BIG JEEPER wrote...
if it was a real RPG... you would not be able to change weapons and select from the thousands of ammo/gun/etc mods in the MIDDLE OF A FIREFIGHT.
Shep - "Okay... I need to change from a scram rail IV.. wait no... I have only have a Rail Extension?... oh nevermind, there it is... and then I need to switch from shredder rounds to tungsten cause now I am fighting geth instead of people... okay... i think... i think i am good to go... damnit! that was for ashleys gun..."
*5 minutes of no shooting on the battlefield*
Geth - "Quick Attack! He is going through his giant brief case of mods!"
LOL - If anything, ME2 is MORE of an RPG and more like what you would be doing if it were really you out there hence "ROLE"
i am going to complain about complainers complaining from now on
So, let me ask you. Do you think that when Special Forces of any sort are going on a mission they don't have a big briefcase of supplies they go through and choose the correct tools for the job? Do you think they have 4 guns total to pick from and decide, ah what the hell, I can only carry enough ammo to shoot any of them a handful of times. Fortunately I'll just count on looting ammo as I go.'
RPG is generally about more realism, not less. What I don't get is why people are pissed that ME2 is not being called an RPG. It isn't. It's a TPS and a freaking brilliant one. The real complaint is that it got sold as an RPG, not a shooter - which is what it should have been sold as. A console-driven shooter following the storyline started by ME1.
Why is that considered so bad? I'm not complaining about ME2. I think it's an awesome game. I'm just saying call it what it is and realize that a lot of people (foolishly) bough the game based on how it was advertised but without reading the reviews.




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