides the Krogan are too fuelled by anger and hate to trust, thinking Wrex does not have a true grasp on the entire species, and is forced to put a bullet in the back of his friend Mordin to prevent the Genophage being cured. Ridden with guilt over Mordin, but steadied by the belief he made the right choice, he is then confronted by Wrex, another close ally. Squaring off on the Citadel, Wrex raises a gun to shoot Shepard, but Shep struggles to pull the trigger on a friend. Bailey takes the shot.

Killing old friends, and constantly coming up against political resistance, takes its toll on Shepard. By the time he finds out the Quarians have launched an isolated, ill-timed and ill-conceived war against the Geth, he is nearing breaking point. He smashes his fist into the gut of a Quarian Admiral, and defends his Geth ally, Legion. His inner turmoil is building, and being faced with the chance to have the entire Geth army at his disposal, Shepard encourages them to pursue their upgrades. The Quarians retaliate, but Shep has had enough; enough politics, enough peace-brokering, enough resistance. He concludes their own stupidity got them in this position, and now they have to pay the price. The Geth are on-side, but at a cost. He sees Tali take her own life, before Legion sacrifices his.

Thessia encapsulates the uphill struggle Shepard has faced. Sent there to find an artifact that the Asari have kept hidden illegally, that could have potentially saved millions of lives, he then gets pipped at the post by Cerberus, empowered by the very decision that Shepard entrusted them with. Thessia falls.

The final decision was an easy one. Following the words of his father-figure, Shepard has no second thoughts about fullfilling the orders of Anderson; "Destroy the Reapers". Organic life will be saved, but at the cost of the Geth who helped to achieve it. They were given life over their creators, but it was only temporary, as life is. The final, bitter twist in the story of the Shepard who was simply an extraordinary soldier, and not a righteous diplomat.

ME3 can really hit hard if you let it.
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