Hearing things about procedurally generated planets numbering close to a hundred just makes me apprehensive that we will get another mile wide, inch deep approach.
Oh man, procedurally generated worlds? Man that is not good.. a huge reason why games like Skyrim and GTA are so successful is that the worlds are so well built, and is also why so many of their clones fail. Besides being gorgeous, what makes exploring Skyrim fun is that there's always something interesting to find, a random dungeon, a point of interest, a hermit that has fled her home after taking revenge on some Imperial soldiers and will teach you archery... and as successful as Skryim was, it sure as hell was mile wide and 1 inch deep.
Just driving aimlessly around a barren wasteland isn't even fun, i loved the idea of ME1 exploration but i thought the execution was terrible.
I think a good story could exist in an open world game but you'd have to be able to set your own pacing if it's still going to be a major part of the game, and in a exploration focused game it rarely is, it's just a part.
A tight focused, cinematic story is what i think is an integral part of Mass Effect, and something Bioware is acually good at.. if only they'd stick to it.
I really wish developers would stop hopping on bandwagons... but that's not going to happen. I also wish they'd stop sticking familiar brand names on things while tossing everything that's associated with them in the air, but that's also never going to happen.
Man i hope i'm just being pessimistic and i'm completely wrong. But this new Mass Effect is starting to sound really.. well...meh...
...
Mehss Effect... a fusion of both Skrim and Mass Effect that fails to capture what was great about either





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