My husband sent me this tonight and this was more or less my reaction:
I'm gonna keep this in mind and make sure she's requested for the next game. 'Bout all we can do right now, but hey, it's why threads like this and the gay KISA thread exist. So we can toss out ideas about stuff like this because, why not?
Haha that was also my reaction. Cats are great! Anyway, you're right, that's about all we can do, but we should. Especially since I realized they could literally have that character appear in the next game. It wouldn't break anything. Maybe then I'd finally get a romance option I liked
If not, she's still really cool.
I found the heart icon to be weird, in the sense that a lot of the purported flirts - to me - weren't. They were really reserved. If that counts as flirting, I think I just default flirt with everyone. Although that might explain a lot about my life.
I know what you mean. There are so many "flirting" options that sound more like things I would want to say anyway, but can't without "flirting". Example: I want to tell The Iron Bull "You're still you" after his mission, but apparently that's flirting, and there isn't a similar compassionate line on the non-flirting side.
I get that the Inquisitor might say it in a more suggestive way (I haven't picked it) but it's still weird that we can only be caring if we flirt too. That's definitely not the only example. And sometimes, the flirting lines are just... really weird. Like the one you can take when you first meet Blackwall. I took it to see what would happen, and it was basically "Thank you Warden Blackwall, I'll be going now" in the most awkward tone. He then says "Wait, I can help." That's flirting?
It may simply be the fact that they had far more interaction with the protagonist than their colleagues in DA:I, or that the protagonist actually had a personality they could interact with. I still don't know why this happened. I would love to have the same feeling of camaraderie, if not love, again in the next game. This one left me unmoved, for some obscure reason. 30 internets to the person who helps me identify the reasons for this.
And my comment about how we can't be caring unless we flirt brings me to your comment. Sure, that's not true all the time, but I really had a hard time getting that bonding experience to happen, like you said. That a lot of the companions felt like co-workers rather than friends, unlike other games. I feel like I can't be supportive enough of Cullen if I don't flirt with him. I can't get a lot of funny lines that build up a friendship unless I flirt with Cassandra. Luckily, I tend to do that, and it gets you nowhere anyway (masochistic broken-hearted Quizzy as canon, yay!).
So, I'd really like them to let you be extremely supportive, understanding and caring, without having to want them romantically, in the future. It's like they forgot that you can have deep, loving friendships that are platonic. I feel like I got to the bonding point with Cole, and to a lesser extent, Cassandra (she thinks I'm really cool despite me thinking the I'm not). I would have liked to get there with Cullen. It's also hard with Varric, since you're in this weird place where he's your friend already (unless you hated him in DA2), but all of a sudden you're not his friend, because you're no longer Hawke.
As for why? Partly, just because Bioware thought that if you wanted to love someone, it had to be romantic. And partly, I think, because of the lack of danger your group is put into together, compared to other games.