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Human body rebuild & retexture


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#1
GunnersaurusRex

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Fed up with blocky biceps and breasts so sharp they could have someone's eye out if you turn around too quickly? Well, this might just be for you!

 

 

So, a couple of weeks back I was playing around with building clothing parts and thought I'd have a go at putting together a slightly less blocky body to hang the wretched things on. Feeling like a challenge, and deciding that in this case the far more sensible option of piecing together things from the Vault was not for me, I started off remodelling and texturing the whole thing from scratch. Many hours in Blender and Photoshop later, this is the result.

 

 

I started off with the female:

 

06j2iiM.jpg

 

 

It's like looking in one of those horribly distorted fairground mirrors...

 

 

aNFgbdV.jpg

 

Ei4ugNG.jpg

 

GLg95H6.jpg

 

 

And am currently working on the male – done the torso, neck and arms so far.

 

 

vqdNb1V.jpg

 

 

This is still a work in progress (as evidenced, for example, by the fact that half the male body's not done yet) but I'm posting this now to hopefully get some feedback to help me fine-tune things before I finish it and post to the Vault.

 

So any comments or suggestions regarding either the models or the textures would be much appreciated...

 


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#2
3RavensMore

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Really liking this!  Are these done with PC parts or are they one complete model? 



#3
GunnersaurusRex

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Thanks!

 

They're PC parts. The idea was that I (and anyone else who cares to) could them as a base with which to build clothing/armour around.


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#4
Jedijax

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There have already been a couple projects dealing with this, and since you're asking for suggestions, I would suggest you check those out. Particularly, the ACP male torso, the one with cropped shoulders, and there was also this guy... I can't remember the name of the hak, but he did a rework of the female and male bodies. Maybe someone can give you the exact links or name, cause I can't remember. Point is, you could draw some ideas from them. I think a synergy of both your work and the previous endeavors  could lead to an amazing definitive remodeling.



#5
Tarot Redhand

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I really like what you have done with the textures, never mind the models. Just one thought - any possibility of having a less pumped up male body as well? Doesn't have to be weedy just less like they've spent the last 5 years in the gym necking protein shakes.

 

TR


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#6
Gruftlord

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I like the bodies you have done, they look enormoisly well made. If i had to give feedback, i would also second the suggestion for a more regular male body, or a toned down alternative texture.  also to me it looks like the nipples are too far outside. As for the female, very,awesome blending between the different body parts. I'm not a fan of the modern bra though.


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#7
Wensleydale

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Nice job. About time we had characters who don't look as though they've escaped from Minecraft.



#8
KlatchainCoffee

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Of particular interest here are hands, feet and neck - things that would stick out from most clothing arrangements; incorporating this skin texture/shape into existing clothing patters, both vanilla and custom, might be a bit more laborious though.



#9
Fester Pot

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Really nice!

This is a big project to take on, so thank-you!

I'm looking forward to seeing the other races, plus the larger pheno, plus all the default NWN torso that show the old skin, the thighs and boots that show the old skin. I think there are a few arms too that show the old skin too, all will need updating.

 

EDIT: Necks too with all those necklaces.

Once that is all done, the package and update will be complete!

FP!



#10
KlatchainCoffee

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Really nice!

This is a big project to take on, so thank-you!

I'm looking forward to seeing the other races, plus the larger pheno, plus all the default NWN torso that show the old skin, the thighs and boots that show the old skin. I think there are a few arms too that show the old skin too, all will need updating.

 

EDIT: Necks too with all those necklaces.

Once that is all done, the package and update will be complete!

FP!

 

 

Yes FP!

 

And how many truckloads of cookies (or other luxury victuals) will you shower  GunnersaurusRex with to sustain him in this olympic effort? :D :P

 

On 'constructive feedback' note - in the male model the arm/bicep thickness vs torso ration could be reduced a little, or simply a less gym-infused version might be made.

 

Otherwise, it's looking good. I'd love to lend you  hand on the practical level, but my modelling skills are only taking their first baby steps atm.


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#11
_six

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How come the guy gets to keep his trousers on?


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#12
Killmonger

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<3

 

Good job !

Nice texturing too...

 

(big project though,  :whistle:)

 

Pragmatic choice for hands and feet, but could the gender types be more pronounced?

aka Dainty or Rugged  

 

Males and female types could use as much variation as possible.

Thin, normal, heavy and heroic ?

 

<imho>

 

Out of curiosity:

How many poly's do each and all of the parts collectively contain?

 

Neck types?

Belt types?

 

Will the polys ever overlap current clothes and armor models ?

Flex modifiers?

Anatomy?  .... er, does anyone happen to remember "Den" from Heavy Metal ?

 

 

Thanks in advance,

 

(for tastefully working upon this necessary facelift !!)

 

:kissing:



#13
Wensleydale

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How come the guy gets to keep his trousers on?

 

It's one of the immutable laws of fantasy RPGs. The women are compelled to scamper about in tinfoil lingerie, while the men dress in a rather more pedestrian fashion. Why is this the case? Who knows. It's one of those unanswerable questions -- like why do women in bikinis stand around wearing fixed grins during the F1 Grand Prix or a heavy-weight title fight? And how much cash are you prepared to sell your self-respect for? As someone who was once an adolescent boy, I blame adolescent boys. We're hopeless pervs. We're also a target demographic, and advertisers have no moral compass.



#14
3RavensMore

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To toss my 2 dinars into the arena--the human body is a beautiful thing.  Why not have lovely woman and handsome men in a game of fantasy?  I like a bit more of a range in female armor/clothing--both common and exotic--but there are plenty of clothing mods out their that it's not too much trouble to put together something to suit ones taste.  As the the scantily clad women F1 Grand Prix, etc.?  To be polite about this, it's 2015.  Appearing in attire designed to enhance sexuality does not require a loss of self-respect.  People like to see beautiful people--both men and women; their is nothing at all amiss with that.  If there is fault to be had as a society, it is that anyone should be condemned for leading their lives as they wish.

 

Oh, and I agree with six.  The guy should be dressed (or not) equal to the woman. 


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#15
GunnersaurusRex

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Thanks for the comments and suggestions, people.

 

 

There have already been a couple projects dealing with this, and since you're asking for suggestions, I would suggest you check those out. Particularly, the ACP male torso, the one with cropped shoulders, and there was also this guy... I can't remember the name of the hak, but he did a rework of the female and male bodies. Maybe someone can give you the exact links or name, cause I can't remember. Point is, you could draw some ideas from them. I think a synergy of both your work and the previous endeavors  could lead to an amazing definitive remodeling.

Close
 

 

 

I assume you mean the male torso by RagnarokMk4 (the one with the very large deltoids)? If so, yeah, I did take a look at that before I started work on my own. It's an excellent model, though his has a fair bit more muscle definition than mine does. I wasn't aware of the other one you mentioned – guess I didn't search hard enough the first time round. I had another look and found Xaltar's hak – I take it this is the one you meant? Will have to have a look at the models when I get back.

 

I really like what you have done with the textures, never mind the models. Just one thought - any possibility of having a less pumped up male body as well? Doesn't have to be weedy just less like they've spent the last 5 years in the gym necking protein shakes.

 

TR

 

I like the bodies you have done, they look enormoisly well made. If i had to give feedback, i would also second the suggestion for a more regular male body, or a toned down alternative texture.  also to me it looks like the nipples are too far outside. As for the female, very,awesome blending between the different body parts. I'm not a fan of the modern bra though.

 

Yes FP!

 

And how many truckloads of cookies (or other luxury victuals) will you shower  GunnersaurusRex with to sustain him in this olympic effort? :D :P

 

On 'constructive feedback' note - in the male model the arm/bicep thickness vs torso ration could be reduced a little, or simply a less gym-infused version might be made.

 

Otherwise, it's looking good. I'd love to lend you  hand on the practical level, but my modelling skills are only taking their first baby steps atm.

 

Yeah, I see what the three of you mean – the biceps have now been deflated somewhat. Poor guy, five years of protein shakes down the drain after a couple of minutes with an air pump needle...

 

Will also add a less toned variant of the torso texture to my to-do list.

 

 

Really nice!

This is a big project to take on, so thank-you!

I'm looking forward to seeing the other races, plus the larger pheno, plus all the default NWN torso that show the old skin, the thighs and boots that show the old skin. I think there are a few arms too that show the old skin too, all will need updating.

 

EDIT: Necks too with all those necklaces.

Once that is all done, the package and update will be complete!

FP!

 

Ha! Yeah, I know there's a lot still to do. I want to get the human model done as well as I can before scaling things for the other races and large phenotypes. Since I'd rather only have to do that once. I want to finish the humans, then convert it to the other races, then do large phenotype versions. I can think about other stuff when that's all done.


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#16
GunnersaurusRex

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Had to post my reply in two parts as apparently I'd included too many quotes in my post:

 

 

How come the guy gets to keep his trousers on?

 

 

It's one of the immutable laws of fantasy RPGs. The women are compelled to scamper about in tinfoil lingerie, while the men dress in a rather more pedestrian fashion. Why is this the case? Who knows. It's one of those unanswerable questions -- like why do women in bikinis stand around wearing fixed grins during the F1 Grand Prix or a heavy-weight title fight? And how much cash are you prepared to sell your self-respect for? As someone who was once an adolescent boy, I blame adolescent boys. We're hopeless pervs. We're also a target demographic, and advertisers have no moral compass.

 

Actually it's a lot more simple than all that. He has his trousers on since I've not finished his pelvis and legs yet (which is also why he only gets one screenshot), and didn't want to give the impression that the model was complete when it isn't. Will hopefully have time to finish them this weekend, but we'll see.

 

 

<3

 

Good job !

Nice texturing too...

 

(big project though,  :whistle:)

 

Pragmatic choice for hands and feet, but could the gender types be more pronounced?

aka Dainty or Rugged 

 

Heh, I thought I had done. The male fingers are a little bit chunkier than the female ones (apart from the scale-up they got to fit the male model). Perhaps I should make the effect more pronounced?

 

 

Out of curiosity:

How many poly's do each and all of the parts collectively contain?

 

I'm out of the house at the moment, so will have to get back to you on that. Obviously they're a fair bit higher than the Bioware ones (since that's kind of the whole point). Think the torsos, which are the most poly intense parts by quite a distance, came in at around 1000 (actually, think it was a bit less than that for the female torso). I have the Bioware models in there unrendered and casting shadows instead of having my models do it in an attempt to minimise performance impact (from what I've read, shadowcasting in NWN is quite CPU intensive). Didn't seem to cause any problems when I tested having several of them running around in combat at the same time.

 

 

 

Neck types?

Belt types?

 

What about them? Since I'm working on the base bodies at the moment, I haven't done any belts for them.

 

 

 


Will the polys ever overlap current clothes and armor models ?

Flex modifiers?

Anatomy?  .... er, does anyone happen to remember "Den" from Heavy Metal ?

 

 

Since the shape is different, I can't guarantee that there'll never be any clipping with custom models, but am doing my best to make sure it doesn't happen with the default Bioware stuff. Hopefully it won't happen, since the proportions are roughly the same as Bioware's.

 

 

To toss my 2 dinars into the arena--the human body is a beautiful thing.  Why not have lovely woman and handsome men in a game of fantasy?  I like a bit more of a range in female armor/clothing--both common and exotic--but there are plenty of clothing mods out their that it's not too much trouble to put together something to suit ones taste.  As the the scantily clad women F1 Grand Prix, etc.?  To be polite about this, it's 2015.  Appearing in attire designed to enhance sexuality does not require a loss of self-respect.  People like to see beautiful people--both men and women; their is nothing at all amiss with that.  If there is fault to be had as a society, it is that anyone should be condemned for leading their lives as they wish.

 

Oh, and I agree with six.  The guy should be dressed (or not) equal to the woman. 

 

Yeah, I agree with him as well and will make it so as soon as I've actually done those body parts.

 

Thanks again for your thoughts everyone.


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#17
Jedijax

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Indeed. Xalta'rs is the one I was talking about, and you're correct on Ragnarok's torso as well. I actually have a mix and match anatomy made out of those two as well as some of the models in Q I believe... I think Project Q had rounder, smaller feet for both genders. Sorry I couldn't provide more info on all these pieces and projects, but I am glad you found them. I haven't actually messed or played with NWN in a long time. You could also check some full body models Zwerkules released some time ago. They were naked women. Old Time Radio also shared some naked female bodies, as robes. Hope this helps!



#18
Proleric

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I'd echo the support for more variation - if that doesn't make the project scope unmanageable.

 

Since most of the less heroic, more varied body shapes are going to be NPCs, perhaps they could be done as clothing?

 

I'm using some custom phenotypes at present, but that approach requires duplicating all the robes etc, which is getting to be a chore.


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#19
Draygoth28

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These look very nice. Looking forward to seeing this project as it progress's.
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#20
kuronue bloodlust

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can we please get a cheesecake free ver?



#21
3RavensMore

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But...but...everyone likes cheesecake.  White chocolate raspberry.  Key lime.  Pick your favorite. 


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#22
Gruftlord

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I just realized a little detail on the vanilla model or texture: it has fake ambient occlusipn via vertex colors or probably imprinted on the texture, underneath the chin, hair (the whole neck actually), buttcheeks, on the inside of the hand and a bit beneath the breasts. Food for thought?



#23
Tonden_Ockay

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I love the work you have done. I have seen some many nice looking tilesets that people have made but have always felt the character and creatures now look out of place in these new tilesets.

 

Keep up the great work. I know that my friends and I will use them once your done.


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#24
kuronue bloodlust

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But...but...everyone likes cheesecake.  White chocolate raspberry.  Key lime.  Pick your favorite. 

Everyone likes it if there is equal representation... you know with display pics like that you guys are making it EXTREMELY HARD not to agree with the feminist movement in regards to body image discrimination.

 

don't make me bring up what happened with finalfantasy game was not really mentioned ? female gamers are finally GIVEN ONE male protagonist in a cute sexy outfit (and its not even that bad if you consider it) and you men have to whine and ruin it.... can we at least agree if your showing off skin alterations it needs to focus on the skin and not a cheesecake on one end and a guy with pants and boots on the other?

 

The image display comes off as sexist on one end a chick in just a skimpy thong bikini (lets be honest no female good aligned priest warrior or ranger would ever be cough dead in vs man in black lather pants and boots? your making it really hard to not see it as sexist to be honest just saying.

 

also I hope Square enix returns the design for the male protagonist back to normal just to say something mean to complainers. they know they have more then enough female fans to make it a success; this doesn't count the male fans with enough manliness not to be effected by a  characters not even very revealing wardrobe.

 

can we just get a better reorientation of how the skins are please and preferably a version where it does not involve canning the original "no armor" appearance on display please and thankyou.



#25
Proleric

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The thing about equality is that today everyone has exactly the same opportunity to make content that suits their taste.

Better to express your own sexuality (or lack thereof) than repress other people's, in my humble opinion.
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