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DAI was a success in large part because of Fan Service. I'll explain:


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#201
Killdren88

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Well considering that the only reason Cullen has gotten as far as he has is based solely of fangirls. So there is some merit to what OP says.
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#202
CronoDragoon

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I didn't know SJW progressive-libs liked American Psycho. It kinda goes against all of your ideology's psychotic ideas.

 

What? You realize American Psycho is a feminist film based off a feminist book, right?


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#203
wiccame

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Well considering that the only reason Cullen has gotten as far as he has is based solely of fangirls. So there is some merit to what OP says.

Actually I think Cullen might just be one of BioWare's most successful characters in DA and his success could be 'blamed' not only for those that love him (your so called 'fangirls', bear in mind it's not only 'girls' that like him) but also from those that hate him. I think it was David Gaider that said they class a character as successful if they elicit a reaction either way. So those that hate him have also ensured his continued appearance, if you feel that anyone has that power.

 

But as to the op, what's wrong in giving fan service? Is it not one good way to sell a product if you are giving the consumer what they want? Inquisition is part of a larger story that is told over three games so far, seeing returning characters and returning stories and outcomes helps to bring that story together.


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#204
AlanC9

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What? You realize American Psycho is a feminist film based off a feminist book, right?


My bet would be no.
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#205
Handsome Jack

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What? You realize American Psycho is a feminist film based off a feminist book, right?

 

Oh, totally.



#206
VelvetV

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The only characters who made me feel like fan service were Leliana (a little) and Morrigan (a lot, they shove her down our throat too much). It felt like they were added to the game to please their fans and I felt sad that it were them and not characters that I used to like. But then again, their fans must be very pleased. I'll go cry in the corner, missing Nathaniel Howe and my faithful mabari dog  :)

 

Morrigan was always supposed to be fan service anyway, even in the very first game. The way she was dressed, the way the story gave her a prominent role which would mostly impact male players, the way she got focused on in a DLC. I wonder if she would've been ever liked as much if she dressed differently and wasn't making babies with roughly 70% people's main chars.

 

But I don't think that DA:I was a success in large part because of those who loved their characters. I didn't play DA2 and I still love Cassandra and Varric. I don't care for Hawke, there's no attachment, and yet the game isn't crap for me :)



#207
Guest_john_sheparrd_*

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DA:I was a success because 2014 was a crap year for video games (especially for AAA titles, Watch Dogs and Unity compeltely failed, TW3+ Batman were delayed etc.)

It would never get any GOTY awards or lots of praise if it were to be released this year (alongside TW3)



#208
SolNebula

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I'm going to say it like this. Suppose a BW game is a plate made of a nice roasted steak with french fries. Consider the main plot is the steak and the characters are the fries. Well in DA:I they served us a plate with too many fries and too little meat. Would love to have more meat in the next dish please.
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#209
Fireheart

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I'd just like to add that, I strongly believe, if DAI was the first game in the series, it would've been a huge flop and Bioware would be bankrupt and out of business right now, because with the poor sales from DAI, there would be no money to make any sequels (or any other games), and the DA series would've ended there.



#210
midnight tea

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While Bioware has a stable of loyal fans, I'm pretty sure that most people who bought and played DAI were people new to the franchise. DAI was also hardly a flop. Apparently it sold like fresh buns.



#211
Ashaantha

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A Bioware employee said in an interview that DAI was Bioware's best-selling game to date, interview was early this year I think, if someone wants the details just google Dragon Age inquisition Sales figures and find it yourself. It could have had some improvements, done things a bit differently sure but it apparently managed to sell 1.14 million physical copies (consoles and pc) worldwide in it's first week of release. That's not counting Origin digital sales which EA hasn't released the sales figures of. This game is not a flop, and I'm starting to think there wasn't that much fan-service in it. Yes there was some but it wasn't a selling point, they were trying to bring in new players as well as old fans. It worked..

 

As midnight_tea said , most people who bought it likely haven't played the previous games. I personally know that 8 of 12 acquaintances of mine playing the game didn't even know Dragon Age existed prior to DAI.


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#212
midnight tea

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Same here - I was vaguely aware of existence of Dragonage series, but the only thing I knew about it was that it had "Dragon" in the title and that it was a fantasy RPG :D

So, DAI was my first game. Needless to say, I'm now hooked.



#213
Shadeling

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While Bioware has a stable of loyal fans, I'm pretty sure that most people who bought and played DAI were people new to the franchise. DAI was also hardly a flop. Apparently it sold like fresh buns.

 

It did indeed.  Apparently DA: I is Bioware's best selling title at launch to date, including the Mass Effect series.  


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#214
X Equestris

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I'd just like to add that, I strongly believe, if DAI was the first game in the series, it would've been a huge flop and Bioware would be bankrupt and out of business right now, because with the poor sales from DAI, there would be no money to make any sequels (or any other games), and the DA series would've ended there.


I highly, highly doubt that. DAO made little in the way of profit, but they're still here. DA2 wasn't terribly successful either, but we still got DAI, which was a very ambitious game, and certainly required a lot of resources.

#215
In Exile

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I'd just like to add that, I strongly believe, if DAI was the first game in the series, it would've been a huge flop and Bioware would be bankrupt and out of business right now, because with the poor sales from DAI, there would be no money to make any sequels (or any other games), and the DA series would've ended there.

 

That's absolutely not true, since DA:I is just flawed in the same way ME1 was flawed and ME1 was a success. 



#216
Dutch

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DA:I being a huge success will mean more mediocrity from Bioware and EA. I'm extremely saddened by this.



#217
TheRaccoon

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A Bioware employee said in an interview that DAI was Bioware's best-selling game to date, interview was early this year I think, if someone wants the details just google Dragon Age inquisition Sales figures and find it yourself. It could have had some improvements, done things a bit differently sure but it apparently managed to sell 1.14 million physical copies (consoles and pc) worldwide in it's first week of release. That's not counting Origin digital sales which EA hasn't released the sales figures of. This game is not a flop, and I'm starting to think there wasn't that much fan-service in it. Yes there was some but it wasn't a selling point, they were trying to bring in new players as well as old fans. It worked..

 

As midnight_tea said , most people who bought it likely haven't played the previous games. I personally know that 8 of 12 acquaintances of mine playing the game didn't even know Dragon Age existed prior to DAI.

In addition, DAI is also one of the biggest 'money generator' from EA in financial year 2014. 'Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date.' and 'offsetting the fall off in Battlefield 4 and Titanfall sales'. DAI was indeed a success.



#218
RenAdaar

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Why is it that whenever I see "fan service" I think of blowjobs?

I immediately thought of boobs and panty shots  



#219
Panda

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I don't find inclusion of older characters fanservice, I mean BW could have  thought: fans like this when they put them in the game, but they still work with the story and none is not out of place. Leli, Cullen, Varric, Cass and Morrigan have all good reasons to be in Inquisition and if they weren't there they would need to be replaced with new characters though that would be very hard in Leli's and Cass cases, cause they are already been written as Divine's right and left hand.

 

I'd call some other content more fanservicey. Cullen getting naked during the card game, Dorian's ass, Hawke's inclusion to the game and Cass liking smutty literature. But I don't see these as something negative either.


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#220
Virgulec

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Now we come to Inquisition. The mage/templar situation as exploded, and this has forced the Chantry's hand. The writers smartly tied this in with larger questions about the role of the Chantry and Thedosian religion in general, giving the player an opportunity to be a part of real social change at the macro level; something neither Origins nor DA2 attempted. Once you've identified the focus of the game on the political structures of religion and how they compare/contrast with actual questions of belief, the rest of the game falls into place.

I will stick to the DA:I world, real life just complicates things, and it's too close to home for many. This right here is the problem most people face when playing these types of games. Chantry and Empire were fused into one entity, because it couldn't be helped. Many call for a separation of Chantry and State, but a political leader is either a believer or non-believer(sorry, the fence belongs to one side). This won't ever change, they are people with backgrounds and upbringing(orphaned or not; Environment is also a parent). They could/would try to appease the masses or minority, but this will always conflict with their own convictions and principles whatever they may be.

 

I don't claim to understand it all, but it's there to see. The mage/templar situation is also a humanitarian problem. Abuse, abuse of power and oppression. It's definitely not just a "religious" problem. The overtone is a structural belief system(Chantry, Elf beliefs, Aavar, cults and yep, templars), but it was also a social-political(Orlais is a perfect example) one.

 

My understanding is(my personal) if you grasp this, then becoming the advocate(inquisitor) for change or an advocate to reinstate the status quo should be interesting. Just my thoughts.



#221
dsl08002

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I think that the sale of the game was a success but DAI in overall is playing safe from bioware, they didn't want to take any risk.

#222
leaguer of one

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DA:I being a huge success will mean more mediocrity from Bioware and EA. I'm extremely saddened by this.

...Why are you here?



#223
OriginalTibs

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Dragon Age Inquisition is BioWare's epic third installment in the Dragon Age franchise. It is also likely BioWare's most successful Dragon Age title because of fan service rather than any actual, original substance. Why? Do you ask? This is primarily a story about companions, side characters, and advisors, not the Inquisitor.

 

I'd just like to preface this isn't an attack of BioWare's method with respect to DAI, but rather an analysis of why so many fans, especially those who played DAO and DAII, enjoyed DAI. It was after over 120 hours of play time that I realized why DAI was so entertaining to me. It wasn't because of the Inquisitor, the Inquisition, or anything remotely tied to the main story, but primarily reasons I had experienced previously in the Dragon Age franchise...

I appreciate your analysis except for the flaw that you have failed to sort out that your experience of the game is different from the game itself. What you enjoyed about the game is different from what I enjoyed about the game. The logical consequence is a suggestion that what you analysed was part of you, your perception and aesthetic rather than the game in itself.



#224
rapscallioness

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I think DA2 was the better step that needed the tweaks.  There's nothing wrong with establishing a central personality type in a character. They just didn't take into account that special circumstances can cause a person to have a different tone at times.  If they had kept the DA2 system but added the DAI tones it would have been more of an improvement than just turning down the volume all the way to one on the personalities, then give us small shifting tones that don't even matter.  I also think the rivalry/friend system should have stayed in place but tweaked.  The IQ came across as too much of a limp noodle compared to Hawke and even the Warden when it came to companion interactions and just in general.

 

 

As for the topic somewhat: I think the DA team should stop adding cameos unless it's from very minor characters.  Like Bodan and Sandal or Wade and Herrin or something.  Major character cameos mean nothing when the protagnist is a brand new person who has no connection with them.  You're pretty much stuck in a loop of meeting them all over again and after a while it gets tired.

 

"Flemeth, who's Flemeth...I think I've heard of her." zzzzzzzzzzz

 

It's not like Mass Effect where the central protag has a past connection with the returning character and you can continue the story forward in some way with them. Just look at the Morrigan cameo. The IQ can come across as a nosy busy body more than natrually experiencing a continuing storyline with her.  As much as I believe Hawke should have been the IQ, I think the Morrigan/Flemeth/Kiren scenes would have been better and more intimate if the Warden was there.

 

I do think fanservice makes fans happy but I think DAI was a success because it came out during a time when not many good games were out, especially for the consoles and there entire marketing campagin was "See this isn't DA2!"

 

 

Yes, Hazegurl! Yes. Thank you for saving me the time of writing all this out.

 

I loved the DA2 personality choices. I just did not like the way it took over sometimes with tonal responses and dialogue that were completely out of my hands, and completely wrong for certain situations I was in.

 

And, yeah, the whole returning major characters thing does not work for me in the DA series. Simply because we're a new PC.

 

Actually, it kinda sucks because I end up feeling a sense of loss over the friendship I had with this character previously.

I felt like that with both Varric and Leliana in DAI. I was very close to Leliana in DAO and fairly close with Varric in DA2. But as a new PC none of that connection was there anymore.

 

It worked in ME because that relationship was still there and acknowledged in game. So, it felt like a bunch of old friends getting back together to kick butt, along with some new characters. Great fun.

 

It was not so much fun for me in DAI.



#225
OriginalTibs

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It is the same way with sequels in printed fiction. Readers often ask that favored characters return.