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Human body rebuild & retexture


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#51
GunnersaurusRex

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Thanks, glad you think it'll be useful!

 

Right, it's about time I updated this. Took a little longer than I expected to get to this stage but May was a busy month for me. Anyway, I hope to upload the models to the vault this weekend after a few more minor tweaks, but the base is now pretty much done for all races and both phenos. I'll do variations (such as different hand shapes and belt-belly) later. I've also redone the underwear for the 001 models – as I said, the ones in the previous screenshots were just quick placeholders to show the skin texture.

 

Heads in the screenshots are from CEP (wanted to have something nicer than the default ones to show off the new bodies).

 

IsNud01.jpg

 

7uJ52S4.jpg

 

lIc9eTs.jpg

 

Lt9ZCaF.jpg

 

Ld7aRyF.jpg

 

 

And finally (since it uses these models/textures as a base and doesn't really warrant its own thread), here's some clothing I've been working on. The top is inspired by the demon hunter from Diablo 3. Still need to rescale this one for the other races and phenos.

 

 

9SY2vDi.jpg


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#52
the_isolator

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Absolutely fantastic work. It's about time someone did something with the character models. With such great tilesets being created it makes sense to have character models of an equal quality. 

 

My only (minor) criticism is the texture used for the male body. It looks fine on the normal pheno, but the six-pack looks a little weird on the large pheno. I know they need to use the same texture, but perhaps you could make the muscles a little less distinct than they are (this would also improve the look for the other races). Besides, not every character needs to be a superhero. 

 

Anyway, please keep up the good work. I can't wait to see you tackle the armour and clothes. 

 


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#53
Tonden_Ockay

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I love it and can't wait to be able to use these models.


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#54
GunnersaurusRex

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Thanks again. Yeah, I agree the muscular texture looks a little odd on the large pheno - it'd be a lot simpler if they didn't have to use the same texture. As it is, in the future I'll likely do either an alternative torso texture or a belly that overlies it using the belt model. But for now, I've just uploaded these files to the vault:

 

http://neverwinterva...ll-races-phenos


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#55
NWN_baba yaga

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Awesome work you are doing there :)

Except the dworf female body everything else is extremely well done. Thats not your fault i just think dworf females looks ... heh.

Compliment for such a dedication :)

Just a little thing i just noticed. The female shin texture -the knee detail seems to look better then the male version.


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#56
Gruftlord

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looking great, and the hak works well as a patch hak, too, so no hazzle with the override folder.

i realized though, that the tattooed body parts are not included in the download. any chance this might ome with a future update, please?

btw: which color is the underwear assigned to?


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#57
GunnersaurusRex

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Awesome work you are doing there :)

Except the dworf female body everything else is extremely well done. Thats not your fault i just think dworf females looks ... heh.

Compliment for such a dedication :)

Just a little thing i just noticed. The female shin texture -the knee detail seems to look better then the male version.

 

Thanks!

 

Yeah, I think you're right about the female knee looking better than the male ones. Might look to add a bit more detail later on. On the subject of the shin models, not sure if anyone noticed this but in the first screenshots at the top of the page, the normal human female's left shin is using the Bioware model (but my texture). Fortunately I noticed/fixed this last night before uploading to the vault.

 

And say what you will of the dwarven female, I know few other women who would react as amicably to a genuine compliment on their moustache...

 

looking great, and the hak works well as a patch hak, too, so no hazzle with the override folder.

i realized though, that the tattooed body parts are not included in the download. any chance this might ome with a future update, please?

btw: which color is the underwear assigned to?

 

Since the Bioware texture packs contain plts for the default body parts, messing around to get this to work as an override is a little more involved anyway (more details on that on the vault page). So yeah, the hak is definitely the best option.

 

The colour channel for the underwear is 'Cloth 1'. Or if you mean the actual colour in the screenshots, it's the dark blue on the second row of the colour picker (I think). Though that's actually when the characters have an item of clothing equipped with only the colours edited. When the armour slot is empty, the character's underwear will just be the default colour (the one at the top left of the colour picker)

 

As for tattooed parts, they're on my to-do list, but since the same could be said for a number of other things I can't say exactly when they'll be done.