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What should the next gimmick be?


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#1
animedreamer

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In the next DA game what should be the heros unique ability this time?

 

I for one have two ideas that i haven't fully flushed out yet, but just like the general idea of.

 

1.) Shape Changing, not to be limited to or to be confused with Morrigans or Flemeth's specialization but rather a unique form that can be customized throughout the game as you progress onward, and based largely on your choices in terms of whether you wish to branch it out in one way or another, or whether you wish to evolve at all. Maybe the form is temporary each time you use it, or maybe its a physical mutation that gradually changes your characters appearance and abilities over time.

 

2.) New Power: Such as discovering a new type of power that hasn't been seen ever, with entirely new concept to explore. An example would be like discovering psionics, or if i can borrow again from D&D Incarnum, Shadow Magic, Song based powers, Divine Power, ect ect ect. Something that produces effects not unlike anything seen by mages of old or present. Divine Power being similar to some of the feats Andraste herself reportedly performed. 



#2
BronzTrooper

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A magic foot that glows yellow or pink.  We already have the Warden's blue eyes (DA:O cinematic trailers), Hawke's flaming red right hand (DA2 cinematic trailers), and the Inquisitor's glowing green left hand (the Anchor).  All we need are 2 PCs with glowing feet and then we have Power Rangers: Thedas!   :D

 

Seriously, though, I don't really care what the next PC's gimmick is.  I just want a non-human GW companion that's romanceable.  Preferably a female elf.   ;)


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#3
Heathen Oxman

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I think the next "gimmick" should be sidequests players can actually care about.  :mellow:


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#4
SnakeCode

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I think it'd be a novel idea for our gimmick to be... not having a gimmick.

 

To be honest, for once i'd like to not be a special snowflake (or at least as little as being the protagonist allows for.) Don't get me wrong, the lead character has to be an exceptionally talented and driven sort for the story to work. I'm just tired of the whole "you have the anchor/beacon/special power etc and are the only one who can save us!" routine. 


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#5
Heathen Oxman

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I think it'd be a novel idea for our gimmick to be... not having a gimmick.

 

To be honest, for once i'd like to not be a special snowflake (or at least as little as being the protagonist allows for.)  Don't get me wrong, the lead character has to be an exceptionally talented and driven sort for the story to work. I'm just tired of the whole "you have the anchor/beacon/special power etc and are the only one who can save us!" routine. 

 

Also, I think the "gather your forces" thing needs to die.



#6
animedreamer

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I think it'd be a novel idea for our gimmick to be... not having a gimmick.

 

To be honest, for once i'd like to not be a special snowflake (or at least as little as being the protagonist allows for.) Don't get me wrong, the lead character has to be an exceptionally talented and driven sort for the story to work. I'm just tired of the whole "you have the anchor/beacon/special power etc and are the only one who can save us!" routine. 

 

You mean like Hawke? And the Warden to now that i think about it.



#7
Lethaya

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The Warden was... well, a Warden, though. XD But yeah, I'd really prefer another Hawke style protagonist. As in, a talented person who just so happens to get caught up in shiz, no gimmicks necessary.



#8
trevelyan_shep

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Please, not another Hawke. Anywho, I'm not entirely sure, to be honest, but I think they should get creative with it.

#9
KaiserShep

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I don't want a special power, other than the talent for killing people and helping people.
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#10
ThePhoenixKing

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I think the next "gimmick" should be sidequests players can actually care about.  :mellow:

 

That's crazy talk! Pointless side-quests bereft of story are the basis of GOTY-winning game design! ;)

 

My gimmick would be having conflict that doesn't rely on individuals or groups suddenly becoming stupid/evil/inept/hopelessly corrupt in order to justify it. Sounds even more crazy, am I right?


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#11
KCMeredith

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Immunity to the corruption Red Lyrium would be sweet, think of the power you'd gain. Would also set up a secondary plot involving the complete destruction of that stuff.

 

And while it probably sounds odd, I'd like to be a secondary character for a change. Have someone else save the world with your assistance, like...I don't know, Frodo and Gandalf or something.



#12
Domiel Angelus

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In the next DA game what should be the heros unique ability this time?

 

I for one have two ideas that i haven't fully flushed out yet, but just like the general idea of.

 

1.) Shape Changing, not to be limited to or to be confused with Morrigans or Flemeth's specialization but rather a unique form that can be customized throughout the game as you progress onward, and based largely on your choices in terms of whether you wish to branch it out in one way or another, or whether you wish to evolve at all. Maybe the form is temporary each time you use it, or maybe its a physical mutation that gradually changes your characters appearance and abilities over time.

 

2.) New Power: Such as discovering a new type of power that hasn't been seen ever, with entirely new concept to explore. An example would be like discovering psionics, or if i can borrow again from D&D Incarnum, Shadow Magic, Song based powers, Divine Power, ect ect ect. Something that produces effects not unlike anything seen by mages of old or present. Divine Power being similar to some of the feats Andraste herself reportedly performed. 

 

I would agree with the possibility of shape changing except with the trend of Bioware's side winder answer to suggestions we would end up with a withered version of the demon form from The Suffering or more permanent changes that make it more like Fable for adults. 


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#13
KaiserShep

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Immunity to the corruption Red Lyrium would be sweet, think of the power you'd gain. Would also set up a secondary plot involving the complete destruction of that stuff.

And while it probably sounds odd, I'd like to be a secondary character for a change. Have someone else save the world with your assistance, like...I don't know, Frodo and Gandalf or something.

Being the protagonist automatically makes you the primary character regardless. The leader can give quests and such, but you'd basically be the field agent that makes big decisions and you may or may not get chewed out over it, like Shepard to some extent. The problem with being a secondary character is that you can't make any meaningful decisions that drive the narrative.
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#14
Domiel Angelus

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Immunity to the corruption Red Lyrium would be sweet, think of the power you'd gain. Would also set up a secondary plot involving the complete destruction of that stuff.

 

And while it probably sounds odd, I'd like to be a secondary character for a change. Have someone else save the world with your assistance, like...I don't know, Frodo and Gandalf or something.

 

Of course someone with the nick Meredith would bring that up :P   Even Superman has a weakness, in the protagonist of DA's case it's forms of lyrium, or a short life span because he's a Warden or Assassins that he falls in love with and so many other possible things.

 

The Inquisitor seemed to be immune to its effects, but it may have been because he/ she wasn't dense enough to handle long term exposure. I have a feeling being immune to the really bad stuff is baked in plot armor, he might just get queasy in its presence like some version of Supes and green kryptonite. 



#15
CDR Aedan Cousland

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Immunity to the corruption Red Lyrium would be sweet, think of the power you'd gain. Would also set up a secondary plot involving the complete destruction of that stuff.

 

That's a really neat idea! And there's a lot of potential for personal struggles and things like that. Are we playing as a selfish, power-hungry "protagonist" (anti-hero in this case) who is unwilling to destroy the red lyrium if it means losing all the power it gives them? Are we playing as an altruist who comes to terms with losing all the power for the sake of cleansing the world? Interesting in theory, but then who would our antagonists be? How can one make a quest to destroy all red lyrium interesting and engaging? Also, we'd once again be limited to Fereldan and Orlais (ugh) and possibly the Free Marches, as the red lyrium isn't really anywhere else (yet). Of course, the cleansing the world of red lyrium would be better as a secondary plot, as you mentioned. It's important and lasts the whole game, but it isn't the real main plot.

 

It'd also be cool if, while you were somehow immune to the red lyrium, you yourself kind of radiated the effects of it, like a contagion. But that would be an incredibly tragic and depressing plot, and the PC would be very lonely. Much like awakened darkspawn would need to stay in the confines of the Grey Wardens, or they could and would infect others without meaning to. Plus, it likely wouldn't even feel like a Dragon Age game, but then you've got DAI...

 

Anyway, I don't personally care for gimmicks. The Warden didn't have a gimmick (no, being a Warden is not a gimmick unless you're the only Warden in the whole world). Hawke didn't have one. He was just a simple guy who worked his way up in the world and got caught in the middle of some dangerous situations.



#16
Lady Artifice

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I think it'd be a novel idea for our gimmick to be... not having a gimmick.

 

To be honest, for once i'd like to not be a special snowflake (or at least as little as being the protagonist allows for.) Don't get me wrong, the lead character has to be an exceptionally talented and driven sort for the story to work. I'm just tired of the whole "you have the anchor/beacon/special power etc and are the only one who can save us!" routine. 

 

Doesn't that describe every other Bioware protagonist apart from the Inquisitor? 

 

The Warden had the ability to kill the Archdemon, but so did Alistair/Loghain, and it wasn't a known aspect of their story for most of the game. 



#17
Domiel Angelus

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Doesn't that describe every other Bioware protagonist apart from the Inquisitor? 

 

The Warden had the ability to kill the Archdemon, but so did Alistair/Loghain, and it wasn't a known aspect of their story for most of the game. 

 

 

The Warden isn't a great example because they have a what if scenario in which there is no "Warden" and the Darkspawn win. He or she is the metaphorical glue in their entire plot to save the world. Charisma is the true power of the Warden. 



#18
Lady Artifice

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The Warden isn't a great example because they have a what if scenario in which there is no "Warden" and the Darkspawn win. He or she is the metaphorical glue in their entire plot to save the world. Charisma is the true power of the Warden. 

 

That's essentially my point. It's comparable to Shepard and Hawke (despite Hawke's notorious failures), in that their most notable power is a certain magnetism and a reputation for competence. The Inquisitor is the only one with a "special snowflake" ability. 



#19
Domiel Angelus

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That's essentially my point. It's comparable to Shepard and Hawke (despite Hawke's notorious failures), in that their most notable power is a certain magnetism and a reputation for competence. The Inquisitor is the only one with a "special snowflake" ability. 

 

Shepard comes back from being essentially a spine in an armored suit due to falling from atmosphere, so he could be a candidate for plot based supernatural durability. Hawke does have a rather awesome power, summon Dog, and no I don't consider that a joke. 


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#20
SardaukarElite

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I find having a special magic power often horribly jars with the whole 'build your own character' concept - which is supposed to be the point of these games. If it is to be done I'd like broad specialness like being a Warden or something like Vampirism (example, you don't have to tell me about how much you hate Twilight) which can fit around the existing classes and for it to not be shooting magic at magic things to make them explode with magic. 

 

Generally I'd just prefer characters to not have (non-class) powers and actually have more human motivations for doing stuff for a change.

 

Doesn't that describe every other Bioware protagonist apart from the Inquisitor? 

 

The Warden had the ability to kill the Archdemon, but so did Alistair/Loghain, and it wasn't a known aspect of their story for most of the game. 

 

It depends on what you consider being special.

 

- The Warden is one of two people in the country with the power to stop the forces of darkness, the other one being afraid of making decisions. (Until plot things change)

- Shepard is the only one who saw the strangely explosive Prothean beacon (except Saren) and actually knows that the Reapers are a thing.

- Jade Empire's Spirit Monk is the last Spirit Monk and has this ultra special training technique with hilarious consequences.

- KotOR's lead is a spoiler.

- Isn't the protagonist of BG 1 and 2 the child of a god or something?

 

Generally I'd say BioWare protagonists except Hawke all have a special plot reason for being the heroic figure they are rather than just being a person doing on job, or following a cause, but some of those can be fairly understated and/or not actual powers.

 

I think Shattered Steel's character is just a regular mecha pilot though.


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#21
Lady Artifice

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Shepard comes back from being essentially a spine in an armored suit due to falling from atmosphere, so he could be a candidate for plot based supernatural durability. Hawke does have a rather awesome power, summon Dog, and no I don't consider that a joke. 

 

It depends on what you consider being special.

 

- The Warden is one of two people in the country with the power to stop the forces of darkness, the other one being afraid of making decisions. (Until plot things change)

- Shepard is the only one who saw the strangely explosive Prothean beacon (except Saren) and actually knows that the Reapers are a thing.

- Jade Empire's Spirit Monk is the last Spirit Monk and has this ultra special training technique with hilarious consequences.

- KotOR's lead is a spoiler.

- Isn't the protagonist of BG 1 and 2 the child of a god or something?

 

Generally I'd say BioWare protagonists except Hawke all have a special plot reason for being the heroic figure they are rather than just being a person doing on job, or following a cause, but some of those can be fairly understated and/or not actual powers.

 

I think Shattered Steel's character is just a regular mecha pilot though.

 

Ah, point taken. 



#22
thats1evildude

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The ability to defeat enemies through interpretive dance.



#23
CDR Aedan Cousland

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The ability to defeat enemies through interpretive dance.

 

More forced musical segments.

 

Spoiler



#24
Duelist

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The first PC where a waifu or husbando isn't an option :ph34r:

Failing that, so long as I can RP the next special snowflake to fit the nominal hero trope, I'm content.

#25
Aimi

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I want my pc's power to be the primordial avatar of chaos, destruction, and change

knives and an Automag would be nice too