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Bioware took the wonder and the "magic" out of being a mage... both for lore and for gameplay


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#1
Saphiron123

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Man, after playing origins, and now I'm into BG2ee on my ipad when I'm travelling, Inquisition is just such a disappointment with magic. 

Now, mages are just like any other class. They're support classes now, not cannons, their spells are lackluster, in single player firestorm is basically a rare ability you almost never get to use. Magic doesn't feel powerful anymore, I mean Varrick shouldn't feel stronger then Solas for god's sakes.

Mages in dragon age ruled the world, the chantry exists because of them, the templar order exists because mages are one of the most dangerous things in Thedas even before they become abominations. Mages used to be able to heal wounds, cast epic spells like storm of the century, turn enemies to stone, cast fireballs and other AOE attacks... and the enemy mages were the same, no floating books and runes on the ground (seriously, the mages in origins feel 10 years ahead of the mages in inquisition, at least they had an assortment of powers to cast on you and every encounter wasn't the same).

Now an archer is stronger then a mage. Is there going to be templar order aimed at controlling archers now? I mean how useless can the lore about templars become? There were blood mages who could control your blood and make you a puppet, elemental mages who could do huge damage with chain lighting (the real chain lightning, not the watered down version in DAI). You could cause earthquakes and paralyze rooms full of enemies and blizzard didn't drain all your mana to 0, it was a tool to thin out large enemy groups.

Magic was amazing, it was one of the best parts of dragon age. It made the big difficult fights manageable (of course large scale fights aren't in inquisition either, we usually fight 5-6 at a time at most)... Now it's a set of skills that really aren't any more impressive then the skills a 2H warrior has or a thief. They aren't needed except for barrier, and even that is a joke compared to healing magic. The only summon we have now is the necromancer purple spirit creatures... makes you really miss raise dead actually. Wynne could take on Vivienne, Solas, and Dorian and mop the floor with them all.

And don't get me started on BG2, there are some seriously powerful spells in that game, balanced out by the fact that when you cast them they're gone from your list until you rest. Dragon age is as much a game about magic, whose history revolves around magic, as any series I've ever player - why is magic a total joke now? For mutliplayer balance? That's not a reason.

I miss magic that mattered, powerful magic. Magic worthy of the lore about mages that entire world is built on.

This isn't a "I'm a special snowflake and I want to be super powered" thread. I miss the variety, I miss having enemy mages that were a real threat to the party, that could hit us with fireballs and horror spells and knock my teammates out of the fight. I miss magic feeling like magic, not a two bit skill that isn't really all that different from what anyone else has.


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#2
Cheviot

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A mage can solo the game.



#3
AresKeith

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Lots of people still seems to be enjoying playing a mage



#4
TheChosenOne

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A mage can solo the game.


Correction: A Knight Enchanter Mage can solo the game.
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#5
Baalthazar

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A mage can solo the game.

Rogue archers can apparently solo the game on Nightmare:

 

http://kotaku.com/gu...-mod-1665803821



#6
thats1evildude

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"Blah blah, warriors and rogues suck, why can't I be a special snowflake blah blah"

The party members (and the Inquisitor) have abilities and skills far beyond that of the average person in Thedas. They're all on par with each other because they're all legends.
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#7
Saphiron123

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A mage can solo the game.

It's not that hard a game. Play a mage in origins, now play one in inquisition... do you feel anywhere near as powerful? Part of a group that an entire order of knights exists just to keep an eye on and control?

It's night and day different. And a few decent skills is hardly a replacement for the variety of spells and the amount of power you had at you command in previous games... don't you miss that? The options? I bet my mages in origins had 30 spells to choose from, some which could be combined for even better spells.

Mages in inquisition are a joke in comparison. Certainly not worthy of the lore that the game is built on. The mage templar war could have been spectacular, I mean the potential for what we could have seen... a definite missed opportunity.


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#8
Saphiron123

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"Blah blah, warriors and rogues suck, why can't I be a special snowflake blah blah"

Party members (and the Inquisitor) have abilities and skill far beyond that of the average person in Thedas. They're all on par with each other because they're all legends.

Dude, you're so missing the point... I don't want just me to be strong, I want my enemies to be strong too.

You didn't enjoy mages more in the earlier games? And the fact the enemy mages are just two glyph attacks and a floating book with different robes for every group instead of unique npcs with an actual set of spells to use against you doesn't disappoint you? You didn't like paralyzing and having multiple elements at once, blood magic, sleep spells, petrification, healing spells, arcane warriors who could use any weapon or armor, shapeshifting into animals like bears and giant spiders?

It's not about being a special snowflake, it's the equivalent of taking the dragons and making them half the size and half as strong.

Maybe next game they should give you 10 spells to choose from and give all the enemy mages one magic attack with no variation...


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#9
thats1evildude

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Not particularly. I always play melee characters. I'd rather have mages support me as I kick ass rather than having them kick my enemies' asses for me.



#10
DirkJake

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I agree with the gameplay part (but not the lore part). Enemy mages in DAI feel much less dangerous than mages in previous DA games. I miss getting my whole party wiped out in a single Exhaustion spell from Arcane Horror in DA2.


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#11
Cheviot

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It's not that hard a game. Play a mage in origins, now play one in inquisition... do you feel anywhere near as powerful? Part of a group that an entire order of knights exists just to keep an eye on and control?

As enemy after enemy explodes from Walking Bomb, and my health increases? Yep.



#12
Saphiron123

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\Not particularly. I always play melee characters.

You're missing out. At least in origins... still, I bet you use mages in your party, I bet you know the story about the mages and the templars. You have to admit, they've been toned way down in this game, friends and enemies alike. 


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#13
Lethaya

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I... love playing as a mage in DA:I, actually. Found it really enjoyable. Both mage runs. :V

 

Whoops.

 

Although! I do agree enemy mages could use a boost or something, I don't recall any being particularly memorable, even Fiona went down pretty easily. Alexius, I guess? Buuuut he was a boss, so I would hope he'd be memorable. But ugh, DirkJake, now that you've mentioned that Arcane Horror fight... that was most definitely memorable. XD



#14
Saphiron123

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As enemy after enemy explodes from Walking Bomb, and my health increases? Yep.

And you don't mind having 1/4 of the build options and spells, and enemy mages that can't even fight back because they have no actual spells they can use? A few skills doesn't replace the entire story of the game about magic users and abominations and all the complexity they used to have. You don't miss stuff like storm of the century or mass paralysis, or having one of your fighters disabled for a battle by horror or turned to stone?

DAI is basic as hell, but maybe that's just me. I think they're watered down, with very few options, and are far less impressive then they were, I think Templars and magister rule don't really makes sense anymore. I know for every spell in DAI I had to work with, I had 2 or 3 in DAO, some were a lot of fun and I miss having them. Blood magic was amazing. Enemy mages actually had the spells I have and could throw AOE fireballs at my party.

I think it's a damn shame they dumbed down and nerfed magic and the AI enemies so much, but hey, that's just my opinion.


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#15
Baalthazar

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In DA:O, I always had my mages cast crushing prison on enemy mages immediately to take them out of the fight.  In DA II, blood mages were the most challenging enemies for me.  I didn't really get to mages in DA:I.


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#16
Kantr

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Spell of the century, paralysis explosion. I miss you all.



#17
RMP _

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The combat has become so flashy and unrealistic that every class looks like they have magic abilities. Not that DA:O didn't have some of this to some degree but now it's just over the top.

 

Like, when a rogue can appear or disappear out of thin air right in front of you, I call that magic invisibility, not stealth!

 

Now warriors can smash the ground hard enough to cause shockwaves! Does everyone have the strength of the Hulk in the DA world? Well they must if they can shoot out a chain to an enemy 30 feet away and yank them in like a fish. Or can create an invisible barrier around themselves so enemies can't pass. Or somehow transfer damage from a party member to themselves. Probably one third of the stuff non-mages can do can only be explained by magic.


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#18
Winged Silver

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Magic abilities in DAO were always a little overpowered weren't they? I mean, certainly that's fun, but not because it's a fantastic design choice.

 

I did enjoy playing as a mage in Inquisition, but I would agree that the enemies with magical abilities could have been a lot more interesting. I mean, we've had templars telling us for ages that a single lone mage is ultra dangerous. I think it'd be kind of nice to see what they're talking about. As it is (and kinda has been, truthfully) I've always thought the templars were kind of a bunch of pansies, because of how much danger they seem to ascribe to mages, when they're often times relatively easy to steamroll over (I'm gauging this on the normal difficulty, since that's what I play the most often. Obviously, on NM everything is going to be tougher, but I still think it'd fit story wise to make mages across difficulties a little more dangerous).


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#19
b10d1v

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Saph- you bring back memories!  It was not easy to save everyone in the DAO battles and it took a balance of offence and healing.  So much missing in DAI that I won't have those memories, but instead soon to be a classroom text of programmatic disaster.



#20
AlanC9

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It did? I remember DA:O as being pretty easy. I don't think that's because I'm just so awesome.

#21
DarkKnightHolmes

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They toned it down, sadly, because having Mages being better than Warrior/Rogue would look bad for Multiplayer. I miss DAO Mages too. I don't care if most people didn't use most of the spells, I did and it was fun as hell for me.


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#22
Terodil

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I agree. DA:I mages are ridiculously weak and narrow when you look at both the lore and the gameplay. You made a very good point by asking if we're going to have 'anti-archer templars' next; it definitely feels that way.

 

Anybody still remember that Ser Cauthrien fight in DA:O? Blimey, that fight was epic. ~20 archers, a mage, a human-shaped Leopold 2 tank... and the joy of using blood magic or a clever spell combination to even the odds, only to then get smushed into a paste by said Leopold :P

 

I miss the DA:O mages too. Definitely a case where the perceived need for 'balance' for the sake of MP ruins the entire concept of a class.


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#23
Baalthazar

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Ser Cauthrien fight was good times. I think I re-loaded about 20 times before I won.


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#24
Rawgrim

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When Rogues and Warriors can clearly use magic, the mage isn't "magic" anymore.


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#25
animedreamer

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In DA:O, I always had my mages cast crushing prison on enemy mages immediately to take them out of the fight.  In DA II, blood mages were the most challenging enemies for me.  I didn't really get to mages in DA:I.

Why not use have them use Mana Clash, that spell was epic! Game over for anyone with mana.