Something I'm still bothered by (romance-related)
#1326
Posté 26 mai 2015 - 01:53
Literally one of the very first lines out of Thane's mouth was that he's dying. It was made overwhelmingly obvious and there was never anything indicating there was any hope otherwise.
That doesn't even touch the contrivency of a 'cure' being found in the first place.
- Shechinah et CDR Aedan Cousland aiment ceci
#1327
Posté 26 mai 2015 - 02:57
I don't know to much about any of the romance Options, I got bored, and quite playing in december, so now, I with my terrible connection or Origins slow Download, am waiting for the update.
What I do remember is that none of the romances appealed to me, they all seemed tacked on, and as I tried to start each of them, I quickly realized I did not want to have relation ship's with any of them.
So I just quit even looking at them. A couple of them had something, but none of it was relationship worthy, or worth much effort to bring to life. I did enjoy the relationship's or most of them in the Past game's. But they just don't feel as well in this one to me.
But to each there own, I guess. [ I guess one thing is that most of the people that you can have a relationship with are rather homely looking, and that right off the bat was sort of turn offish to me.
I really don't think two more for female or male player's would be much to look at, so I think it's, mostly just better to not have so many horrible chances..LOL
But that's just my opinion, Every body has one.
#1328
Posté 26 mai 2015 - 09:13
I don't wanna romance superficial characters just like I don't want to be one!
Character depth is very important to me on a whole.
I really wish the Inquisitor had more depth too. I want to like her, but there isn't much of a personal aspect in this game, compared to DA:O's titular origins, DA2's Hawke family, or even ME's Shepard origins and encounters.
Edit: Romancing someone would add some depth to my character, but unfortunately none of the options suit her so that would actually end up being counterproductive.
- Tayah et CDR Aedan Cousland aiment ceci
#1329
Posté 26 mai 2015 - 09:17
I really wish the Inquisitor had more depth too. I want to like her, but there isn't much of a personal aspect in this game, compared to DA:O's titular origins, DA2's Hawke family, or even ME's Shepard origins and encounters.
Shepard's origins was kinda on par with the Inquisitor's imo
#1330
Posté 26 mai 2015 - 09:24
Shepard's origins was kinda on par with the Inquisitor's imo
I disagree. In DA:I your backstory was barely mentioned, and you don't get a great sense of how it was. Especially for the human. You know nothing about your family or what life for you was like before the Conclave. In ME, I found the origins added more depth to Shepard, and having a sidequest for each of them was really cool. The one for War Hero was great. I mean, look at the description of my preferred background compared to the Inquisitor's.
You were raised on Mindoir on the fringes of the Attican Traverse. When you were sixteen, the colony was raided by slavers. The entire settlement was razed and your friends and family were slaughtered. A passing Alliance patrol rescued you, but all you loved was destroyed.
You enlisted with the Alliance military and were posted at Elysium. You were there during the Skyllian Blitz, an attack on the colony by a massive coalition force of slavers, crime syndicates, and batarian warlords.
You rallied the civilian inhabitants, leading them in their desperate fight to hold off the invaders. When enemy troops broke through the colony's defenses, you single-handedly held them off and sealed the breach.
After hours of brutal fighting, reinforcements finally arrived and the enemy broke ranks and fled. Because of your actions, Elysium was saved, and you are regarded throughout the Alliance as a true hero.
Heh heh, "sealed the breach"
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- Tayah et CDR Aedan Cousland aiment ceci
#1331
Posté 26 mai 2015 - 09:30
I disagree. In DA:I your backstory was barely mentioned, and you don't get a great sense of how it was. Especially for the human. You know nothing about your family or what life for you was like before the Conclave. In ME, I found the origins added more depth to Shepard, and having a sidequest for each of them was really cool. The one for War Hero was great. I mean, look at the description of my preferred background compared to the Inquisitor's.
That's what you do in the conversation with Josephine and a couple of other times, you fill in the blanks yourself to set up how you wanted their life to be like before you got sent to the conclave. The human mage is the biggest example of this since you can describe how your life was in the Circle
I'd argue having the peace summit be playable would've even better for this. Bioware even wanted to personal quests based on your background, which sadly got reduced to War table missions (even when the game was originally human-only)
- Tayah et Grieving Natashina aiment ceci
#1332
Posté 26 mai 2015 - 09:34
*snip*
Personally, I prefer Thane dying and I say this as someone who a character romance him. I was not entirely happy with the manner of how it comes about as well as some of the aftermath both of which I felt could have been done better but otherwise I liked how it ended and that we got the chance to more or less say goodbye. I like the idea that this was a romance where the final result was going to be death and that when the player decides the romance, they'll have to consider if they can handle being together with someone who is terminally ill and that their time together will be short because of it.
- Panda aime ceci
#1333
Posté 26 mai 2015 - 09:39
I really wish the Inquisitor had more depth too. I want to like her, but there isn't much of a personal aspect in this game, compared to DA:O's titular origins, DA2's Hawke family, or even ME's Shepard origins and encounters.
I thought it was good in ME1 but afterwards, I thought it could have been much better. When Spacer Shepard is resurrected in ME2, I found it disappointing that they never have a conversation with their mother because there is little reason not to especially since Shepard is going on what is considered a suicide mission - It is not even to spare their mother from having to mourn them a second time since she knows they are live.
I also was a bit bothered that despite everything that is happening in ME3, Shepard again does not have a conversation with their mother until the DLC. I know things were beyond crazy but when the fleet is uniting towards the endgame, I thought they'd be able to have a moment and call each other.
- Tayah et CDR Aedan Cousland aiment ceci
#1334
Posté 26 mai 2015 - 09:41
That's what you do in the conversation with Josephine and a couple of other times, you fill in the blanks yourself to set up how you wanted their life to be like before you got sent to the conclave. The human mage is the biggest example of this since you can describe how your life was in the Circle
I'd argue having the peace summit be playable would've even better for this. Bioware even wanted to personal quests based on your background, which sadly got reduced to War table missions (even when the game was originally human-only)
Barely. All you can really say to Josephine is "My family is really religious", "My family loves me" or "My family doesn't get along with me". So deep. No reasons why, no sense of your life before. Like you said, if you're a mage, you get some more depth, which is great... if you're a mage.
I agree that it would have been cool if we could have played during the Conclave. It's a bit too jarring having it explode when you start a new game. More importantly though, it would have made it infinitely more emotional. You have all these other characters that are hurt because of it, but you can't relate. You can say you're sad that all those people died, but it comes off a but insincere because you didn't meet any of them. Hell, if you're a Trevelyan, some of your family died there! I hate to say it, but they really did bad when it comes to your character reacting emotionally to personal things. Your clan died? Blank face. Your relatives died in the Conclave? Blank face. The person you were courting breaks your heart? Blank face!
I wish there were more personal quests you could actually play in DA:I and I hope the DLC can add to that. Anyway, whether you like the backgrounds or not comes down to personal preference and I just happened to want something more like what we've had in the past.
- Tayah, Ilwerin et CDR Aedan Cousland aiment ceci
#1335
Posté 26 mai 2015 - 09:43
I thought it was good in ME1 but afterwards, I thought it could have been much better. When Spacer Shepard is resurrected in ME2, I found it disappointing that they never have a conversation with their mother because there is little reason not to especially since Shepard is going on what is considered a suicide mission - It is not even to spare their mother from having to mourn them a second time since she knows they are live.
I also was a bit bothered that despite everything that is happening in ME3, Shepard again does not have a conversation with their mother until the DLC. I know things were beyond crazy but when the fleet is uniting towards the endgame, I thought they'd be able to have a moment and call each other.
Yeah, no argument from me. It did get worse after ME1 and those are some great points. You can always find a few minutes to talk to someone, since that's what you do half the game anyway ![]()
Edit: Everyone seems to post when I'm asleep
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#1336
Posté 27 mai 2015 - 05:08
Barely. All you can really say to Josephine is "My family is really religious", "My family loves me" or "My family doesn't get along with me". So deep. No reasons why, no sense of your life before. Like you said, if you're a mage, you get some more depth, which is great... if you're a mage.
I agree that it would have been cool if we could have played during the Conclave. It's a bit too jarring having it explode when you start a new game. More importantly though, it would have made it infinitely more emotional. You have all these other characters that are hurt because of it, but you can't relate. You can say you're sad that all those people died, but it comes off a bit insincere because you didn't meet any of them. Hell, if you're a Trevelyan, some of your family died there! I hate to say it, but they really did bad when it comes to your character reacting emotionally to personal things. Your clan died? Blank face. Your relatives died in the Conclave? Blank face. The person you were courting breaks your heart? Blank face!
I wish there were more personal quests you could actually play in DA:I and I hope the DLC can add to that. Anyway, whether you like the backgrounds or not comes down to personal preference and I just happened to want something more like what we've had in the past.
^This 100%
The empty words with the lack of emotions is one of the things that alienate you from the game.
You are given this character and even though you chose who you will be and what type the character still feels empty because for all the lore and world build done previously this person hardly fits into it.
It's like they are just given to you for the sake of it and your main focus is supposed to be "Wow look at the world we built with the frostbite engine."
Who cares how pretty the world looks when you can't connect with the cast especially the character you are and therefore even care about the story which just feels so empty. And the vast empty world just help emphasis that "empty/pointless" feeling.
Yeah, no argument from me. It did get worse after ME1 and those are some great points. You can always find a few minutes to talk to someone, since that's what you do half the game anyway
Edit: Everyone seems to post when I'm asleep
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It got worse after ME1 because the dialogue became less and less.
ME3 was basically "Hi and Goodbye" dialogue.
It was ridiculous. You felt Shepard was gonna die before you even got to Earth due to the crew just not caring about your presence and then once on Earth the multiple Death flags was like "fuk it, what am I playing on for?"... And that Ending lol. IT FTW.
From my experience (ME,DA) I think ME2 had the best romance That I have come across in a bioware game.
For some reason the ME cast just did it better on a whole, whether it be they were fleshed out better or the romance was done in a more tactful way, they just took the prize in my eyes.
#1337
Posté 27 mai 2015 - 05:11
^This 100%
The empty words with the lack of emotions is one of the things that alienate you from the game.
You are given this character and even though you chose who you will be and what type the character still feels empty because for all the lore and world build done previously this person hardly fits into it.
It's like they are just given to you for the sake of it and your main focus is supposed to be "Wow look at the world we built with the frostbite engine."
Who cares how pretty the world looks when you can't connect with the cast especially the character you are and therefore even care about the story which just feels so empty. And the vast empty world just help emphasis that "empty/pointless" feeling.
I dunno, I guess because I was able to connect with the cast of character despite how "empty" the world is
- Grieving Natashina et Panda aiment ceci
#1338
Posté 27 mai 2015 - 05:17
The empty words with the lack of emotions is one of the things that alienate you from the game.
You are given this character and even though you chose who you will be and what type the character still feels empty because for all the lore and world build done previously this person hardly fits into it.
This part doesn't make sense, how do they not fit in the lore and the world built?
#1339
Posté 27 mai 2015 - 05:20
I dunno, I guess because I was able to connect with the cast of character despite how "empty" the world is
Maybe you could explain what you connected with?
I had a human mage (both times) and my talks with Cassandra and Josie about my past and family never made me connect at all.
There was no impact from it and no focus with it.
It could have said my entire family was raped and killed by the Tevinter and I still would have not felt anything from it as there is no emphasis on it.
It's just empty words to which you can do that dumb awkward laugh at Cassandra when you choose that romance option
Normally in games and real life your past and experiences help shape who you are and what you become but in DA:I that just isn't the case at all.
#1340
Posté 27 mai 2015 - 05:22
I prefer more ambiguous backstories than the set ones myself. One thing I liked about DAI was how you could express your views of your backstory.
Not much, but better than the earlier systems.
#1341
Posté 27 mai 2015 - 05:28
This part doesn't make sense, how do they not fit in the lore and the world built?
They barely do.
With every character you are previously in the DA world there is strife.
DAO each character has strife within there own intro
DA2 hawk has strife with family and the outlook towards mages.
DAI gotta seal the breach..... Where is the usual strife of DA?
Even his sense of individuality is broken as IF you try to deny "I am the Herald of Andraste" no matter what at some point you WILL say that you are.
The reduction of different cultural outlooks probably adds to the game feeling like the lore has been tampered with too.
#1342
Posté 27 mai 2015 - 05:29
Maybe you could explain what you connected with?
I had a human mage (both times) and my talks with Cassandra and Josie about my past and family never made me connect at all.
There was no impact from it and no focus with it.
There doesn't always have to be impact from nor focus because the story isn't about your character, even in Origins your past really only mattered until Ostagar
Like I said earlier, if our backgrounds had personal quests like Bioware wanted to do things would've been handled better and hopefully futures game does this
Normally in games and real life your past and experiences help shape who you are and what you become but in DA:I that just isn't the case at all.
Which is why I personally felt the Peace Summit at the beginning should have been playable in a Ostagar-esque mission
- Tayah et Grieving Natashina aiment ceci
#1343
Posté 27 mai 2015 - 05:32
Which is why I personally felt the Peace Summit at the beginning should have been playable in a Ostagar-esque mission
Agreed, completely. It would have given the players more of a connection to the Divine and more of a sense of immediacy. Even TME didn't give her a lot of screentime. They could have made it to where the character goes around, talks to people, has some exposition on current events and listens to people talk about the Divine as a leader and maybe picks up on some of the rumors. S/he hears a scream, opens the door ("What's going on here?") and suddenly cuts to the explosion and the character picking themselves up off of the ground in the Fade. No need to explicitly show the Divine, nor any need to mention the Wardens.
This might have also allowed for a more natural and comfortable lighting in the CC. I know that the devs the current color because our characters start in the Fade, but as I've mentioned, some lore touches aren't worth it.
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#1344
Posté 27 mai 2015 - 05:37
Agreed, completely. It would have given the players more of a connection to the Divine and more of a sense of immediacy. Even TME didn't give her a lot of screentime. They could have made it to where the character goes around, talks to people...hears a scream, opens the door ("What's going on here?") and suddenly cuts to the explosion and the character picking themselves up off of the ground in the Fade.
This might have also allowed for a more natural and comfortable lighting in the CC. I know that the devs the current color because our characters start in the Fade, but as I've mentioned, some lore touches aren't worth it.
I even thought it out similar to how you said it lol. Though I'd change the last parts
You arrive at the Summit with a character specific to your background, you get to walk around and chat with people there to help set up your character, and when you speak to the specific person who wants you to tell the Divine there ready to procede. That's when the game starts to skip to the breach explosion to keep what happened a mystery
- Tayah et Grieving Natashina aiment ceci
#1345
Posté 27 mai 2015 - 05:38
There doesn't always have to be impact from, not focus because the story isn't about your character, even in Origins your past really only mattered until Ostagar
Like I said earlier, if our backgrounds had personal quests like Bioware wanted to do things would've been handled better and hopefully futures game does this
Which is why I personally felt the Peace Summit at the beginning should have been playable in a Ostagar-esque mission
No sorry I strongly disagree here.
DA:I is all about YOUR character and how he/she is "The Herald of Andraste" that is clear as day.
In DAO your intro DID effect the world around you and how you perceived it. And IF you chose the Dalish Elf it even carried over to DA2.
There was focus. The royal human wanting revenge again this is focused as this is addressed later in the game.
Being the mage again when in the circle of magi quest this again is addressed.
There is constant focus in DAO due to who you are. Try replying it and see as it mite have been awhile since you last played it ![]()
And yes personal missions and an Ostagar type mission with the conclave would have helped greatly so hopefully they learn from this and actually put it in DA4 rather than just plan and talk but not deliver.
#1346
Posté 27 mai 2015 - 05:47
The reason for there not being a Conclave prologue is simple: It goes against the plot point of the Inquisitor not remembering what happened. Imagine if the Prothean Beacons in Mass Effect 1. If we saw them in clarity ever since Eden Prime, but Shepard didn't understand them until after getting the Conduit and the rest of the information, it wouldn't make sense and could be annoying for the player.
#1347
Posté 27 mai 2015 - 05:50
No sorry I strongly disagree here.
DA:I is all about YOUR character and how he/she is "The Herald of Andraste" that is clear as day.
No, DAI is about The Inquisition. The Herald of Andraste is just a title similar to "The Hero of Ferelden" and "The Champion of Kirkwall"
In DAO your intro DID effect the world around you and how you perceived it. And IF you chose the Dalish Elf it even carried over to DA2.
There was focus. The royal human wanting revenge again this is focused as this is addressed later in the game.
Being the mage again when in the circle of magi quest this again is addressed.
There is constant focus in DAO due to who you are. Try replying it and see as it mite have been awhile since you last played it
No it really didn't effect the world around you, it effected how you perceived it I agree but not the world itself
#1348
Posté 27 mai 2015 - 05:51
The reason for there not being a Conclave prologue is simple: It goes against the plot point of the Inquisitor not remembering what happened. Imagine if the Prothean Beacons in Mass Effect 1. If we saw them in clarity ever since Eden Prime, but Shepard didn't understand them until after getting the Conduit and the rest of the information, it wouldn't make sense and could be annoying for the player.
Fine that's the conclave but I am talking about the character themselves.
Only your memories of the event at the conclave were affected so there could have been focus on the character's back story no problem.
#1349
Posté 27 mai 2015 - 05:52
Fine that's the conclave but I am talking about the character themselves.
Only your memories of the event at the conclave were affected so there could have been focus on the character's back story no problem.
I'm super glad they didn't.
As I said earlier, I much prefer to have an ambiguous background to a set one. The former increases roleplay options while the latter decreases them.
#1350
Posté 27 mai 2015 - 05:54
I think it comes down to whether you enjoy providing headcanons for your characters or not. DAI was more accessible to people who enjoyed creating headcanons because you could literally choose decide on your character's backstory ('my clan loves me' or 'I was kind of a lone wolf' or 'I was so relieved to be finally free from them') and use that as a basis for your motivations. For people like me who can't be bothered with headcanons, it was less enjoyable.
I personally hope that the next game is more like DAO, in that the character already has a backstory and already feels like a distinct character without me needing to give them life.
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