Aller au contenu

Photo

Something I'm still bothered by (romance-related)


  • Veuillez vous connecter pour répondre
1591 réponses à ce sujet

#801
Panda

Panda
  • Members
  • 7 482 messages

I'm in favour of the banter, my problem is that I (and many others) have trouble getting it, so it feels wasted. ME3's fetch quests (and they were true fetch quests) were actually of much, much more importance than the ones in DA:I. There is an excessive amount of Power to be gained in DA:I, and you only need enough to do each mission; having more has no benefit (for some reason). In contrast, if you ignored them in ME3, you're going to have a pretty terrible ending. You know, relatively, anyway. And I wasn't talking about the N7 missions, as those are proper missions.

Thanks, I was going to say that.

 

Bioware should fix the party banter bug already, banter is one of my fav features in DA games and I still got silent treatment. I feel like I'm missing so much character content, but there is not really much I can do with it : (


  • Felya87, BansheeOwnage et HuldraDancer aiment ceci

#802
SardaukarElite

SardaukarElite
  • Members
  • 3 766 messages

Not in DA:I it never and that is supposed to be their standard for future releases so something needs to change or be improved.

 

And yet their previous games used word budgets as well. So far you haven't identified a tangible problem with word budgets beyond some ideal you have about not interfering with the original creative form of the story, whatever that is.


  • Grieving Natashina aime ceci

#803
DSiKn355

DSiKn355
  • Members
  • 455 messages

And yet their previous games used word budgets as well. So far you haven't identified a tangible problem with word budgets beyond some ideal you have about not interfering with the original creative form of the story, whatever that is.

 

Have you played DA:I?

 

Clearly the problem is the word budget is too small for a game that size, that much is obvious.

 

You can't use the same size word budget in every game when your plan is to make the game bigger lol.

 

The math just doesn't add up lol.

 

When you go from 100+hrs DA:O to 200+hrs DA:I you best believe your gonna need to increase those lines to fill that extra time.

 

So having no limit would be better especially when you haven't made a game to this size before that way you can edit out after what you do not need rather than limit yourself beforehand and not have enough in the end.

 

It's that simple really.

 

If you are gonna defend the word budget remember that means you have to defend DA:I which all players know was lacking in dialogue and strength in storyline.

 

The game felt empty due to the word budget and there not being enough dialogue throughout the game, so no the word budget no longer works if they are gonna stay true to what they are saying about future titles being made like DA:I.



#804
AresKeith

AresKeith
  • Members
  • 34 128 messages
The problem with DAI's story was less about word budget and more about cut content and having to rework the story around it

#805
DSiKn355

DSiKn355
  • Members
  • 455 messages

The problem with DAI's story was less about word budget and more about cut content and having to rework the story around it

 

You mean how it was originally made as an mmo but then changed?



#806
AresKeith

AresKeith
  • Members
  • 34 128 messages

You mean how it was originally made as an mmo but then changed?


It wasn't originally made to be an mmo, DG clarified this
  • Grieving Natashina aime ceci

#807
DSiKn355

DSiKn355
  • Members
  • 455 messages

It wasn't originally made to be an mmo, DG clarified this

 

Then what is this cut content you are talking about?



#808
AresKeith

AresKeith
  • Members
  • 34 128 messages

Then what is this cut content you are talking about?


Story content, DAI's story was going to be longer than what it was but Bioware kept having to cut content and reworking the story

#809
DSiKn355

DSiKn355
  • Members
  • 455 messages

Story content, DAI's story was going to be longer than what it was but Bioware kept having to cut content and reworking the story

 

Do you have any proof of this?

 

And why was the cuts made?

 

I mean I heard the story was originally only written for a human mc and that is why the story doesn't change no matter what race you are.



#810
CathyMe

CathyMe
  • Members
  • 312 messages

"It's an induction port" lol.

 

But yeah DA:I was just lacking depth in general for every character.

 

I mean after playing it what can you tell me about your inquisitor? The main character lol.

And everyone else is even worse.

 

You never really get indepth discussions in DA:I so it feels like the characters aren't really thought out so much.

 

And yeah with romances it's the maintenance and reward aspects that are most important.

 

The building is the players desire to get whoever the love interest is but the options during maintaining keeps the romance alive and then the reward for it i.e engagement talk, confession of deeper feelings, marriage, children etc is the actual reward and "icing on the cake" if you will regarding that romance.

 

Otherwise it's "I got it but made nothing of it"

 

Maybe having a dating system would be good.

 

Each location has a dating hotspot to which you can take your Love interest and certain spots work best for certain LI's.

But these places are only available once a relationship is established.

 

And yeah your possible LI can make a move on you if they are an assertive time or curious type that want to know where they stand or how you feel towards them.

 

Just give us more BioWare as romance has become a key part of BioWare games.

 

Having the option to have children would be a step up from skyrim's child adoption ;)  *nudge nudge wink wink*

I'm gonna barge back in a bit and say, that while i like the romance in BW games, it is the spice to the main dish that is story and characters. It should make sense story-wise, I don't want the game to become a dating sim, nor do I want it to be detrimental to the platonic friendships (as in "a relationship doesn't have meaning until they bang"). That being said, I think that all this people making threads whining about uneven romance options, or why isn't character X straight/gay/lesbian/bi or whatever, will eventually make BW give up on the romance altogether, unfortunately.


  • BansheeOwnage, Grieving Natashina et Ilwerin aiment ceci

#811
AresKeith

AresKeith
  • Members
  • 34 128 messages

Do you have any proof of this?

And why was the cuts made?


http://forum.bioware...view/?bioware=1

I don't know why the cuts were made, but I could probably make guesses :P

#812
DSiKn355

DSiKn355
  • Members
  • 455 messages

I'm gonna barge back in a bit and say, that while i like the romance in BW games, it is the spice to the main dish that is story and characters. It should make sense story-wise, I don't want the game to become a dating sim, nor do I want it to be detrimental to the platonic friendships (as in "a relationship doesn't have meaning until they bang"). That being said, I think that all this people making threads whining about uneven romance options, or why isn't character X straight/gay/lesbian/bi or whatever, will eventually make BW give up on the romance altogether, unfortunately.

 

Yeah I don't want a dating sim either but if there is gonna be romance then make it more than a "I like you, lets bang, ok see ya" ~ the End.

If it's there to be an extra optional feature then let it be full of content too.



#813
CathyMe

CathyMe
  • Members
  • 312 messages

Yeah I don't want a dating sim either but if there is gonna be romance then make it more than a "I like you, lets bang, ok see ya" ~ the End.

If it's there to be an extra optional feature then let it be full of content too.

I'm too jaded to believe that they will invest that many resources in the romance just to shift the complains regarding romance from the current one to "they invest to much in romance and because of that the rest of the game is s****". Personally I'd take what we have now rather than nothing.



#814
DSiKn355

DSiKn355
  • Members
  • 455 messages

http://forum.bioware...view/?bioware=1

I don't know why the cuts were made, but I could probably make guesses :P

 

LMAO they made the game too big and ran out of resources for the main story.

 

Basically their budget was setup wrong lol.

 

"There is, however, not one single batch of "resources" that you allocate.

 

There are different people with different skills, and different kinds of content require different people to work on them. One cannot necessarily work on another. The main storyline quests, for instance, are very cinematic-heavy...if you cut content that has no or little cinematics, you can cut to your heart's content and you will not free up any resources for the main storyline. You will have a lot of level designers twiddling their thumbs waiting for someone to work on whatever they've created.

 

That's how it works. We're quite aware of the need to balance our resources -- insofar as whether the team "learned" anything about balancing the amount of exploration content vs. cinematic content, I suppose you'll have to wait and see what Mike and co. do in the years to come. I think they've been pretty up-front about the focus on exploration content, so I suspect you'll see refinement and iteration rather than a complete axis shift on that front...but who knows? DA is sort of the Aliens franchise of the gaming world, in terms of its willingness to redefine itself." ~ DG

 

So when they said ME4 will be about "Exploration" that means we can expect a repeat performance of DA:I? :unsure:



#815
SardaukarElite

SardaukarElite
  • Members
  • 3 766 messages

Have you played DA:I?

 

Yes.

 

You can't use the same size word budget in every game when your plan is to make the game bigger lol.

 

The math just doesn't add up lol.

 

The word budget does not remain the same across all games. It is an estimate of how many words they can afford to put in that game.

 

But they aren't going to change their system because someone who doesn't understand it thinks it's a bad idea. So have fun complaining about it.


  • midnight tea aime ceci

#816
DSiKn355

DSiKn355
  • Members
  • 455 messages

Yes.

 

 

The word budget does not remain the same across all games. It is an estimate of how many words they can afford to put in that game.

 

But they aren't going to change their system because someone who doesn't understand it thinks it's a bad idea. So have fun complaining about it.

 

Still wasn't enough dialogue in DA:I :P



#817
DSiKn355

DSiKn355
  • Members
  • 455 messages

I'm too jaded to believe that they will invest that many resources in the romance just to shift the complains regarding romance from the current one to "they invest to much in romance and because of that the rest of the game is s****". Personally I'd take what we have now rather than nothing.

 

I will probably look for other games depending on ME4 which is the mark of their future title descended from DA:I.

 

i like romance as another aspect to connect with characters and feel more emotionally invested in the game.

DA:I's romance and dialogue in general was just hollow so I couldn't connect or feel invested at all.



#818
AresKeith

AresKeith
  • Members
  • 34 128 messages

LMAO they made the game too big and ran out of resources for the main story.

 

Basically their budget was setup wrong lol.

 

Cutting content and having to rework it puts a strain on resources 

 

The game being too big had nothing to do it



#819
In Exile

In Exile
  • Members
  • 28 738 messages

I had a sad thought: Since there is a word budget (a strange thing, to be honest), I now almost wish they cut down the banter significantly. There are more than 5 hours of banter, and I've heard only a small fraction of that in 2 playthroughs, whereas you could easily hear it all (on purpose if you wanted to) in DA:O and DA2. Because of that, the effective word budget is nearly 5 hours worth of dialogue shorter than it would have been if they wrote only as much banter as what I've heard.

Note that I don't actually want them to scrap banter at all, but they screwed it up this time around. Just a thought.


I really agree with you. Even with all the running around I've done - and I do have completionist PTs - I have heard such a small part of the banter that even calling it 1 hour is insanely generous.
  • Tayah et BansheeOwnage aiment ceci

#820
Felya87

Felya87
  • Members
  • 2 960 messages

Bioware should fix the party banter bug already, banter is one of my fav features in DA games and I still got silent treatment. I feel like I'm missing so much character content, but there is not really much I can do with it : (

 

Same here.  :( I got banter so rarely, I almost forgot is there the rare times I got it.


  • HuldraDancer et Panda aiment ceci

#821
In Exile

In Exile
  • Members
  • 28 738 messages
Bioware just doesn't get how frequently banter has to trigger to hear 5 hours worth. If you get one banter every 10 minutes on the dot, it will take 50 hours to hear it all. If it triggers every 15 minutes it will take 75 hours. That's insane. Either the game needs less banter so the writing budget is better allocated or banter has to trigger every 5-10 minutes and more likelt every 5-6.

And we're talking time you're alone with your party on non MQ stuff probably.

#822
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

So when they said ME4 will be about "Exploration" that means we can expect a repeat performance of DA:I? :unsure:

The Mass Effect team said in a tweet or something that despite DA:I's success, they won't be following the same formula. 



#823
Panda

Panda
  • Members
  • 7 482 messages

Bioware just doesn't get how frequently banter has to trigger to hear 5 hours worth. If you get one banter every 10 minutes on the dot, it will take 50 hours to hear it all. If it triggers every 15 minutes it will take 75 hours. That's insane. Either the game needs less banter so the writing budget is better allocated or banter has to trigger every 5-10 minutes and more likelt every 5-6.

And we're talking time you're alone with your party on non MQ stuff probably.

 

And I get like one banter in every 3 hours.. so I'm missing lot of content ^^;



#824
DSiKn355

DSiKn355
  • Members
  • 455 messages

Cutting content and having to rework it puts a strain on resources

The game being too big had nothing to do it

Cuts were made and rework done because they ran out of resources not the other way around.

This is made clear with DG stating they know they needed to balance their resources, in other words resources werent balanced, not enough in a category, edits made due to not enough resources get it?

#825
DSiKn355

DSiKn355
  • Members
  • 455 messages

The Mass Effect team said in a tweet or something that despite DA:I's success, they won't be following the same formula.


I will wait and see what happens but so long as they say the main thing is exploration and there is 100 planets I cant help but think the same issues with DA:I will arise again.