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Something I'm still bothered by (romance-related)


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#551
Grieving Natashina

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Here you go! http://forum.bioware...nari-companion/

 

I agree, it would be nice even just to interact with more mid-level Wardens.

I guess I missed that thread.  I'm a little sad now but I'll deal with it.  Maybe next game then.  

 

I know, we've had a bunch of newbies and a fake Senior Warden.  I know that the Wardens no matter what are in iffy shape for now and the entire order's fate looks a little dark (unless a DA:I DLC addresses this,) but I'd like to meet a Warden with about a decade or so under their belt. 



#552
Panda

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Here you go! http://forum.bioware...nari-companion/

 

I agree, it would be nice even just to interact with more mid-level Wardens.

 

Omg why I only find about this now.

 

She sounds awesome though sad that she was cut. I'd love Tal-Vashoth companion.



#553
Grieving Natashina

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Omg why I only find about this now.

 

She sounds awesome though sad that she was cut. I'd love Tal-Vashoth companion.

My husband sent me this tonight and this was more or less my reaction:

 

Spoiler

 

I'm gonna keep this in mind and make sure she's requested for the next game.  'Bout all we can do right now, but hey, it's why threads like this and the gay KISA thread exist.  So we can toss out ideas about stuff like this because, why not?


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#554
WildOrchid

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Here you go! http://forum.bioware...nari-companion/

 

I agree, it would be nice even just to interact with more mid-level Wardens.

 

Sighs, she sounds dreamy.



#555
Tayah

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Wow I missed a lot. And that female Tal Vashoth sounds so interesting too... sadly not to be, sigh.

 

If we're heading north then I'd like to see a Rivaini seer, maybe a companion from Nevarra and definitely one from Antiva from some other fighting background other than the crows, perhaps a fog warrior, a dwarf from Kal Sharok so we can learn more about them and definitely a female qunari of some kind.


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#556
CDR Aedan Cousland

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Good lord, Hanako... All I can say is, I'm glad Justicars don't exist in real life! :blink:

 

[Hugs and sympathies all around, though!]

 

Also, Nat, your story reminded me of my former guitar teacher's old story. He used to be heavy on the drugs, and his life was miserable, but then he found his faith in God, and quit the drugs and renewed his life.  ^_^ Stories like that are invigorating, and they make me pleased with my spiritual choices.



#557
Felya87

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I quite like morally gray characters. But I'd like more concious ones in the future. I found Blackwall and Sera very hard to like. Blackwall at least know what is wrong with himself, and he have the desire to redeem himself. Sera is quite on the psycho side, and doesn't see anything wrong in herself. After the first time, I never, ever let her kill the noble again. Is sickening. :sick:


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#558
PhroXenGold

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I quite like morally gray characters. But I'd like more concious ones in the future. I found Blackwall and Sera very hard to like. Blackwall at least know what is wrong with himself, and he have the desire to redeem himself. Sera is quite on the psycho side, and doesn't see anything wrong in herself. After the first time, I never, ever let her kill the noble again. Is sickening. :sick:

 

Given how the nobility treat...everyone who isn't noble, he fully deserves it.



#559
CDR Aedan Cousland

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Given how the nobility treat...everyone who isn't noble, he fully deserves it.

 

He certainly does, but an incredibly lengthy prison sentence--along with all the degradation that entails--would have been a more fitting punishment for Harmond, I feel, not so much getting beaten to an unrecognizable pulp. I can certainly understand letting your impulses get the better of you in this situation, however.

 

I personally feel that only people who are actively trying to kill you, or are serial killers or mass murderers deserve a death sentence, whether gruesome or not.

 

My own personal opinions aside, I do still allow Sera to make that choice. :P



#560
daveliam

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I quite like morally gray characters. But I'd like more concious ones in the future. I found Blackwall and Sera very hard to like. Blackwall at least know what is wrong with himself, and he have the desire to redeem himself. Sera is quite on the psycho side, and doesn't see anything wrong in herself. After the first time, I never, ever let her kill the noble again. Is sickening. :sick:

 

I also quite like morally gray characters.  One of the best written RPG characters of all time (in my opinion) was morally gray:  Kreia from KOTOR 2.  I thought she was a genius character and so interesting.  I wasn't thrilled with the rushed ending, but her time as the Exile's mentor aboard the Ebon Hawk was fantastic.  I loved watching my Exile squirm as Kreia challenged her LS views with practical, logical reasoning that didn't hold the moral weight that I was attributing to situations.  Just really, really well done.

 

That being said, I'm not advocating for a Kreia romance.  One handed, blind, elderly, Sith Lord ladies aren't really my thing...... ;)


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#561
eyezonlyii

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Before we go adding romances, how about we add to the ones that already (or will eventually) exist. I mean more content, chemistry between characters and interaction between them. Honestly I feel this is another casualty of open world development. Because the player has freedom to access the story without guidance, it's note difficult to have a linear (or progressive) character growth. Plus, I'm totally in favor of minimizing the heart icon's use. It should only be there in sparse amounts for very specific flirt options. Otherwise, general conversation, your PC's actions and attitudes toward other people and situations should all be calculated to determine an LI's compatibility.

I like challenge.
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#562
In Exile

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I quite like morally gray characters. But I'd like more concious ones in the future. I found Blackwall and Sera very hard to like. Blackwall at least know what is wrong with himself, and he have the desire to redeem himself. Sera is quite on the psycho side, and doesn't see anything wrong in herself. After the first time, I never, ever let her kill the noble again. Is sickening. :sick:

 

I'm not sure Blackwall counts as morally grey. He's more of a pendulum - from very much immoral to trying very hard to be a paragon of moral virtue. 


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#563
In Exile

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Before we go adding romances, how about we add to the ones that already (or will eventually) exist. I mean more content, chemistry between characters and interaction between them. Honestly I feel this is another casualty of open world development. Because the player has freedom to access the story without guidance, it's note difficult to have a linear (or progressive) character growth. Plus, I'm totally in favor of minimizing the heart icon's use. It should only be there in sparse amounts for very specific flirt options. Otherwise, general conversation, your PC's actions and attitudes toward other people and situations should all be calculated to determine an LI's compatibility.

I like challenge.

 

I found the heart icon to be weird, in the sense that a lot of the purported flirts - to me - weren't. They were really reserved. If that counts as flirting, I think I just default flirt with everyone. Although that might explain a lot about my life. 


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#564
eyezonlyii

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I found the heart icon to be weird, in the sense that a lot of the purported flirts - to me - weren't. They were really reserved. If that counts as flirting, I think I just default flirt with everyone. Although that might explain a lot about my life.

*Cillian voice* I understand

#565
PhroXenGold

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Ah, I miss the days when successfully romancing characters was actually difficult and many of the "obvious" responses to take didn't end up quite how you wanted them to. 



#566
eyezonlyii

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Ah, I miss the days when successfully romancing characters was actually difficult and many of the "obvious" responses to take didn't end up quite how you wanted them to.

Probably not going to return. I know everyone has heard and laughs at that ea quote of their games being to hard, but I ran into evidence of it being true. One of my coworkers bought DA:I, has restarted multiple times because he couldn't figure out how to get out of the Hinterlands, and after number five asked me if it was possible to change his character's face in the creation screen.

...sigh...

#567
Panda

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Ah, I miss the days when successfully romancing characters was actually difficult and many of the "obvious" responses to take didn't end up quite how you wanted them to. 

 

Well personally I don't like romances to be hard. The frustration level when you are at the end of DA2, not flirted with anyone so you can romance Sebastian, having 95% rivalry with him and the romance fails, because you don't have rivalry on 100% and nothing you can do at that point. I wanted head-desk at that point.



#568
Felya87

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I also quite like morally gray characters.  One of the best written RPG characters of all time (in my opinion) was morally gray:  Kreia from KOTOR 2.  I thought she was a genius character and so interesting.  I wasn't thrilled with the rushed ending, but her time as the Exile's mentor aboard the Ebon Hawk was fantastic.  I loved watching my Exile squirm as Kreia challenged her LS views with practical, logical reasoning that didn't hold the moral weight that I was attributing to situations.  Just really, really well done.

 

That being said, I'm not advocating for a Kreia romance.  One handed, blind, elderly, Sith Lord ladies aren't really my thing...... ;)

 

I really liked Kreia. And I am grateful I played KotoR2 already with the restored mod. (aaaaaaand...now I'm missing Atton. Again. Damn that dialogue if you lost the fight with him... I'm a "happy ending" lover, but I cryed. It was beautiful)



#569
PhroXenGold

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Well personally I don't like romances to be hard. The frustration level when you are at the end of DA2, not flirted with anyone so you can romance Sebastian, having 95% rivalry with him and the romance fails, because you don't have rivalry on 100% and nothing you can do at that point. I wanted head-desk at that point.

 

DA2? Wow...romances were easy there. I'm talking BG2 style ones....



#570
Terodil

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Yeah not a fan of hidden-trigger-style dialogues either, where you only find out 50 hours of game time later that you picked the wrong conversation choice at the start and are now locked out of romancing that character you've had an eye on since the start. =/

 

To me the heart symbol (whole or broken) would ideally help to pick up on something video games have a hard time rendering, which is non-verbal communication. That eye contact breaking a tad early, those nostrils flaring at an insensitive comment, the pupils dilating, etc.

 

Coming back to DA:I itself... I've been wondering this ever since I completed my first playthrough in December: Why can't I get 'warm' with any of the companions the way I grew to like characters in previous games? I really used to feel for more or less everybody (well, excluding maybe Sten, who I just disliked), good people such as Alistair or Wynne as much as the people conventionally called 'bad' (Zevran, Isabela), or even people generally disliked (Oghren). It may simply be the fact that they had far more interaction with the protagonist than their colleagues in DA:I, or that the protagonist actually had a personality they could interact with. I still don't know why this happened. I would love to have the same feeling of camaraderie, if not love, again in the next game. This one left me unmoved, for some obscure reason. 30 internets to the person who helps me identify the reasons for this.


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#571
Char

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Yeah not a fan of hidden-trigger-style dialogues either, where you only find out 50 hours of game time later that you picked the wrong conversation choice at the start and are now locked out of romancing that character you've had an eye on since the start. =/
 
To me the heart symbol (whole or broken) would ideally help to pick up on something video games have a hard time rendering, which is non-verbal communication. That eye contact breaking a tad early, those nostrils flaring at an insensitive comment, the pupils dilating, etc.
 
Coming back to DA:I itself... I've been wondering this ever since I completed my first playthrough in December: Why can't I get 'warm' with any of the companions the way I grew to like characters in previous games? I really used to feel for more or less everybody (well, excluding maybe Sten, who I just disliked), good people such as Alistair or Wynne as much as the people conventionally called 'bad' (Zevran, Isabela), or even people generally disliked (Oghren). It may simply be the fact that they had far more interaction with the protagonist than their colleagues in DA:I, or that the protagonist actually had a personality they could interact with. I still don't know why this happened. I would love to have the same feeling of camaraderie, if not love, again in the next game. This one left me unmoved, for some obscure reason. 30 internets to the person who helps me identify the reasons for this.


For me I think it's because there's so much less of a personal element in this game. We don't get to learn much at all about the companions in person; a lot is told rather than shown, and even the majority of their personal quests have actually got next to nothing to do with them as people outside of romances. I still like them all, but they're clearly colleagues and not close friends.
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#572
Guest_Mlady_*

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Yeah not a fan of hidden-trigger-style dialogues either, where you only find out 50 hours of game time later that you picked the wrong conversation choice at the start and are now locked out of romancing that character you've had an eye on since the start. =/

 

To me the heart symbol (whole or broken) would ideally help to pick up on something video games have a hard time rendering, which is non-verbal communication. That eye contact breaking a tad early, those nostrils flaring at an insensitive comment, the pupils dilating, etc.

 

Coming back to DA:I itself... I've been wondering this ever since I completed my first playthrough in December: Why can't I get 'warm' with any of the companions the way I grew to like characters in previous games? I really used to feel for more or less everybody (well, excluding maybe Sten, who I just disliked), good people such as Alistair or Wynne as much as the people conventionally called 'bad' (Zevran, Isabela), or even people generally disliked (Oghren). It may simply be the fact that they had far more interaction with the protagonist than their colleagues in DA:I, or that the protagonist actually had a personality they could interact with. I still don't know why this happened. I would love to have the same feeling of camaraderie, if not love, again in the next game. This one left me unmoved, for some obscure reason. 30 internets to the person who helps me identify the reasons for this.

 

Interestingly enough, when romancing Solas, even when we are confirmed an item, I can still flirt with others. I tend to be really sweet with Cullen and use the Heart choice when comforting him with his lyrium issues, but it never leads to more and comes across as a close friendship.


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#573
BansheeOwnage

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My husband sent me this tonight and this was more or less my reaction:

 

Spoiler

 

I'm gonna keep this in mind and make sure she's requested for the next game.  'Bout all we can do right now, but hey, it's why threads like this and the gay KISA thread exist.  So we can toss out ideas about stuff like this because, why not?

Haha that was also my reaction. Cats are great! Anyway, you're right, that's about all we can do, but we should. Especially since I realized they could literally have that character appear in the next game. It wouldn't break anything. Maybe then I'd finally get a romance option I liked :whistle: If not, she's still really cool.

 

I found the heart icon to be weird, in the sense that a lot of the purported flirts - to me - weren't. They were really reserved. If that counts as flirting, I think I just default flirt with everyone. Although that might explain a lot about my life. 

I know what you mean. There are so many "flirting" options that sound more like things I would want to say anyway, but can't without "flirting". Example: I want to tell The Iron Bull "You're still you" after his mission, but apparently that's flirting, and there isn't a similar compassionate line on the non-flirting side. :mellow: I get that the Inquisitor might say it in a more suggestive way (I haven't picked it) but it's still weird that we can only be caring if we flirt too. That's definitely not the only example. And sometimes, the flirting lines are just... really weird. Like the one you can take when you first meet Blackwall. I took it to see what would happen, and it was basically "Thank you Warden Blackwall, I'll be going now" in the most awkward tone. He then says "Wait, I can help." That's flirting?

 


It may simply be the fact that they had far more interaction with the protagonist than their colleagues in DA:I, or that the protagonist actually had a personality they could interact with. I still don't know why this happened. I would love to have the same feeling of camaraderie, if not love, again in the next game. This one left me unmoved, for some obscure reason. 30 internets to the person who helps me identify the reasons for this.

And my comment about how we can't be caring unless we flirt brings me to your comment. Sure, that's not true all the time, but I really had a hard time getting that bonding experience to happen, like you said. That a lot of the companions felt like co-workers rather than friends, unlike other games. I feel like I can't be supportive enough of Cullen if I don't flirt with him. I can't get a lot of funny lines that build up a friendship unless I flirt with Cassandra. Luckily, I tend to do that, and it gets you nowhere anyway (masochistic broken-hearted Quizzy as canon, yay!).

 

So, I'd really like them to let you be extremely supportive, understanding and caring, without having to want them romantically, in the future. It's like they forgot that you can have deep, loving friendships that are platonic. I feel like I got to the bonding point with Cole, and to a lesser extent, Cassandra (she thinks I'm really cool despite me thinking the I'm not). I would have liked to get there with Cullen. It's also hard with Varric, since you're in this weird place where he's your friend already (unless you hated him in DA2), but all of a sudden you're not his friend, because you're no longer Hawke.

 

As for why? Partly, just because Bioware thought that if you wanted to love someone, it had to be romantic. And partly, I think, because of the lack of danger your group is put into together, compared to other games.


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#574
Terodil

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[...] I really had a hard time getting that bonding experience to happen, like you said. That a lot of the companions felt like co-workers rather than friends, unlike other games. I feel like I can't be supportive enough of Cullen if I don't flirt with him. I can't get a lot of funny lines that build up a friendship unless I flirt with Cassandra.

So, I'd really like them to let you be extremely supportive, understanding and caring, without having to want them romantically, in the future. It's like they forgot that you can have deep, loving friendships that are platonic.


That's very well put. That may be it, yes. Since I don't usually pick flirty choices with companions that are not my LI, that left me in a sort of enforced 'I don't care' position vis-a-vis my companions. Good idea!

#575
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That's very well put. That may be it, yes. Since I don't usually pick flirty choices with companions that are not my LI, that left me in a sort of enforced 'I don't care' position vis-a-vis my companions. Good idea!

 

Don't be afraid to choose the Heart sometimes. Not for the flirty stuff but for the warmer stuff like with Cullen "I care about you" is even more sweet when you say it as a friend. He adores you but it never leads to more, and is quiet beautiful.

 

I actually find that the less the Heart option is chosen, the more deeper it feels when you use it at the right moment with a non LI. I feel all your companions should have had a Heart option, for deeper bonds.