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DAI was a success in large part because of Fan Service. I'll explain:


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#226
JeffZero

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We still don't actually know how well DAI sold, for the record. EA has never released official numbers. A game that launches really well doesn't necessarily predict a game that remains strong; see also: DA2. I'm confident it's done decently, but doubtful it's done as terrifically as the PR-speak would have the average consumer believe.

 

Preemptively: VGChartz is never a reliable source of numbers.



#227
Spectre Impersonator

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It wasn't a success at all. Full of bugs and boredom. Was not immersed nor entertained for the majority of Inquisition.



#228
midnight tea

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.... Measuring the success of a game through just one, personal experience?

 

Yeah, no.


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#229
Guest_AedanStarfang_*

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The only characters who made me feel like fan service were Leliana (a little) and Morrigan (a lot, they shove her down our throat too much). It felt like they were added to the game to please their fans and I felt sad that it were them and not characters that I used to like. But then again, their fans must be very pleased. I'll go cry in the corner, missing Nathaniel Howe and my faithful mabari dog  :)

 

Morrigan was always supposed to be fan service anyway, even in the very first game. The way she was dressed, the way the story gave her a prominent role which would mostly impact male players, the way she got focused on in a DLC. I wonder if she would've been ever liked as much if she dressed differently and wasn't making babies with roughly 70% people's main chars.

 

But I don't think that DA:I was a success in large part because of those who loved their characters. I didn't play DA2 and I still love Cassandra and Varric. I don't care for Hawke, there's no attachment, and yet the game isn't crap for me :)

I must have missed the memo wherein continuity = "fan service", but whatever... (continues playing Inquisition)



#230
X Equestris

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It wasn't a success at all. Full of bugs and boredom. Was not immersed nor entertained for the majority of Inquisition.


Your experience doesn't stop the game from being a financial and critical success. It may not have been a success for you, but for others it very much was.
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#231
MrMrPendragon

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I don't know what kind of fanservice you people are seeing but I didn't see any of it.

 

That's one of the reasons why I can see the game's flaws. When the fanservice isn't too blinding, you're more likely to see what's wrong with the game.



#232
In Exile

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We still don't actually know how well DAI sold, for the record. EA has never released official numbers. A game that launches really well doesn't necessarily predict a game that remains strong; see also: DA2. I'm confident it's done decently, but doubtful it's done as terrifically as the PR-speak would have the average consumer believe.

 

Preemptively: VGChartz is never a reliable source of numbers.

 

I just don't think we've seen a lot of the kind of negativity we'd see on a tanking product. More to the point, it doesn't seem like - aside from DG moving to a new product - that there really have been radical changes on the DA franchise at the top (and certainly not e.g. scrubbing the whole game). When TOR struggled, heads rolled. 

 

The trick in this type of business is to beat expectations. If DA:I did that, then, like a movie, it'll be considered a success regardless of its actual sales #. 


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