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More Story and Less Open World please...


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#101
StealthGamer92

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Because some people already "know" how it'd turn out.



#102
Majestic Jazz

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I feel the same way
I'm sick of open world games at this point, people are (and as a result the developers) obsessed with it, I'm already afraid for TW 3 because like with DA:I the open world approach could really screw up the story

MGS V, DA:, ME4, TW3 etc. everything has to be turned into an open world game these days its a shame
I would rather have story and character focused games like The Last of Us or the ME Trilogy
sadly it seems we are in the minority with this


Also add Arkham Knight to that list.

However I disagree. Open world games are great if done right. I mean, would you say Ocarina of Time suffered because it was open world? Would Red Dead Redemption have been better if it was on rails like Uncharted?

My point is that open world isnt just some fad that is bad for games. It is actually a very....liberating way to play games as it gives more freedom to the player. Problem is, some developers are good at doing it while others misses the point like Bioware did with DAI.
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#103
Vazgen

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The main point of open world games is to capitalize on the sense of discovery. And it's not limited to loot, in fact, it's much more than that. Take Fallout 3, for example. The loot in a lot of places is worthless and not worth the effort. However, there were a lot of small stories that made the world feel alive. Things like these are much more rewarding than a new sword or crafting materials. 

From what I gathered of people's impressions on DAI, Bioware focused on loot which does not keep players interested for long. Funny, since storytelling is one of Bioware's selling cards.


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#104
Guest_StreetMagic_*

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The main point of open world games is to capitalize on the sense of discovery. And it's not limited to loot, in fact, it's much more than that. Take Fallout 3, for example. The loot in a lot of places is worthless and not worth the effort. However, there were a lot of small stories that made the world feel alive. Things like these are much more rewarding than a new sword or crafting materials. 

From what I gathered of people's impressions on DAI, Bioware focused on loot which does not keep players interested for long. Funny, since storytelling is one of Bioware's selling cards.

 

Yes, no one does it better than Bethesda. Discovery is often like stumbling on a crime scene or something. Half of the time there isn't even a "quest" at all. Maybe you just find a bunch of massacred Khajiit or something... and want to get to the bottom of it. The environment just tells the rest of the story.


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#105
goishen

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Yes, no one does it better than Bethesda. Discovery is often like stumbling on a crime scene or something. Half of the time there isn't even a "quest" at all. Maybe you just find a bunch of massacred Khajiit or something... and want to get to the bottom of it. The environment just tells the rest of the story.

 

 

See, but not for me.  

 

I'd see that and go, "Somebody ****ed up."



#106
Rasande

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Yes, no one does it better than Bethesda. Discovery is often like stumbling on a crime scene or something. Half of the time there isn't even a "quest" at all. Maybe you just find a bunch of massacred Khajiit or something... and want to get to the bottom of it. The environment just tells the rest of the story.

 

Yup, it's the little things that fill the gaps. Lots of dungeons and camps have a small back story told by journals or notes, and sometimes you can just see the developer who put it there had one in his mind. Not to mention all the easter eggish stuff you can find, like outside Whiterun there's a skeleton hand sticking out of a pond holding a sword, when i came across that i didn't give a toss about the sword itself, i just enjoyed finding it.

 

Rockstar are also really good at this, it's the little things that make world. And it's also what most copycats get wrong.

DA:I for instance, sure the levels are gorgeous and overall pretty decent, but everything is tied to a side quest that points you there and they're usually not very good.

Exploration needs to be player driven,the player should want to dart of on their own and discover the world at their own pace. Just following quest markers isn't exploration and often make open world games that rely on them dull.

Yes there's a lot of that in GTA and TES aswell, but if that's all you do you're playing half the game if not less. I think if you ask a fan what their favorite moment was in a TES or GTA game, most of the answers are going to be something they did on their own, or something random that happend and turned into an adventure in it's own right.

 

Not a particualr quest or mission.


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#107
Larry-3

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I only like open-world if the objectives are not 20 miles away. By the time I get to where I need to go, I usually forgot what was going on in the previous mission. I had the problem with Grand Theft Auto, Midnight Club, Assassin's Creed... et cetera.

If the next Mass Effect is open-world, then give us a SkyCar to use. Please.

#108
Degrees1991

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I would love open world like ME 1 was like during missions to the Citidel or Noveria. Getting lost in the Citidel was annoying at times but how I missed it and wished it was in 2 and 3. 3 just was OK.

R* does it well especially with RDR story and open well Gta IV as well. Skyrim was great so much side quests but the main story I completely ignored it I hope this doesn't happen with ME-N.

Bioware should play to their strengths and that's story and characters.

My dream game is a Mass Effect, GTA and Skyrim fusion. If ME-N is at least half the game I want it to be I be a happy man.

#109
Torgette

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Since we're using other games, Assassins Creed:Far Cry as Dragon Age:Mass Effect, melee-based games and shooter-based games just behave differently when given an open world even if they both have collectibles or fetch quests.



#110
prosthetic soul

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Came in here to post the "why not both" picture but someone already beat me to it.  Son, I am proud. 


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#111
KCMeredith

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Empty open world + fetch quests + Mako = My personal nightmare.

 

Please don't.


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#112
Sah291

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Driving around on planets in the Mako was my least favorite part of ME1, so I can't say I'm happy to see it return. Driving up all those mountains, ugh. I'm sure the gameplay and the Mako itself will be redesigned, but still, I much more enjoyed exploring and questing in large hub areas, like the Citadel, or Omega, and doing story based side quests.

 

For that matter, I really don't enjoy farming for resources, minerals, artifacts, or whatever it is we will be collecting. I like it fine in an MMO, where crafting can be more interesting, but not so much in a single player or story driven game. Dragon Age Inquisition had a little too much of that for my taste. But I will wait and see.


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#113
MisterJB

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I haven't played more than a few open world games, but thus far I've felt the weight of making each of them open world hurting the narrative potential of the game each time. I hope you're right about it being possible to do it right, Revan, because as a believer in the leak, that's a huge source of concern in my mind.

 

You should play New Vegas. That game has one of the strongest narratives I have ever seen while having an open world as large as its predecessor.

With that being said, I much prefer a strong narrative to a huge open world. DAI suffered because of it.
 


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#114
Nitrocuban

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You should play New Vegas. That game has one of the strongest narratives I have ever seen while having an open world as large as its predecessor.

With that being said, I much prefer a strong narrative to a huge open world. DAI suffered because of it.
 

Actually the main quest in FNV is pretty short, storywise weak and anticlimatic cause everything is nonlinear to a point that you forget inbetween two sidequest what the main story actually was about.

Not saying FNV is bad, you can spend hundreds of hours with it, but it's not that kind of game you play for the epic story or cause you care so much for your companions.



#115
von uber

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I found the main quest in F:NV to be very forgettable. It was more interesting pottering around the wasteland; same for Skyrim.

 

Although it is showing its age.

Spoiler


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#116
Nitrocuban

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F3 or FNV with mods and HD textures and stuff still looks amazing.



#117
Larry-3

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Open-world is only fun if it is a neo-noir city like Illium or Omega. Any other type of environment for open-world would be terrible.

#118
RatThing

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Mass Effect is a Sci Fi story in space. As such the exploration part is a must (and was dearly missed in the previous two games). And I don't see any better way to implement this than with open world environments. Also, I don't see how open world would hurt the story itself. I've played a lot of open world games now and rarely had the feeling that the story part was too short or too insignificant (a Mass Effect game on the other hand :whistle: ). The problem people seem to have is the distance between mission points. Well, I don't have any problem with that. It's ok if the story unfolds slowly, like in a good book. Traveling yourself to your destination, taking time to enjoy the environment, taking in the atmoshere, have other things happen along the way etc. actually feels a lot more immersive. Anyways, I'm pretty sure open worls will come. Otherwise it would be nonsense to bring the Mako back.

 

 

 

Actually the main quest in FNV is pretty short, storywise weak and anticlimatic cause everything is nonlinear to a point that you forget inbetween two sidequest what the main story actually was about.

Not saying FNV is bad, you can spend hundreds of hours with it, but it's not that kind of game you play for the epic story or cause you care so much for your companions.

 

Edit: Have to disagree here and agree with with MisterJB. The story in FNV was awesome, so were a lot of the characters. The nonlinearity actually supports the story and fits in the setting. It is supposed to be a long conflict after all. Also, companions like Cass and Arcade are just as fleshed out as the average Mass Effect character, minus the romance part for which I am thankful. 


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#119
StealthGamer92

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Mass Effect is a Sci Fi story in space. As such the exploration part is a must (and was dearly missed in the previous two games). And I don't see any better way to implement this than with open world environments. Also, I don't see how open world would hurt the story itself. I've played a lot of open world games now and rarely had the feeling that the story part was too short or too insignificant (a Mass Effect game on the other hand :whistle: ). The problem people seem to have is the distance between mission points. Well, I don't have any problem with that. It's ok if the story unfolds slowly, like in a good book. Traveling yourself to your destination, taking time to enjoy the environment, taking in the atmoshere, have other things happen along the way etc. actually feels a lot more immersive. Anyways, I'm pretty sure open worls will come. Otherwise it would be nonsense to bring the Mako back.

Never thought I'd like a rat. :P Ok, now that I got that horrible joke out of my system, ^This, every ME game has felt far to short since after ME1. I beat ME3 in half an effin day on Veteran for crying out loud!



#120
wolfhowwl

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Open-world is only fun if it is a neo-noir city like Illium or Omega. Any other type of environment for open-world would be terrible.

 

That would be extremely expensive.

 

A wasteland littered with collectible Matriarch writings and League of One medallions on the other hand...


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#121
RatThing

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Never thought I'd like a rat. :P

 

Don't worry, RatThings are actually dogs, augmented pit bull terriers to be precise :P (Neal Stephensons snow crash  ...  all right, the guy in my profile pic is "rat boy" defalt).


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#122
RIPRemusTheTurian

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Don't worry, RatThings are actually dogs, augmented pit bull terriers to be precise :P


Huh, I would've guessed chihuahuas.

On topic, I think the thing that makes open world worth it is the reactivity. By this I mean having unique reactionary paths and engaging in actual cinematic dialogues. I don't support open world as much after DAI (although I did enjoy the game overall) but on the other hand I'd probably spend hours meandering around DAIs maps if I had the ME2 squad with me.

I think ME4's exploration will feel a little more fluid, because we actually bring our base (Tempest) with us instead of crossing the sea and returning when we need another herb. I'm also hoping that open world exploration doesn't mean spending most of our time shooting wildlife.

#123
StealthGamer92

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Don't worry, RatThings are actually dogs, augmented pit bull terriers to be precise :P (Neal Stephensons snow crash  ...  all right, the guy in my profile pic is "rat boy" defalt).

Was mainly going by the pic. I loved the part in Watch_Dogs where he was hacking against me, especially the second time when I decided to not use a single Blackout. I wish he would've been the big bad guy honestly, real missed oportunity inf you ask me. And on the dog thing, sounds interesting now I got to go look that up!


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#124
RatThing

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Was mainly going by the pic. I loved the part in Watch_Dogs where he was hacking against me, especially the second time when I decided to not use a single Blackout. I wish he would've been the big bad guy honestly, real missed oportunity inf you ask me. And on the dog thing, sounds interesting now I got to go look that up!

 

Defalt is the main antagonist in the Bad Blood DLC. (Even though I clearly killed him in the main game and the story takes place after that. Another Lazarus project I guess).


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#125
StealthGamer92

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Defalt is the main antagonist in the Bad Blood DLC. (Even though I clearly killed him in the main game and the story takes place after that. Another Lazarus project I guess).

"Lazarus Project, it cures .50 cal to the head syndrome." Also, ".50 cal, apply directly to the forehead." :P That would explain how he survived a D50 round to the forehead when I killed him. Hope next ME game's don't pull a Lazarus or Crucible type move anywhere in them.


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