I'm starting to think that some people have no idea what "fetch quest" is...
useless troll ![]()
No. This isn't something new. In fact, this has been going on for years in games, long before voice acting. Cost is relative, and while the price for making a AAA game has risen a bunch, it's always been comparatively expensive. BioWare isn't the first or the last with a word budget.
Yeah but my point still stands if the budget is concentrated on graphics and animation then other elements will suffer just like how there is more banter options and interaction with your companions in DA:O but when we get to the better graphical DA:I those options and events are gone.
So if that is the case every game after will follow this trend of poor story which is only 10% of the game and useless side missions taking up the other 90%.
Could have reduced that 90% to 30% and used the 60% on companions and LI's but the word budget so you gotta do speechless quests instead to fill the content margin lol.
For me that is a waste of space.
DA:I has been the worst game BioWare has made so far from what I have played.
Yes ME3 had the controversial ending but that was not as bad as 90% of a game design just for aesthetics and pointless quests just to give the player something to do and a reduction on the story content.
I mean just look at the MC of DA:I.
What can you tell me about him/her?
And this is the character you should connect with the most as it's the person you are playing as.
but I don't wanna just bash lol





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