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Bioware took the wonder and the "magic" out of being a mage... both for lore and for gameplay


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#76
M_Helder

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In 9:49 Dragon they finally tracked down the Inquisitor. He had been taking refuge in an elven ruin since the Chantry's ban was declared. He/she looked out to the army before him/her, and donned his/her bow, the Inquisitor would not go down without a fight.  Ordinary soldiers were no match for the Inquisitor, Thousands fell to the Inquisitor's arrows and Thousands more to the power of the Anchor. The fighting lasted for days, soldier after soldier was slaughtered by the Inquisitor, until finally a desperate final push succeeded in closing the gap. The Inquisitor was stabbed a dozen times before he/she fell, desperately firing close range shots at those who swung at him/her. With the last of his/her strength the inquisitor loaded a final shot, aiming for a weak spot in the ruins. The shot exploded, collapsing the ruin on top of him and the soldiers. It took weeks to dig out the bodies. The Inquisitor's body was the last to be found, still clinging to his bow. The enemy captain pried the Inquisitor's fingers from the bow and raised it high, Praising the men for their victory. Yet when the bow was to be burned that night, it had vanished. Rumor has it that the bow was stolen by an old friend of the Inquisitor, perhaps even his lover. Searches were conducted yet they all came up empty. It was though the bow had vanished, never to be seen again.

 

And that is how the last Inquisitor, and Herald of Andraste died. The Inquisitor was betrayed as Andraste was betrayed. The chantry claims that the Inquisitor's actions pleased the maker, and when the Inquisitor was accepted to The Maker's side, The Maker himself stole the Inquisitor's bow as a token of thanks for the Inquisitor's bravery while living. 

Still better than the main story.
10/10 would play that.


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#77
Sartoz

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 Snip

DAI is basic as hell, but maybe that's just me. 

 

Snip

 

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Correct. And, that's the way Hillemen (ie: Richard Hilleman, chief creative officer of Electronic Arts) wants EA games to be. Otherwise, they are too hard to learn.

 

source: http://www.gameskinn...es-are-too-hard


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#78
Saphiron123

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<<<<<<<<<<>>>>>>>>>>
Correct. And, that's the way Hillemen (ie: Richard Hilleman, chief creative officer of Electronic Arts) wants EA games to be. Otherwise, they are too hard to learn.
 
source: http://www.gameskinn...es-are-too-hard


That's what killed our tactics and made solas waste every barrier he ever cast. At least Wynne was competent.
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#79
Frybread76

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                                                                               <<<<<<<<<<>>>>>>>>>>

Correct. And, that's the way Hillemen (ie: Richard Hilleman, chief creative officer of Electronic Arts) wants EA games to be. Otherwise, they are too hard to learn.

 

source: http://www.gameskinn...es-are-too-hard

 

Makes me worried what DA4 will be.  PC's with only one or two trees.


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#80
Sartoz

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That's what killed our tactics and made solas waste every barrier he ever cast. At least Wynne was competent.

 

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LOL! The default tactical preferences are a joke.

 

However, improvements showed up with some tweaking and he was able to generate BARRIER with some success. But, the tweaking is always a work in progress because of new battles with different enemy types. This got very boring very soon. Why? The answer is that the tweaking is a repetive necessity (for the purist).

 

In DA:O and DA2, the AI script gave us the chance to set up circumstances followed by action with the ability to "remember". DAI gives us enemy types followed by action with not enough memory to "remember"  past enemy types... and so the tweaking for every changed encounter. Of course, Mike Laidlaw calls this TACTICS!

 

To be fair, the old-gen hardware memory limitations may just be one factor that forced Bio's hand with this "tactical" implementation. Game memory size had to be reduced to its maximum to be able to shoe horn the game into the 360 and PS3.

 

IMO, two main bad decisions lead to this game.

1. Support the old-gen hardware without fully understanding the "inherent hardware limitations" using FB3

2. From the very beginning, to play the same DAI game in all five platforms.

 

Thus I consider the game to be crippled for the new-gen and PC.


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#81
Aren

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Each class in DA is awesome, and i'm  really tired to hear the same old story, about how mages are the special snowflakes, mages can be easily destroyed especially in DAO with Mana clash and Holy crush.



#82
TheOgre

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What the hell is with you and necro'ing threads!?

 

Each class in DA is awesome, and i'm  really tired to hear the same old story, about how mages are the special snowflakes, mages can be easily destroyed especially in DAO with Mana clash and Holy crush.



#83
Koneko Koji

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I honestly feel the same way about my rogue class that you do with the Mages - before it felt like I HAD a class subset because I had to skill up for difficult locks or to persuade people to do things my way; now there's none of that - the 'rogue' class doesn't feel roguish at all - it's just 'two-handed knife fighter' ... I miss being able to equip a sword in my main hand too.

 

There were a lot of changes made to Inquisition that made the world feel less like Thedas and more like a generic fantasy game, including (IMO) an over-reliance on codex entries and written reports; I don't want to read the action or game - I want to see it and play it!


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#84
Rawgrim

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Each class in DA is awesome, and i'm  really tired to hear the same old story, about how mages are the special snowflakes, mages can be easily destroyed especially in DAO with Mana clash and Holy crush.

 

Being a mage doesn't make you immortal.


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#85
Googleness

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what exactly is a "nuker mage"? i think arcane warrior spec made the class OP, it took away the "glass" part from cannon. personally i never used that spec - ideology reasons: warriors are inferior, if you use melee weapon you're a warrior, mage wearing plate is like paladin and should be killed immediately...

 

 

wut? lol

 

the idea with AW\ BM was that using AW you got heavy armor... preferly the heavy red dragon armor and replaced the chest with Eavon's mail. http://dragonage.wik...he_Great's_Mail

 

this combo gave you NEGATIVE fatigue... so you got your spells to cost less.

then you used mana for sustained spells like spells wishp \ spell might \ arcane armor etc... turned yourself immortal.

 

then you used health with blood magic to cast spells like blood wound or any other offensive spell you wanted.... low on health? deactivate blood magic and pop a potion... rinse & Repeat. Also in Awakening you could take that new aoe based specialization so not only you walked around immortal you had aoe which circulate all elemental damage types... with one of the vanilla spells you took aggro and then activated this aoe mode to kill everything.

it was fun.

it was clever gameplay which required some high end gear (like red dragon armor) and required to be at least level 14-5 to start working. it wasn't something like KE in inquisition where I can zerg to skyhold get the KE class and I'm immortal.



#86
animedreamer

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Being a mage doesn't make you immortal.

If I were a mage that'd be the first thing I'd research out of my apprenticeship.



#87
In Exile

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If I were a mage that'd be the first thing I'd research out of my apprenticeship.


Tevinter failed at that one for possibly millennia, and they had access to more powerful blood magic and no moral restrictions on its use. Short of becoming like the ancient elves (or turning into darkspawn-like being like Corypheus) you're out of luck in this setting it seems to me.

#88
animedreamer

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Tevinter failed at that one for possibly millennia, and they had access to more powerful blood magic and no moral restrictions on its use. Short of becoming like the ancient elves (or turning into darkspawn-like being like Corypheus) you're out of luck in this setting it seems to me.

I dont know Vivienne seems to be doing all right. I'm not look to become unkillable, just never aging.


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#89
Saphiron123

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I dont know Vivienne seems to be doing all right. I'm not look to become unkillable, just never aging.

In origins you could probably pull it off... in DAI, you don't get any real power. Mages as we knew them are a joke, my rogues have more magic powers.