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Suicide Mission final battle


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13 réponses à ce sujet

#1
zandara

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I am playing as an Engineer with my Shep on Hardcore. And i am having a bit of a problem with the final battle against the Human Reaper. I can usually get the reaper to around 50 - 60 % health but before i can do much more damage i have been flanked by the collecters or hit by the laser beam of the Reaver and die.

 

My Bio skills do not seem to have much effect on the Reaper. And the collecter partical beam i am using does not seem to do a loot of damage before i run out of Ammo.  .

 

I know i could reduce the dificalty but i would rather finish it on hardcore so has anybody any tips for the final battle. I did try using the Cain but i could not get it to fire so maybe its bugged.



#2
cap and gown

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Who are your squad mates? Biotic powers work just fine on the Reaper larva. It may not look like much, but they ARE working. Here is Miranda finishing off the reaper with a Warp on Insanity.

 

My suggestions for squad mates would be Mordin for Full Cryo blast against Collectors, and Heavy Incinerate against the Reaper. Thane and Miranda for Warp against both Collectors and the Reaper. Samara with Area Reave both against Collectors and the Reaper.

 

When you start off that section, there is a raised platform to your right. Go up there and make sure your squad joins you. (Be sure to issue positioning orders.) It may happen that partway through the fight the platform you are on will be destroyed. When that happens, be sure to get your squad to join you on the new platform you find yourself on. There are some cover positions there they (and you) can use.

 

Concentrate on bringing down the Reaper. Collectors will keep spawning until it is dead.

 

How are you disabling Harbinger? For my Engineer I used two methods: drone to distract him, and Dominate to also distract him. For my Adept I used Heavy Singularity to pin him down. Another way to disable him is to use a flashbang on him. This will disable him for 50 seconds. Shepard can use flashbang, or you could use Kasumi, though she doesn't have any powers that would work on the Reaper.



#3
Vazgen

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Last time I fought it, I took Thane and Jack. Thane is quite useful with his sniper rifle and Warp. Jack provided Squad Warp Ammo and crowd control. Samara would've probably been more effective than her though. I was an Engineer with Overload, AI Hacking and Avenger, Predator as weapons. 

I used Grenade Launcher on the Reaper. When you kill spawned Collectors they leave heavy weapon ammo for you to grab. 



#4
capn233

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I mostly focus on using weapons fire on the reaper.

 

As for Collectors, when they appear, I usually switch my focus to them as they are probably more damaging than the reaper, as they are slightly less predictable.

 

The Collector Beam is probably my favorite heavy weapon for this fight.  Try to make as many shots as you can count.  But as far as ammo goes, each time you kill a Harbinger possessed collector, they should drop a large ammo clip that should refill it a bit.



#5
themikefest

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Is the cain at 100% or higher? If not, it won't fire. If it is, hold the button a few seconds so it can charge up. before it fires.

 

I've fought the thing with all squadmates. Stay in cover as much as possible and when 3 eyes shows up each time, fire away. Let the squadmates deal with the bugs



#6
Cknarf

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I think I brought Mordin and Miranda, for incinerate/warp. (I'm always Engineer)

 

Or maybe Miranda and Tali, I forget.  Either way the combat drone is your friend here.  

 

If you have enough heavy upgrades, you can get two shots with the Cain, or damn close.  That pretty much handles it.



#7
a_mouse

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The challenge of this level is dividing your attention between the Reaper and the Collectors.  It's important to scrap each Collector wave quickly, so you can focus fire on the Reaper.

 

Dealing with the Collectors:  

 

You'll want to bring squadmates with armor an barrier stripping, and that give you good AOE options.  I'm going to assume you don't have Slam for priming Warp bombs. In this case Samara + Thane is a pretty good combo, since on Hardcore Samara can strip barriers off Collectors (Area Reave), and Shep can freeze them with Full Cryo.  You can also weapon-strip a Collector, prime with Samara's Pull, and detonate with Thane's Unstable Warp.  Give Samara a Vindicator and Thane an Incisor, and they can actually do a fair amount of weapon damage as well.  This combo also allows you to focus fire on Harbi when he shows up with triple combination Incinerate (Shep), Warp (Thane) and Reave (Samara).  

 

By constantly distracting Harbi with a Drone you should be able to prevent him from staggering you, and keep fire off you and your squad. I've also seen players use Grunt + medigel as another quasi-drone (with the added benefit of Squad Incendiary Ammo).

 

Before the Reaper fires it's red energy weapon, you'll see the energy building up in the area around it's mouth.  Keep an eye on this, and get into cover before it launches. Once it blows it's wad, you can maneuver again and re-engage the Collectors. Try to keep your squad behind you to avoid delays in power delivery, and keep the Collectors focused on you and/or the Drone.  If your squad mates do go down, take advantage of the cool down reset when you heal them with medigel.  

 

Dealing with the Reaper:

 

As I recall the Reaper is invulnerable to weapon fire except in the orange areas around its eyes, which are classified as armor for purposes of damage calculation.  Between waves of Collectors (and the Reaper energy weapon), just keep hammering on these areas with armor-damaging weapons and auto-aim powers (Warp, Reave, Incinerate).  At certain points in the animation cycle the Reaper moves around randomly making the eyes very difficult to hit.  Since my aim sucks, I actually just wait out this movement so as to avoid wasting ammo, and then re-engage when it is holding fairly still.  Keep an eye on ammo count, and remember to collect the ammo off dead Collectors after each wave.

 

The Cain is also pretty good against the Reaper, but be sure to plan and and time your shot carefully.  The Cain has a very long build up period before it fires, and during this time the Reaper can easily move away, and you are vulnerable to the Reaper and Collectors while you are out of cover taking the shot.  I personally prefer taking it down the old-fashioned way.

 

Good luck!



#8
cap and gown

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You'll want to bring squadmates with armor an barrier stripping, and that give you good AOE options.  I'm going to assume you don't have Slam for priming Warp bombs. In this case Samara + Thane is a pretty good combo, since on Hardcore Samara can strip barriers off Collectors (Area Reave), and Shep can freeze them with Full Cryo.  You can also weapon-strip a Collector, prime with Samara's Pull, and detonate with Thane's Unstable Warp.  Give Samara a Vindicator and Thane an Incisor, and they can actually do a fair amount of weapon damage as well. 

 

Question here: Thane or Miranda?

 

I have used both, sometimes Miri/Thane, sometimes Miri/Samara, sometimes Thane/Samara, and last time Mordin/Miri. Generally, I bring Miri along when I am going to destroy the base so I can hear her resignation speech. Last time I brought her, though, was so she would die. :devil:

 

Anyway: Thane does good weapon damage with the Incisor, but Miri adds 15% weapon damage to the entire squad. I wonder if one is better than the other?

 

At any rate, I think Miri is just as viable as Thane.



#9
Vazgen

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Question here: Thane or Miranda?

 

I have used both, sometimes Miri/Thane, sometimes Miri/Samara, sometimes Thane/Samara, and last time Mordin/Miri. Generally, I bring Miri along when I am going to destroy the base so I can hear her resignation speech. Last time I brought her, though, was so she would die. :devil:

 

Anyway: Thane does good weapon damage with the Incisor, but Miri adds 15% weapon damage to the entire squad. I wonder if one is better than the other?

 

At any rate, I think Miri is just as viable as Thane.

I prefer Thane because he can throw enemies off the ledges :)



#10
a_mouse

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Question here: Thane or Miranda?

 

Thane does good weapon damage with the Incisor, but Miri adds 15% weapon damage to the entire squad. I wonder if one is better than the other?

Both are viable for the purposes we are discussing.  The only reason I favor Thane slightly more is a data point I have from the DCS mission (which as you know I've run a few times now...har har).  Anyway, I did a series of runs (not involving Stasis) where my strategy was to kill both scions at about the same moment (so as to delay the last platform until both were dead). After all the Collectors on the first two platforms were down, I would run up to the second scion and hammer on it with a shotgun and powers while the squad (still back on the starting platform) picked away at the first scion from range with gunfire.  After bringing the second scion to a sliver of armor, I would then help the squad kill the first scion, and then spin around and finish off the 2nd one before the last platform of Collectors could arrive.

 

What I found was that with Samara and Thane on the squad, they would often kill the first scion by themselves before I had time to knock out the second one. I actually had to dial them back by switching them to SMG's for the strategy to work reliably.  In contrast, with Samara and Miranda (even with a Tempest), I never had this "problem."  Watching the armor bar of the scion, I could see that Thane was peeling off big chucks with the sniper rifle.  So from this I conclude that Thane definitely amps up the weapon damage on armored targets.  Unlike Shep, he can't miss the target, so is really good against the human reaper (which dodges around like crazy).  


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#11
zandara

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Thanks for the replies. I was using Garus and Grunt for my party. I have now changed to Samara and Grunt but i may drop Grunt for Thane if i still have problems.

 

A follow up question is the Ammo that drops completly radnom or does it depend on what weapon you are using ?



#12
themikefest

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Question here: Thane or Miranda?

Miranda since I rarely recruit him before the suicide mission and when I do its just before I do Arrival and then import into ME3

 

I have used him a couple of times. Not bad

 

 

Thanks for the replies. I was using Garus and Grunt for my party. I have now changed to Samara and Grunt but i may drop Grunt for Thane if i still have problems.

 

A follow up question is the Ammo that drops completly radnom or does it depend on what weapon you are using ?

I usually have enough ammo when I face the proto reaper, but I've notice that killing Harbinger drops ammo clips



#13
grimunsol

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big gun nuke launcher "cain". blow the thing to bits easy. just make sure to have enough heavy ammo to use it twice



#14
Kurt M.

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Last time I played with my Vanguard (Insanity, died 0 times), Shockwave was a god-sent. I brought Tali and Jack with me (cos you know, Hold-the-line points), and it was pretty much an "Unshield-Throw those bastards away" festival.

 

The difficult part was actually to wear that Reaper down, being none of the three particularly adept at that.