AlanC9 wrote...
grieferbastard, why isn't it an RPG? What key RPG features is ME2 lacking?
Stuff it doesn't need. A complex character leveling system, inventory management, the ability to micromanage your allies, the ability to completely personalize the main character. Not just a handful if different skills but attributes, look, resources, etc.
DA:O is a great example of an RPG. Focus of the game is character development, stat/attribute/resource management with endless variety thanks to a player availabe content creation kit. I'll probably get 600+ hours of playtime out of DA:O over the next couple of years.
Will those 600 hours be all intense combat action? Oh hell no.
RPG equates to creating and playing a role, not just stepping into a pre-determined one. Does the storyline of DA:O take you through a similar story no matter what character you play? To a degree.
Yet comparing them is apples to oranges. ME1 was never a pure RPG by any stretch. A decision was made on which direction to take it and that decision was TPS while keeping the great storyline and Paragon vs Renegade 'choices = consequences' idea.
Again, it's not bad. It's a great game. Just that you say things like 'RPG' and people will think that ME1 was developed more along the lines of DA:O - which is the opposite of what happened.
I will also agree that people will complain no matter what you do. If ME2 had been a pure RPG the forums would be full of people ****ing about the TPS aspects of it.
Also a big part is the clearly console feel of the game. Like I mentioned somewhere else my graphics card on its own has more memory and processor power than an xbox. I've got more ram on my pc than an xbox has storage space. I can easily and comfortably map 10 or 20 keys to various things. ME2 is designed to play with an xbox style controller. It reminds me of Assassins Creed in that way; I was always irritated by the limitations of an interface that was clearly designed for a controller.
I hope the game makes BioWare/EA a fortune though. While I've played ME2 on a friends rig and got a chance to watch demos of it being played I haven't bought it myself. I probably won't for a long time; I've got Borderlands keeping my twitch-fix going and will likely pick up Assassins Creed 2 when it comes out. I've also got DA:O going and if I want a FPS/RPG crossbreed I've still got Fallout 3. I would say that ME2 doesn't appeal to me a whole lot.
That doesn't make it bad though. I appreciate it for where it shines and I love the Cerberus Network idea. I think it's a great game and deserves all the high ratings it's received. It's not an RPG in my book and I'm sure a lot of people agree, but so what? Why does it have to be?
Modifié par grieferbastard, 27 janvier 2010 - 06:27 .